• Publisher: Sega
  • Release Date: Dec 7, 2006
Full Auto 2: Battlelines Image
Metascore
67

Mixed or average reviews - based on 43 Critics

User Score
7.6

Generally favorable reviews- based on 22 Ratings

Summary: Full Auto 2: Battlelines puts high-speed vehicles outfitted with weapons and armor into fully realized and fully destructible urban street environments. Fierce combat-racing will ensue as you strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines also introduces a new Arena Mode featuring team play and six different levels, each specifically designed for a unique type of multiplayer car combat. In the new multi-path single player campaign, players battle to take control of Staunton City by conquering the six different districts and taking control of opponent cars and weapons. The game's six different carnage-filled multiplayer modes, which incorporate team play and objectives ranging from classic deathmatches to unique base assaults and gladiator-style gameplay, deliver a diverse range of competitive options. The sequel implements the fan-favorite Unwreck feature, which allows players to turn back time and take another shot at a treacherous turn, avoid a deadly obstacle, or simply avoid enemy fire. [Sega]
Rating: T
Official Site: http://www.sega.com/gamesite/fullauto2/
Developer: Pseudo Interactive
Genre(s): Car Combat
Number of Players:1-2 Players
ESRB Descriptors:Violence
Sound:Dolby Digital 5.1
Offline Modes:Competitive
Online Modes:Competitive
Resolution:1080i, 480p, 720p
Number of Online Players:8 Players Online
Cast Credit
Paul Glinker Programmer
Dave Hill Programmer
Greg Ipp Art
Alexander Ahilov Level Designer
Nitai Bessette Level Designer
Jason Hasenbuhler Code Lead
Chris Harvey Programmer
Heidi Klinck Art
James Richards Level Designer
Remi Turcotte Art
Andrea Zanini Art
Michelle Frey Audio Director
Rick Knowles Lead Level Designer
Brian Dorner Level Designer
Joseph Ganetakos Level Designer
Mark Riddell Level Designer
Reevan Mckay Tools Lead
David Feltham Lead Artist
Germain LeChapelain Programmer
Ryan MacLean Programmer
Robert McCowan Programmer
Andrew Rudson Programmer
Guillaume Provost Producer
David Wu Executive Producer
Rich Hilmer Executive Producer
Albert Alejandro Art
Elliot Christian Art
Vince Chui Art
Kyle Davis Art
Dennis Dunn Art
Stephane Goulet Art
Bronwen Grimes Art
Kay Huang Art
Michael Marquis Art
Designer/Producer/Programmer credits provided by GameFAQs.
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