- Summary: In Final Fantasy XIII, you will embark on a journey through the cityworld of Cocoon and the outerworld of Pulse. Along the way, you will encounter diverse allies who will fight alongside you. Execute powerful attacks with weapons and magic, and summon the enigmatic Eidolons with an evolved Active Time Battle system. Experience seamless transitions between real time gameplay and in-game cinematics. Do you have the courage to face your destiny?… Expand
The streamlined, focused structure eliminates potential tedium without dumbing anything down, and the battle system strikes an elegant balance between strategy and fast-paced action. Stunningly beautiful graphics and a pervasively meticulous level of polish throughout only add to the experience.
Final Fantasy XIII isn't just a game you merely enjoy. You fall in love with it. It's gorgeous worlds have you stopping to admire them in complete awe, while a graceful soundtrack massages your brain (despite the unfortunate replacement of the original Japanese theme with a song from Leona Lewis).
Final Fantasy XIII is an amazing game. With an engrossing story and a thrilling new battle system, this is one title you can't afford to miss as an RPG fan. However, though it succeeds on the most important fronts, there are some notable areas where the game could have been better. The linear level design is a fairly large stumbling block, and if you are used to open-world games, it can make the entire experience feel a little claustrophobic.
This fantasy isn't something that every boy dreams of, but on the other side, the game offers nice story and extremely streamlined mechanics. If you can put aside the annoying characters, the incoherent script and the overall restrictions, the game is reasonably fun to play. [Mar 2010]
But the more changes they make to get in line with a faster-paced style of gameplay, the further away they drift from what made the franchise unique for so many years. The drudgery at the beginning may annoy the casual gamer with an investment of several hours before Paradigm Shift is available and a half-a-dozen more before the first summons. Fans, however, won’t care in the slightest. They’ll be well aware lead time before proceedings really kick off. [Apr 2010 p.64]
It takes more than graphics to make a game, and Final Fantasy XIII offers very little else other than eye candy. Ultimately, this latest addition to the Final Fantasy series is a pompous and masturbatory affair, created seemingly to promote the developer's ego first, and the player's enjoyment second.
Aug 2, 2011While still playing this game, I can assure you that Square-enix took one step in the right direction. In Final Fantasy XIII you will find everything a game should have: Great story, well-developed and compelling characters, stunning enviroments, one of the best musical scores of the series, entertaining battle system, and DIFFICULTY. Every role is vital, and strategies are key for some battles. For those who like to compare FFXIII to other FFS just remember how great were FFVIII & FFVII, but how easy they were as well. I found that FFXIII is the oppossite of FFXII. Whereas FFXII gave you the freedom you 'need', tons of quests, it offered, IMO, the weakest story and character development of the series. In contrast, FFXIII is brilliantly developed, as characters and story is concerned. Sure, some things can be improved, some towns and quest can be added, but I, for one, cannot complain, as this game exceeded my expectations and I can't wait for its sequel. It's not a 10, as I gave. I would probably rate it as a 9.5, but hey, some put 0s and 1s so I wanted to raise the user score.… Expand
Mar 13, 2012Final fantasy 13, a game so divisive that the mere mention of it can cause fan rage all over the internet.
I am one of the few that actually liked the game, because for the first time in years I was interested in the story, From the very beginning I was hooked, shocked, intrigued and I kept playing just to see what was going to happen. Exploration may seem linear, but is it really an issue? Were earlier final fantasies really open world to begin with? In earlier installments it was easier to fake non-linearity by using technical limitations as cheap tricks.
I think that a lot of content was cut or dumbed down in order to fit into the xbox dvd format, even the lack of back tracking, it's obvious that each area is stored in different dvds.
Fighting is fun, fast paced and it's very different from "press x until the monster dies". I loved the paradigm shift system because now fighting requires more strategy.
I thought that the main content of the game was the fighting itself instead of running around during useless fetch quests.
I also thought that it would have been better to be in control of some situations instead of watching an action cutscene.
In the end, though, I have to admit that I loved the game, I reccomend it if you like a mature story with a lot of twist and engaging characters.
Linearity can put off someone, but give it a chance, you might be surprised.… Expand
Feb 24, 2013I'm not going to go into great detail here, as there's already plenty of that.
All I'll say in addition to a list of pros and cons is this:
The game is NOT bad. It's very pretty. The characters and the world grow on you. I did not finish it. (I got about half-way through chapter 11, and said "screw it". The game just makes SUCH an incredibly huge difficulty spike at that point, that honestly, the story isn't worth it. It's easier just go go on You Tube and watch the cutscenes.
Now, pros and cons:
- Combat system is interesting, once you understand that it's less about choosing attacks, and more about choosing and timing the right paradigms and targets.
- Characters are believable, and for the most part genuinely likeable.
- The world is very interesting.
- There's NOTHING to do except fight, or watch cutscenes. Even the one "side quest" that's present is just the mark hunting system from FF12. It get repetitive fast.
- As I mentioned, the HUGE difficulty spike when you get to Pulse.
- The crystarium's exp requirements, mean you either grind the hell out of your characters, or just stick to their top two primary roles so you can actually get some decent abilities.
- Upgrading weapons is weird... I dunno what else to say about it, it needs a better explanation.
- No side quests
- No mini-games (triple triad, blitzball, etc)
That being said, I am gonna play FF13-2 still, see if the changes they made catches my attention, especially since just looking at the titles of the articles on gameFAQ makes it look there's actually side quests and mini-games.… Expand
May 13, 2011You need to be aware of the following things before you buy this game. First, this is not like any other RPG you've played. That's not a good thing. It's extremely linear and you only get to wander around during one of the thirteen chapters. Second, the story and characters are extremely disappointing compared to well known Final Fantasy titles. The story is boggled and all over the place and the characters act is alarmingly predictable and stereotypical ways. This is a first for a Final Fantasy chronicle title, as normally the characters are either extremely life-like as in Final Fantasy IV, VIII, and XII or they are simply silent and shallow like FFI, II, and III. They have rarely been blatantly annoying and forced into your face with cut-scene after cutscene. Third, the graphics and soundtrack and phenomenal. No video game has ever come close to creating as beautiful a setting as in FFXIII, and the soundtrack will keep you in euphoria, that is until Hope starts screaming about his mother or until Snow starts rambling about destiny and heroes or until Vanille and Fang share a lesbian moment. Play this game knowing that this is not going to be a Final Fantasy we will remember like IV, VI, VIII but as a FF you will forget but play because at the moment, there's really nothing else to play.… Expand
SeanGMar 16, 2010The accessory & weapon upgrade system in this game is completely broken and they did a terrible job implementing it. Thats the main reason I stopped playing. Because at chapter 11, I was stuck. I had put experience in accessories that were quickly trumped by better random drops. No refund for experience spent. And my weapon, I upgraded it to the second level, but then found much better weapons later I wish I could've upgraded instead, but with the vast lack of upgrade materials and lack of incoming GIL, you get terribly stuck. Plus, I found out there are ways to combine accessories to make better ones, but I found that out online in a forum, not in the game , so there I am retrying Bahamut and Carbuncle 7x each , when I could've upgraded my weapons and gear earlier in the game had they properly informed me. For all the hand holding early in the game, the complete silence on upgrading is a slap in the face. And furthermore the catalyst upgrade system is horrible. Why cap it? Why prevent me from moving on? If you just kept the CP tiered up, the rewards are diminishing for the amt of CP you are getting in the earlier chapters. Overall, I give the game a 5 for the graphics and battle system, but a 1 for the horrible story, horrible characters, horrible upgrade system and linear "on rails" progression system.… Expand
Jan 27, 2014Final Fantasy 13 is nothing less than pure garbage. It spits on the foundation of RPGs as we know them. It's linear, enough said. Final Fantasy is never linear. There is no customization that doesn't involve formations. I heard that it gets good, but when you've played through 20 hours of boring x-mashing gameplay, and you've just now gotten the entire party together, you say F**K THIS! The characters are bland, the story sucks, and is hard to follow because it's so boring. There is one path, gear is the last thing on your mind, enemies are forgettable. The only thing you remember about the bosses is how long they took. You just mash x, sometimes use a potion, and wait to stagger it. The summons are nothing more than transformers. But that brings me to another point. Why does the main black character dual wield guns, have a summon that transforms into a car, and has a chocobo living in his afro? Why does Square think this is a good game, and give it TWO sequels? Seeing Lightning in Cloud's costume, is a disgrace to the series' former glory. Don't buy this, or the sequels, and if you have any of these games, trash them. They're a waste of time and money.… Expand
Published: June 23, 2011After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.
Published: March 9, 2010The newest installment in the 23-year-old Final Fantasy franchise arrives in stores this week. How does it compare to past titles in the series?