SethBJan 6, 2010This is a prime example of what an turn-based RPG should be. Very interesting storyline, dark life-related themes, and many, many hours of gameplay. The visual effects are stunning, Anime fan or otherwise, and Tri-Crescendo did a spectacular job with music. Every so often they have Stanislav Bunin perform a musical piece by written Chopin, and gives the real-life story on what influenced the game. This is a very unique feature I've never seen in a game, and for this JRPG it works and actually makes the game more interesting. If I was to cut that feature out it would still be a must play. This game needs to be played, and as you see from the user ratings it was very underrated. Go down to your game store and get it. Play it. Love it.… Expand
TylerS.Oct 24, 2008This game is one of the best RPG's I've ever played. Great music, fun combat system, and interesting characters. It's also a good history lesson on Chopin. I hope they make another game like this one.
EricC.Aug 9, 2009Great RPG for the PS3. Fun and challenging at times. Playing second time around for more than 60 hours now.
JoeB.Oct 23, 2008I bought this game yesterday and I have to say that it's a really overall pretty game. I love the gameplay in it. And I find the concept to be a really cool as well. It's about time that there was a really good RPG to be released on the PS3. Hope there will be more to come.
TraceM.Oct 23, 2008This game is beautifully put together. It has a gripping story which also teaches you about one of music's most famous composers. The combat system is easy yet enjoyable and the voice overs are perfect. This game has stunning music as well.
EdwardJHFeb 22, 2009A little too linear for some - and perhaps too steep a difficulty for others - but the stunning visuals, the brilliant soundtrack and fairly original take on the turn-based combat system makes this a must-buy for any JRPG fan. Even if you are not a JRPG aficionado, it's still worth a try: you might just like it.
Dec 12, 2011This review contains spoilers, click expand to view. I have had this game for quite a while now but had never gotten around to beating it. Well no more, just finished it last night and am now ready to review it.
First off the thing I noticed most of all was the attention to the color palette. ES has one of the most colorful worlds I have seen in a PS3 game yet. Everything is done in such a way as to bring out the fullness of the colors used and it makes the game loot really pretty; see Baroque Castle being a prime example. The maps are, for the most part, well designed and give you a sense of progression throughout the game in terms of the complexity of the maps.
One point where it lacks is the number of enemy models. Throughout much of the game you will be running into slightly modified version of enemies that you found in earlier parts of the game. Bosses are also recycled in some areas as well.
The story is nearly solid. It is one of the few truly nearly plot hole free stories released in recent times. It centers around two main characters, Frederik and Polka.
At the start of the game you take control of Polka, a 14 year old girl who can use magic, on her way back to her village called Tenuto. In this world people who can use magic are shunned because it seems to indicate that they are inflicted with a terminal illness that cannot be cured.
Polka soon meets Frederik in the flower field next to Tenuto and this is where our story begins. To Frederik this world he is in is nothing but a creation in a dream he is having. He states this over several times throughout the game and is adamant that this is his dream.
At some point in the game, however, it ceases to be just a dream and the world takes on a life of its own.
There are two powers in this world, Baroque and Forte. Each have had wars over power in the past and such a struggle takes place throughout the game's time period. through the game we learn that Count Waltz is manipulating Forte's markets to favor the use of a substance called Mineral Powder. It is said to be able to cure almost any illness and also acts as a stimulant. However there is a major side effect to this powder that the monarchy knows full well about; it turns the users into mindless slaves who can use magic.
This is, of course, Forte's goal; to turn its populace into mindless golems so that Waltz can invade and overthrow Prince Crescendo, the temporary ruler of Baroque. Waltz, however, is also seeking a way to increase the efficiency of the Mineral Powder. He has learned that when you use glowing Agogos, a type of life form, that Mineral Powder will instantly turn the taker into a extremely powerful monster.
As he mines Mount Rock for Mineral Power he also sends his henchmen to seek out glowing Agogos and eventually Polka as well when it is revealed that she is the source of the glowing Agogos.
The game leads up to the ending where you fight, major spoiler, Frederik. He has decided that since this world has become more of a reality to him then reality itself that he wants to test to see if this world is truly no longer just a dream, expecting it to vanish upon his own death.
The ending for the game is very long, 45 minutes at least, and does take a bit of thought to put into perspective due to its ambiguity. Some people have said that at the end Polka dies and is reborn as a girl and then is magically transformed into her original self at the start of the game, however this is not the case.
The world that Polka inhabits is cyclical, meaning that all of the events in the game have happened before. There are hints to this when Allegretto give Polka that stone that she throws away and also when they find the fortune teller. What we are seeing at the end is the cycle repeating after Polka's "death", or rather her intentions of sacrificing herself have caused the world to return to an earlier stage.
What we see at the end of the game is Frederik using his life to break that cycle and to end Polka's eternal path of self sacrifice. The Polka we then see rise back over the cliff is not a different Polka but the same one that jumped over. Like I said it is very abstract and ambiguous and takes a fare amount of deductive reasoning to sort out properly.
Overall this is a great game and definitely one of the better JRPG's on the PS3. I got around 60 hours out of it but I did not try to find everything nor did I go through the Church of Ezi.
I give it a 9/10.… Expand
May 2, 2012We all know that the PS3 is not the JRPG heavy hitter the PS2 used to be, so it took me some time finding a few that looked interesting to me. One of those that caught my eye immediately is Eternal Sonata. Why you ask? There is something about the game and character design that was appealing to me, much more than most other games I had seen before. Without spoiling too much, the games events take place in the dream world of a dying Frederic Chopin. Yes, THAT Chopin. Even if that was not the case, the world itself is easily one of the most beautifully designed settings I have seen in a very long time. The playable characters are simply adorable, from a young girl that is "cursed" with the power of magic, two "hellion" boys that fight for the poor kids of their town, Chopin himself (!)and almost a dozen of other unique and interesting characters. The story itself sounds familiar, the ruler of a kingdom is flooding the market with a new type of medicine that is tax-free (thus cheap) but has side-effects that I won't spoil here. On the quest to solve the mystery behind this, the characters join forces. The PS3 version is an enhanced port of the original X-Box360 game, with additional characters and different endings which, afaik, consist of different cut scenes only. What I like most about this game is that, unlike many other RPGs, it does not force you to grind or farm stuff for hours and hours. Instead, all important items you will need can be found through exploring the areas, which is actually FUN (yes!) because the areas are beautiful. What sounds so simple seems to be very difficult in fact, as more and more RPGs rely on farming the s*** out of everything. (Resonance of Fate, anyone?) Fighting in this game is a lot of fun, easy to learn but with some tricks once you go more into depth of the system. I am having a hard time finding negative aspects, but there are some very minor letdowns. What might be an upset for some is that there are no trophies in the PS3 version. I didn't mind, as many trophies only force you to do something that is not actually fun or necessary. Another thing is that you will find items in the game that you can use to interact with some NPCs. These are not numbered and sorted in order of the time you find them, which can be confusing. The last negative point is that there is no map of any kind. As some of the dungeons are quite complex, a map that you can complete by exploring (as XIII-2) would have been useful, or a percentage telling you how much of the map you have explored already. However, none of the above can change the fact that this is one of the best JRPGs for the PS3, a lovable game that every RPG-fan should enjoy.… Expand
Oct 10, 2012Eternal Sonata contains some of the most beautiful music no other game has ever had. The environment is breath taking and the so are the characters. Each character in Eternal Sonata is full of emotions and spirit. The game mechanic for Eternal Sonata is addicting and challenging. The game includes an interesting light/dark mechanic where your skills change when you're in a shadow or out near some light. The story to Eternal Sonata can become a bit drawn out or you could lose it in general. Eternal Sonata is a perfect example of what most JRPG's need, stunning music, characters with emotions, and a fun combat system that has you always moving and thinking what to do next in a matter of seconds.… Expand