Fight Night Round 4 PlayStation 3

User Score
7.6

Generally favorable reviews- based on 95 Ratings

User score distribution:
  1. Positive: 60 out of 95
  2. Negative: 15 out of 95
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  1. JamesW
    Jul 27, 2009
    5
    I liked the game when I first got it and played it loads. I got quite good against the CPU. Then I went online with my fighter and won a few matches, I was beginning to think I was quite good at it then I realised tactically you can't be any good at this game. Why? because no matter how good you are once you come across some idiot who makes his boxer the tallest heaviest son of a I liked the game when I first got it and played it loads. I got quite good against the CPU. Then I went online with my fighter and won a few matches, I was beginning to think I was quite good at it then I realised tactically you can't be any good at this game. Why? because no matter how good you are once you come across some idiot who makes his boxer the tallest heaviest son of a bitch with the longest reach possible you stand literally no chance. Every game I've lost online has not been a tactical battle its been the opposing behemoth repeatedly throwing a cross without stopping to the head and body. You cant seem to get close enough to them to be effective and can't back away from them at all they just keep following you throwing the same punch. I've tried being defensive and ducking, weaving, blocking and dodging throwing counters, I've even repeatedly got in a situation where I'm exploiting the guy with massive counters and when his stamina is down to nothing because he hasn't stopped punching into my block and dodges I've rallied an attack against his body to chip (and chip quite literally is the phrase because nothing happens even though the game says energy levels and health deplete more rapidly when stamina is low!) and still have been defeated. At the end of the round the guy goes to his corner and puts everything into stamina and starts again. If I do manage to stun the larger player nothing I try seems to work to floor him this game drives me nuts. As for the Analogue only controls I can understand peoples gripes and I personally prefer buttons but I haven't had too much issue moving away from them. However I feel the buttons would make the game more accessible to the more casual gamer and I'm sure I've read somewhere that there will either be and update or a pack on PSN and XBL with this option included but if EA choose to charge for this it will be a complete insult. FN3 actually had rooms that disallowed buttons for the Analogue only hardcore fighters and to be honest I don't see why this once again cannot be the case. A patch in my opinion is definitely needed to balance the fighters styles and stamina as well so that people have to think about their technique and fight style until this is addressed I dont feel that I can enjoy this online anymore. Fight night 3 had some amazing tactical battles and repeatedly throwing the same punch against another boxer would render you face down on the canvas withing a few rounds with no stamina why is this no longer the case? Why has EA in my opinion broken a great game and more importantly do the care enough to fix it? Expand
  2. ChadHayes
    Aug 3, 2009
    7
    The mulitplayer isn't geared towards all types of fighting, but instead heavily favors a single fighting style that obliterates anyone who brings something different to the table. Which makes it frustrating until you adapt and then boring once you've done so. As far as the rest of the game goes it's good, but not as great for it's time as 3 was when it first came out. IThe mulitplayer isn't geared towards all types of fighting, but instead heavily favors a single fighting style that obliterates anyone who brings something different to the table. Which makes it frustrating until you adapt and then boring once you've done so. As far as the rest of the game goes it's good, but not as great for it's time as 3 was when it first came out. I expected more of a balance between outside and inside fighting instead of the switch from favoring outside in 3 to inside on 4 with the reduced leans in 4's mechanics. Expand
  3. GavinE
    Jul 25, 2009
    7
    Career mode is lacking immersion, but it will keep you entertained. Because its all punch control through the analogue sticks your accuracy of what punch to throw is pretty random so the training games become impossible to master, consequently you end up autotraining too much to actually be a superstar. If they could add more character to the career it would score higher but as it stands Career mode is lacking immersion, but it will keep you entertained. Because its all punch control through the analogue sticks your accuracy of what punch to throw is pretty random so the training games become impossible to master, consequently you end up autotraining too much to actually be a superstar. If they could add more character to the career it would score higher but as it stands its actually quite boring. The graphics are pretty good though, however blood and cuts are almost non existent. If they could import THQ's UFC damage visuals, it would be tons better in that respect. Ring entry visuals are a big letdown, and something you will skip through after the first look. Soundtracks are good though as with previous versions. Its just a shame their is really no storyline to your career, i think thats the biggest negative that plagues this game. Having said all that, if you enjoyed FN3, still get FN4 because regardless of its let downs its still a decent game in its own right. Expand
  4. Aug 25, 2010
    7
    This game is the best boxing game out there. With the new counter punch system and overall smoothness of fighting it is a definite improvement on FNR3. The players reach and height play a big part as you can use ali to stay on the outside and slowly beat your opponent down. No longer can a button basher simply press the hayemaker button and get a KO. That being said the graphics are tooThis game is the best boxing game out there. With the new counter punch system and overall smoothness of fighting it is a definite improvement on FNR3. The players reach and height play a big part as you can use ali to stay on the outside and slowly beat your opponent down. No longer can a button basher simply press the hayemaker button and get a KO. That being said the graphics are too cartoony for my liking. The roster is too small and you need to pay to buy fighters that should have originally been in the game. Finally the biggest omission, no Floyd Mayweather. Expand
  5. Mar 14, 2011
    7
    somewhat disappointed me. I have become quite good, but whenever I play with friends or against the CPU it just turns into a slugging contest, there seems to be no strategy what so ever. A good thing is that you can pin point the location of your punches. The graphics are amazing, but they seem to make the retired fighters way better, for instance Manny Pacquao (spelling?) is only ansomewhat disappointed me. I have become quite good, but whenever I play with friends or against the CPU it just turns into a slugging contest, there seems to be no strategy what so ever. A good thing is that you can pin point the location of your punches. The graphics are amazing, but they seem to make the retired fighters way better, for instance Manny Pacquao (spelling?) is only an 88. Overall it's a pretty good game. Expand
  6. Mar 6, 2013
    7
    Good graphics but I did not like the controls. Not because its that bad but in the heat of situations its not precise enough.
Metascore
88

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
  1. 91
    Fight Night Round 4 not only matches its predecessor, but improves upon it and has reclaimed it's title as the best boxing game in the world.
  2. 90
    Fight Night Round 4 lacks some of the wow factor of its predecessor, but it builds upon the strengths of Round 3 and corrects most of its weaknesses.
  3. Playstation: The Official Magazine (US)
    100
    Like many games earning classic status, FNR4 generates repeated standout, jaw-dropping moments, and none of them are pre-scripted. [Aug 2009, p.64]