- Summary: Alma returns in F.E.A.R. 3 but this time her sons Point Man and Paxton Fettel introduce divergent co-op, giving players distinctly different abilities affecting their own play as well as the experience of their co-op partner. Gamers participate in single player or co-op modes as Point Man, a genetically enhanced super soldier originally introduced in F.E.A.R., or they can play cooperatively as his conniving brother Paxton Fettel, whose incredible telekinetic power has given him life beyond the grave.… Expand
This game is a blast. This a very co op oriented game. I'll start off with the online aspects. The online multiplayer does not have the typical competitive gametypes like deathmatch and team deathmatch. All the online multi is co op. This is one of those games where you and a few buddies can get online, and itll have you screaming, laughing, and having an overall exciting time. The campaign brings the stories of pointman, fettel, and alma full circle. While the gameplay remains much the same, the scare factor and atmosphere has changed from action- horror, to action- somewhat horror. It is a horror story with no scares. Being able to go through the campaign by yourself twice, with a freind in coop as each character, the addicting leveling system, and the stellar online multiplayer, this game should should have itself locked in your disc drive for quite some time. Way better game than the flop most were expecting… Expand
The 2-4 player online Co-op is the main reason you want to purchase this game as it is the highlight of the experience! Online play is comprised of four unique modes: F**king Run, Soul King, Soul Survivor and Contractions. I won't waste your time by going into great detail but just watch a youtube video of these modes and you will understand how amazing they are. Players can also beat the campaign with one other friend through online gameplay. Honestly I have not played alot of campaign yet as the multiplayer modes are just too addicting. The little campaign I have played has been very linear and leaves me wondering what happened to the creepyness of fear 1/2. So far there has been no frighting scenes at all. FEAR 3 singleplayer seems to be more of a RAMBO type of experience with a countless number of AI around each corner rushing you. Its a beyond sold shooter but the singleplayer is lacking thus my score of 8.… Expand
F.E.A.R 1 was clunky but brilliant. its graphics and level design lacked a certain polish, but people (including me) enjoyed it immensely because of its genuinely spooky atmospherics and storyline. F.E.A.R. 2 was good too, but in exactly the opposite way: its graphics and level design were INCREDIBLY sleek and polished, and the whole experience bristled with a delicious sense of knowing, black comedy. . . but it wasn't scary at all. The designers of F.E.A.R. 3 were clearly attempting to bring back the raw-edged creepiness of F.E.A.R. 1 without losing the high production values and sophistication of F.E.A.R. 2. . .oh, and making the franchise into a co-op game. Unfortunately, these objectives all got in each others' way, creating a result that -while by no means a disaster- will be a disappointment to the franchise's fans. A lot of the fear that made F.E.A.R 1 great came from the fact that -aside from terrifying psychic visions of the creepiest little girl this side of The Ring- your character is almost always *alone.* It would seem impossible to feel alone in a story that provides you with a teammate, but the designers did their best to preserve the sense of isolation. . .by providing you with a teammate who you don't care about and don't trust. This holds true, by the way, whether you play as The Point Man or Paxton Fettel. Both characters were probably written to come off as tough anti-heroes, but they're both so loathsome that you find yourself rooting for the monsters to come and kill them both. The problem, of course, is that hating your character (and you will) makes it pretty much impossible to be afraid. The polish of F.E.A.R. 2, unfortunately, was another casualty. Although there are still some elements of dark humor, and there's still some decent eye candy, the designers seem to have always opted for what they thought might look *scary* whenever it came in tension with what might look *cool.* In practice, that means a lot fewer 'mechs, superweapons, and brightly lit kill-fests, and a lot more dark, twisty, claustrophobic, mazes filled with enemies who hit you from behind. . . which you'll be grateful for, since a) it takes them so long to find you that you get bored; and b) that's the only way for you to find them.
In all, a disappointing near-miss.… Expand
This game is horrible. It's a disgrace to the F.E.A.R. series. This game is not a horror game, instead just another first person shooter, and as if that's not bad enough, they removed the health bar and added the dreadful health regeneration system. So, get hit how much you want, take cover, stand up, shoot, take cover, heal up..very boring.
The game is way too short, only 8 chapters and none of them are really fun. Also since they removed health packs there's no reason to go explore the levels.
I loved Fear 1 and 2 a lot, seeing the game going in this direction really makes me sad.
Also the developers seem to think swearing is really cool, the AI swears at the most unnecessary times and they swear A LOT, way, WAY too much. I made a short video showing just how brutally often they swear. Search for "AI Swearing" on YouTube if you wanna see.
I paid 50â… Expand