Mar 14, 2014Final Fantasy X/X-2 HD does justice to the original with a high-quality conversion and many extras. The title has aged very well and makes us regret the previous chapters with a gameplay that takes us back more than ten years without ever letting us weigh the time that has passed.
Mar 18, 2014From time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention theFrom time to time I would dust off my ps2 and play these 2 games. They nailed the remaster and everything looks beautiful. Not to mention the integrity of FFX's story won't ever become outdated. I cannot wait to put another 100+ hours into them. My favorite RPGs just got better.… Expand
Mar 22, 2014This game is brilliant, as ever with a Final Fantasy game. I never finished the game on PS2 but I really enjoyed what I played, theThis game is brilliant, as ever with a Final Fantasy game. I never finished the game on PS2 but I really enjoyed what I played, the characters, environment, and the soundtrack are all top notch. Now with the HD version the music is changed up a little, some tracks are really good but aren't quite as good as the originals, nonetheless they're still fantastic. You'd be a fool not to buy this game even if you're new to the franchise or a veteran of it.… Expand
Mar 21, 2014Final Fantasy X on ps2 was my favourite game of all time and I really waited for this HD remaster. FFX-2 I really liked too ,but not as muchFinal Fantasy X on ps2 was my favourite game of all time and I really waited for this HD remaster. FFX-2 I really liked too ,but not as much as X. Both games are awesome and collection is perfect. There are some changes, but it doesn't affect much those game and I think it's good, even music was improved. Everyone who played those games, knows what to expect. For those people who didn't played FFX I can only recommend this game and you won't be disappointed. Great story(best love scene in gaming history), great gameplay with one of the best battle system and lots,lots to do in this game (100-200h). This game is really worth the time you will spend playing it. FFX-2 is just a good bonus with another 100 hours of gameplay.… Expand
Apr 21, 2014Aside from the strongly anti-religious commentary found in FFX (which may offend or delight you), I will say that its narrative is quiteAside from the strongly anti-religious commentary found in FFX (which may offend or delight you), I will say that its narrative is quite excellent from a pure storytelling aspect. Hands-down the best in the series with several well-paced, shocking reveals that you don’t see coming and don’t feel contrived. If you play through it twice, you’ll notice a lot you missed the first time around and the ending will stay with you.
Gameplay wise, it’s fantastic. It feels like they took the best parts of each previous game and combined them. Some reviews say it feels outdated compared to modern RPGs. I disagree. It takes strategy and more than simple button mashing to beat. The sphere grid system: wow. Unique among RPGs. It gives you total control over how you develop each character and takes planning to prevent having to do a lot of backtracking. Endgame leveling is an unparalleled experience and more than simply finding the enemy who drops the most XP and fighting it repeatedly.
Additionally, each character has a role they follow for most of the game and you can switch them out at any given time during battle. This gives so much life to each character. It’s not like FF6 where you get your four favorites and leave everyone else on the airship or FF4 where the game dictates who is in your party every step of the way. It’s also the first in the series to have any sort of endgame content, especially with all the International Version additions. You can really open things up thanks to the unique sphere grid leveling system, which FF12 and 13 both sort of copied but did not equal.
The drawbacks: they ruined most of the music in the HD version by including some updated soundtrack instead of the OST. Many NPCs don’t hold up graphically, either. People like Cid & Shelinda look terrible. Some of the voice acting, too, is simply awful. FFX is also a much more linear game compared to the more open-world feel of earlier titles. I didn’t mind it b/c it’s not as bad as FF13. There are TONS of secrets to discover and I don’t mind “warping” to a destination in the airship versus having to manually fly it all over the map.
As for FFX-2…ugh. I have never cared for it. They took the very serious & solemn tone of FFX and turned it into some sort of J-pop, girl power, Disney Channel exhibition. The gameplay is pretty solid but man, getting through the story is incredibly annoying. Some scenes make me clench my teeth and shut my eyes until they’re over.
The music has its moments but is largely a step back from FFX. There aren’t many memorable tracks and this game, IMO, started the musical decline of the series which accelerated in 12 & 13. You will, however, notice large graphical improvements right off the bat. There are still areas not up to modern standards yet nothing that’s worse than what you see in FFX.
X-2’s gameplay, however, I can’t find much fault with. It can be jarring coming straight from FFX since it brings back the ATB meter but that’s not necessarily a bad thing. The whole “dress sphere” thing is basically a cross between the job system from earlier games and the role-changing system from FF13. It is superior to both of these IMO, though.
X-2 also had quite a bit more added to its International version that FFX did. There is a whole new sub-game of monster capturing (similar to FF13-2) that allows creatures to fight in your party and you can even ultimately unlock cast members from the first game. There is even the extra “X-2: Last Mission” standalone game, which is affected by which ending you got from the main game. I haven’t touched that yet but from what I understand, it offers a kind of epilogue to the series.
Taken together these games easier offer between 200-400 hours of total play time, maybe more, depending on how deep you want to go. And all for $40? It’s more than worth it. If you’re not already a turn-based, JRPG fan this may not be your cup of tea. If you’re a Final Fantasy fan or already a fan of these games from the PS2 days, then you’ll be very satisfied despite a few blemishes.… Expand
Mar 19, 2014Remastering of a game can be challenging at times. Updating and making sure sound effects, music, and videos or game play animation can be aRemastering of a game can be challenging at times. Updating and making sure sound effects, music, and videos or game play animation can be a chore so it doesn't look off to the rest of the game. Thankful this is one game that pulls it off nicely. Game play besides some off quests are smoothly integrated into the game skilfully. Most music is nicely update with tones from the older game. Graphics and animation are still as beautiful as the first time you played via Ps2 era and everything you come to love from a turn based RPG game is here.
Some of the voice to animation/video is off and some of the game side quest can be tedious with also backdrops not meshing well... but all can be forgiven with the time and care that was given with this game. Now if future Final Fantasy games were given such treatment my love for the franchise can continue...… Expand
Jan 4, 2015A re-release of a very, very good game and a very solid game.
The HD reskinning is hit and miss. The issue being a LOT of characters didn'tA re-release of a very, very good game and a very solid game.
The HD reskinning is hit and miss. The issue being a LOT of characters didn't get truly updated, they simply got smoothed out. So you often have high end PS2 modeled characters talking to well done PS3 HD graphical models and the difference can be quite jarring.
Out side of that, if you enjoyed X and/or X-2, and you have a HD tv, this is well worth the money.… Expand
Apr 15, 2014OMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beatOMG I'm so **** upset. Platin'd FFXII-2 and beat the hardest boss Aeronite in FFXIII-3, and now this in X. It's virtually impossible to beat the hardest bosses, or ever get there. The game is completely screwed up. I wasn't noting anymore from a certain point on. Here you go. The game is crap. Just received a hint, but it is crap.
The battle menus have to be scrolled.
Capturing monsters for the arena has no counter - if not I do know what’s in my pocket, who else? In contrary to FFXIII-3, where the player has to extinct a species, which implies fiends not being carried around, it’s understandable that for e.g. foes, that fall like flies, no counter is introduced (I simply hunt them until none show up anymore).
A set of monsters is never randomized, but rather the set that the player has to battle is random.
Every time Lulu beats an enemy, she waves her breasts into the player’s face. That’s a peanut that’s forced unto the player and offends his intellect. If the sweets are optional, it’s a great way for the player to decide himself in when he experiences it, adjusting the experience. The designer’s insecurity over his product can be measured by the amount of breasts he implements: If he thinks he fails, he will try to hand out ‘consolation’, to calm the crowd. (ref. “Mirror of Fate HD”, scene of the succubus)
The game is linear as heck; what’s the supposed to-be difference to FFXIII, which was criticized so much yet this was rated 9.6? When looking at the guide, or simply playing the game, it very often even appears as if the player would be heading through straight tubes from one to the next section.
The character’s on the battle screen appear to have ‘spasms’ the moment they are getting “blessed” with haste; icons indicating the status of the character figure would have been better.
It’s not possible to see the player’s maximum amount of HP / MP on the screen, yet there’s so much space left on it.
Selecting enemies on the battle screen is not uniform -
On the board screen it says “Teached the ability Water.”. Better would have been: “Water: Deals light water damage.” as abilities often are not self-explanatory.
The chocobo can’t fly or jump.
The player cannot open the map. Ever.
Though the player is collecting more than one sphere, only the Jecht’s Sphere shows up in inventory.
The Dragonball-like pursuers on Mushroom Rock don’t even have any kind of text, so incomplete the game is.
Maechen (Mt. Gagazet): “And that, is the tale of that.”. (?!)
At the monster Arena there’s a FFVII style music: Either it should’ve been a FFVII style game or a different music in that case.
You copied Icewind Dale in Guadosalam. Hard.
When e.g. poisoned by an enemy and the next turn would kill either the player with his last standing character but one slash of his weapon would kill the enemy, both die though it was the player’s turn that’s been the last.
When you enter Besaid Temple, your path is blocked by a Dark Aeon summoner. No chance of escape, all in-between progress lost.
Missable Al Bhed Primers. Why doing that to the player?
Auron: “I told you, let me handle their kind.”
In FFVII the player was able to fly around with the airship, in FFX he can not. Looks like things have evolved? ;)
“Have you found a way to defeat Sin yet?” When the player chooses “Not yet.” he gets the same question asked again. Clearly unfinished content.… Expand
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