Final Fantasy XIII PlayStation 3

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7.2

Mixed or average reviews- based on 2516 Ratings

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  1. JD
    Mar 19, 2010
    5
    Worst Final Fantasy ever. Don't get me wrong, I'm a fanboy for sure, but this has got to be the worst in the series. First, it isn't a "game" per se, since you can get through the whole game mostly using "x" and a few directional keys. Second, the RPG element has been removed. It is hard to believe that Final Fantasy has been dumbed down to pretty graphics and awful, boring Worst Final Fantasy ever. Don't get me wrong, I'm a fanboy for sure, but this has got to be the worst in the series. First, it isn't a "game" per se, since you can get through the whole game mostly using "x" and a few directional keys. Second, the RPG element has been removed. It is hard to believe that Final Fantasy has been dumbed down to pretty graphics and awful, boring gameplay. This is basically a game for the attention deficit disordered millenial generation, and I'm afraid for the future. Expand
  2. Breck
    Mar 9, 2010
    0
    Quite possible the worst final fantasy in the entire series. It shouldn't even be considered a true final fantasy. Nothing about this game is good, I returned it. Something that took 2 years to make, was delayed for ps3 for another 2 years and downgraded so they could put it onto 360. Pathetic. Besides that, graphics still are bad with ps2 style environments. Annoying characters, and Quite possible the worst final fantasy in the entire series. It shouldn't even be considered a true final fantasy. Nothing about this game is good, I returned it. Something that took 2 years to make, was delayed for ps3 for another 2 years and downgraded so they could put it onto 360. Pathetic. Besides that, graphics still are bad with ps2 style environments. Annoying characters, and the same damn plot you've heard 100 times. Unless your a 6 year old girl, avoid at all costs. Expand
  3. Mar 29, 2011
    7
    FF13 is an average RPG put in an amazing environment. The graphics are hands down some of the best on consoles and the visuals are very nice in a lot of areas. Character models and people look good as well. What's ruined is that most areas are mainly narrow paths which I feel is a step back from FF12. Battle system is unique. Square has been trying to keep Final Fantasy's fresh ever sinceFF13 is an average RPG put in an amazing environment. The graphics are hands down some of the best on consoles and the visuals are very nice in a lot of areas. Character models and people look good as well. What's ruined is that most areas are mainly narrow paths which I feel is a step back from FF12. Battle system is unique. Square has been trying to keep Final Fantasy's fresh ever since 1 by adding new elements in every game and the Paradigm battle system is one of the worst idea's I think they've ever come up with. It becomes stressful and confusing mixing , matching and switching these to fight certain enemies, bosses and marks. What was wrong with the whole Attack Magic Item Defend style that they felt they needed to get rid of. The story isn't good. Though I don't think it's bad either. I had trouble getting into it for the first 15 hours or so which was about half of the game for me. I also was highly disappointed by the music it seemed like they used about 4 tracks in the whole game each had some form of rehash remix, which I felt got old after a while.
    I agree that Final Fantasy 13 is not as memorable as the older FF but it is the prettiest and probably one of the best looking games of this gen.
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  4. Aug 24, 2010
    4
    Before buying FF13 I knew of two crushing facts about it - no overworld map/controllable airship and extremely linear gameplay. One of the main reasons I bought a PS3 was for this game, so even after learning of the disappointments I still gave it a try. Now I've been an rpg fan for a long time. Playing through Chrono Trigger, Final Fantasy 6, and Secret of Mana were some of the mostBefore buying FF13 I knew of two crushing facts about it - no overworld map/controllable airship and extremely linear gameplay. One of the main reasons I bought a PS3 was for this game, so even after learning of the disappointments I still gave it a try. Now I've been an rpg fan for a long time. Playing through Chrono Trigger, Final Fantasy 6, and Secret of Mana were some of the most memorable expereices I've had. These games have a certain charm, a certain soul, that I believe Square has lost. Indeed, the brilliant minds behind these games are no longer working together (Sakaguchi, Amano, Uematsu, etc.). FF6 I believe was the pinacle, with my enjoyment declining with each subsequent release. There's something quite endearing about the old overhead-view and world maps. You're able to take it all in, your imagination turns, and you feel a real sense of the universe that's being portrayed. But now because of cut-scenes, fixed viewpoints or locations, and flashy graphics we're given a much more controlled and limited environment. With that said, I did enjoy FF7 and I wish they would have stuck with that format at least. I honestly cannot comprehend how they thought taking away a free-roaming world and airship travel would be received well by fans. Actually, I'm sure they realized it wouldn't be, but instead did not care and opted to appeal to a newer generation, thus making more money. Overall, this Final Fantasy is not for me, and I am ok with that. But it is a shame that the days of Final Fantasy as I knew it are gone.

    Ok, as far as FF13 goes... after 15 hours of playing I have completely lost interest. The story is the only reason I played this far, though at this point I feel as though I understand it enough to not continue with it. The major things that prevent me from finishing are the core gameplay (as I mentioned earlier) and the characters. The characters have stupid names. There I said it. Vanille, Snow, Lightning... Anyone of those is fine by itself but all 3 together? They act too childish. And with all their action, vibrancy of colors, their whining and shouting, I am somehow still left with a vapid taste in my mouth; not to mention how annoying some of the voices are. Most everything about this game comes off as way too contrived. Another thing that has not sat well with me since it was introduced are fight scenes, or cut-scenes in general. This is just a way of making the game more presentable and easier to consume by the masses, who by and large appreciate this and find it entertaining. I do not. I am not a huge movie/television fan to begin with so it does not appeal to me in the least. Maybe a few cut-scenes here and there are fine (like with FF7), but when it's done as much as it is in FF13 you feel as though you're playing an interactive movie, and in an essence that is really what it has become. So if you are new to Final Fantasy, I urge to to take a look at the older ones (or older Squaresoft games like Chrono Trigger or Secret of Mana), and try to have some patience and imagination and I am sure you will find a much more rewarding experience.
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  5. MrZ
    Mar 25, 2010
    3
    Attention gamers! Want to win your battles by outmatching and outwitting your enemies? No need! Just select 'Libra', mash 'auto-battle' and watch the pretty colours fly. Want any sort of say in the powers of your characters? Forget it! Hold down X and the thinking is done for you. Want hours of entertainment exploring a fantastical, otherworldly universe? Ever Attention gamers! Want to win your battles by outmatching and outwitting your enemies? No need! Just select 'Libra', mash 'auto-battle' and watch the pretty colours fly. Want any sort of say in the powers of your characters? Forget it! Hold down X and the thinking is done for you. Want hours of entertainment exploring a fantastical, otherworldly universe? Ever considered holding the left joystick in the 'up' position for hours on end instead? If you fancy doing nothing for ages and paying a few hours of wages for the privelege, then FFXIII is you. By a bored and previously avid FF fan. Apparently it gets better around the 25 hour mark. Usually the reward for 25 hours of play is something other than relief of boredom. As someone who got into gaming mainly because of FFVIII, I am in disbelief. Looks nice, though. Then again, so do flowers and fairies and lots of other boring crap. Expand
  6. Aug 2, 2011
    10
    While still playing this game, I can assure you that Square-enix took one step in the right direction. In Final Fantasy XIII you will find everything a game should have: Great story, well-developed and compelling characters, stunning enviroments, one of the best musical scores of the series, entertaining battle system, and DIFFICULTY. Every role is vital, and strategies are key for someWhile still playing this game, I can assure you that Square-enix took one step in the right direction. In Final Fantasy XIII you will find everything a game should have: Great story, well-developed and compelling characters, stunning enviroments, one of the best musical scores of the series, entertaining battle system, and DIFFICULTY. Every role is vital, and strategies are key for some battles. For those who like to compare FFXIII to other FFS just remember how great were FFVIII & FFVII, but how easy they were as well. I found that FFXIII is the oppossite of FFXII. Whereas FFXII gave you the freedom you 'need', tons of quests, it offered, IMO, the weakest story and character development of the series. In contrast, FFXIII is brilliantly developed, as characters and story is concerned. Sure, some things can be improved, some towns and quest can be added, but I, for one, cannot complain, as this game exceeded my expectations and I can't wait for its sequel. It's not a 10, as I gave. I would probably rate it as a 9.5, but hey, some put 0s and 1s so I wanted to raise the user score. Expand
  7. Apr 23, 2014
    8
    I can not say bad words for Final Fantasy XIII,because of really good story. Graphic is amazing,and combat is great,not perfect,but great. Ok,lets be honest and say,you have linear path and you are limited in exploration,but this is Final Fantasy,not some open world MMO.If you want exploration play Final Fantasy XIV Realm Reborn. I have 100+ hours and i must say that i really enjoyedI can not say bad words for Final Fantasy XIII,because of really good story. Graphic is amazing,and combat is great,not perfect,but great. Ok,lets be honest and say,you have linear path and you are limited in exploration,but this is Final Fantasy,not some open world MMO.If you want exploration play Final Fantasy XIV Realm Reborn. I have 100+ hours and i must say that i really enjoyed playing this game. This title definitely worth the money and you can't go wrong with FF XIII. On the end you will feel sad because you finished the game and you could play it atleast 50 more hours. But you know what they say.Everything that is good,last short. Expand
  8. Sep 1, 2015
    8
    Lo jugué a su salida y no me gusto, lo he retomado hace unos meses y he de decir que una vez que sales de toda la toxicidad de los haters, los lovers y todo tipo de opiniones y análisis, el juego es bastante entretenido y con una historia que aunque no es de las mejores de la saga, invita a seguirla sin llegar a ser monótona o aburrida. Sistema de batallas distinto pero no por ello malo.
  9. Jan 5, 2015
    8
    Although i feel it was a step back from final fantasy 12 (Due to gameplay mechanic changes), Final fantasy 13 still has the magic of the previous games in terms of atmosphere, story and character development.
    Although the gameplay has become slightly more repetitive with less opportunity for customization as some of the previous final fantasies, but is still solid in it's own right.
  10. Apr 11, 2016
    8
    Quite possible the worst final fantasy in the entire series. It shouldn't even be considered a true final fantasy. Nothing about this game is good, I returned it. Something that took 2 years to make, was delayed for ps3 for another 2 years and downgraded so they could put it onto 360. Pathetic. Besides that, graphics still are bad with ps2 style environments.
  11. Mar 20, 2014
    9
    Sure enough the game isn't for everyone but why not try and enjoy it. Some people say that everything is bad about it but the visuals and soundtrack is great. the story-line is gripping. Sure the fighting moments are kind of bad but look past that. Look at every positive thing about it. my opinion is to get the game, i think it is good.
  12. Jun 12, 2014
    9
    Although the game seemed boring from time to time, with pointless overacting dialogs, it's a great game overall, like each FF.
    Graphics are beautiful, as well as the soundtrack, story could be somewhat more interesting but what the hell.
    What I liked a lot was the new battle system, even if it seems stolen from the Grandia serial. I see that people argue about its linearity...I didn't
    Although the game seemed boring from time to time, with pointless overacting dialogs, it's a great game overall, like each FF.
    Graphics are beautiful, as well as the soundtrack, story could be somewhat more interesting but what the hell.
    What I liked a lot was the new battle system, even if it seems stolen from the Grandia serial.
    I see that people argue about its linearity...I didn't mind it, as long as the rest is nicely done.
    Anyway, for all of you planning to play it, if you liked FFX, you'll like this one as well.
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  13. Nov 10, 2014
    8
    Definitely the best in the series, as the story is decent and the fighting is fresh and goes well with the game. The characters for the most part are likeable and the game has an excellent system. Again, you may not like this game as it is extremely linear, but I didn't mind it much. The game is fun and while the game can stall at times, it is still worth playing. On the other hand,Definitely the best in the series, as the story is decent and the fighting is fresh and goes well with the game. The characters for the most part are likeable and the game has an excellent system. Again, you may not like this game as it is extremely linear, but I didn't mind it much. The game is fun and while the game can stall at times, it is still worth playing. On the other hand, the entire FFXIII series falls well short of the previous games in Final Fantasy, which are epic and are must haves. Check them out on the PS store, as they aren't too pricey and are fun, that is if you don't care about graphics and care about great story telling. Expand
  14. Nov 11, 2014
    9
    FF13 has quickly become one of my favorites in the series. The game is actually challenging and if you don't level your characters up correctly and efficiently, the ending of the game will be near impossible. The combat is very interesting with the Paradigms and having to switch them constantly to survive in battles. Your setup is crucial in boss fights. However, more often than not,FF13 has quickly become one of my favorites in the series. The game is actually challenging and if you don't level your characters up correctly and efficiently, the ending of the game will be near impossible. The combat is very interesting with the Paradigms and having to switch them constantly to survive in battles. Your setup is crucial in boss fights. However, more often than not, you're either hitting auto-attack or switching paradigms and that's all you really do in combat, which is both a pro and a con. I feel as though the combat could have been a bit too challenging had they didn't have you using auto-attack, but also it feels a bit simple regarding that particular aspect of combat. I fell in love with the story of this game and the characters that you encounter. Lighting is one of my all time favorite FF characters as a result of this game and I'm sure that the next 2 games in the lineage will strengthen that. The other characters are extremely interesting as well. The only complaint I have with the actual story is that the start of the game leaves you very confused and you don't begin to completely understand what is going on until a few hours into it, but once you do it is something that is quite spectacular. The world and creatures that inhabit it are beautiful and Square-Enix did an awesome job on everything this game has to offer. Expand
  15. Nov 17, 2014
    8
    Is this game worth your time? Well yes and no.

    Alot of people will find the gameplay repetitive and probably boring those who don't usually play JRPG's or aren't fans of the FF Series might not like this game. Gameplay - I admit the gameplay does get a bit repetitive but its still a fun game to play why? Because of the Boss Battles they are exciting and fun and also the Summonings
    Is this game worth your time? Well yes and no.

    Alot of people will find the gameplay repetitive and probably boring those who don't usually play JRPG's or aren't fans of the FF Series might not like this game.

    Gameplay - I admit the gameplay does get a bit repetitive but its still a fun game to play why? Because of the Boss Battles they are exciting and fun and also the Summonings are awesome + the Gameplay gets better as you continue to play.

    Graphics - This game has some of the best Graphics on the PS3 it rivals almost every game on the system Arkham City & Origins are probably the only games I can think of with this level of graphics. The Areas in this game look amazing you can just look at some of the areas in the game and just be in awe like wow who drew this ****

    Characters - Some people might be like Vanille Snow & Hope are all lame well newsflash they actually are lame. But they all get character development and very good character development. I'll add coolness points to Snow for having some good scenes and to Hope for becoming a man. Lightning is badass Sazh is just being who he is and I like him for that. Fang is another badass. Cid Raines is badass too.

    Story - Do I even need to say it? This games story is amazing **** amazing the story kept me playing from start to finish. When you want to figure out why FFXIII is so popular? The reason is because of the story.

    Soundtrack - The 2nd best thing in this game is the soundtrack its just as good as the story. The Soundtrack is amazing.

    Overall - Everything but the gameplay is amazing. The Gameplay brought something new to the table but its presentation could have been done better, there should have been more abilities for characters and we should have been able to revisit the places we explored already for extra missions and stuff. Other than that I would change nothing about this game its awesome.
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  16. Apr 13, 2015
    9
    FF13 is subject to load of unnecessary hatred but upset fans for silly reasons. People don't like the fact that this game is so linear but that is not a drawback at all. This game is a story driven RPG it is not a open world do whatever the hell you want. The player follows the path the games makes for them because that is how the story is being told, this isn't the Elder Scrolls. TheFF13 is subject to load of unnecessary hatred but upset fans for silly reasons. People don't like the fact that this game is so linear but that is not a drawback at all. This game is a story driven RPG it is not a open world do whatever the hell you want. The player follows the path the games makes for them because that is how the story is being told, this isn't the Elder Scrolls. The gameplay itself might sound repetitive, just clicking attack, or magic commands over and over but so it has been in every final fantasy main series. The battles are intriguing and sometimes very challenging. The graphics are beautiful. The characters will feel like you've know them for years and have experience their highs and lows with them, even whiny Vanille. The story itself is awesome and so is this game Expand
  17. Aug 5, 2015
    8
    While the story does sort of collapse at the end, for the most part I think the story is great. The characters are generally fine, with lightning and Fang definitely being my favourites (Snow really needs to shut up about being a hero). Everyone needs to stop hating on how whiny Hope is though, his mother literally died right in front of him and the guy who he thinks is responsible isWhile the story does sort of collapse at the end, for the most part I think the story is great. The characters are generally fine, with lightning and Fang definitely being my favourites (Snow really needs to shut up about being a hero). Everyone needs to stop hating on how whiny Hope is though, his mother literally died right in front of him and the guy who he thinks is responsible is constantly grinning like an idiot. I think I'd be a little unhappy too to say the least.

    The best parts of this game are definitely the presentation which is mesmerizing, and the battle system which is one of the best I've seen in any game.
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  18. Nov 5, 2016
    8
    This was my first Final Fantasy Game Sense then I have Played Type-0,X & WOFF Demo but only WOFF has been the one I like most out of all of them & I was inspired to play this because of a video saying a lot of bad things about it & so I was surprised when I really really liked it The characters aren't great Lighting is okay the story is fine but what I really love are the Gameplay,GraphicsThis was my first Final Fantasy Game Sense then I have Played Type-0,X & WOFF Demo but only WOFF has been the one I like most out of all of them & I was inspired to play this because of a video saying a lot of bad things about it & so I was surprised when I really really liked it The characters aren't great Lighting is okay the story is fine but what I really love are the Gameplay,Graphics & Music & that's what kept me coming back for more because the game can be hard at times and it beings with it a challenge including the boss battles. Sadly I heard the two sequels are pretty bad from people who like the game even If I played 2 hours of FF13-2 & I thought It was okay But I have heard the soundtrack from those games & I think FF 13,13-2 have the best soundtracks. Expand
  19. Dec 28, 2016
    8
    I have played most of the FF games and have beaten most as well. FF 13s main campaign is amazing. The game has the best combat system of any FF game, and the visuals and musical score are incredible. The story is terrible though, and the mission structure (Gran Pulse) and grinding are extremely tedious and poorly thought out. I would suggest you skip the cut-scenes and spend 30-40 hoursI have played most of the FF games and have beaten most as well. FF 13s main campaign is amazing. The game has the best combat system of any FF game, and the visuals and musical score are incredible. The story is terrible though, and the mission structure (Gran Pulse) and grinding are extremely tedious and poorly thought out. I would suggest you skip the cut-scenes and spend 30-40 hours playing the main campaign to get a 8.5 experience. If you try to plat the game though, then the score drops to about a 6. I think its ridiculous that you have to spend 15 minutes on foot to get to a monster that you can defeat in under a minute. Rinse and repeat for 64 missions, and you can see how tedious the game can get.

    Pros: Visuals, music, combat system.
    Cons: Mission setup/structure, plot, grinding.
    Caveats: The game is mostly linear. There are also no towns to explore or NPCs to interact with. Many fans seem to hate these issues, but I personally prefer linear games, and hate micromanagement and side/fetch quests so I liked that the game was linear.
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  20. Mar 13, 2014
    9
    The extreme linearity and sloppy plot did indeed bother me, but I am the kind of gamer who can patiently sit through linearity as long as it opens up at some point. When I got to the open world I really started to enjoy the game, especially with the monster hunt missions. The combat can feel disengaging because of the Auto-Battle, but I just changed the settings to make the cursor alwaysThe extreme linearity and sloppy plot did indeed bother me, but I am the kind of gamer who can patiently sit through linearity as long as it opens up at some point. When I got to the open world I really started to enjoy the game, especially with the monster hunt missions. The combat can feel disengaging because of the Auto-Battle, but I just changed the settings to make the cursor always appear on Abilities and it actually made the game feel much more strategic. Square Enix made a really good choice with designing the characters, especially Lightning who in my opinion has the best looking outfit in Final Fantasy history. Lastly, the graphics, visuals, and background art were outstanding. I sometimes found myself stopping in the middle of a level just to pan the camera around and enjoy the view. Haters, say to me what you want, but Final Fantasy 13 to me was definitely worth my money. Expand
  21. Dec 29, 2014
    9
    This review contains spoilers, click expand to view. A solid game, the views are always nice to gaze at when you see them, the character designs are great, and I like the fact that it tried to experiment with different things in the series because no one wants the same game over and over again, especially the battle system. Although the battle system could be polished up a bit, the pace of the matches par with the character's name, "Lightning". Expand
  22. Jul 18, 2015
    8
    First of all I would give this game a 7 or a 7.5 out of 10 but I give in 8 just to balance things up with all the angry reviews.So the game is fun with a combat system that is more focused on timing and wants you to be quick rather than thinking .Enemies like every other Final Fantasy game have their weaknesses but in XIII you need to exploit them more like in X.The story is a mess,yeahFirst of all I would give this game a 7 or a 7.5 out of 10 but I give in 8 just to balance things up with all the angry reviews.So the game is fun with a combat system that is more focused on timing and wants you to be quick rather than thinking .Enemies like every other Final Fantasy game have their weaknesses but in XIII you need to exploit them more like in X.The story is a mess,yeah but if you give it some time and actually pay attention you may actually like it,but it's still not very strong.The characters are a give or take,you either like them or not,nothing more to say here(I personally like them all,except Hope).But the game IS linear for the first 20 hours or so (not something I hate though) and then it opens up. So having played VII,X,XII,XIII trilogy I have to admit that this game is one of the weaker entries on the series,BUT i do not believe it is a bad game and I am sure as hell it doesn't deserve all the 0 here.If you really want to see what a bad game is go play Ride to Hell Retribution.Also the game can be damn Hard sometimes,something I found that other entries on the series lacked. Expand
  23. Feb 3, 2016
    9
    To be honest the hate for this franchise is outstanding. Listen I know this game has flaws but they're tiny compared to the overall appeal of this game for me. This game for me held my attention from beginning to end and whilst the story did have moments where it was all over the place I was still intrigued. The gameplay, whilst toned down, was still as fun as entries like X.
    The
    To be honest the hate for this franchise is outstanding. Listen I know this game has flaws but they're tiny compared to the overall appeal of this game for me. This game for me held my attention from beginning to end and whilst the story did have moments where it was all over the place I was still intrigued. The gameplay, whilst toned down, was still as fun as entries like X.
    The characters could be dull at times but to me they're realistic. "Hope is sad and moody all of the time"... dude did you play the first hour of the game! "Lightning has no emotion" which they address in a really cool way. "Snow is a hot head"... that's the point. All of the flaws with each character are addressed in a really cool and real way that it was the reason I kept playing. Saying that each character is generic would be like looking at a page but not the writing on it. For a FF game it's quite dark and deals with real problems in a real manor instead of pretty much every other entry in the franchise where a character's death equates to the main cast as much as a spec of dust on their arm. Don't get me wrong I love the other FF games it's just that they all shine in different ways and this one is no exception. I'm glad I played this and happy I still own it!
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  24. Mar 22, 2016
    9
    This is a topper to say the least. I have been playing FF since the NES was released and rarely if ever does Square fail to release a god FF title, this being one of the good ones.

    The focus of this game is the fantastic story telling which has been missing in most RPGs. The story focuses on the traditional Crystals. The game I will say is quite linear as there is zero side-questing
    This is a topper to say the least. I have been playing FF since the NES was released and rarely if ever does Square fail to release a god FF title, this being one of the good ones.

    The focus of this game is the fantastic story telling which has been missing in most RPGs. The story focuses on the traditional Crystals.

    The game I will say is quite linear as there is zero side-questing available until your virtually at endgame which was a huge turnoff I will admit. But once you do reach the side-quests they really do keep you busy as a great deal of them require a lot of grinding to raise your crystarium to the proper levels. So you should not be disappointed with the side questing as it will be time-consuming.

    Again, the story is fantastic. Sticking to the legends of the crystals quite tightly they managed to make it like a storybook. If though you do find it boring (which I did at times) then power through it because that ending let me just say.. is one of the best FF endings I have ever witnessed bringing even me to near tears as most likely you will too.

    As with most FF the game will either focus on leveling to become powerful or item grinding to become powerful. Leveling is prominent in FF7, item grinding in FF9. Unfortunately FF13 focuses on item grinding with leveling replaced completely by the crystarium system. Now that isn't to say its all bad, but it was a real change from traditional FF games. It most likely threw many off as it did take time to learn & do it properly. One thing I will say which really is horrible is that because leveling crystarium doesn't include which type your character is, if you raise the wrong type you screw up your character forbidding you from gaining their ultimate attack until endgame. This is most likely where people will get angry.

    My overall opinion: Linearity aside, this game doesn't deserve huge amounts of negativity because it follows exactly what FF has been doing. Promoting powerful stories, defining character traits/personalities, memorable battles & amazing endings. Unless you began with FF10+ you will see this game as exactly what it was meant to be. A Masterpiece.
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  25. Mar 14, 2016
    9
    I love this game. The graphics are gorgeus (even able to make a crappy xbox look like its worth anything) The music is amazing, the story and cast are both amazing and the battle and paradigm systems are flawless. Linear at points, but not as bad as X. It spawned 2 sequels, but they're not as good. The ending is so amazing and i have completed this game through and watched the ending 8I love this game. The graphics are gorgeus (even able to make a crappy xbox look like its worth anything) The music is amazing, the story and cast are both amazing and the battle and paradigm systems are flawless. Linear at points, but not as bad as X. It spawned 2 sequels, but they're not as good. The ending is so amazing and i have completed this game through and watched the ending 8 times since it's release. It was my first final fantasy game since I played it at the young age of 10 but I still love it 5 years down the line. Expand
  26. Aug 4, 2016
    8
    Sure not as good as other final fantasy games but I still like it. The game is a bit repetitive and bland but besides that this game is pretty good to be honest.
  27. Jun 16, 2016
    8
    The graphics are fine even to this day I guess. However, exploration is very very limited and for the most part you'll be running in a straight line fighting battles until you get bored and start avoiding them all together. There are no hidden treasure boxes since all you have to do is just take a look at the map and realize there's an area outside the straight line you're supposed to goThe graphics are fine even to this day I guess. However, exploration is very very limited and for the most part you'll be running in a straight line fighting battles until you get bored and start avoiding them all together. There are no hidden treasure boxes since all you have to do is just take a look at the map and realize there's an area outside the straight line you're supposed to go to. The story is sort of nice, but considering the sequels and all it kinda doesn't make much sense sometimes, but then again, this happens a lot in final fantasy. Now about the battle system, it's nice but could be way better. You only get to control the party leader and until you reach chapter 11 (where the game stops being so damn linear) there are barely any interesting battles. Even boss fights are quite easy since all you have to do it buff up, use libra and spam auto-battle. I think it would be much more fun if there was no auto-battle, perhaps no libra and more importantly if we had control of the whole battle team -although the battles would have to run at a slower pace-. All in all it is a decent game, but quite different from previous titles. If you expect a classic then this game is not for you. Expand
  28. Jul 30, 2016
    8
    The hate this game gets makes little to no sense, yes it's linear as hell for most of the game, but the other criticisms make no sense to me, I like this story for the first half but the second half it made no sense, the Gameplay is great though the fact that when your leader dies it's game over, that's kind of retarded, the soundtrack and graphics are amazing, if your problem with theThe hate this game gets makes little to no sense, yes it's linear as hell for most of the game, but the other criticisms make no sense to me, I like this story for the first half but the second half it made no sense, the Gameplay is great though the fact that when your leader dies it's game over, that's kind of retarded, the soundtrack and graphics are amazing, if your problem with the gameplay is the auto battle mechanic then TURN IT OFF you **** idiots! Expand
  29. Aug 12, 2016
    8
    The least complex and probably least loved core Final Fantasy game, XIII may feel very "YA" at times but is still a good game packed with great characters and voice acting. A beautiful looking game with a typically great soundtrack expected of the series, FFXIII deserves a play.
  30. Jan 25, 2017
    10
    The game is highly enjoyable, this is coming from a Final Fantasy 7 fanboy. It's not like previous FF, but that's been the case since every FF after X. Despite that it has many traditional details which is unlike other recent FF15 and arguably FF12. The characters are diverse, the battles is a unique fast take on Turn-based ATB, and the music is amazing, and put together with epic cgiThe game is highly enjoyable, this is coming from a Final Fantasy 7 fanboy. It's not like previous FF, but that's been the case since every FF after X. Despite that it has many traditional details which is unlike other recent FF15 and arguably FF12. The characters are diverse, the battles is a unique fast take on Turn-based ATB, and the music is amazing, and put together with epic cgi scenes and a complex yet unique story! I say give it try! Expand
  31. Mar 19, 2014
    8
    this game is good but it has some down fulls one is the characters are a bit of a let down to the newly found series. it has very nice grapics on the ps3 that ive currently got and so far the game has never really cut out on me.
  32. Sep 22, 2014
    8
    i get what why most fans doesn't like this game, due to it is more linear and no towns, NPCs. still love the new battle system. they could have handled the NPCs better and with towns but the director might have thought where to add those towns, NPC from the story. hence it was done like this. they really borrowed from the previous FF games in terms of character but i think Lightning isi get what why most fans doesn't like this game, due to it is more linear and no towns, NPCs. still love the new battle system. they could have handled the NPCs better and with towns but the director might have thought where to add those towns, NPC from the story. hence it was done like this. they really borrowed from the previous FF games in terms of character but i think Lightning is still a great protagonist. Expand
  33. Jan 28, 2017
    10
    This game is good and not as bad as ppl say. Those ppl obviously never went pass the beginning linear part, which in my opinion is way better than FF15's approach dropping u in the open world with almost zero back story. Anyways battle system is super fast and tactical especially on bosses. Actual back story for each of the characters unlike FF15. This game has alot of content like manyThis game is good and not as bad as ppl say. Those ppl obviously never went pass the beginning linear part, which in my opinion is way better than FF15's approach dropping u in the open world with almost zero back story. Anyways battle system is super fast and tactical especially on bosses. Actual back story for each of the characters unlike FF15. This game has alot of content like many spells and summons and side bosses as you progress through the story.
    Dont listen to those who have passed the beginning linear part which is less than 7hrs of gameplay.

    Quick facts:
    Magical spells - (FF13 - 20+)(FF15 - 3)
    Teammembers - (FF13 - 6)(FF15 - 4, 0-females)
    Useable summons - (FF13 - 6)(FF15 - 4)
    Story length - (FF13 - 61+ hrs)(FF15 - 20hrs or less)

    Support the game that gives you more content or else they will continue sell us half ass'd games like ff15.
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  34. KritU
    Mar 9, 2010
    5
    I need to re-score this game. I gave the Japanese version a 0 for doing such a horrible job. I had a high hope it would help if I understand the story. Yes it did. I like FF13 a lot better. However, it's still far from being my favorite RPG. Still wouldn't make it to the top 10, heck it wouldn't even make the top 100 most favorite RPG of mine. Square-Enix, next time, please I need to re-score this game. I gave the Japanese version a 0 for doing such a horrible job. I had a high hope it would help if I understand the story. Yes it did. I like FF13 a lot better. However, it's still far from being my favorite RPG. Still wouldn't make it to the top 10, heck it wouldn't even make the top 100 most favorite RPG of mine. Square-Enix, next time, please just keep FF as a turn base, k? I love innovation but this is what I call "not true to to series". Expand
  35. Jun 28, 2012
    8
    Extremely linear and streamlined. However, the visuals and music are the best I've seen and heard on PlayStation 3. The game focuses heavily on the battles. More so than any other Final Fantasy game. The battle system is fast paced and requires good skill of paragram shifts. It's pretty straight forward. Generally, the game is a bit of a disappointment. FFXIII makes FFX feel like all threeExtremely linear and streamlined. However, the visuals and music are the best I've seen and heard on PlayStation 3. The game focuses heavily on the battles. More so than any other Final Fantasy game. The battle system is fast paced and requires good skill of paragram shifts. It's pretty straight forward. Generally, the game is a bit of a disappointment. FFXIII makes FFX feel like all three of the Lord of the Rings movies. FFXIII feels more like The Hobbit. It's just not as epic. There are no towns to speak of. No airships. No open worlds. Regardless, the game will keep you coming back for more. The characters are all interesting if not generic. The battle system here is truly addicting. The Beautiful visuals and battle system is what makes this game work. Expand
  36. Jul 23, 2012
    10
    Final Fantasy XIII is a game that has garnered quite a bit of backlash for largely misunderstood reasons. The game is linear yes, is that a negative aspect of the game? no it is not. Is the plot really that convoluted? no it isn't, you aren't even required to read the datalog that so many people dislike. The story of Final Fantasy XIII is it's strong point. The main character of the gameFinal Fantasy XIII is a game that has garnered quite a bit of backlash for largely misunderstood reasons. The game is linear yes, is that a negative aspect of the game? no it is not. Is the plot really that convoluted? no it isn't, you aren't even required to read the datalog that so many people dislike. The story of Final Fantasy XIII is it's strong point. The main character of the game is a young woman named Lightning. The story begins with her attempt to rescue her younger sister from the clutches of a god like being known as a fal'Cie. From there Lightning and her friends are put on the path of an adventure that will test both their battle prowess and who they are as human beings, calling into questions their morals.

    The battle system is a fresh take on the ATB system. Being able to que up to six consecutive attacks is something that the series has needed for a long time. The system revolves around two things, first is the paradigm shift system, which is the roles that you assign to your characters, second is the stagger meter, a bar that once full staggers said opponent and lowers their defence allowing you to inflict massive damage. The battle system has been criticized by "fans" of the series saying that it only consists of pressing X. That is not true but even if it were, what series have they been playing for all these years? Every FF game requires an over abundance of the use of X, that is just selective whining. XIII will require you to use the L1, directional pad and X in battle, not just one, unless you want to lose that is. The biggest bright points among Final Fantasy XIII when compared to the rest of the series is the protagonist of the game, Lightning, the character development of the party and their interactions of a group. Lightning has been compared to Cloud on a lot of message boards, but that isn't an apt comparison, there is a world of difference between the two. The development and characterization that Lightning undergoes through the game is a lot more human than anything Cloud has to offer. She is a very strong female lead that is so relatable that almost any player should be able to relate to her.

    The character development of the party as a whole is done a lot better than in previous iterations. Each character will come to realizations throughout the quest that will change who they are and how they view the world. The chemistry of the group also makes their interactions that much more meaningful. Another criticism is just how linear the game is. It's true that the game is indeed linear but it is done for a purpose. Final Fantasy XIII is a story driven game, moreso than it's predecessors. The linearity of the game is used as a story telling tool to help put you into Lightning and co's shoes. They are on the run and have no where to go but forward, they cannot stop to shop and lolly gag in towns because they are fugitives. The game is simply being realistic in it's plot and should be commended for taking such an effective approach to telling the story of Lightning so that you could relate to her situation and how she would be feeling. The soundtrack is also top notch, including beautiful orchestral pieces that fit perfectly with each scene. It adds another layer to the storytelling.

    Overall Final Fantasy XIII deserves a ten out of ten for it's epic plot, memorable protagonist and addicting battle system. There is not a better release in the series than this one. Definitely worth playing through.
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  37. Jun 2, 2013
    9
    My first PS3 game, I knew it would be before buying the console. And I must say I am not disappointed. The visual presentation of this game is just great. The cutscenes are breathtaking. The characters are unique and memorable. The battle system is elegant and smart. The story is decent and has some cool twists.
    Most of the people had issues with the game being too linear, I'm totally ok
    My first PS3 game, I knew it would be before buying the console. And I must say I am not disappointed. The visual presentation of this game is just great. The cutscenes are breathtaking. The characters are unique and memorable. The battle system is elegant and smart. The story is decent and has some cool twists.
    Most of the people had issues with the game being too linear, I'm totally ok with that.
    One thing I didn't like much: the storyline slowed down in the second half, so the game could be shorter less battles in the end and more story. Overall, this is a really nice game, a mustbuy for every jrpg lover.
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  38. Jan 28, 2014
    9
    this game has amazing graphics. while some of the characters are dull and can be really annoying the overall story is nice. the combat system is nice, with the exception of switching paradigms. when you switch paradigms in the game it takes several seconds in real time, which gets frustrating. another thing that bothers me is that you don't receive gil (currency) in battle, which isthis game has amazing graphics. while some of the characters are dull and can be really annoying the overall story is nice. the combat system is nice, with the exception of switching paradigms. when you switch paradigms in the game it takes several seconds in real time, which gets frustrating. another thing that bothers me is that you don't receive gil (currency) in battle, which is annoying as well. however, the music, especially the battle music, is amazing. Expand
  39. Sep 21, 2013
    9
    This Final Fantasy is totally different than series before. Game looks fantastic on PS3, much better than X360. The plot isn't a masterpiece, but Square Enix put a pressure on relations between characters. I'm fan of the series and even the longest tutorial in history of gaming had much fun with completing this. Anyway there is, like always, cut scenes and audio (original Japanese dubbingThis Final Fantasy is totally different than series before. Game looks fantastic on PS3, much better than X360. The plot isn't a masterpiece, but Square Enix put a pressure on relations between characters. I'm fan of the series and even the longest tutorial in history of gaming had much fun with completing this. Anyway there is, like always, cut scenes and audio (original Japanese dubbing and also whole music) are MASTERPIECES Expand
  40. Nov 1, 2013
    8
    It's a very linear game, the gameplay is nice but have some issues, the worst are the fact that you can't trade the leader in the middle of the battle.
    The soundtrack are really nice and Fang is awesome!
  41. Nov 7, 2013
    8
    Well, it's true that the linear part is bad, but not so much, I mean, maybe it was disliked because this was not the case with previous titles, but when you think about if, can't this be taken as some kind of revolutionary 3D side scroller instead? I really disliked this 'stagger' system where monsters have ridiculously big health pools, but whatever, you get used to it. I enjoyed theWell, it's true that the linear part is bad, but not so much, I mean, maybe it was disliked because this was not the case with previous titles, but when you think about if, can't this be taken as some kind of revolutionary 3D side scroller instead? I really disliked this 'stagger' system where monsters have ridiculously big health pools, but whatever, you get used to it. I enjoyed the game not as much as other FF titles but it had his own magic plot. At least I feel like wanting to play the sequel, so yeah, it took me ages to finish this game because I left it at some point (again, hate stagger mechanic) but retook it and well, next. Expand
  42. Dec 28, 2013
    8
    I had this game since release and it took me this long to complete it. Not from lack of trying but a general lack of interest. I finally sat down and decided to beat it and came across the realization that I had really missed out on something fun in the end. I wasn't bothered by the apparent linearity (most FF games are pretty linear if you realize it or not) or the characters (althoughI had this game since release and it took me this long to complete it. Not from lack of trying but a general lack of interest. I finally sat down and decided to beat it and came across the realization that I had really missed out on something fun in the end. I wasn't bothered by the apparent linearity (most FF games are pretty linear if you realize it or not) or the characters (although Hope was pretty annoying at the start) but I just didn't have the energy to continue it at first. Once I dug into it, I found an enjoyable experience as the action and pace kicked up and characters stopped being a little you know what (Hope).
    My biggest problem is that the final boss battles were a joke. It was entirely too easy to me, but it may have been due to all the grinding I had done beforehand. Hitting the end credits, I was still satisfied with my adventure but mildly disappointed by that final string of battles.
    Overall a good experience. Way better than the trash that was FF12, but nowhere near the best Final Fantasy titles (like 4).
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  43. Jan 14, 2014
    8
    Final Fantasy 13 was a good game but it wasn't great. I enjoyed the story very much but constantly fighting the same creatures to level up wasn't that exciting.
  44. Feb 11, 2014
    8
    The improved combat system and graphics is the only thing that this game got going for. The active time-based combat system is truly thrilling. Battles are more fast-paced and action-oriented. The graphics is breathtaking, from the moment you start playing. It's truly one of the best looking games of this generation. But the game is bogged down by the game's linear gameplay and weak story.The improved combat system and graphics is the only thing that this game got going for. The active time-based combat system is truly thrilling. Battles are more fast-paced and action-oriented. The graphics is breathtaking, from the moment you start playing. It's truly one of the best looking games of this generation. But the game is bogged down by the game's linear gameplay and weak story. The story is typically about a heroine and her team trying to save the world, not exactly the best they've come up with. The gameplay is just fight monster, fight boss, fight monster, fight boss, fight monster, fight boss throughout most of the game. There are 13 chapters so I would say about 10 chapters is basically the game on autopilot, you're constantly doing the same thing and you're constantly moving forward. All you can do is complete the game, there's nothing else to do after and during the game. You're free to explore, fight and obtain Platinum but there's no side stories or puzzles or anything like that which makes exploration pointless. In previous FF games, you're free to take a break from the main story to complete a series of side quests. None of that is presented in this game so it's likely that I'll never play this game, after completing it, again. A good game overall, but it doesn't do justice for the best JRPG franchise. Avoid if you're uninitiated but give the previous games a go because you're missing out. For fans, it's worth a rental! Expand
  45. Nov 26, 2015
    9
    The only negative points in this game are:
    1- The equipment upgrade system requiring too much grinding
    2- The lack of more diverse side-quest besides the ciet'h missions 3- The lack of more open world exploration (traveling around cocoon again would have been nice) The positives are: 1- Great battle system and character development system 2- Good story (if you pay attention and
    The only negative points in this game are:
    1- The equipment upgrade system requiring too much grinding
    2- The lack of more diverse side-quest besides the ciet'h missions
    3- The lack of more open world exploration (traveling around cocoon again would have been nice)

    The positives are:
    1- Great battle system and character development system
    2- Good story (if you pay attention and take some time to read)
    3- Great music score
    4- Great graphics
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  46. ChrisS
    Mar 10, 2010
    5
    I can live with XIII. It is a very pretty game. But the epic feel, the interactivity of previous titles is just not there. Square got scared of the market. They see games like halo and MW2 in the west selling a bazillion copies, and want a piece of that mass market appeal. Mass market = we need to idiot proof our game. 2 equip slots, 2 stats. No running around to buy your items, the store I can live with XIII. It is a very pretty game. But the epic feel, the interactivity of previous titles is just not there. Square got scared of the market. They see games like halo and MW2 in the west selling a bazillion copies, and want a piece of that mass market appeal. Mass market = we need to idiot proof our game. 2 equip slots, 2 stats. No running around to buy your items, the store is at every save point. No towns for most of the game. Hell you don't even talk to npcs anymore, they just mumble something when you get near them. There is more but others have listed it all I know. This was an effort to make a Final fantasy game have a wider mass market appeal, this was an effort by Japanese devs to capture the western console market. In doing so however they have removed most of the things we loved about the previous FF games. They have produced a very pretty movie with some interactive scenes. FF needs to go back to its roots again. We need a real JRPG from them. Else they are going to loose the fans that made the series what it is, while gaming on the whims of the fickle modern gamer. Whos tastes change like the seasons. What i fear is that when Dragon Quest 9 comes out this summer on the DS, if it does not sell really well, they are going to use that as justification for the continued dumbing down of Final Fantasy. Expand
  47. ChrisT
    Mar 21, 2010
    5
    This game is a huge disappointment. I've played over 20 hours so far and the game isn't just linear, but the beginning of the game starts with you running forward for 10 hours, I really don't care for linear games, since I've played games like Xenosaga. After the running forward for a few hours, we get to a few right turns, left turns, but it's always just run This game is a huge disappointment. I've played over 20 hours so far and the game isn't just linear, but the beginning of the game starts with you running forward for 10 hours, I really don't care for linear games, since I've played games like Xenosaga. After the running forward for a few hours, we get to a few right turns, left turns, but it's always just run straight forward. You can literally AFK a boss in this game, I've done it twice. I went downstairs to get food, ten minutes later, the boss is dead. The characters are annoying as can be, the little boy Hope is a whiny little emo brat who blames the entire group and won't take responsibility or finish his sentences. He's also a racist bigot. Snow won't stop talking about being a hero and his girlfriend, everything he says has to do with them, he never brings up a new topic. The game is confusing as hell in the beginning because you have no idea whats going on, they give you terms, but don't define them until way later. I only played this game for story, I typically don't care for gameplay too much, as long as it isn't boring, but the story is such a bore, half the characters you play as piss me off. That being said, Square Enix doesn't listen to their customers, Bioware and Bethesda do. Since the next gen consoles came out, JRPGs have been failing and western RPGs and Sandbox RPGs have been dominate, theres a reason for that, it's because they listen to their customers. Expand
  48. Matt
    Apr 15, 2010
    5
    Good visuals. Annoying battle system. Not being able to move your AI characters out of aoe attacks cripple the battle system. A fight that should be easy can turn into a disaster if the AI places characters to close to the enemy. Convoluted story. Annoying characters. Tedious battles. Crappy weapon customization/progression. I finished it only because I felt like I had to because Good visuals. Annoying battle system. Not being able to move your AI characters out of aoe attacks cripple the battle system. A fight that should be easy can turn into a disaster if the AI places characters to close to the enemy. Convoluted story. Annoying characters. Tedious battles. Crappy weapon customization/progression. I finished it only because I felt like I had to because it's a FF game. Expand
  49. MohamedS
    Mar 16, 2010
    5
    Linearity is not a bad thing. Resident Evil 4 is Linear and it's one of the best games out there. Mass Effect 2 is Linear and it's an awesome game. The difference is that those two games used their Linearity to deliver a focused intense gaming experience (the village fight in RE4 comes to mind) while FFXIII uses it to shove a story down the gamer's throat. That would be Linearity is not a bad thing. Resident Evil 4 is Linear and it's one of the best games out there. Mass Effect 2 is Linear and it's an awesome game. The difference is that those two games used their Linearity to deliver a focused intense gaming experience (the village fight in RE4 comes to mind) while FFXIII uses it to shove a story down the gamer's throat. That would be fine if the story was good or the characters likable but it's simply pretentious and the dialougue is hilariously bad (Snow is the biggest culprit here). The battle system is very close to becoming FFXII's autopilot as well and battles take a lot longer than they should (20 minutes for some large bosses) simply because it relies too much on the stagger system. Good points include great graphics and CGI, decent music and Sazh. Expand
  50. JoeR
    Mar 11, 2010
    4
    OMG what a disaster, awful characters that will get on your nerves, a mediocre story, unsurprising cinematics and 0, I repeat 0 feeling that you are actually in an RPG adventure this felt more like an interactive movie. This is my goodbye to J-RPGs specially the ones from Square-enix, Im a Bioware guy now.
  51. Sep 16, 2014
    10
    I'm writing this out of pure shock from the FF fanbase. When I first picked up FFXIII, it was because I needed to try a new series. I had recently been playing Skyrim a lot, and I saw this on E-Bay for a cheap price. I'd decided to do some research on it first, and found out it was an JRPG. It had a 8.6 metacritic score. It seemed pretty good. Then I came across the countless forum postsI'm writing this out of pure shock from the FF fanbase. When I first picked up FFXIII, it was because I needed to try a new series. I had recently been playing Skyrim a lot, and I saw this on E-Bay for a cheap price. I'd decided to do some research on it first, and found out it was an JRPG. It had a 8.6 metacritic score. It seemed pretty good. Then I came across the countless forum posts directed at the game, and wow, what a bunch of whiny, spoilt brats complaining about the game. This totally put me off buying it because people wouldn't stop **** about it's linearity and nonsencical story. After a couple of months, I'd completely forgot about it, then I saw it in-shop a couple of months later. And I said **** it' because it was really cheap and I was going to buy it someday anyway. I went home. I played it. I literally played it for 2 days straight because I fell in love with it. I'll admit it, I have a relationship with this game because it's so good. It's so good that I recently found myself watching the 'movie' version on Youtube. It was 9 hours. It'd been 2 years since I last played it, and I'm so glad I refreshed myself of it.
    I just need to list a few reasons why this is a fantastic game:
    1. The story. It's different, that's what I love about it. The main charachter isn't your usual JRPG whiny teenager (even though thats a charachter in the story), it's a hardass, which I will admit is risky, but it worked. Maybe directing the central charachter at someone else wouldn't off because they weren't as emotionless. EMOTIONLESS, you say? Why, why oh why would you want an emotionless charachter? So you can build on it. There are loads of questions to be asked, opposed to someone who explained their life story in the first 1 minute. All you see in the first 1 minute of this game is Lightning fighting her way through a train, and into this gorgrous city. That's all you need to know so far; she's a badass. That's enough to get you hooked (unless you don't like that kind of stuff, in that case, stop reading).
    Now, the story. The main focus is it's cast. And, boy, do I love the cast. Now, I do have complaints. Hope. It's a pretentious name, I admit, but I expected him to have an interesting backstory. Instead he just complains about everything. Not that interesting. But on the other side, the rest of the cast is interesting and in some places relatable. You have Vanille, a perky 20-something? 13? 20? Who knows. Anyway, her accent is a little confusing sometimes (Italian, American)? But her backstory makes up for it. She has relations with a charachter you meet later on in the story, which makes her very important. She was born on Pulse, unlike everyone else, and she was a l'Cie, until she got turned to crystal. You see, this makes up for her flaws. And she's a love/hate person, so don't go in thinking you'll love her. Personally, she's my favorite out of all of them.
    Then you have Sazh, who you meet at the start. He is relatable because he's always questioning everything. And if I were in that situation, that's what I would be doing. Other than that, he is a fantastic charachter. He is again related to Vanille in some way, and another peroson we meet later on who has a major connection to Vanille and her friend; bringing those two together (why they have a section together).
    Then, Snow. Your hero. You need these in every story so someone has something to complain about (Hope). "Oh, you're the hero, everybody look at me!" Hope says, realizing that that's what Snow is exactly doing. He knows he's the hero. That's what makes him the non-typical hero. His mission is to save his fiance, Serah, a l'Cie who to turned to crystal. His story is interesting and so is his bold personality.
    Then, Fang. She comes in later into the story, and has connections with Vanille. You could say she's a bit of a hero, but I like to think of her as just brave, as she doesn't really have a mission of sorts, opposse to Snow. She's okay.
    Then the story, to accomadate the cast. All of these people, exclding fang, get turned to l'Cie. Then, they must fight against the government, as l'Cie are evry feared. This is a good contrast to real world; how people with unknown power should be feared, when they can just be normal. Then, they go up against Barthandelus, a corrupt leader who is a l'Cie himself. You fight him 3 times in the game. From there, you must journey through populated cities, to Gran Pulse, a greenland.

    2. The Gameplay. Yes, people say it's just push one button and go, but see how that works out if you do it the entire game. There is stratergy involved. Pshh.

    I loved it.
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  52. Oct 18, 2015
    10
    Okay, first of all: I know it's ''probably'' not a 10, and yes I know a lot of people dislike the game.. But for me, it's just an awesome game. The first Final Fantasy I picked up, and enjoyed.. a lot! Back in 2010, the graphics were extremely good and for me it was a movie like experience. It does take a while to understand what is going on, and the gameplay itself is a bit odd. But it'sOkay, first of all: I know it's ''probably'' not a 10, and yes I know a lot of people dislike the game.. But for me, it's just an awesome game. The first Final Fantasy I picked up, and enjoyed.. a lot! Back in 2010, the graphics were extremely good and for me it was a movie like experience. It does take a while to understand what is going on, and the gameplay itself is a bit odd. But it's the whole package that's really enjoyable, a beautiful world, great characters ( yes I actually think so ) and a lovely art style :)

    Maybe it's like Zelda, the first one you played is the one you remember as the best one..
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  53. LarryD
    Mar 23, 2010
    3
    The extreme linearity was a gamble that bet the farm on the narrative and characterizations being worthwhile enough to hold it all together. Sadly, the story is an abject failure. The first 20 hours are filled with painstaking cutscenes that attempt to humanize consciously-unlikeable archetypes, as well as occasional dropping clues to an overarching mystery. By game's end, you will The extreme linearity was a gamble that bet the farm on the narrative and characterizations being worthwhile enough to hold it all together. Sadly, the story is an abject failure. The first 20 hours are filled with painstaking cutscenes that attempt to humanize consciously-unlikeable archetypes, as well as occasional dropping clues to an overarching mystery. By game's end, you will hate the characters even more and, even worse, realize there was no mystery to speak of--the overarching conflict was just that bland, simplistic and irrelevant. The villain (insomuch as any villain could be argued to exist) has no impetus or motives to speak of. Not even lazy and cliche motives like "evil" or "nihilism"--nothing. The plot and characters compare unfavorably even with the half-hearted, pot-smoker effort of something like Bad Dudes. Expand
  54. GalvinO
    Mar 10, 2010
    5
    This review was written by a gamer that has been playing JRPGs since the SNES era and has been anticipating FINAL FANTASY XIII since it was first revealed at E3 2006. ------------- Prologue ------------- "If the main selling point of the software is the non-interactive story scenes rather than the actual gameplay then it's not a game." ~ Shigeru Miyamoto (Director: Super Mario 64, This review was written by a gamer that has been playing JRPGs since the SNES era and has been anticipating FINAL FANTASY XIII since it was first revealed at E3 2006. ------------- Prologue ------------- "If the main selling point of the software is the non-interactive story scenes rather than the actual gameplay then it's not a game." ~ Shigeru Miyamoto (Director: Super Mario 64, The Legend of Zelda: Ocarina of Time) "If a games designer chooses to have the story be the most important part of the video game then they must find a way to tell it interactively to the player. Even if it's a strictly linear and pre-scripted story, there needs to be some form of interactivity from the player when it's being presented. To have the most important part of a video game not require any interactivity from the player is a serious game design mistake." ~ Fumito Ueda (Director: Ico, Shadow of the Colossus) "The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game." ~ Yuji Horii (Creator of the JRPG genre/ Supervisor: Chrono Trigger) "Although the FF series has greatly advanced over the years, it's still a RPG. FF tends to be mostly story driven so I always try to balance the experience by putting more effort into the RPG gameplay." ~ Hiroyuki Itou (Director: FFVI, FFIX, FFXII) ---------------- Introduction ---------------- FINAL FANTASY XIII (FINAL FANTASY is referred to as "FF" for the rest of the review) is the latest main series FF from SQUARE ENIX (SQUARE ENIX referred to as "SQEX" for the rest of this review) and has been in development for almost 5 years by Product Development Division - 1. FFXIII is a game that numerically follows FFXII but the game is nothing like it as FFXII was made by a completely different development team called Product Development Division - 4. FFXIII instead is an evolution of the game design of the last main series FF by Product Development Division - 1 called FFX. However, the decision to skip the gaming innovations of FFXII and go back to the incredibly restricting and interactive move-like game design of FFX is ultimately the downfall of FFXIII. The leader of Product Development Division - 1 is called Yoshinori Kitase and he studied to be a Film Director before he joined SQEX. He has openly said in interviews that it's the intention of the games made by his division to play like interactive movies. After FFVII: Advent Children (a CGI movie released on DVD in 2005) was made he said in the bonus footage contained on the DVD that he, "Always wanted to make something like this." The problem with Yoshinori Kitase is that he values film and cinematic qualities over gameplay and good game design and that mentality has greatly affected the game design choices of FFXIII. FFXIII is an interactive movie with RPG elements. This is not a video game and it doesn't even try to pretend it is one. It is unashamedly a CGI movie with a stylish battle system and pretty growth system tacked on. Summing up the game is really that simple. --------------------------- RPG Game Design --------------------------- Firstly, what exactly is the game design of a RPG? It's about the player feeling like they're actually taking the role of a character in the story and virtual world. Therefore, what needs more depth is the story being told in a way that the player actually feels like they are the character in the story. The player must also feel like the virtual world is a real place in which the character can fully interact with. During the course of the game this character grows in strength and learns new abilities and techniques. That's the definition of a Role-Playing Game. If it just has a deep story that doesn't mean it's a RPG as any video game genre can have a deep story. The game design in FFXIII is atrocious and a shining example of why games will never become a majorly respected art form. It claims to be a RPG but you never once feel like you're assuming the role of a character, you only feel like you're controlling their bodies and everything else about them is cut off from you. You move them to the story scenes but during these story parts you completely lose control of them and they become their own person doing whatever they want. How is this then a RPG? It feels more like moving actors to their next story scene and when you reach it the actors turn off your console controller and do whatever the **** they want regardless of you being there or not. If you want to make a film then make a film; if you want to make a game then make a game. If you want to make a hybrid then go for it but don't call it a video game, instead call it an interactive movie and if you're making interactive movies then don't classify yourself as a games designer. I don't know why this beautiful medium that's built on interactivity as a foundation has people that keep using lengthy non-interactive cinema scenes as the main focus of the game. If I want to see pretty CGI from SQEX that I can't interact with then I'd watch FFVII: Advent Children Complete or FF: The Spirits Within on Blu-ray in 1080p. A film is a motion picture so no matter what the director tries to do it will always primarily be a visual moving photo. With a video game, it's interactive computer entertainment so no matter what the director is trying to accomplish it should be focused on the interactivity as a foundation. It can tell a deep story but it must first embrace the interactivity, just like a film must first embrace being a motion picture before it can provide a story to the viewer. FFXIII has been in development for almost 5 years and yet it appears that most of the focus was put on the non-interactive story scenes and graphics. The bad thing about this is that non-interactive story scenes and graphics can both be done in cinema. Interactivity cannot be done in film and as such is what needs to be focused on and perfected in order for games to really stand on their own two feet as an art form. FFXIII doesn't even try to present any form of interactive storytelling and is instead a story that is presented to the player in completely non-interactive motion picture format. I will not go into the specifics of what the story is about but I will say that while the story never becomes majorly epic, it does include a lot of character development for all the playable party members. Sadly, it also contains more melodrama than any other FF released to date. What hurts FFXIII besides the numerous non-interactive movies is that the parts where you actually play are incredibly alleyway-linear. I'm talking like an alleyway where a woman could get raped or a child get mugged, just that the alleyways in this game have been majorly decorated with superb art direction and some with beautiful skylines and vistas and others with numerous things going on in the background. You run down these pretty alleyways and fight some battles. The enemies are on the field but because the fields are so alleyway-linear it's mostly impossible to avoid these enemies and thus when you contact them it switches to a completely different field for the battle. The enemies are on the field but the battles are not seamless and take place on a separate field, a clear step back from the innovations of FFXII by Product Development Division - 4. After the battle ends you reach the next long non-interactive cut-scene. This cycle repeats for almost 40 hours making up 80% of the main game. You eventually reach a huge open environment near the end of the game but that whole big area is completely bland compared to the superb art direction of the alleyway-linear areas and it is also thrown in far too late into the gameplay experience. To make things worse, it's impossible to back track to the beautiful alleyway-linear areas once you complete them. You see an alleyway-linear area only once and if you want to see it again after you pass it you must start a new game. For a game that's been in development for 5 years this is the game design they're selling me? There's nothing remarkable about this as a video game. Only buy it if you want a beautiful looking interactive movie. Product Development Division - 1 has even axed the towns, shops, conversable NPCs, side-quests and other JRPG staples. Sorry, but I need to repeat this so really it hits home: - No towns. - No shops. - No conversable NPCs. - No side-quests. - No mini-games. - No airship. - No world map. With all this **** missing they have the audacity to call this a RPG? You'll realise this is barely a JRPG at all if you return to the Prologue section of this review and read the quote by Yuji Horii who created the JRPG genre. There is innovation of existing gameplay mechanics and there is removal of it, the **** Product Development Division - 1 have done is removal of it. They have just removed all the fundamental JRPG game design elements in their pursuit to make the game feel more like an interactive movie. They gave the non-interactive story scenes and graphics so much priority that important JRPG gameplay elements were given no attention. Don't get my words twisted, there is nothing wrong with playing a video game for the story but this story must be interactive and part of the gameplay experience and not separate from it. Think for a moment... If the main reason you're buying any video game genre is for the parts that are non-interactive then why should the developer even bother adding any interactivity to the game? If the non-interactive story is the most important part of the game and the reason you're buying it then the game should never have been a video game to begin with and instead just a film. FFXIII is a deep but non-interactive story with some brief gameplay on the side. This is not a video game that is striving to make this beautiful interactive medium the greatest art form of the 21st century. ------------------------------------------- Graphics and World Immersion ------------------------------------------- FFXIII is the most beautiful video game you will ever set your eyes on. I'm not going to waste time on this point, FFXIII is the best looking video game ever made. The Art Direction is also superb but it's expected as it's by Isamu Kamikokuryo (who was also Art Director of FFXII by Product Development Division - 4) but sadly Kamikokuryo has not been able to show the full extent of his talent. When he worked on FFXII he was allowed to design fully explorable locations and cities. With FFXIII he has been restrained to design alleyway-linear maps and his art just used mainly as background with no real feel of world immersion via exploration and interactivity. Also, sexy graphics do not make a great game and even though FFXIII looks like a burning hot girl, it plays like taking that girl home and discovering she is a dude in drag. It would appear that Product Development Division - 1 focused so much on graphics that they didn't bother to focus on world immersion. The majority of the locations in FFXIII resemble a movie set as they are straight to the point with no real breathing space. You often feel that if you could move out of the alleyway-linear maps you'd bump into the camera crew and set decorators. The world just doesn't feel like a real place at all. It has a nice sci-fi atmosphere but you never feel fully immersed and that it's a real world, instead you feel like it's just the setting of a film and that you have only one direction to move in that the film director has planned for you. Here's the first 10 hours of the game in maps. You will be able to see from this image that the maps are very alleyway-linear and unfortunately they make up 80% of the main game (SPOILERS): http://img190.imageshack.us/img190/9029/alleywayi.jpg -------------------- Battle System -------------------- Really, this is the only enjoyable interactive element in this game and sadly it's more flawed than the Active Dimension Battle (ADB) of FFXII. The name of the battle system in FFXIII is called Command Synergy Battle (CSB) and was an attempt to bring the stylish fight scenes seen in FFVII: Advent Children into interactive format. You have the ATB bar of past FF games but there are now up to 6 of them and depending on the move that you do it will take up one or more ATB bars. A standard "Attack" command will take up one bar while a move like "Firaga" will take up 3 ATB bars. You can mix and match as many moves as you have ATB bars for and then release them as a single chain of commands. This part of the game is very fun but then it becomes slightly tedious with the addition of the Break bar on enemies (Stagger bar in the NA/EU version). When you first begin combat with an enemy you will first have to make it fall into Break mode before you can do any real damage to it. You do this by attacking it as quickly as possible to fill the Break bar and when it's full the enemy will fall into Break mode and take much more damage. It's an interesting addition but it makes certain battles become overly drawn out and tedious. CSB would have been far quicker and streamlined if the Break bar was only on certain enemies instead of all of them, you could therefore damage the regular enemies straight away while certain powerful enemies and Bosses have a Break bar that needs to be filled before you can perform major damage on them. It would have made the system more interesting and varied, you'd have the enemies that you can speedily and stylishly defeat while others take longer to bring down. Also, while the underlying gameplay mechanics of the CSB system are fun, it's still lacking in areas. Firstly, there's the decision that you can only ever control one party member in battle and that the game will never present you with a choice to switch controlled party member during a battle. It's a shame as ADB in FFXII offered the feature and all past FF games let you control all party members in a battle. Say you're playing as Lightning in a fight but then want to play as Snow for a bit in the same battle, it's impossible to do that in this game. You can switch party member but only outside battle and even then you only get the ability to do this 80% through the main game so almost 40 hours into the game. What I don't understand is why they could not make it so that you can change controlled party member during battle like you could in the ADB system of FFXII. It would have been a simple process of swapping over the AI routine of the character you want to switch to with the character you're currently controlling. Also, why so late in the game to give the player the feature to choose their own party members? The reason is obviously the linearity and majorly story driven nature of the game. Because of how story driven the game is, it even scripts what characters you control and who your party members must be for 80% of the main game. Yes, you read right, you can only really begin to choose your own party members around 40 hours into the game. Everything about whose in your party is pre-scripted before this time. You only get to make a party made out of party members of your choice when you reach that big open area I mentioned earlier in this review. They have also made it so it's Game Over if the party leader dies. What this means is that if the current party leader is Lightning and she dies while the other two AI controlled party members are still alive it will be Game Over, even though there are two other party members that are still alive. It's a very harsh game design approach especially given that past FF games have allowed the whole party to be controlled. If it was so difficult for Product Development Division - 1 to allow the player to control all party members in battle with CSB they should have at least found a way to allow the player to switch to and play as another party member during a battle. What makes this Game Over feature even worse is that when you're fighting a boss or powerful key story related enemy, it will cast "Doom" on the party leader if you're taking too long to defeat it. It just feels very forced and cheap and makes the CSB system feel very user-unfriendly compared to the both ATB and ADB. The AI system that is used in FFXIII is called Optima Change (Paradigm Shift in the NA/EU version) and was added much later in the games development. Product Development Division - 1 initially had CSB having the player only controlling the party leader and the other two party members on AI with no editing from the player. They later decided that they needed to find a way to let the player control the party member AI rather than have them only control the party leader and that's how the Optima Change system was born. The Optima Change system is not even close to being as deep as the Gambit system that was in FFXII as the Gambit system existed in FFXII from the start of that games development. As I've just mentioned, Optima Change was a last minute addition to CSB in an attempt to give the player more control over the AI. The Optima Change system basically involves you having 6 AI roles to choose out from for each character in your party and by mixing them together in unique ways you create various party battle strategies. The problem is that the AI can't be customised to the degree it could be with the Gambit system in FFXII. Optima Change basically has you choosing a role for all three party members and the CPU then decides when and what move the two AI controlled party members do based on what role they currently are and what's going on in the current battle. You can't take over this position from the CPU and set your own AI routines so the AI characters act according to what you told them to do. The way it's set up works most of the time but there are times when you wish an AI party member did a different move instead of the one the CPU told them to do. The lack of control over party member AI in the Optima Change system is a huge step back from the Gambits in FFXII. ---------------- Conclusion ---------------- I'm a gamer who calls a game **** without any fear or hesitation, if it's a bad gaming experience then I'll openly say so regardless of what famous series it's part of. FFXIII is a shining example of a game that refuses to stand proudly on both legs as a video game and instead leans heavily on the film medium for support. To think this game took half a decade to produce and what we have is an experience that is not revolutionary is a crying shame. FFXII, which was released on PS2, is more innovative and more revolutionary as a RPG than this game is and it was released on far inferior hardware. What hurts more is that FFXIII has game design that is worse than JRPGs released on even the SNES. The majority of the time spent making this game went to the graphics and non-interactive story scenes but none of these aspects are important to make a great gameplay experience; none of these will help make video games be regarded as a major art form. The bottom line is simple: If you're buying looking for the sexiest and most beautiful looking interactive movie ever made then buy this without hesitation. However, if you're looking for a RPG with more than just pretty graphics and instead with good RPG game design and interactive storytelling then you should avoid it. ----------- Scoring ----------- - RPG Game Design: [ 2 ] - Graphics: [ 10 ] - World immersion: [ 3 ] - Battle System: [ 7 ] - Final Score (Not an average): [ 5 ]. Expand
  55. Seth
    Mar 10, 2010
    6
    Where is all the exploring? In this game you fight, walk, watch a cutscene and repeat. Over and over. There are practically no options to customize your character, you cannot control more than one character at a time. The story is probably the weakest Ive played in the series. The music is bad. It makes me miss the old Nobuo Uematsu tracks. The only thing this game has going for it are Where is all the exploring? In this game you fight, walk, watch a cutscene and repeat. Over and over. There are practically no options to customize your character, you cannot control more than one character at a time. The story is probably the weakest Ive played in the series. The music is bad. It makes me miss the old Nobuo Uematsu tracks. The only thing this game has going for it are the graphics. The only thing that allows this to be called an RPG is the turn based combat, which is outdated. The combat in XII or X was far superior. There is no sense of "role playing" rather, you are watching a FF movie with a few turn based limited combat situations. Expand
  56. Dec 29, 2012
    9
    I wouldn't say I'm an avid FF fan. I've played about four of the games, and enjoyed every one immensely. This is no different. Sure, this game, at times, became 'boring'. But I use this word in its loosest sense. The game kept me on my feet, yearning for what was going to happen next. I enjoyed the character's stories and their relationships with others. Many people disliked the battleI wouldn't say I'm an avid FF fan. I've played about four of the games, and enjoyed every one immensely. This is no different. Sure, this game, at times, became 'boring'. But I use this word in its loosest sense. The game kept me on my feet, yearning for what was going to happen next. I enjoyed the character's stories and their relationships with others. Many people disliked the battle style, but I found it intriguing and different. So many games are just, *press b to slash* or *hit this button to use a special move*. But you actually had to use your brain for this. Tactics were needed instead of button mashing. I would have given this game a ten, hands down, but one thing. Towards the end, the story sidetracks, and you are placed in the middle of nowhere. You have to fight a billion (quite literally) monsters to be good enough to move on. It took me, personally, at least ten hours (also literally) to be even close to killing the monster in the next area. In some ways, I enjoyed this because I could see how much I improved not only by the amount of damage I could deal, but by the tactics I used. As soon as I finished the game, I immediately went to buy the next one. Final Fantasy XIII is not for everybody, I understand that. It makes you think, it keeps you on your toes, it incorporates a very different battle style to ones used so often today. If you like games that are straight forward, easy, and not satisfying, don't get this game. However, if you are like me, someone who likes to get into their games, who likes to wrap their minds around them, who likes to analyze them and work out the best possible strategy to defeat that certain enemy, buy this game right now. Heck, by a PS3 just to buy this game. Expand
  57. TinoH
    Mar 14, 2010
    6
    This game suffers from MANY flaws. I can't understand people / magazines giving it perfect scores. There is nothing outstanding except the graphics. Even the story is extremely cheesy and boring. The battle system is a strain on my thumb because you can beat 95% of all encounters by repeatedly pressing "X" from fight start to fight end! The enemies have soooo much HP that you will be This game suffers from MANY flaws. I can't understand people / magazines giving it perfect scores. There is nothing outstanding except the graphics. Even the story is extremely cheesy and boring. The battle system is a strain on my thumb because you can beat 95% of all encounters by repeatedly pressing "X" from fight start to fight end! The enemies have soooo much HP that you will be hacking "X" for 1-5 m inutes EVEN FOR NORMAL ENEMIES! The battle system offers no challenges at all except keep your "leader" alive. One of the 2-3 people you walk around is is your "leader" - if he dies the game is instantly lost. But dont worry - you will not have to replay anything. Because if you fail a fight you can just RETRY it .... The list of flaws continues but I don't want to write anymore. Expand
  58. DrunkC
    Mar 10, 2010
    1
    For an RPG, it would be an 8 for a FF game a 1. This game takes the FF formula and throws it out the window, with linear gameplay, poor characters and story and minimal exploration. Content was cut to make it on the 360, and SE wouldn't spend the extra cash to put another disk and give all users (PS3 and 360 alike the full experience). Only people who like this game are FF For an RPG, it would be an 8 for a FF game a 1. This game takes the FF formula and throws it out the window, with linear gameplay, poor characters and story and minimal exploration. Content was cut to make it on the 360, and SE wouldn't spend the extra cash to put another disk and give all users (PS3 and 360 alike the full experience). Only people who like this game are FF fanboys/girls, SE new motto, call it FF and watch it sell. Expand
  59. JesseC
    Mar 19, 2010
    4
    The problem I have with FF13, is that it claims to be an RPG, but pulls that off terribly. This game has value in of itself, for what it really is, but it is far from being an RPG. Also, it sets expectations, being a title of the Final Fantasy series, that it was not able to live up to. This title felt more like a random, no-name JRPG that could have been randomly picked up at any game The problem I have with FF13, is that it claims to be an RPG, but pulls that off terribly. This game has value in of itself, for what it really is, but it is far from being an RPG. Also, it sets expectations, being a title of the Final Fantasy series, that it was not able to live up to. This title felt more like a random, no-name JRPG that could have been randomly picked up at any game store, on discount, rather than another epic produced by Square. Sorry, but because of all this, I'm going to have to give it a 4. Expand
  60. Joshua
    Mar 27, 2010
    6
    This Final Fantasy is an utter dissapointment. First the good points: Graphics and story (sort of). This game is beautiful as everyone has said. No doubt about it. The story is also very cool except that at several points I literally stopped at verbalized a WTF which I don't usually do, and sometimes the dialogue gets a little FFX Tidus-esque. But overall very good story. The bad: This Final Fantasy is an utter dissapointment. First the good points: Graphics and story (sort of). This game is beautiful as everyone has said. No doubt about it. The story is also very cool except that at several points I literally stopped at verbalized a WTF which I don't usually do, and sometimes the dialogue gets a little FFX Tidus-esque. But overall very good story. The bad: Super linear. It is boring as hell to walk straight for 1 minut fight for 3 minutes watch cutscene for 5 minutes repeat. Since everyting is like a long hallway it feels claustrophobic and uninteresting even when you change scenery. Somtime I could change from a cityscape to a forest and not even feel like I went anywhere because I was just so disengaged. The battle system is crap. Paradigms sound cool for about 3 seconds but when you have to switch back and forth every turn in some battles it gets pretty annoying. Plus it just feels cheap when you don't have a perfect paradigm set up so one character is doing nothing useful for a turn or when you want to cast slow once then go back to attacking but can't because to cast slow you have to be in a job that doesn't have a normal attack. The stagger system is ridiculous in my opinion. All it amounts to for me is a sensation of being extremely weak and underleveled in every single battle for the whole game with no real way to level up, but with the possibility to suddenly do normal or good damage in the last 5 seconds of a battle. Yay. Overall this game is very average in terms of an RPG, you could definitely find better out there, even in this RPG drought generation. As a huge fan of the FF series this game feels pretty close to a last straw. XV is no longer a must buy for me. Expand
  61. LungY
    Mar 14, 2010
    0
    I used to be a FF fan, but this game just destroyed the franchise for me. I Played FF13 for 8 hours, and hated it. I was basically smashing the x button for most battles except for boss fights. I didn't get drawn in with the story or the characters. I hate how they are introduced and their unrealistic reactions. So far, in my 8 hours of gaming, puzzles and areas are ridiculous I used to be a FF fan, but this game just destroyed the franchise for me. I Played FF13 for 8 hours, and hated it. I was basically smashing the x button for most battles except for boss fights. I didn't get drawn in with the story or the characters. I hate how they are introduced and their unrealistic reactions. So far, in my 8 hours of gaming, puzzles and areas are ridiculous linear... Enemies AI is just plain stupid. They are constrained in a small region. When you get detected, the enemies would follow you up to the limit of the small region. You can basically have the enemy right in front of you doing nothing. The control and camera are terrible too. There are invisible walls everywhere. Clearly, when there is no prop blocking the way, I expect to be able to move in... On top of this, the moving animation does not look fluid at all. On many occasion, the camera control becomes unresponsive and tedious. Sure, the cut scenes are pretty, but they are overdone and doesn't make much sense. This is a HD game? Only the main character's head look good, everything else looks low poly. Clearly, I am done with Square Enix. I have not enjoyed any of their games since FFX. One last thing... Summons==Transformers... Really square?... really?! Expand
  62. RubenG
    Mar 17, 2010
    3
    I have been a lifelong Final Fantasy fan & had been anticipating this game for so long now. I was so excited to get it only to be met with total shock & disappointment. Everything I loved about the series was stripped away. Square Enix promised us a reboot of the series which gave me hope for a great game that more would enjoy but they went the other way. They stripped the franchise of I have been a lifelong Final Fantasy fan & had been anticipating this game for so long now. I was so excited to get it only to be met with total shock & disappointment. Everything I loved about the series was stripped away. Square Enix promised us a reboot of the series which gave me hope for a great game that more would enjoy but they went the other way. They stripped the franchise of anything that was good & left us with just pretty graphics. Sadly unlike most people including some of these "Professional" reviews....I don't care about graphics, that's not what makes a game, it is the gameplay & story, which this game is severely lacking in. This is easily one of the biggest disappointments to me the 26 years I've been gaming & also this is easily the worst Final Fantasy in the main series, perhaps in the future they should go back to the classic way the game should be, or else they will lose me as a fan forever. Expand
  63. Nov 27, 2013
    10
    XIII is a reinvention of the franchise, many fans don't like it precisely because, it's different and they don't like change, i love innovation and when franchises dare to go out of their comfort zone and do something different it's amazing, SE did that, and we got FF XIII, a completely new experience in the franchise that perhaps may not be as well receivred, but it's worthy of the FinalXIII is a reinvention of the franchise, many fans don't like it precisely because, it's different and they don't like change, i love innovation and when franchises dare to go out of their comfort zone and do something different it's amazing, SE did that, and we got FF XIII, a completely new experience in the franchise that perhaps may not be as well receivred, but it's worthy of the Final Fantasy title Expand
  64. Feb 28, 2014
    8
    Enter, a refreshing new female heroine, reminiscent of your previous cool aloof mains from the other titles, Lightning is very much like Cloud and Squall/Leon with their cold shoulder personality and military backgrounds.

    Characters are varied and typical of the franchise. Their responses are typical but that what makes it the signature Final Fantasy game. Some personality changes occur
    Enter, a refreshing new female heroine, reminiscent of your previous cool aloof mains from the other titles, Lightning is very much like Cloud and Squall/Leon with their cold shoulder personality and military backgrounds.

    Characters are varied and typical of the franchise. Their responses are typical but that what makes it the signature Final Fantasy game. Some personality changes occur a bit too quickly for comfort but this isn't a huge game breaker as you spend much more of the game utilising the new combat system.

    This game introduces the new battle system, although many people say pressing 'A' will play the game for you, I disagree. This mechanic requires the player to chain abilities with the use of particular damage classes such as the Ravager or the Commando - a system which hasn't been implemented in the other games. The new instantaneous switching between roles provides relief as it doesn't take as long as some changes in other games (FFX-2 Dress-spheres for instance which took one turn each time you changed).

    It brings clearly defined roles to your party which can be set in the options according to your likes. Various characters are more suited towards particular classes such as Lightning - Ravager/Commando, Snow - Sentinel/Commando and so forth. There are Ultimate items as there has been in some titles but they require some crafting to be created.

    Storyline is not the best but it is interesting, the race created by the Gods, fal'Cie, and then those who are chosen by the fal'Cie. Those who are chosen, the l'Cie' are given a task called the 'Focus'. You explore Lightnings home 'city' the Cocoon, before venturing to the rumoured hell: Gran Pulse. Although somewhat linear you do explore areas and grind as you do in the usual games although you're just on a shorter leash this time.

    Music is quite a pleasure to listen to, a bit more modern than the usual fare. Reason being a new composer on the block. The graphics are amazing and most actions are seamless and smooth - what I'd expect from Square Enix's quality of work.

    Bottom line: it is a game typical of the FF universe, some interesting implementations that seem to be a hit or miss with its audience at times. It is of personal opinion in most cases. The combat system is definitely very interesting to use, it may take some time getting used to. Game play is the usual. Storyline isn't up to the usual standard. Graphics is top notch. Interesting characters and a satisfying ending. Not for all but it is all for some.
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  65. Nov 8, 2014
    10
    WOW! what a game! as soon as you begin your adventure into this action packed game you'll find yourself in the middle of a civil war and make your way through it, getting to know the characters and ultimately joining them all into a large party. The game has a leveling up system called the Chrystarium, and it works much like Final Fantasy's X, but you don't need items to actually level upWOW! what a game! as soon as you begin your adventure into this action packed game you'll find yourself in the middle of a civil war and make your way through it, getting to know the characters and ultimately joining them all into a large party. The game has a leveling up system called the Chrystarium, and it works much like Final Fantasy's X, but you don't need items to actually level up the character. The combat system is very different and action packed since you'll constantly be on guard to change your role or paradigm. In the beginning of the game each character has 2 or 3 paradigms but you will eventually be able to master them all with every character although not all character have the same abilities and some get some abilities before others making you think on your feet as you change your party constantly.

    You can also level up your weapons and there are a plethora of weapons with all sorts of abilities. The story is a bit confusing in the beginning but it all makes since as the story progresses. The graphics are gorgeous you can expect no less from Square Enix, and the music is very pretty although I found myself not enjoying the game's main theme as much. The game has over 120 hours of game play if you so choose to complete the trophies or Achievements. I recommend it to experienced RPG fans since nebs will find themselves confused with certain aspects of the game.
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  66. Jul 15, 2012
    9
    Despite the problems with linearity and lack of towns and restricted freedom, this game is still fun. Call me a old-school gamer but as long as a game is fun its worth a chance. The game also makes up for linearity with its stunning graphics, brilliant battle systems, and interesting characters leaving me with one of my favorite games.
  67. Jan 28, 2017
    10
    EXPAND for big points below - For JRPG fans this is a Great game especially the battle I enjoy the most, which tests your skill and speed.
    Some people were hating on the game because of some changes they made like only controlling one character, but thats every new jrpg nowadays look at ff15. Some will say its linear but like lol really dude? its an rpg have you not played FF10? that
    EXPAND for big points below - For JRPG fans this is a Great game especially the battle I enjoy the most, which tests your skill and speed.
    Some people were hating on the game because of some changes they made like only controlling one character, but thats every new jrpg nowadays look at ff15. Some will say its linear but like lol really dude? its an rpg have you not played FF10? that whole game is super linear.

    Anyways it's a FF game and it's great.
    1. Has lots magic
    2. Has lots of summons
    3. Has lots of characters
    4. Has lots of hidden/side bosses
    5. Has a great fast pace battle system
    6. Has a great leveling system, unlock Tank/DD/Mage/Buff-Debuff abilities on all characters
    6.5 also prevents Cheaters from Lv grinding and super overpowering story bosses - Future FF games now have a easy mode because this game was too hard for the weak

    That's it, typical FF greatness.
    I can't say the same for FF15 tho, idk what happened there... guess no one cares for story, magic, summons, battle anymore.
    Just hope they make more games like FF13... can't believe FF15 turned out so bad :(
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  68. DanH.
    Mar 12, 2010
    4
    I'm as big a Final Fantasy fan as they come. So, you can imagine my excitement when this game finally came out. One of the two reasons I originally bought the Playstation 3. And... the game fell flat on it's face. I may be a huge fan of the series, but I will not blindly accept this garbage they sold us. There is no exploration in this game. Here is the formula: fight mobs > I'm as big a Final Fantasy fan as they come. So, you can imagine my excitement when this game finally came out. One of the two reasons I originally bought the Playstation 3. And... the game fell flat on it's face. I may be a huge fan of the series, but I will not blindly accept this garbage they sold us. There is no exploration in this game. Here is the formula: fight mobs > fight boss > LOST cutscene (flashback). On top of that the story is incredibly boring and elementary with characters who are strongly influenced by Japanese Anime stereotypes... I had to hold back the vomit while playing this game. I want to know what pill these other reviewers took before playing. The only redeeming part was the experimental battle system which could still use some work. Expand
  69. RichardT.
    Mar 12, 2010
    5
    Quite possibly the most beautiful looking console game out there, but very, very dull. Run down corridors, engage in pre-arranged (no random encounters or grinding here) quasi-turn based fights that involve figuring out the correct tactic for the particular enemy and spamming it endlessly. No town, no XP, no gambit system and very little control - your party fight under AI control similar Quite possibly the most beautiful looking console game out there, but very, very dull. Run down corridors, engage in pre-arranged (no random encounters or grinding here) quasi-turn based fights that involve figuring out the correct tactic for the particular enemy and spamming it endlessly. No town, no XP, no gambit system and very little control - your party fight under AI control similar to Mass Effect (although in Mass Effect you can at least control your party's use of powers). Very weak and generic story as well. Apparently it all gets a bit better after about 25 hours, but who has the time to play a boring game for that long? The Edge and Wired reviews nail it pretty much perfectly I think. Expand
  70. SeanG
    Mar 16, 2010
    3
    The accessory & weapon upgrade system in this game is completely broken and they did a terrible job implementing it. Thats the main reason I stopped playing. Because at chapter 11, I was stuck. I had put experience in accessories that were quickly trumped by better random drops. No refund for experience spent. And my weapon, I upgraded it to the second level, but then found much better The accessory & weapon upgrade system in this game is completely broken and they did a terrible job implementing it. Thats the main reason I stopped playing. Because at chapter 11, I was stuck. I had put experience in accessories that were quickly trumped by better random drops. No refund for experience spent. And my weapon, I upgraded it to the second level, but then found much better weapons later I wish I could've upgraded instead, but with the vast lack of upgrade materials and lack of incoming GIL, you get terribly stuck. Plus, I found out there are ways to combine accessories to make better ones, but I found that out online in a forum, not in the game , so there I am retrying Bahamut and Carbuncle 7x each , when I could've upgraded my weapons and gear earlier in the game had they properly informed me. For all the hand holding early in the game, the complete silence on upgrading is a slap in the face. And furthermore the catalyst upgrade system is horrible. Why cap it? Why prevent me from moving on? If you just kept the CP tiered up, the rewards are diminishing for the amt of CP you are getting in the earlier chapters. Overall, I give the game a 5 for the graphics and battle system, but a 1 for the horrible story, horrible characters, horrible upgrade system and linear "on rails" progression system. Collapse
  71. May 15, 2012
    2
    Final Fantasy 13 is a real disappointment. The characters are despicable and flat. Actually, if you would take a typical JRPG character, peel away all the game-specific personalization, cast some cheesy american voice actors and put on some typical japanese RPG clothes, you would end up with the characters of FF13.

    The story linearity is so frustrating you're ending up hitting X
    Final Fantasy 13 is a real disappointment. The characters are despicable and flat. Actually, if you would take a typical JRPG character, peel away all the game-specific personalization, cast some cheesy american voice actors and put on some typical japanese RPG clothes, you would end up with the characters of FF13.

    The story linearity is so frustrating you're ending up hitting X frenetically to get by the battles just to see if there's something else at the end of the tunnel. But there isn't. The voice acting is depressing and unrealistic, the satiric FF humor is completely gone and there's no sign of trivia nor exciting hidden quests nor interesting plots besides the main one. Sure, the graphics are stunning at first and the battle sequences really look gorgeous, but it's all emptied out during the first gaming hour and you end up on some kind rave from the 90s where absolutely everything glows, twinkles and sparks, leaving absolutely no surprises visually.

    The only positive thing with Final Fantasy XIII is that the next installment (besides FF13-2) will be better. Really, this is feels like something put together just to show off what the crystal tools for PS3 are capable of.
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  72. James
    Mar 9, 2010
    2
    Wow, this is by far the worst Final Fantasy game I have ever played and I've played every game from and including FF7, how it is scoring so high is beyond me. The only good thing I can say about it is that it looks incredible, and it does. It;s probably the best looking console game I've ever seen, but that is where the praise ends. Everything that was great about the franchise Wow, this is by far the worst Final Fantasy game I have ever played and I've played every game from and including FF7, how it is scoring so high is beyond me. The only good thing I can say about it is that it looks incredible, and it does. It;s probably the best looking console game I've ever seen, but that is where the praise ends. Everything that was great about the franchise has been stripped out and replaced with either nothing at all or a bit pile of dumbed down blandness. The combat system is boring and shallow grind, meh is the perfect word to describe it. The world is a joke, it's just a series of corridors that you just have to keep grinding through. And when the world does open up (after 20 painfuly dull hours) it's just so underwhelming and WAY too little too late. Then theres the so called class levelling system, I say so called because in comparison to the FF games that came before it, not to mention every other RPG that you can buy today, it's beyond a joke. No real tactical choice can be made, just which of the available classes you want to spend your points in first. Even the camera controls suck ass, the crapness of this game go's all the way to the smallest detail, it's just that bad. If the developers were going fo a bland, grinding, boring JRPG with all of the awesomeness of the previous games removed and the memory of all that awesomeness completely shat on then the score of 8.3 is well deserved. The fact that this steaming pile of s**t is the first Final Fantasy game for this generation of consoles is just sad. Expand
  73. BrettJ.
    Mar 12, 2010
    1
    I really dislike this game. For the comments related to this having some of the best graphics, you really need to go outside and play another game in your life, this must be your first one. Metal Gear Solid 4 which came out 2 years ago has better graphics, Killzone 2 last year has better. Crysis for PC came out 3 years ago has better... the list goes on and on. An extremely average I really dislike this game. For the comments related to this having some of the best graphics, you really need to go outside and play another game in your life, this must be your first one. Metal Gear Solid 4 which came out 2 years ago has better graphics, Killzone 2 last year has better. Crysis for PC came out 3 years ago has better... the list goes on and on. An extremely average graphics engine, nothing is going on in the environment, other than character models which look ok, everything looks generic and bland. A pathetically linear game for a jrpg. I have nothing against a linear game if its done well, but this is ridiculous for a game put into this genre. This is not a FF game. If it didn't have the name slapped on it, all these high scores would be no more than a 4. Blind love for the series is getting ridiculous. The battle system is ok, but it gets old. Unless your a 5 year old girl, you wont like the characters or plot (which is the same garbage we've seen 500 times before). Pass on this. It was only made for money, nothing more. I'm done with SquareEnix for good... there simply crap. Bioware can have my money now. Expand
  74. JohnJ
    Mar 12, 2010
    3
    FF 13 does a great job of playing itself. The developers leave absolutely no room for the gamer to take ownership of the beautiful world they created. Graphics are the only positive. Story is average. Gameplay is absolutely terrible. As a long-time FF fan, I do not expect it to possess the open ended Fallout 3 or Mass Effect style. But the groupthink developers completely dropped the ball FF 13 does a great job of playing itself. The developers leave absolutely no room for the gamer to take ownership of the beautiful world they created. Graphics are the only positive. Story is average. Gameplay is absolutely terrible. As a long-time FF fan, I do not expect it to possess the open ended Fallout 3 or Mass Effect style. But the groupthink developers completely dropped the ball this time around. They must have been supremely confident in their vision of the game, because they leave no room for anyone else to jump into the fun. Expand
  75. JimmyC
    Mar 15, 2010
    3
    Most of the reviewers have already narrowed it down but I needed to vent my frustrations for the game to more than just my wife who could care less about my video games so here it goes. The exploration is a joke. You run down corridors fighting packs of monsters trying to get in a pre-emptive strike over and over again. Battles consist of figuring out the right tactic for the right Most of the reviewers have already narrowed it down but I needed to vent my frustrations for the game to more than just my wife who could care less about my video games so here it goes. The exploration is a joke. You run down corridors fighting packs of monsters trying to get in a pre-emptive strike over and over again. Battles consist of figuring out the right tactic for the right monster and switching up your healer when your health is low. Eidolons are outrageously hideous but they are fun to use and fight with. The characters in the game are so insanely over-the-top anime cliche that I couldn't play the game after Vanille joined my party. I only played a few hours but I have never been so disappointed in my life at a video game besides possibly Fable 2. Anyway, trading it in today on God of War 3. The whole game was awful. Expand
  76. HerrS
    Mar 17, 2010
    3
    Just a turd dressed in a very expensive and fancy dress, visually stunning, FMV's are mind blowing, but thats about it. No character development, or too much(Whine whine its hopeless). Characters are based of Anime sterotypes (The annoying 'I cant be bothered to watch this' kind.), No proper towns or sidequests till late in the game is a glaring oversight for any RPG that Just a turd dressed in a very expensive and fancy dress, visually stunning, FMV's are mind blowing, but thats about it. No character development, or too much(Whine whine its hopeless). Characters are based of Anime sterotypes (The annoying 'I cant be bothered to watch this' kind.), No proper towns or sidequests till late in the game is a glaring oversight for any RPG that wants to actually invite the player in and encompass them into the game world. They should of just re-made FF7 to be brutally honest. Expand
  77. SeanR
    Mar 29, 2010
    6
    I can't understand how so many people give this game such high scores. A 6, at best, is what it deserves. JRPG's aren't exactly known for their steps in innovation, but they are at least consistent. The previous FF's added onto the previous one, or at least did something better. For XIII, Square Enix just chopped off whole elements and replaced it with cliches.
  78. Trevor
    Apr 7, 2010
    6
    I tried and tried through out the entire 60 hours to care about this games story and characters, but no matter how much I tried, I simply could not. The battle system is, for the most part, fun. However, the story is just horrible, I expected WAY more from the company who brought us FFVII and X. I tried to over look the lack of side quests and cities, but could not do so. This just feels I tried and tried through out the entire 60 hours to care about this games story and characters, but no matter how much I tried, I simply could not. The battle system is, for the most part, fun. However, the story is just horrible, I expected WAY more from the company who brought us FFVII and X. I tried to over look the lack of side quests and cities, but could not do so. This just feels like a mediocre game wrapped with the occasional FF reference. A definite rent, but be buy at your own risk. If you love FF VII and X's stories, prepare to be disappointed. Expand
  79. RyanK
    Mar 16, 2010
    3
    One of the worst RPGs I've ever played. Boring, poorly written, and terribly paced. The only grace is pretty graphics, but if you want pretty graphics only, then look out your window for free! The gaming press is easily fooled into thinking that nice graphics mean a quality game. As usual only Wired, Edge and Destructoid look at a game through an adults critical perspective. The One of the worst RPGs I've ever played. Boring, poorly written, and terribly paced. The only grace is pretty graphics, but if you want pretty graphics only, then look out your window for free! The gaming press is easily fooled into thinking that nice graphics mean a quality game. As usual only Wired, Edge and Destructoid look at a game through an adults critical perspective. The others may as well have been written by children dazzled by colorful lights. Expand
  80. AnthonyP.
    Mar 12, 2010
    6
    Epic let down! First off id like to say this game is a fairly solid dungeon crawler/interactive movie. You jump from dungeon to dungeon, cutscene to cutscene. Minimal character interaction outside cutscenes, the best you will get is idle chatter while you explore the linear paths (Mostly stuff like "Hey this place is neat" or "Look at that") If you thought FF12's characters needed Epic let down! First off id like to say this game is a fairly solid dungeon crawler/interactive movie. You jump from dungeon to dungeon, cutscene to cutscene. Minimal character interaction outside cutscenes, the best you will get is idle chatter while you explore the linear paths (Mostly stuff like "Hey this place is neat" or "Look at that") If you thought FF12's characters needed more depth then you have not met Lightning the ex soldier without a personality...sounds like Cloud actually, but without the actual good plot twists that make him remotely interesting. The battles are either impossible or too easy, meaning if you know what to do they are simple but if you dont know the exact way 100% to fight a boss you cant win period. Why must I fight a boss EXACTLY one specific way ...that is boring. Moving on...Area's dont get interesting till chapter 10 (Out of 13), Summons are extremely cheesy...two blue sisters interlocking thier thighs making themselves into a motercycle is NOT my ideal Shiva. No towns, no shops, boring late-late game sidequests, boring item grinding, truly a dungeon crawler with cutscenes every 5 minutes. The game drops you in the middle of its storyline, it actually needs 10,000 flashbacks to explain itself, it feels almost like a cheap FF6 story, only without the ground breaking gameplay to make up for it. On a plus its graphics are great but not jaw dropping. The sound is amazing, voice acting is decent. On a side note character development is a pretty version of the sphere grid, only you cant really customize a character the way you want. Its monitered and capped in a way that basically everybody will end up with the same characters near endgame. I give this game a 7/10, but since its the most epic letdown of the past 10 years, it gets a 6/10 out of spite. Expand
  81. Pat
    Mar 17, 2010
    6
    This game makes you appreciate final fantasy 12 so much. FF13 is Final Fantasy for dumb people. Go from point A to point B. Fight a few enemies. Fill up the predetermined skill path. Be annoyed by two characters, one that doesn't stop whining and one that just doesn't stop squealing giddily. "My feet hurt, this is too hard, its all your fault!," "Don't worry!, you have to This game makes you appreciate final fantasy 12 so much. FF13 is Final Fantasy for dumb people. Go from point A to point B. Fight a few enemies. Fill up the predetermined skill path. Be annoyed by two characters, one that doesn't stop whining and one that just doesn't stop squealing giddily. "My feet hurt, this is too hard, its all your fault!," "Don't worry!, you have to have hope, we can't give up!, everything will work out in the end!, HE HE!" After the first few hours of gameplay you figure out that you really only need to kill a few enemies every chapter to fill up the skill grid. They cap the grid so once you hit the cap, you just stop fighting until they raise it again. So then it becomes a game of how fast can you run to the next cutscene without punishment for being weak when you get to the next boss fight. Boss fights tend to be much easier than the normal fights oddly enough. Randomly their are very hard enemies. Advice to developers, if you are going to have a game where you lose when the party leader dies, do not put enemies that one shot you, it is annoying. Graphics wise, I am typically a PC gamer so this isn't all that great looking. CG cutscenes are still beautiful, characters other than the two I mentions are a bit better. But yeah, final fantasy 12 was the like the pinnacle of customization. Sure it was a bit overwhelming at first but once you get everything set up the way you like it was great. 13 is like hey, you are this, you get to use this move, spam it. I also do not get how people think the fight system is good. I just sit there tapping x and occasionally pressing L1 to change "paradigms." And it is not that I don't enjoy a big produced cinematic game. I loved 10. But it needs to be done right, 10 made you feel like part of the game. You were there with the characters, you cared about them, you wanted everything to work out. Thirteen does not do this, I don't care about anyone, they seem to blabber on about random crap that does not relate to anyone. Everyone's parents died when they were a child in the game. Like seriously, every time someone starts explaining their past in the game, its starts off with "I am an orphan, I never got to know my family much" Game is way too easy + some retarded annoying piss you off type hard parts. It doesn't just hold your hand it holds them both, and your feet, while giving you a back massage. I am hugely disappointed. I give it a 6 because the cutscenes are pretty. Expand
  82. Oct 30, 2015
    10
    FINAL FANTASY XIII has been a great ride.

    The story and cast of characters is one of the best in the series. A big improvement over FINAL FANTASY XII which only had two interesting characters. The gameplay is fun, and easy to learn, however I found something strange. In the 13th chapter, I had more trouble defeating multiple monsters than the final bosses. I am being deadly serious,
    FINAL FANTASY XIII has been a great ride.

    The story and cast of characters is one of the best in the series. A big improvement over FINAL FANTASY XII which only had two interesting characters.

    The gameplay is fun, and easy to learn, however I found something strange. In the 13th chapter, I had more trouble defeating multiple monsters than the final bosses. I am being deadly serious, the bosses in the game were quite easy. Most I defeated after one attempt. I even defeated the three final bosses in one attempt. And the only training I ever did was with Dark Behemoth at the start of chapter 11 which I only did for an hour or two and through which I maxed out each character's main role as much as I could at the time.

    When compared to the other FINAL FANTASY titles I've completed (FFX & FFX-2), I perfected my strategy when I defeated Seymour for the second time. And as for Sin, I did a lot of side quests before hand, so Sin was pathetic. And in FFX-2 I completed every area each chapter, and obviously this is going to make you quite powerful so that game was very easy.

    As for the visuals, well where do I begin? It is the best looking game I've ever played (until FFXIII-2, Square Enix you've done it again!). The areas look fantastic, the cutscenes look great everything looks amazing.

    A great selection of voice actors to boot. Fang & Vanille (Who I get the feeling are lesbains) being voiced by Australian actresses is a great bonus.

    My only real disappointment, is the lack of a "Theatre Mode". I would love to go back and just watch all the cutscenes again.

    All in all, it was a great experience. Next, I'm going to be completing all the missions and then we'll see what happens next. I would love to Platinum FFXIII, but we'll just have to wait and see. And then finally, I'll begin FINAL FANTASY XIII-2.
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  83. Dec 31, 2015
    10
    There's a reason there were 3 games in the final fantasy 13 series. The asians love it, and being an asian myself despite being born in canada, i loved this game. Giant monsters, damage numbers stacking up on the screen, and a great progression system are what attracted me to this game. But it was the story that kept me hooked. No spoilers, but what a rollercoaster of emotions as if itThere's a reason there were 3 games in the final fantasy 13 series. The asians love it, and being an asian myself despite being born in canada, i loved this game. Giant monsters, damage numbers stacking up on the screen, and a great progression system are what attracted me to this game. But it was the story that kept me hooked. No spoilers, but what a rollercoaster of emotions as if it were a hong kong soap opera. And yes, I read the whiny neckbeard reviews on it, calling it a 'hallway simulator,' but 10-15 hours in is when it really starts to get good. I find it such a shame western media is so enamoured with open world games, a well-designed and directed game like this one deserves more love. Expand
  84. MattiasP
    Mar 14, 2010
    3
    I really, really wanted to like this game. But after 13 hours of play I finally gave up and threw away my controller in disgust. FFXIII is the worst title in the series and possibly the worst game I've played in ages, and that's saying something considering I've played most of the previous Final Fantasy titles and enjoyed them immensely . No amount of pretty graphics can I really, really wanted to like this game. But after 13 hours of play I finally gave up and threw away my controller in disgust. FFXIII is the worst title in the series and possibly the worst game I've played in ages, and that's saying something considering I've played most of the previous Final Fantasy titles and enjoyed them immensely . No amount of pretty graphics can hide the fact that FFXIII is a tedious, shallow and linear game that flounders in its own horrible game design. While the Final Fantasy games have always been linear by nature, FFXIII takes this to an entire new level. 90% of the time you just run along a single corridor or path, moving from point A to B, fighting monsters along the way. At point B either fight a boss or see a cutscene/cinematic. If that wasn't bad enough the new combat system is downright horrible. While there are a new interesting ideas (such as Paradigms and Staggering), they are sadly so badly implemented that the final thing makes you want to cry. For the majority of the fights you'll only use two or three of the available Paradigm roles, making the majority of them extremely underused. In addition, the game automatically controls your companions and most attacks can be automated through auto-chaining. The game does such a good job at this that for the most time you can win simply pressing the X button at all times. The combat ends up as a tedious, dumbed down affair that feels more like some kind of Tekken game. Heck, even your summons (Eidelons) are controlled by different controller combinations, like special moves. I get the feeling that Square Enix wanted to create a more action paced system suited for a new generation of idiot gamers used to 1st person shooters. Tactics and brains are not required. If that wasn't bad enough, the story moves at a snails pace. Even after 13 hours nothing of interest has happened except for some boring flashbacks. No interesting plot twists, villains or events. It's more fun to watch paint dry. The characters are also for the most pretty uninspiring. Lightning feels like a female copy of Cloud or Squall from the previous titles. Vanille is so damn annoying that I wanted to bash her brains in and toss her cold, dead body from a cliff. Suffering hours of her silly giggling and overly cutesy voice made me grind my teeth. The only character I did like was Sazh, perhaps because he doesn't come across as so convoluted. However, the major problem with FFXIII is not what's there. It's what's missing. Square threw away everything that makes a good roleplaying game. In fact, I can't even call FFXIII a roleplaying game. It's more like a cinematic fighting game, and a bad one at that. There are no towns to explore. No buildings to poke around in. No silly or interesting NPCs to talk to. No mini-games. No really well-hidden secrets. Nothing. The game feels shallow, empty, void. So barren and desolate that the pretty graphics are more like window dressing rather than something that could immerse you into an interesting world. Since I can't really interact with the world in any real sense it ultimately also means that I don't care for it. What made the previous titles so engaging compared to FFXIII is that they immersed you into the world, the protagonists and the plot in such a grand way that you felt part of it. FFXIII makes me feel disengaged from the world of Cocoon, like I'm some kind of voyeur. The world is abstracted into tiny details that end up being explained in the games Datalog. FFXIII may look pretty, sound great and it will dazzle you with its cinematics. But in the end it's like eating cotton candy. All sugar, but no filling. Expand
  85. ChristopherC.
    Mar 14, 2010
    4
    How oh how in the world could any self-respecting Final Fantasy Fan call this hyperactive/repetitive action mess a true Final Fantasy game? This game has nothing of the deep heart-felt aspects that have always defined the Final Fantasy series, slowly bringing you into the world and story and characters so that you never want to ever leave. I'm afraid this is the death-knell for the How oh how in the world could any self-respecting Final Fantasy Fan call this hyperactive/repetitive action mess a true Final Fantasy game? This game has nothing of the deep heart-felt aspects that have always defined the Final Fantasy series, slowly bringing you into the world and story and characters so that you never want to ever leave. I'm afraid this is the death-knell for the series, and the trend of most video games in general. It is as if the developers now think that just throwing more hyper-kinetic activity at the player will hold the gamer's attention (especially if the little young gamer's Ritalin is wearing off. Heaven forbid they should have a moment to look around and absorb the nuances of the game, we might lose their MTV attention span.) Or, let's give them better graphics and that will make up for the lack of any real substance. I'm convinced that if there is a smart developer out there who's listening, try putting out an old-school graphic game but with a story and world that Square-Enix has now lost their way to create. You will make bank now that Final Fantasy is giving up the mold that first put them on the map and gave them their repected reputation (mostly Square). Hell, I can go back and play not only old-school FF but Grandia or Zelda and have WAY more fun than what passes for a fantasy RPG on the new generation consoles. Somebody please capatilize on Square-Enix's folly! Final Fantasy is about wanting to spend more time in the Final Fantasy world, but there is NOTHING about this game that will make you truly care about the characters or stories. Besides the major mistake of trying to build drama through flashbacks; which any writer will tell you is not the most effective way to build character sympathy, through exposition and the characters having to explain themselves and their motives; but the folklore of the world itself is BORING despite what other reviewers are claiming. Taken objectively, after every cutscene/character interaction, the upshot of the whole drama was dully repeated with the phrase, "We are enemies of Cocoon." Boring, and nothing epic here, unless you want to geek out debating the difference between a Fal'cie and and L'cie (I don't even care about the spelling!) However and above all, the worst offense this game puts on the true Final Fantasy Fan is the inability for the player to feel a true part of the experience. You cannot explore, interact (unless you call standing in front of a NPC and listening to them rattle on as interactive), cannot shop and customize to a "feel-able" degree, and CANNOT EXPERIENCE THAT YOU ARE TRULY POWERFUL AS YOU GAIN NEW SKILLS/MAGIC/STRENGTH. In a true Final Fantasy game you level up and then get to go try out your new power and revel in all your awesomeness. In this waste slapped with a number 13, the action takes precedence and is so fast you cannot tell if your leveling up really made any difference at all and definitely does not contribute to any real strategy. I just gained the skill to do such and such, why can't I sit back and SEE IT! (Yes, I know you get to see Launch, one of the few, but it grows beyond tiresome after the thousand's time.) The music, which to me is intergral to the Final Fantasy experience, and I own every soundtrack available, is as throw-away as a meal at a fast food restaurant, enjoyable for a moment and then entirely forgettable. For those of you who felt FF had lost it's beating heart with 12, and the wooden, expressionless, character-less Vaan, just standing there like a dork, this lack of heart applies to the Brittany Spears pop soundtrack of 13. I remember creating multiple save points on my old systems to go back and re-watch/enjoy the cut-scenes and music, not this time. I know I was ruined for future FF games, for despite all it's flaws, FF 10 was the first RPG I had experienced. Bear with me those of you who hated on 10, you cannot deny that it had heart. It is one of less than a handful number of games that has actually brought tears to player's eyes because the game knew how to hook the player emotionally. Final Fantasy without the emotion is not Final Fantasy. Period. If this game had come out from a different developer and under a different name, I would maybe rate it a 6 for technical achievements such as the graphics and lip-synching to English audiences, that is objectively impressive. But, those of us who have played all of the previous games and supported the Final Fantasy series for years, we may be witnessing the destruction of what made the games so unique, powerful, and worth waiting years for them to release in the West. Now there is talk from the developers about the interest in a FF13-2 which is probably all we have to look forward to as well as more multiplayer online stuff. Do any of the true fans remember not being able to wait to get home and fire up the console to go back to that FF world that was so incredible you stayed up all night and went to work the next day without sleeping? That has been lost somewhere along the way in trying to out develop other developers with graphics, gore, bust-lines that bounce realistically, and anything else they think will appeal to the kids that have to use Mom or Dad's credit card to pre-order their games. Last thing I wish to say, if you are a true Final Fantasy Fan, be careful about supporting this game with such high rankings because you are voting with Square-Enix to give up what made Final Fantasy so special. Hell, even Advent Children was emotionally touching. Please don't support the execs deciding what we want to see in future FF games. Think about it. I encourage all who agree to also write and vote in the hopes that maybe somebody who can make a difference, either within Square-Enix or another rogue developer who wants to grab for the carrot of a true fantasy RPG that we have not so far seen on the next generation consoles, will see it and make a difference. Peace. Expand
  86. IsaacS
    Mar 14, 2010
    3
    Bad points: Chaotic combat system halfway between action and turns, totally linear, absolutely no sidequests except some "hunting" missions, no relevant NPCs, no cities, no exploration, cliched characters, hours and hours of cutscenes. Good points: Good graphics, sorta good story. This is not my Final Fantasy, this game is just the peak of current generation problems: Nice graphics, bad Bad points: Chaotic combat system halfway between action and turns, totally linear, absolutely no sidequests except some "hunting" missions, no relevant NPCs, no cities, no exploration, cliched characters, hours and hours of cutscenes. Good points: Good graphics, sorta good story. This is not my Final Fantasy, this game is just the peak of current generation problems: Nice graphics, bad everithing else. Totally not recommended unless you like 60 hour movies. Expand
  87. IanA
    Mar 9, 2010
    0
    Worst first hour of gameplay ever. The dissapointment of realizing that shops were relegated to save points and that until I finish all the achievements and sell this thing back to some other unlucky sod I'd be going through endless, tedious dungeon crawling through an overly-detalied superficial coating of glitter and polish on a long, dark tunnel of shite. The battle system has Worst first hour of gameplay ever. The dissapointment of realizing that shops were relegated to save points and that until I finish all the achievements and sell this thing back to some other unlucky sod I'd be going through endless, tedious dungeon crawling through an overly-detalied superficial coating of glitter and polish on a long, dark tunnel of shite. The battle system has been completely dumbed down in favor of "simplifying and streamlining" combat which critics praise as "thrilling" and I call boring. I'm sure in the next game not only will party members be AI, but so will the lead character, towns will continue to be absent and all dungeon exploration will be automatically enabled so that all the player has to do is push the power button and just watch the computer play itself. The developers seemed to have realized how terribly pointless the battles have become, what with the lack of levelling and re-hash of X's sphere grid as done by a control freak with Down Syndrom, and so enable the player to completely sneak by a great deal of enemies and offer rewards by way of the new rank system for getting the fight over with as quickly as possible. The voice acting has a strong mix of barely competent and terribly irritating, the game over screen is a lie becuase it just re-starts you right at the beginning of the last initiated battle, and the terribly unrelateable characters all have silly names that, while totally acceptable to a Japanese culture, suffer something terrible in translation to a western audience. As much as I kept waiting for an orgasmic "O WAIT, THIS IS WHAT IT'S ALL ABOUT!" moment I'm sad to say that it never came (hurr hurr) and that I won't be darkening my shelf with this game much longer. If you're a fan of JRPG's in the style of Druaga you might find some appeal here, but for fans of the series as a whole or the wider array of JRPGs just give it a miss and dig out your old copy of Suikoden and tell yourself that game developers will get it right again, some day. Until then, Avatar syndrom will keep its hold on everything; as long as its pretty enough or have a long-standing franchise (LOOKING AT YOU, SQUARE-ENIX) you can have a boring a plot and as stupid a cast of characters as you like and people will buy it. Expand
  88. Oct 30, 2012
    3
    Here is a game riding in on all the fame and glory of the final fantasy series. A legedary rpg franchise with core elements weve come to expect. Towns with npcs stores with weapons and gear not to mention the large story and history filled worlds.....all of which are absent from this entry. Only having controll of 1 character is the first of my dissapointments followed immediately by theHere is a game riding in on all the fame and glory of the final fantasy series. A legedary rpg franchise with core elements weve come to expect. Towns with npcs stores with weapons and gear not to mention the large story and history filled worlds.....all of which are absent from this entry. Only having controll of 1 character is the first of my dissapointments followed immediately by the healing after every battle factor. In past games youd stock up on phoenix downs potio.s and ether before setting out giving it the true feeling of a journy to come. This game simply heals you entirely after winning the fight which is a serious downgrade to the nature of the game. Next is the summons being transformers.... And of course the fact that the game is 1 set path with no towns or npcs. All stores are on the save cubes making it feel more like shopping at amazon than an ff game. These are just basic rpg elements to emmerse you in the world but dont exist at all here. I wonder how many people noticed that various soundtracks from every ff game ever made were absent as well. The story was ok but several enemies that looked to be interesting only showed up once removing the feeling of having that non final boss arch enemy. Another dumb down factor us paradigm shift. In previous games the class system provided you with the meens to build or use prebuilt classes so you coukd structure the most efficient team. However with paradigm shift everyone can be every class all at the flick of a button mid fight. The combat system LITTERALLY plays itself. Set everyone to ravager and stagger the enemy then switch to assult and kill them. This meens boss fights can be won without looking at the screen when rotating between the 2 with a full medic paradigm in between. Auto attack lets your character do the most effective attacks without you ever even having to think. The game has lost all the rpg elements created a combat system that requires no thought a healing system removing the need to stock items and the lack of a mana bar to pay attention too. Its the perfect final fantasy for any 2nd grader with downsyndrom Expand
  89. Jun 26, 2013
    4
    I'm a bit biased because I'm a FF fanboy but I dont think it's as bad as people make it out to be, but it's still pretty bad. But before I start a review a bit of a warning: DONT TOUCH THIS GAME IF YOU PLAN ON PLAYING IT ON XBOX. It takes the tiny bit of enjoyability out of the game. The reason? It's not in HD. The box claims it is but thats a lie. Here's a link to an explanation:I'm a bit biased because I'm a FF fanboy but I dont think it's as bad as people make it out to be, but it's still pretty bad. But before I start a review a bit of a warning: DONT TOUCH THIS GAME IF YOU PLAN ON PLAYING IT ON XBOX. It takes the tiny bit of enjoyability out of the game. The reason? It's not in HD. The box claims it is but thats a lie. Here's a link to an explanation: http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off

    The ps3 version easily contains the greatest cutscene graphics I've ever seen in a video game. As for everything else....its pretty bad. I enjoyed the story and managed to suck up the awful battle system to continue with the story but it really is the only redeeming quality other than the cutscenes. But therein lies the problem, you must first suffer through the battle system to experience the story. Actually, calling it a battle system is unfair. It's not a battle system it's an interactive cutscene where you just mash the X button. Square added an "auto battle" button which essentially ruins the point of playing a video game. You're not really playing the game, the game is playing itself.
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  90. AdabrianA
    Mar 13, 2010
    0
    This game would be a 5/10 actually but the lack of soul, the terrible character designs, the ridiculous adolescent plot, the linear and boring gameplay, and everything else on a game with the Final Fantasy pedigree deserves a zero. XII with all its faults, was way better than this. Stay away if you are mentally older than a insecure 16 year teenager or you will despise this game.
  91. Mar 5, 2012
    8
    It was good, but nothing special. A far cry from Final Fantasies of year's past. The cast was pretty much, blah. Lightning was a good protagonist though. This game just lacks the old nostalgic feel of previous final fantasies, like the WORLD MAP. It is still an enjoyable game but if you're playing this expecting to have that old FF nostalgic feeling, then you're setting yourself up forIt was good, but nothing special. A far cry from Final Fantasies of year's past. The cast was pretty much, blah. Lightning was a good protagonist though. This game just lacks the old nostalgic feel of previous final fantasies, like the WORLD MAP. It is still an enjoyable game but if you're playing this expecting to have that old FF nostalgic feeling, then you're setting yourself up for disappointment. Expand
  92. Jun 30, 2013
    9
    As a relatively new FF fan who just finished VI and VII, I definitely approached XIII with a grain of salt. Many have said it's not like FF at all, or its so linear as to ruin the experience. I can safely say that everyone's opinion was correct... to a certain degree.

    Yes, FF XIII is exceedingly linear to a fault, and I can see how this would ruin the game for many traditional FF fans.
    As a relatively new FF fan who just finished VI and VII, I definitely approached XIII with a grain of salt. Many have said it's not like FF at all, or its so linear as to ruin the experience. I can safely say that everyone's opinion was correct... to a certain degree.

    Yes, FF XIII is exceedingly linear to a fault, and I can see how this would ruin the game for many traditional FF fans. Nevertheless, I don't see why this one low point overshadows the rest of the game's magnificent strengths. In terms of design, the artistic sense and music are excellent, definitely on par if not exceeding the FF standard. The story, while convoluted at times is actually pretty sophisticated, and one who is willing to sift through the copious amounts of information in the datalog will find a nuanced and fascinating tale. Even if some didn't like characters such as Hope or Vanille, the cast as a whole is very strong, playing extremely well off each other and having great voice acting.

    Even the linearity has its benefits. It adds to the overall streamlined feel of the game. It's really hard to explain it to someone who hasn't played through the game, but there's a sense of slickness to everything in the game. The menus are clean and efficient, the crystarium system is easy to use, and the combat is fast, strategic, and yet understandable. Even though you only control one character at a time, combat in XIII is really a joy. True, the system doesn't show all its features until around chapter 3 out of 13, but once it does it shines for the rest of the game, especially once you have access to all roles and characters. I'm not really sure where the concept that you can just auto battle the whole game came from. Obviously these people never made it to mid-game bosses such as Barthandelus. This is a 40 hour long game, and the combat really doesn't ever get dry, save for grinding (which the main story is perfectly possible without.)

    Overall, its not a perfect game, but its definitely worthy of its FF title for its overall excellent production qualities, tight gameplay, and excellent story. While the linearity is a turn off for some, its just a different style for others, and one that is perfectly enjoyable if one can appreciate its strengths. I can safely say I was impressed and pleasantly surprised by XIII, although I still like VI the best.
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  93. Feb 13, 2012
    9
    game play and plot that is emotionally driven and to the point without the abundance of side quests that are common in the series, personally i would not change a single minute of the experience
  94. Mar 2, 2012
    10
    This game is just amazing.If you give it a chance and play it for more than 5 hours you won't regret it.Graphics is one of the best as of today.Music made by Masashi Hamauzu is great and in my opinion,only FFX's soundtrack is better.All the characters are really charismatic and you will see how each of them will develop trough the story.CG scenes are absolutely magnificent.The battleThis game is just amazing.If you give it a chance and play it for more than 5 hours you won't regret it.Graphics is one of the best as of today.Music made by Masashi Hamauzu is great and in my opinion,only FFX's soundtrack is better.All the characters are really charismatic and you will see how each of them will develop trough the story.CG scenes are absolutely magnificent.The battle system looks too easy in the beginning,but after you progress through the story a little bit,you will see how deep and enjoyable it can be.
    Don't listen to people that give this game 0 and consider it the worst in the series.I completed all of the FF's from 1 to 13(excluding the online ones) and FF13(alongside FF10) is my favorite game of all time.
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  95. May 11, 2012
    8
    A great JRPG, a terrible Final Fantasy game. Very linear, poor and confusing story, easy combat. Soundtrack and graphics are good. It's the worst Final Fantasy I've played to date, but... it's still a good game with high production values.
  96. Aug 15, 2012
    10
    I give FF XIII a solid ten because it is the most bold game to come out of Japan in years. People go on about how bad of an rpg it is, when this game is not really an rpg, neither was it designed as one. It's a brilliant combination of action, rpg and strategy.

    It's a bold game because it completely ignored gaming trends and presented something unique. In terms of battle it was not
    I give FF XIII a solid ten because it is the most bold game to come out of Japan in years. People go on about how bad of an rpg it is, when this game is not really an rpg, neither was it designed as one. It's a brilliant combination of action, rpg and strategy.

    It's a bold game because it completely ignored gaming trends and presented something unique. In terms of battle it was not about simple grinding and leveling but about thinking, planing ahead and acting fast. But at the same time it was an evolution of previous battle systems as well. In terms of story it broke from the classic protagonist versus antagonist duel theme into a drama that was centered around the team itself and the in-between the members friction. It is a pretty linear game since for one it is heavily action influenced but mainly because it was designed as a huge story driven ride, more than any FF before. While controversial, it played the factor of story delivery to the best possible degree.

    FF XIII is a game that has been heavily criticized for all the things it was not. I rather focused on all the things it was.

    It features one of the greatest protagonists in any FF game. An environment that is not only based on graphics but unmatched aesthetics as well. The scenario is probably the most complicated and hard to follow, compared to any other FF game to date. Holding its own rather well into 2012.

    Majestic sites, some very hard and rewarding battles, fast paced action, dazzling pre-rendered CGI movie in blu ray quality and an epic story to unveil.
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  97. Aug 8, 2012
    10
    Look I KNOW this is not your typical FF game but that doesn't mean it is bad or that it abandoned its roots and all that BS, ALL the bad reviews for this game be it users or critics center around just one point: that it is not your typical FF game and by that most of the people mean FF 7 and FF 10, I am a gamer for more than 15 years and you know what: this game is AWESOME and then someLook I KNOW this is not your typical FF game but that doesn't mean it is bad or that it abandoned its roots and all that BS, ALL the bad reviews for this game be it users or critics center around just one point: that it is not your typical FF game and by that most of the people mean FF 7 and FF 10, I am a gamer for more than 15 years and you know what: this game is AWESOME and then some and the only thing that will bug you a bit is the weird ending (sad) but it has a sequel.
    I am a guy who respects other people's opinions but with all due respect to the negative review guys; if gaming did not develop past its "roots" then you will be bored and your negative reviews will be about how repetitive the game is.
    TO SUMMARISE: this is a great game with great graphics, story, gameplay and above all else deep and engaging characters that you are going to love if you can see past auron, tidus, yuna, cloud and tifa.
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  98. Feb 28, 2013
    9
    At first, I gave this game a 3. After I played it more, I know how good it really is. First off I'd just like to state the obvious, this game has some of the best graphics in a video game, and easily the best on console. It also has one of the best soundtracks that I've ever heard for a video game. As for the combat system, it is obviously different than all other Final Fantasies, butAt first, I gave this game a 3. After I played it more, I know how good it really is. First off I'd just like to state the obvious, this game has some of the best graphics in a video game, and easily the best on console. It also has one of the best soundtracks that I've ever heard for a video game. As for the combat system, it is obviously different than all other Final Fantasies, but that's not a bad thing. The battle system is very rewarding and fun. It does have a big flaw though, the story really isn't as great as you would expect with Final Fantasy, but you should still try the game either way. Expand
  99. Mar 20, 2014
    7
    FFXIII is a very repetitive game. At very few times i found it fun for the sake of gameplay. And that is the combats fault. It´s to repetitive and for the first half of the game u basicaly mash one button in manny battles lasts forever aswell as its undramatic. Fighting, running around enviroments and watch cutscenes is what u do in this game, Usualy that is not a problem for me but iFFXIII is a very repetitive game. At very few times i found it fun for the sake of gameplay. And that is the combats fault. It´s to repetitive and for the first half of the game u basicaly mash one button in manny battles lasts forever aswell as its undramatic. Fighting, running around enviroments and watch cutscenes is what u do in this game, Usualy that is not a problem for me but i found running around the enviroments thte creative and beautiful, at times spectacular inviroments and watch cutscenes more interesting.

    Aswell as that FFXIII has a soundtrack that u hear when running around the world and during cutsceenes that is great but not to often, all you hear is Combat Theme trough every fight. Great estetics, poor gameplay
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  100. GaryW
    Apr 4, 2010
    6
    So fast-forward to now, and here is Final Fantasy XIII; a game I thought would bring me back to the old days and loving the series again. In fact, I think everyone was thinking the same; as the game's director was the same one that worked on Final Fantasy VII. And here I introduce the big problem of this game: not only was I trying my hardest to enjoy it, but this game was obviously So fast-forward to now, and here is Final Fantasy XIII; a game I thought would bring me back to the old days and loving the series again. In fact, I think everyone was thinking the same; as the game's director was the same one that worked on Final Fantasy VII. And here I introduce the big problem of this game: not only was I trying my hardest to enjoy it, but this game was obviously trying its hardest to be enjoyed. From a character heralded as the female version of FFVII's main character Cloud (hell, even her name was fairly similar, being Lightning and all...) to stupidly detailed cut-scenes (that really give away how bad most of the graphics actually are in the game), this is a game that wants to be loved so badly. OK, I lie; it's a game that wants to make Square Enix money. The in-game graphics really are quite horrible for at least the first half of the game, where they look no better then the previous FFXII's environments. It's not just the graphics are bad, but the environments seem carelessly designed. For example, in one part Sazh (one of the few decent characters I will come back to later on) and Vanille (a horribly "australian" voiced character who, thankfully, I will not come back to again) are travelling through a forest. This forest just looks like any bog-standard, generic one you would see in any other game. But it looks boring, too. It's not until you get in the last third of gameplay that we begin to see some of the wow-factor and huge environments a Final Fantasy game should be. And I don't want to sound like a graphics whore, but when compared to in-game graphics of a game like Uncharted, you begin to feel the frustration that Square could have actually created something arguably just as good as in the already mentioned amazing cut-scenes. Well, amazing definitely described the look of the cut-scenes. Their editing and direction leaves much to be desired. Maybe I'm coming at it as I have done video-editing, but you get the feeling they let a child or something mess about with the footage before the game was released. Horrible, sweeping camera angles I'd associate with lesser games unfamiliar with cinematography are used to death. Scenes and lines cut-short, along with music that rarely properly reflects the atmosphere or what's happening on screen. The voice acting is terrible. But the worst thing is the writing. Whoever wrote the English script should find a whole to crawl into before I find them, as it was extremely disappointing. Forget decent characterisation or trying to tie and emotional bond with the gamer. No, it's just full of bad cliches and a horrible narrative. Which leads to the biggest problem. I really don't care what happens to just about all the characters. Rather than take a primary character who we see develop, with well developed supportive roles, we see a narrative that tries to make all the characters have a more or less equal role. Which simply doesn't work; by the time we start to develop some sort of feeling for the characters, it swaps to the other half of the team for a few hours. There is one exception to the rule: Sazh. In my opinion, he has the best character, voice actor, and role in the game. He's an older guy who has been thrown into this mess because he wants to save his toddler son. He is also really likeable, compared to the rest of the gang of freaks. But I think the ageism in the game says it all: in his mid-thirties, he's an "old man". All the other characters are younger, (apparently) sexier, and just as fake and one-dimensional as the probable target audience of the product. He ends up taking a back-seater by the middle of the story, being used from then on as someone to give the odd annoying one-liner. The annoying thing is this is meant to be a role-playing game. But the dialogue is so awful you can't ever fit into a role. There is also no exploration whatsoever, at least until the final chapters in a section full of side-quests which seems more like it has been bolted on to please hardcore fans. And this is one of the few parts that looks amazing; it is so huge. There is no "world-map" you can explore, and most of the game you are getting from a-to-b. Not even any "exploration" exists, as your map in the top-right corner makes it pretty obvious that the very rare off-shoot of the path probably hides some treasure. There's no sense of "home" throughout, and no more towns you can explore or find useful things out from the townsfolk. In the few sections you can converse with people, they repeat the same thing over and over. Finally (and arguably the flagship of any RPG) is the battle system. And in all fairness, at the beginning you think it is really well done. You control one character by selecting their attacks/defence in battle, and can select the "stance" (or paradigm, as this game decides to call them) the other two people in your team have. i.e. whether you want them to keep healing, keep using magic attacks or physical attacks etc.It all starts off well, but very quickly you see it's limitations. It all feels too on-rails, like the rest of the game. They've even provided an "auto-battle" mode so you don't even have to control your main man/woman!! And more usually than not the other two party members act in a way you never would if you were actually controlling them. Indeed, I doubt any sane man would act that way either. They made one massive, massive mistake with the battle system though: if the party leader gets knocked out, it's game over. Why the hell did they decide that? Do your other party members, who are quite happy to use revive magic to any one else on the team, suddenly forget how to heal you? There isn't even any logic for this decision in terms of the battle system as a whole. It seems just a lazy decision on Square's part to make the game a bit harder. So overall, I was very unimpressed with the game. It is trying too hard to make money and look all glitzy and great, but you can't base the soul of a good game or storyline on making money. You don't feel the passion they put into their games anymore... it seemed to all disappear after the 10th instalment of the series (which compared to this really wasn't that bad). If they wanted a guaranteed cash-cow that I would buy and actually enjoy, they should have re-made Final Fantasy VII like everyone begged them to. Interestingly, the related game/tie-in/sequal Final Fantasy Versus 13 really doesn't look that bad. In fact it looks a lot darker, like in FFVII. And it has a world map to explore. Seeing as they seemed to lose their way after getting rid of a world you travel around, maybe it's a sign they'll go back to their roots. Maybe. Expand
Metascore
83

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 73 out of 83
  2. Negative: 1 out of 83
  1. 81
    As an RPG, it is an excellent experience that provides a beautifully crafted world and engaging battle system. However, as a Final Fantasy game, it falls short of expectations somewhat.
  2. Playstation Official Magazine UK
    90
    Ten hours in you might have doubts, but stay with it and you'll be smitten right through to the frankly unbelievable end. [Apr 2010, p.104]
  3. An unexpected Final Fantasy. The 13th chapter has a great story and some of the most incisive characters of the whole series, and even the battle system works very well, being deep and complex (even if you control only a single character). But on the other side the overwhelming linearity of the plot, the absence of cities to explore, and the small amount of side quest will disappoint fans' expectations.