Generally favorable reviews - based on 25 Critics What's this?

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Mixed or average reviews- based on 246 Ratings

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  • Summary: Previously referenced as "version 2.0," this title has been rebuilt from the ground up, and centers on the core concept of rebirth, featuring a new world to explore and storyline to experience.
Score distribution:
  1. Positive: 19 out of 25
  2. Negative: 0 out of 25
  1. Oct 25, 2013
    Final Fantasy XIV: A Realm Reborn is the complete package. With a well-written story, characters you care about, a flexible class system, lovely visuals, and a grand soundtrack, this game offers about everything you could want, especially for fans of the Final Fantasy series.
  2. Sep 3, 2013
    Does it stick to the MMO tradition? Absolutely. But it takes that tradition and refines it, and captures brilliantly those less tangible elements that make a great game instead of a good one - an inviting, vibrant world, the foundations for a dynamic player economy, and the freedom to take to the world as you please.
  3. Oct 23, 2013
    Final Fantasy XIV: A Realm Reborn is, without a doubt, the best MMORPG there is for PlayStation 3, and even one of the best in the whole genre. It recovers the magic that has been lost in the last installments of the saga, and combines it with a storyline full of epic moments. A "second wind" that will not disappoint.
  4. Sep 12, 2013
    The problems that plagued the original 2010 launch have been all but completely eradicated, and A Realm Reborn has the potential to be a truly stunning MMORPG. While the early quests are too simple, too undemanding and too familiar for RPG veterans, they do serve as a fine entry point to help acclimatise you to the world.
  5. Oct 1, 2013
    A brave restart of a game that arguably should've never been made. For a series primarily resting on the solitary player experience, it manages the transition to a multiplayer environment beautifully. There's enough content, races, classes and things to do to keep both new players and old MMO-foxes occupied for a long while, and all of it well realised with the worldbuilding skills of the Final Fantasy teams.
  6. Sep 26, 2013
    Square Enix has learned from the failed release of Final Fantasy XIV and delivers an update worth playing. A Realm Reborn is an extremely enjoyable, if a bit repetitive MMO, the score of which is brought down by an unhealthy amount of framedrops, mediocre voice-acting and the lack of PvP.
  7. Sep 18, 2013
    Final Fantasy XIV: A Realm Reborn is an excellent game, but it's a bit too much for the aging PS3 to handle at times. While it's impressive that Square Enix managed to get the title to run on the ancient hardware at all, it's difficult to justify the monthly fee if you plan to play solely on Sony's console.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 37 out of 50
  2. Negative: 11 out of 50
  1. Sep 5, 2013
    Game is great few log in difficulties but nothing to get your panties in a twist over all better on console feels more personal.Graphics obviously not as great but ho cares game still looks awesome ,what makes it great it's the only game on PS3 like this. Expand
  2. Sep 11, 2013
    Final Fantasy XIV: ARR is a very polished mmo. The game takes great lengths to allow you to customize your character as much as possible. I appreciate being able to name your own Chocobo and being able to fully customize the look and name of your retainer. The main story does a great job of making you feel like a badass hero. While the dungeons in the game are very fun, I can't help but feel that making some dungeons mandatory for the main quest was bothersome. This is not much of a problem for tanks and healers, but dps players currently face very long wait times. Nevertheless, when it finally happens dungeons in FFXIV: ARR are some of the most fun I've had in any mmo.

    Simply put, this is an amazing mmo. Both Final Fantasy fans and mmo players will find much to love.
  3. Aug 27, 2013
    A marvelous game. As someone new to MMOs, I expected to be overwhelmed by features and interface elements. Thankfully the tutorial was helpful and clear; I felt comfortable using the different features.

    Gameplay is not difficult but battles are enjoyable. Monster models, true to the series, offer entertaining art styles and names.

    Graphics are superb. This is simply an astoundingly beautiful game. I find myself stopping regularly to take screenshots of the landscape.

    The crafting system is intuitive and fun yet deep and useful. It's certainly more involved and richer than in any console RPG that I've played. You have so many opportunities to craft what you want and to approach it from so many different classes.

    The user interface can be a bit clunky at times, but it offers a good amount of information through various menus.

    I'm incredibly satisfied with the game and have enjoyed my time in Eorzea. I hope you will take a spin too.
  4. Jan 11, 2014
    Only getting the game now down to the negative response from servers etc... Took me an hour to install game, patches and updates, definitely worth the wait had no problem with servers at all :) graphics aren't as good as PC, but still very good in comparison with ps3 game graphics, over all feel of the game is fantastic, This game makes me glad to be a FF fan, and the neg response is because people have no patience :) Expand
  5. Aug 29, 2013
    I played FF14: ARR for 5 hours straight tonight, and I haven't done that with an MMO since the golden era of WoW. Played many MMO's since then, and nothing has come close to the sheer quality of WoW.. Until now. FF14 ARR is the real deal people. Don't listen to the hate. This game succeeds on two levels, first being an excellent FF game, and second for being a very good MMO. Expand
  6. Apr 10, 2014
    Beautiful, really beautiful. In the graphical sense. Nice music too. Can't say anything bad about the crafting part. Very interestingly implemented and varied.

    But the actual gameplay is quite subpar.

    The story, which has always been a staple of Final Fantasy games, this time around is not even remotely engaging. Don't get me wrong - the whole "big bad empire" vector is done quite nicely. In the cutscenes. You, as a hero, don't get to really encounter the Garlean Empire until you're almost at the level cap. Until then 80% of your time will be spent doing fetch quests and reducing the population of local monsters. Also, you are a silent Chosen One in the worst sense. Sometimes the story calls for a dungeon. Well, you'll have to find three more Chosen Ones for that. And after the boss is dead, all the NPCs act as if you're the only Chosen One and the other three did not exist.

    The combat system is nice, although not exactly varied. You have combos, you have some AoE abilities and that's about it. None of the combat abilities actually look or feel satisfying. The archer just gets to shoot the bow with different colored flashes signifying different abilities. And then that very archer gets three AoE attacks. Which all do roughly the same damage, cost roughly the same amount of energy and occupy three slots on your hotbars. Except one of them has a much smaller radius. As for suplexing a train or doing something really COOL - no, that's not happening. Stun an entire group of enemies? Freeze an enemy to the ground then blink away and unleash a Pyroblast? Nope.

    But the worst part by far is the technical implementation. Almost everything in this game speaks of lack of user friendliness:

    To use a key item on an object you have to: a) target the object; b) open your inventory; c) find the key item; d) right click the key item; e) click "Use". Not simply right-click the object, no, sir. And there's no choice in using the items, really. One item for one task.

    If you want to insert materia into your gear, you need a crafter of that particular item type. Not just a separate materia specialist.

    If you want to run a dungeon, that's fine. You can queue as one class, then swap to another and continue questing/farming/something. When your turn comes, you switch back to the class you queued as and enter. And suddenly you find yourself unable to: a) Use private chat; b) Blacklist goldsellers; c) Open your Free Company window; d) Open your friend list. Presumably all of this was done to make players focus on the task at hand...

    If a player leaves your dungeon group... Well, you have to stick around in the dungeon and pray for a new one. You can not teleport out, you can not invite someone manually, you can not even change your class. Lost a tank/healer midway through? Run is over, because most players do not set that "Join party in progress" checkbox.

    Then there's the bane of a lot of people: The AoE dodging. Bosses, you see, have AoE abilities. And the actual area of effect for those abilities is clearly highlit for everyone to see and move out of. But there's something very wrong with the timing for that. You move out of the AoE zone a good couple seconds before the cast is over. You are standing on the other side of the room... And then you get hit! This damage lag can be really two or three seconds. All the other abilities at the same time will work fine.

    Of course, even eight months after release the game still suffers from random disconnects.

    And while we're on the subject of user friendliness. A lot of dungeons will have story cutscenes. Right in the middle of them. So if you're watching a story cutscene for a quest that sent you there, everyone else is either waiting for you or pulling the boss while you're locked in that cutscene. Of course you can skip them and rewatch later from an inn. If you know about that option and want to actually skip past parts of the story. This mechanic is rather unfriendly towards anyone who has beaten the story quest before.

    Sure, all of these have workarounds but the sum of all small problems weighs heavily.

    One other thing that you start noticing rather quickly is how FF XIV is trying to be NOT WoW. Down to wording. There are no instances/dungeons, there are duties. There are no daily quests, there are leves. There is no threat, there is enmity. There are no bosses, there are lords of the lair. There is no pleasure in playing, there is frustration.

    Overall FF XIV is just right for you if you wish to spend time walking around beautiful landscapes and enjoying sunsets, gathering items and then crafting something. If you want to be a fighting class, the game is not really for you.

    P. S.: A Botanist's tool of choice is not a gardening implement like a shovel. It's an axe. Botany in this game is not about sowing seeds and nurturing plants. It's about chopping down trees. And that's the kind of design that fuels this game.
  7. Sep 4, 2013
    You know, this game could be awesome. Or crap. Impossible to tell seeing as the most frustrating thing about it is trying to connect to a server to attempt to play the game. Had it since release and have yet to be able to even begin the game due to every single server being full and having no waiting queue to get in. For the login issue alone, I can't give this game a passing score, even if it turns out to be amazing the day I do finally get to play it. Expand

See all 50 User Reviews