Folklore PlayStation 3

  • Publisher: SCEA
  • Release Date: Oct 9, 2007

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 32 out of 55
  2. Negative: 1 out of 55
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  1. Play Magazine
    Evoking a sense of otherworldliness is, I am assuming, the reason Folklore exists, and it succeeds at this in an almost heartbreakingly beautiful way no other game ever has. [Oct 2007, p.70]
  2. 90
    A great deal of the magnificence in Folklore comes from the little details: the serenity within a field of bristling flowers and cascading petals, or the charm of a stairway that rings with laughter when your character's foot falls upon it - these are just a few of the many moments that may bring an awed smile to your face.
  3. A compelling story coupled with gameplay mechanics that fit very well, in a world that is an amazing treat for the eyes. Folklore is a delight to play; a game full of wonder.
  4. 89
    From the superb narrative, to the simple, yet effective gameplay mechanics Folklore is genius that shines through.
  5. Hopefully, word of mouth spreads quickly, because Folklore is definitely not something that should be missed out on.
  6. Overall, Folklore is easily one of the best PlayStation 3 exclusives to be found on the system yet.
  7. Folklore is one of those games that might seem familiar on the surface, but rest assured there's nothing like it on the PS3. The story might take a while to unfold, but the payoff is there.
  8. Many will love this game, and many will hate it. The real draw of this game is the story and the environments you play in. If you want a lot of intense action, look elsewhere. If you want an experience, look here.
  9. Folklore might not have the marketing or brand recognition of some of Sony’s other titles at the moment, but it’s definitely one of the best games for the system.
  10. Folkore isn’t perfect, since you are often replaying the same areas with different characters. It also takes a while for the story to take off, but as I mentioned above, once it does you’re in for a treat.
  11. Folklore is not a straight forward RPG and it's also not your typical action game. Folklore is a unique blend of both and a solid game that shows just how powerful the Playstation 3 can be.
  12. 84
    It’s definitely better than the sum of its parts, yet it’s hard to state exactly why it’s fun and refreshing to play. Consequently, it makes it rather hard to review it and to recommend it, as it’s definitely going to be a love-hate affair for many.
  13. The combat is engaging and unique, and the storyline is compelling enough to keep you coming back for the duration.
  14. 82
    Since the RPG library on the PlayStation 3 is currently lacking, RPG fans would do well to at least try this game out. The game isn't epic, given its relatively short length, but it is everything RPG fans would want from a short title: fun, challenge, mystery, and an incredible story.
  15. Some people will be crying out load for having to play the game basically twice to solve the mystery, others might see it as a way to get more value out of the game.
  16. Any tedium is overcome by the beauty of the game. It seems like PlayStation 3 has its first gem.
  17. A damn good game in its own right. Visually, it's everything we've hoped for - even if it isn't exactly the RPG we all wanted.
  18. 80
    A long and satisfying exercise in combat experimentation, character development, and heady mythology. The curious mechanics and calculated, indirect combat won't appeal to everyone, but anyone that appreciates outlandish character design and trippy visuals should at least give it a try.
  19. 80
    What saves this game from being just another monster collection RPG is the compelling narrative and the unique environments.
  20. 80
    The ingredients here--spooky creatures, fantasy worlds, exploration of death--all have a familiar ring to them. This looks like the kind of game that Neil Gaiman (a contemporary fantasy writer) would make if he created games.
  21. Folklore is a beautifully realised faery-filled fantasy which is let down by some poor design and repetitive combat.
  22. PSM Magazine
    Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]
  23. Though it starts off slow, Folklore turns out to be a surprisingly deep and visually lush experience, with novel new twists on familiar gameplay standards.
  24. 80
    Folklore is a unique experience that will cast a spell on anyone willing to give it a go.
  25. If you can put up with the constant level repetition you will find yourself with a great game. A definite sleeper if there ever was one.
  26. AceGamez
    Folklore is something of an acquired taste; it won't appeal to everyone, but those who do take a liking to it will find an absorbing adventure filled with unusual gameplay ideas that have been implemented very well - the engaging dual story played from different perspectives chapter by chapter, a fresh take on fairies and the afterlife, and the concept of capturing over fifty enemies to unlock a multitude of varied attacks.
  27. 80
    While it may not have universal appeal, it's a superbly polished and eminently playable offering on a platform that still awaits a defining set of exclusives. It may not wind up selling any systems on its own, but it's still a worthy gem.
  28. The key to Folklore's quality is that the game is endlessly rewarding - there's a constant supply of new Folks, quests and the ever evolving story is as good as it gets in video games; there isn't a stage in the game that we didn't enjoy playing through, and the difficulty curve is perfectly balanced.
  29. What you’re getting with Folklore is a solid game that takes a few chances to differentiate itself from the norm and gets most of it right.
  30. Pelit (Finland)
    Pretty, but ultimately lifeless action/adventure. The fighting is quite easy and there's not much else to do. [Dec 2007]
  31. 75
    It's not the best of its breed, and may well bore the average player before reaching the halfway point. But if anything, it's one of the most unique-looking games this year; if you're in need of some high-def fantasy, it won't be your worst choice.
  32. Folklore, presenting a tale of legends, aspires itself to the status of a legendary game. Alas, the title is flawed by various shortcomings and poor design decisions, placing such grandeur beyond its grasp. But, however lofty its unfulfilled ambitions, Folklore is certainly not a bad game; indeed, it's a reasonably good game.
  33. With all the magic and fairy-tale elements involved, I would highly recommend this title for a Halloween night at home. It's not very frightening but it's definitely sinister and kind of creepy.
  34. Game Informer
    Add to that the slow pace at which both the gameplay and story move, and Folklore just doesn't work for me, despite its refreshing premise. [Dec 2007, p.148]
  35. Folklore certainly has problems, but it will win you over in the end with mostly enjoyable gameplay. Capturing folks, upgrading their abilities and defeating bosses is gratifying enough to merit stomaching the game's awful presentational style.
  36. A game that has definite charm. Just don’t count on its effervescence to produce a long-lasting result. Despite its pretty package, many of the game’s strongest points are marred by incongruities that keep it from excelling in a genre where excellence has already long been established.
  37. You'll have a good time with Folklore, despite some design and storytelling quirks.
  38. Playstation Official Magazine UK
    One of the most esoteric, charming and satisfying adventures on PS3 so far. [Nov 2007, p.90]
  39. Games Master UK
    Good ideas squandered on a linear RPG. With few other PS3 RPGs, though, it's worth a look. [Nov 2007, p.65]
  40. Official Playstation 2 Magazine UK
    Too linear, but one of PS3's most charming and satisfying adventures so far. [Nov 2007, p.118]
  41. Electronic Gaming Monthly
    It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]
  42. The voice acting bounces between perfectly decent and sometimes stilted and even a little embarrassing at times.
  43. Maxi Consolas (Portugal)
    The art style and the collection of monsters are their only strengths. It won’t make you buy a PS3 but if you already have one and are into the whole ”gotta catch’em all” theme, it’s worth a try. [Nov 2007]
  44. 70
    While it won't take long to finish the game, and bar one or two extras there isn't much in the way of replay value, while it lasts, Folklore is a bedazzling, enchanting title.
  45. PSM3 Magazine UK
    Unique combat, but lacks depth for an RPG and would benefit from bolder set pieces. [Nov 2007, p.80]
  46. Folklore is a tale best left to the mists of time.
  47. I've mentioned adventure style gameplay but truthfully there is not a lot of it going on in Folklore.
  48. Play UK
    A decent, good-looking game that is let down by its linear nature. [Issue#158, p.78]
  49. 64
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
  50. games(TM)
    There certainly is an enjoyable experience to be discovered here – it’s just a shame that you have to work so hard to unearth it. [Nov 2007, p.128]
  51. Every step of the way during Folklore, it’s as though developers Game Republic have been afraid of experimenting with the capabilities of the next-gen, sticking rigidly to formulas that were outdated and poor on the PS2.
  52. No part of its design is disastrous, just unfocused. I can still appreciate what it tries to do, even while I complain about how it’s executed. If you’re someone who pines for originality and risk-taking, then Folklore is a tale worth flipping through.
  53. Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. [JPN Import]
  54. Edge Magazine
    As with Sony’s other long-awaited exclusives, Lair and Heavenly Sword, Folklore pulls its punches, and the romance of its vision ultimately all but vanishes in a puff of fairy dust. [Dec 2007, p.88]
  55. Folklore is one of 2007's biggest disappointments. A PlayStation 3 game that at first seemed promising, but explodes in a fiery wreck, thanks to annoying dialogue, bizarre comic book style cut scenes and drab game play.
User Score

Generally favorable reviews- based on 144 Ratings

User score distribution:
  1. Positive: 32 out of 38
  2. Negative: 1 out of 38
  1. AdamD.
    Nov 29, 2007
    Astounding visual flair and gameplay that fuses Kirby with Mana, this game represents developers actually taking chances. If you're Astounding visual flair and gameplay that fuses Kirby with Mana, this game represents developers actually taking chances. If you're tired of looking down the sight of an M16, throw your support behind this gem. Full Review »
  2. Aug 3, 2015
    Folklore was pretty much ignored by the public at its release and that's a shame cause this new IP had a lot to offer starting by a quiteFolklore was pretty much ignored by the public at its release and that's a shame cause this new IP had a lot to offer starting by a quite original gameplay (sort of mix between Pokemon and classic A-RPG) you collect each type of enemy you encounter and then use them to attack (everyone of them having one unique attack) adding some tactic to the fights. The game is also one of the few that made a good use of the Sixaxis controller. My only complaint about the gameplay would be the difficulty or better said the absence of it.

    The atmosphere of the game is quite original and charming too, with great design on the folks and folklores (faerys and bosses) lovely music, all of this enhanced with astonish graphics for the time and globally a beyond reproach technical side (0 bugs, steady framerate, etc.).
    The story is also pretty good and interesting with original point of view on ghost, imagination and afterlife themes while providing a good mystery, unfortunately the absence of voice overs in the big majority of the game take away some immersion and was very PSone-ish.

    But what "ruined" (I still had a nice time playing it as my mark prove so) the game in my opinion was the mandatory "do over" of the first 5 chapters. Let me explain myself without spoiling anything, the game offers two playable characters, each with their own storyline but doing the same missions (except some unique folks for both of them) and once you've reached chapter 6 you cannot continue until you've done all the previous chapters with the other character. That made the second playthrough quite boring and exhausted the Sixaxis mechanics. At the end the game lasted approximately 15 hours and 6 of them were "deja vue". So it's not much for the genre and you'll most certainly don't want to replay it again before a long time.

    In conclusion this game is recommended for all the players looking for original gameplay and immersive universe, but be aware of its big failure in game design.
    Full Review »
  3. Apr 5, 2015
    This 2007 game has stunning graphics, amazing sad storyline and very engaging combat system. I am utterly amazed by the art and diverseThis 2007 game has stunning graphics, amazing sad storyline and very engaging combat system. I am utterly amazed by the art and diverse enemies. The combat system is amazing, you summon folks/creatures to fight for you. Since each creature has a specific unique attack, it makes game play very diverse. Players can choose specific folks that suits their combat style and progress. This game is hard, but I can;t help but think that even if it is hard, it still remains fair. The difficulty matches the storyline. Some games out there have insane mind blowing story lines but the gameplay does not match the environment and it ruins the whole gameplay experience. Folklore has a good balance of difficulty and story line which makes it better than most games.

    It makes me sad that Game Republic had to shut down due to low sales. This game is truly a diamond in the rough that is under appreciated.
    Full Review »