Mar 14, 2014Final Fantasy X/X-2 HD does justice to the original with a high-quality conversion and many extras. The title has aged very well and makes us regret the previous chapters with a gameplay that takes us back more than ten years without ever letting us weigh the time that has passed.
Mar 18, 2014From time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention theFrom time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention the integrity of FFX's story won't ever become outdated. I cannot wait to put another 100+ hours into them. My favorite RPGs just got better.… Expand
Mar 24, 2014The games are great and the graphics are VERY good. Wierdly, Square-Enix did a great job with this port. These two games, over all FFX, are aThe games are great and the graphics are VERY good. Wierdly, Square-Enix did a great job with this port. These two games, over all FFX, are a must for all the FF lovers.… Expand
Mar 21, 2014This game really shows what square can do. Its a shame that they have fallen so far from grace but anyways the game still holds up very wellThis game really shows what square can do. Its a shame that they have fallen so far from grace but anyways the game still holds up very well today. I really hope the sales for this go through the roof so we can get a final fantasy XII remaster. That game would look beautiful as well as this one.
But to not sound like a broken record here. This game has amazing characters and gameplay. The environments look especially great in this game. I would say that the voice acting is the only complaint that i have but only a few times in the story. I still love lulu, aurons and yunas voices.… Expand
Mar 31, 2014Having been an enormous fan of this game when it originally came out, to see it again, remastered and in portable format is a joy. The musicHaving been an enormous fan of this game when it originally came out, to see it again, remastered and in portable format is a joy. The music (for X) has been tweaked and is comfortably as good as the original (traditionalists may disagree, but I think it's actually better). The gameplay is much the same as before, which is definitely a good thing, however the addition of being able to quickly heal your party with the swipe of your finger on the screen is a great addition. The story is exceptional, and after the recent XIII installments (read: tragedies), the throwback to the non-linearity of FFX is outstanding. Add in trophies for those needing some incite to complete absolutely everything in this amazing RPG and you've got a phenomenal package on your hands. The only slight downside is that you can't skip cutscenes, so for those that do indeed trophy-hunt, a little patience is required here and there. Brilliant.… Expand
Mar 18, 2014Tremendous value for the money they're asking. With this package you're getting one genre defining RPG experience, and FF X-2 *cough*. ButTremendous value for the money they're asking. With this package you're getting one genre defining RPG experience, and FF X-2 *cough*. But for 40 bucks, you're getting well over 80 hours of entertainment, set with gorgeous locales, interesting characters, and fan service *cough FFX-2*. A must buy for any RPG fan.… Expand
Jul 13, 2014My favorite RPG of all time. Everything about the remaster is perfect, EXCEPT for what they did to Tidus' face. >.< I have yet to play an RPGMy favorite RPG of all time. Everything about the remaster is perfect, EXCEPT for what they did to Tidus' face. >.< I have yet to play an RPG that has a better story than FFX.… Expand
Apr 15, 2014OMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beatOMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beat the hardest bosses, or ever get there. The game is completely screwed up. I wasn't noting anymore from a certain point on. Here you go. The game is crap. Just received a hint, but it is crap.
The battle menus have to be scrolled.
Capturing monsters for the arena has no counter - if not I do know what’s in my pocket, who else? In contrary to FFXIII-3, where the player has to extinct a species, which implies fiends not being carried around, it’s understandable that for e.g. foes, that fall like flies, no counter is introduced (I simply hunt them until none show up anymore).
A set of monsters is never randomized, but rather the set that the player has to battle is random.
Every time Lulu beats an enemy, she waves her breasts into the player’s face. That’s a peanut that’s forced unto the player and offends his intellect. If the sweets are optional, it’s a great way for the player to decide himself in when he experiences it, adjusting the experience. The designer’s insecurity over his product can be measured by the amount of breasts he implements: If he thinks he fails, he will try to hand out ‘consolation’, to calm the crowd. (ref. “Mirror of Fate HD”, scene of the succubus)
The game is linear as heck; what’s the supposed to-be difference to FFXIII, which was criticized so much yet this was rated 9.6? When looking at the guide, or simply playing the game, it very often even appears as if the player would be heading through straight tubes from one to the next section.
The character’s on the battle screen appear to have ‘spasms’ the moment they are getting “blessed” with haste; icons indicating the status of the character figure would have been better.
It’s not possible to see the player’s maximum amount of HP / MP on the screen, yet there’s so much space left on it.
Selecting enemies on the battle screen is not uniform -
On the board screen it says “Teached the ability Water.”. Better would have been: “Water: Deals light water damage.” as abilities often are not self-explanatory.
The chocobo can’t fly or jump.
The player cannot open the map. Ever.
Though the player is collecting more than one sphere, only the Jecht’s Sphere shows up in inventory.
The Dragonball-like pursuers on Mushroom Rock don’t even have any kind of text, so incomplete the game is.
Maechen (Mt. Gagazet): “And that, is the tale of that.”. (?!)
At the monster Arena there’s a FFVII style music: Either it should’ve been a FFVII style game or a different music in that case.
You copied Icewind Dale in Guadosalam. Hard.
When e.g. poisoned by an enemy and the next turn would kill either the player with his last standing character but one slash of his weapon would kill the enemy, both die though it was the player’s turn that’s been the last.
When you enter Besaid Temple, your path is blocked by a Dark Aeon summoner. No chance of escape, all in-between progress lost.
Missable Al Bhed Primers. Why doing that to the player?
Auron: “I told you, let me handle their kind.”
In FFVII the player was able to fly around with the airship, in FFX he can not. Looks like things have evolved? ;)
“Have you found a way to defeat Sin yet?” When the player chooses “Not yet.” he gets the same question asked again. Clearly unfinished content.… Expand
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