Metascore
67 out of 100

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 13 out of 44
  2. Negative: 2 out of 44
  1. You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they're all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you're looking for an authentic hard core sim, there's no reason you shouldn't leave right now, and even if you are, a little FUEL might just change your mind.
  2. A top-notch addition to the genre. [Aug 2009, p.67]
  3. Fuel is a game every racing fan should consider worth buying, despite little weaknesses like annoying trees and shadows which pop in and out of the screen frequently. If you like simulations as Gran Turismo, rent this game before paying the full price – you won't be disappointed in any case!
  4. Fuel is a good game, reveling in its goodness and its genre, without trying to be the exclamation point for every racing title ever developed.
  5. Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97]
  6. So you can keep your super serious racers with their parts, bins, gear ratios and manicured race tracks; I'll be playing Fuel with its tornadoes, hovercraft and XXL off-roading. [June 2009, p.92]
  7. 80
    Despite some flaws, FUEL is so much fun to play you'll keep coming back to it.
  8. 80
    As it stands, it's the third best next-gen off-road racing title I've played and while third place won't get you the checkered flag, it still gets you onto the winner's podium.
  9. Some gamers may appreciate the freedom Fuel gives you, but I feel like the lack of payoff and context blunts any adventurous feelings I have. [July 2009, p.84]
  10. This Asobo Studios game is a good entry in the racing genre, although some aspects, specially the audiovisual part, could have been better.
  11. If you were expecting lightning in a bottle, Fuel keeps the electricity in the environmental elements and out of the gameplay.
  12. It's not the size - it's what you do with it. Freedom to race at the expense of focus. [July 2009, p.76]
  13. A decent racer, though not in the same class as others such as Codemasters own Race Driver: Grid.
  14. Overall Technically audacious, but the huge map means FUEL loses focus.
  15. FUEL has a ton of potential, and moments of brilliance stashed under its rough exterior. The problems are hard to ignore though, and unless you have a ton of time to dedicate to it, the races will likely grow boring long before you uncover half of this massive world.
  16. FUEL didn't meet its goal. Actually it went quite far from what Codemasters had promised. Although it is evident that the dev team has put a lot of effort in creating an innovative and fresh concept, and has produced a vast free-roamable terrain of proven technical quality, some unfortunate gameplay solutions and a improvable AI have mined the overall experience.
  17. FUEL is a very good addition to open world and off-road racing genres. But despite the overall enjoyment I got from the game, I can't help but feel that it lacks the competitive elements that have enabled so many racing games to succeed.
  18. Those who have followed the development of Fuel will be disappointed with the final result, while those who know nothing about its scope will find an enjoyable but at the same time unremarkable game.
  19. Huge as it is, Fuel has many good things to offer. Fun gameplay, incredibly big environments, good visuals and a lot of challenges are on the plus side. But it lacks any depth, and the lack of a career mode makes all the trip a bit illogical. Good game with good ideas, ideal for arcade lovers, but not so much for those who look for a much deeper experience.
  20. FUEL is a huge project but never quite fulfills its potential. The game lacks polish and style, and the overwhelmingly enormous world is too lifeless to keep you entertained. Thus, FUEL never manages to impress, making it nothing more than an average off road-racer inferior to competitors like Pure and Motorstorm.
  21. Fuel is without a doubt a complete game, that thanks to the numerous unlockable areas, cars, challenges and so on, reaches an enviable longevity. Unfortunately the gameplay lacks all the functionality typical of the competition, and there are some techincal issues that ruin the overall score. Fuel is a game for all arcade-off-road racing games, but beware as you won't find the dynamism of Motorstorm nor the attention to detail of Pure, but a different game, with good free-roaming gameplay.
  22. At the end of the day, it seems that the developers were a little too ambitious with this game, although I must admit that we did enjoy the first half of this game, unfortunately after that it does become a little too repetitive.
  23. The structure (divided in free roaming phases and simple races) is unbalanced, the global style not so shiny, and the phisical engine has many issues. Just for Arcade lovers.
  24. 14000 square kilometers are not enough to make a good game. Fuel tries to overlap its competitors by taking a sand box approach to the genre, but it fails by offering races that are neither challenging nor thrilling set in enormous and boring open spaces.
  25. Fuel was a bit of a disappointment. Yes, the world is large and looks good. Yes, there is a lot to do in this Guinness Book of Records-game. And yes, I like the notion of a free world to do whatever I want in. But the physics and the feeling lack several important pieces for this to be a great game.
  26. Minor details takes down the magnificence this game could have. Nevertheless, some good ideas made me want to see a possible sequel with this whole basis, but free of errors.
  27. While the racing experience in Fuel is far from perfect, the sheer size and beauty of the game world still makes it an off road racing game worth checking out.
  28. This expansive arcade racer may be ambitious, but it doesn't nail all of the basics.
  29. A cool-looking racing game that ultimately crumbles under the weight of its own slow pace.
  30. Despite its massive terrain, a barren game world, a poorly structured and limited scope prevents Fuel from being anything worth your time.
  31. 55
    Fuel feels like one giant exercise in proving a point, a huge technical achievement that manages to eschew the fundamental rules of a good racer and drive itself, tragically, into mediocrity.
  32. Fuel may set records and feature tons of things to do, but very little of it is actually worth doing. While the scale of its world may be impressive on paper, this is one case where bigger isn't necessarily better.
  33. 51
    After putting in numerous hours with Fuel, I've struggled to find anything that I especially like about it. The racing has issues, but in and of itself (outside of not being able to select a ride you might want), it works well enough. Not great, but well enough.
  34. There's no denying Asobo's achievement in building such a daring, beautiful landscape on such a vast scale, but the core of any good racing game is falling in love with its vehicles, the things you can do with them, and the places you can take them, and by that measure FUEL is distinctly average.
  35. Fuel is a race game with two faces. On one hand you've got a huge and open world in which the impressive weather effects and the sheer size alone are a new milestone in it's genre. But on the other hand the game feels a little lost and lacks decent gameplay mechanics. In the end the flaws take the upper hand and giving us the feeling that Fuel could have been so much more.
  36. The massive world and tons of secrets to be found in it are two of the few strengths in what is otherwise a really bad racing game. Poor AI, horrid driving mechanics, shoddy physics and tacky design. Put simply, avoid at all costs.
  37. It's always fun to race through FUEL's huge scenarios without a particular reason, if you're patient enough.
  38. Lot of content, little quality. A huge world to explore is not enough.
  39. We had high hopes for FUEL, which promised to offer an expansive game world teaming with insane weather and even crazier racing. Ultimately, however, Asobo Studio has served up a barren wasteland filled with nothing to do, bland race events, and weather effects that are far less dynamic than Codemasters might have you believe.
  40. Fuel definitely separates itself from the competition with its expansive open area. However, despite its technical achievements, it fails to nail the basic necessities that most of its competitors games give.
  41. 50
    Ultimately, this is a missed opportunity through and through. I would have expected better from a Codemasters published game.
  42. 49
    Fuel is just too ugly, unpolished and lacking in focus to have any impact on the genre, crossing the finish line on just the wrong side of average.
  43. A mess in need of a thorough overhaul. [July 2009, p.81]
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User Score

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 4 out of 10
  2. Negative: 4 out of 10
  1. Awful. It was a huge let down as it was coming from Codemasters who made DiRT and GRID, I was expecting it to be good. This game is boring and pointless. Full Review »
  2. Ah fuel. It's fun, that is no doubt. The absolute best part about it is the large, expansive world to just play around in, exploring one of the most beautiful landscapes video gaming has to offer. However, it is technically a race game. The problem is that the actual racing is a abysmal, frustrating chore required to unlock the expansive world. Why is the racing so abysmal? The game cheats. The game cheats horridly. How does the game cheat? Let me count the ways. 1. Even if you have the fastest vehicle in the game, it is impossible to accelerate faster than the pack, you have to wait for the individual members to reach their own "max speed" and pass them. The pack does not even have performance stats based on the vehicle they drive, as you do, but rather their starting position in the grid. The last cars will be able to be passed fairly quickly, but the lead cars will gain a 200+ meter lead in less than a second, as it seems they start the race already traveling at top speed. 2. The AI cars, no matter how spread out they were when you fought through the pack, will ALL be clumped around the car just following you. So if you passed the slow pokes early, and fought to the lead, and have just now passed the leader (who was cheatingly far ahead of the rest), and then make one mistake enough that the former leader passes you, the rest of the pack will all be in a clump right behind him, and pass you. 3. The AI cars do not follow the physics you do. This is a major problem which makes the it enourmously frustrating to fight through the pack, because any bump with the AI car will result in the AI car veering into you and running you off the road, even if you are twice their size. The AI has unnatural grip, and you have almost none. A single bump from them sends you careening all over the place, while even trying to pull a PITT maneuver on them results in nothing more than you being run off the road while they continue unhindered. Aggressive driving will only ever slow you down. 4. The AI teleports after errors. I've been run off the road by the AI, but as I was in an offroad truck, I decided to fight through and run back to the road. well, the AI didn't like being off road with me, so they teleported back to the road at full speed to join the rest of the pack. Any attempt for you to use the "reset" button to teleport back onto the road after an error has you immobile for a few seconds, then have to accelerate painfully slow to rejoin the race. The AI teleports and does not just return to the track, but returns to the middle of the pack at full speed already. There are more ways that the AI cheats, that are more just variations on those main 4 ways, but those are the most concise. The cheating makes the races frustratingly difficult, with much foul language upon the multitude of restarts required. The fun of the game, and why I do not get rid of it, is the wide open world. I'm a player who likes a game that is more "toy" than "game", and the ability to drive like a hooligan through a multitude of beautiful and wonderfully rendered landscapes, with seemingly no limit to where I can roam, is wonderful. It's actually quite fun and relaxing to me to be able to play the game in the free roam, and meet personal challenges of "Reach the top of that mountain" or "find a way up this cliff" make the game very enjoyable. I just wish it was not required to race against that godawful AI in order to unlock the wide world or the more entertaining vehicles. Full Review »
  3. I was looking forward to playing this game as I have never seen one with the scope of magnitude that the map apparently had. but when I began, I realized that there is soooooo much area of the map empty, it became clear to me that no intelligent design went into this other than to make it huge just for the sake of being huge. yay, we've got the biggest map of any racing game out there! too bad there's barely anything IN IT! the AI of the cars you will race against quickly go between completely retarded to absolute and complete cheating **** how a car can be the same model and make of what you're using and be miles away in front of you within a minute is rediculous. this game was a huge mistake. Full Review »