• Publisher: SCEA
  • Release Date: Nov 14, 2006
  • Summary: Based on the PS2 game "Genji," and set three years after the last chapter of Genkuro Yoshitsune's life, this sequel continues to expand on the historical accounts of feudal Japan. By doing so, the game unveils beautiful next generation visuals and sword slashing gameplay as an exclusively developed title for PS3. In gameplay, Genji 2 is presented as a "traditional" action/adventure gaming experience and features more than double the amount of gameplay than its predecessor. Gameplay includes more diverse levels of fighting, and more playable characters - all underlying an epic tale of a warrior's honor that promises to deliver a genuine next-generation experience. Features over 15 hours of gameplay continuing the story of Yoshitsune and based on the historical battle between the Genji Clan and the Heishi Clan. Swap between Four Playable Characters, At Any time – Take advantage of each of the four characters' unique fighting style or unleash devastating team-based fighting combos by interchanging characters between attacks. Gracefully articulated swordplay captured by Mitsuhiko Seike, Japan's finest sword fighter, provides the heart and soul of intense authentic action. Lead Yoshitsune and his men against hundreds of warriors, as you strive to reach, and defeat, the enemy warlord in epic battle sequences based on Japanese history. [SCEA] Expand
Score distribution:
  1. Positive: 1 out of 46
  2. Negative: 8 out of 46
  1. The gameplay in Genji isn't superb but it's fairly satisfying. It isn't the most memorable game available, but you will have fun for the 10 hours or so that the game lasts.
  2. 72
    Many people won't bother getting far enough into the game to appreciate the visuals, but if you give it a chance there's a good game here. The camera problems unfortunately keep it from being great, but it's a welcome diversion from the FPS and sports titles that have flooded the PS3 launch.
  3. As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]

See all 46 Critic Reviews

Score distribution:
  1. Positive: 2 out of 8
  2. Negative: 2 out of 8
  1. RezA.
    9
    I will be honest, the camera angles may not be the best but thats one thing I like about it. Even on normal its challenging, which I like. Tthe visuals are amazing and I personally find gameplay not bad. The story and graphics already have me, so what if the camera angles aren't that great. Expand
    • 0 of 0 users said yes
  2. ThomasM.
    6
    I really wanted to like this game, I mean I REALLY wanted to like it, but the developers make you crawl through the dirt before you can even remotely start to like it. The Camera angle is absolutely horrible, it craps out on you in the most precious of times which are of course boss battles. Most of the time you find yourself hitting into the camera just swinging away and the only thing guiding you is your minimap/radar which is still pretty useless as it only tracks movements and attacks it seems. What I did like about Genji, is the beautiful graphics and being a launch title, extremely impressive graphics show casing the PS3, the dodge system is impressive (rotating R3 to perform dodges). Long story short, your not missing much if you choose to avoid this title, other than crabs. Expand
    • 0 of 0 users said yes
  3. ChocoboSandwich
    3
    For a launch PS3 game, this game is absolutely atrocious on many levels. For one, all those people lauding about the visuals, there are many PS2 games that beat this game to a pulp (Final Fantasy X, Final Fantasy XII, God of War, Resident Evil 4, Shadow of the Colossus). There is absolutely nothing HD about the graphics. The textures are blurry as well as the character models, maybe due to them trying to give it a "dream-like" feel, or to hide how low-res their textures are. On one occasion I got frustrated trying to find a place to a put a certain object to activate something, when it turns out that blurry thing on the side of a platform (with 3 other identical ones around it) was where I was suppose to put it in, and it was basically a flat ugly texture. Unlike later PS3 games, this being a launch title, many of the games cutscenes are not fully rendered on the PS3 but instead are pre-rendered video with jarring visual differences between in-game and cutscene graphics. This was the norm last gen, but even basing the cutscenes off the pre-rendered videos, older games like Dynasty Warriors and Onimusha are much better looking. The enemies and bosses are mostly uninspired demon possessed samurai with glowing eyes and mouths and have a nasty, grimy look to them that mask any real detail. Overall, this game really looks like a PS2 port more than anything. The game also borrows heavy from Legacy of Kain: Defiance in visual cues, game mechanics, and other things. There’s one in particular where you are sent to the afterlife plane. The green ghostly look, the glowing, bendy moving enemies, and even the very bad stomachache background noises are there. LoK Defiance even looks better, for a game that precedes this one by three years on a last gen system. The game mechanics can drive you insane. For one, the worst part of them all, is the terrible camera angles, probably the worst in existence since 3D games came into existence. Each small section of the map is a fixed camera angle, meaning if you step over a certain arbitrary boundary, the camera will switch positions without notice, and doesn’t like following behind you. This is done to try to achieve a cinematic effect, but it is the worst implementation I have ever seen and does absolutely nothing good for the look or the gameplay. It borrows this heavily from LoK Defiance, but that game actually looked nice and implemented the cinematic camera with some good results. Genji just zooms the camera in so close that 99% of the time, your character takes up a third or half the screen, and it is angled from a low perspective, like a perverted rodent following the movements of each characters crotch and rear. You can’t see most of the monsters unless they are in your face, and the worst ones are those just offscreen, literally behind the camera, that make for a lot of cheap deaths when you have someone weak like Shizuka running around. The level designs are basically square boxes with rectangular corridors attached. A 2 year old can make better designs. To frustrate you even more is that within that constrictive box are lots of invisible walls and railings. You feel like a mime trapped in a box with a straitjacket on. And with all this poor design and an absolutely horrible camera, they dare add platforming elements to the game. You don’t know what you’re jumping into most of the time, and then plummet into the abyss to fight in a challenge room for the umpteenth time. Even simple things, like trying to climb a few steps, is difficult because you can’t even jump from the side of it because of an invisible railing. There is this particular part with a mountain pass where you had to climb a half dozen rock looking steps in order to get to a higher level, or that’s what you are supposed to do. After about two minutes of trying to walk up it, jump up it, wall run up it, and constantly being pushed back by an invisible wall that the steps are literally a part of, I cheated by jumping close to the edge on the opposite side of a large gap, which wouldn’t have done anything if the game didn’t have this giant trigger area for a cutscene that later planted me squarely at the point I was trying to get to in the first place, and then I was able to move down the steps like it was nothing but unable to get back up. The levels themselves are pretty small, but all these “features” will keep you entertained for many more hours than anticipated within each level. The fighting system actually isn’t that bad, but later in the game it gets very very tedious as each monster tends to take dozens of hits to fall and the game sadistically lets you whack at a dead monster for a good dozen whacks after you’ve already killed it, wasting a lot of time and button presses on something that was already dead to begin with. The optional monster life bars are no help as they sometimes disappear or go off camera. Later on, the number of monsters onscreen swoons to almost Dynasty Warrior level numbers and there is no real way to defend yourself against a horde (or being surrounded) as the fighting system isn’t very robust and you can’t kill anything without getting killed since there is absolutely no room to maneuver or go toe to toe with only one monster. The only way is to use Kamui, which requires you to charge by hitting monsters in the first place, so it is a terrible catch-22. The only character that seems remotely decent for anything more than a 1 on 1 encounter is Benkei, who you will lose as a playable character for a portion of the game. The fighting is tedious to a fault and the game tends to string long sequences of fights and boss battles (bland, crappy ones), especially in “defend the camp” scenarios, that have multiple objectives. There is no saving in these scenarios and no waypoints after completing each objective, so you can lose an hour’s worth of work at a time with Genji’s archaic save system and all the cheap deaths and monsters. Even more frustrating is when they mix in platform elements along with triple boss fights and when you die, you start ALL OVER at the save point over an hour ago and none of your upgrades or items found are saved. If you were playing this game for the story, I suggest you look somewhere else. It really doesn’t have one. The characters are very one dimensional, the cutscenes are terrible, and there are multiple points that seem like the game would end and you just beat the end boss, only to have someone stronger and more sinister pop up, and then another one pop up, and then another. It’s basically as shallow as the small interludes they put in fighting games between fights when you play the story mode. The Genji history part of the game is only in name form and nothing else. It’s as generic as generic can be, and worse. So pretty much I wouldn’t recommend this game to anyone. Why is this game not getting a zero? Because there are actually worse games than this. Games that I can’t even stand to complete. Since I bought it and I am able to beat it (with some praying for my sanity at certain intervals), I was able to finish it. Expand
    • 0 of 0 users said yes

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