- Summary: Ascension is a prequel to the initial God of War. 6 months have elapsed since Kratos stood before the bodies of his wife and child, his hands stained with their blood - duped by Ares into killing the only people he ever loved. Vowing to avenge them, Kratos shattered the blood oath that boundAscension is a prequel to the initial God of War. 6 months have elapsed since Kratos stood before the bodies of his wife and child, his hands stained with their blood - duped by Ares into killing the only people he ever loved. Vowing to avenge them, Kratos shattered the blood oath that bound him to Ares. Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.… Expand
Mar 7, 2013God of War Ascension is one of the most beautiful, brutal and funny action games you can play these days. This prequel definitely lives up to its predecessor, proposing an astounding adventure, and a climax of action and brutality with no equals. On the top of that there is a new multiplayer mode that brings over the character of the series.
Jun 16, 2013God of War: Ascension does exactly what you would expect from a God of War title.The sheer amount of violence and tension is simply breathtaking, especially when taking place right on top of a giant creature. The entire experience is accompanied by stunning graphics and an impressive soundtrack. While the multiplayer is somewhat disappointing, it is apparent that Kratos is still this generation's most fearsome warrior.
Mar 7, 2013Ascension isn’t a reinvention of God of War; it’s a refinement. It plays on its strengths – exciting combat, great visuals, and huge levels — even when those strengths might overshadow some of the new things it tries to accomplish (like adding emotional depth to its lead hero).
Mar 14, 2013Ascension is exactly the God of War you'd expect: colossal in its scale, technically majestic, insanely gruesome and fun to play. A huge production that shows the brute horsepower of the PS3, while denoting the weaknesses of a series that has reached its peak and needs a breathe of fresh air.
Games Master UKApr 10, 2013Despite some incredible set-pieces, the single-player is God of War on autopilot. [May 2013, p.72]
Mar 21, 2013God of War III introduced the scale and spectacle capable on modern hardware with a massive budget, but without the same wads of cash and sense of purpose Ascension feels like a step back. A safe bet that’s simply going through the motions, padding out the end of the PlayStation 3s lifespan with one last hurrah for its angriest protagonist.
Mar 12, 2013So i wasn't expecting too much out of this game as it wasn't getting the best "pre-release" feedback, which did have me worried. But afterSo i wasn't expecting too much out of this game as it wasn't getting the best "pre-release" feedback, which did have me worried. But after playing through the story mode, (i got an early copy) i came to realize that the ONLY thing this game does wrong, is that it has to be compared to god of war 3. Thats it. The multiplayer is original (for the most part) and fun to play, and the story mode offers a new side of kratos which i'm very happy to see. This game in my opinion though is the second best in the series, with GOW3 still being the best. Ascension was screwed right from the beginning for being a prequel about the furies... That will, no matter what, ALWAYS be less entertaining than scaling mt. Olympus in order to kill zeus an the other gods, which is the only reason i can't/won't score this game any higher than it's well deserved 9/10. Very well done *clapping*… Expand
Mar 18, 2013This review contains spoilers, click expand to view. I don't know why people vote negative this game, What do you want, guys? The gameplay: AWESOME, new moves, weapons, fights, puzzles... The graphics: Unbelievable! the blood, water, sparks, sweat, they're just outstanding! the history is no better than the last games, but it's not bad, IS A PREQUEL! WHAT ARE YOU EXPECTING!! Multiplayer is very fun and if you don't like it, is because you're a Call Of Duty Camper. GREAT GAME!!… Expand
Jun 8, 2013GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDDDGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd… Expand
Mar 17, 2013If this is your first God of War game, don't buy it. The story assumes that you know about Kratos' back story so newcomers to the series mayIf this is your first God of War game, don't buy it. The story assumes that you know about Kratos' back story so newcomers to the series may find it hard to understand the story. The story in itself is simple but awesome: you've broken the oath with Ares and the Furies are now coming for you. You get to see the human side of Kratos which is something new and interesting. He still hasn't quite recovered from the loss of his family and you can see and feel it. I don't know about you but I like it.
The combat is the same old thing that we all know and love but with a few tweaks. A major change is that your only weapons are the Blades of Chaos. In the previous titles, you could just play through the game only upgrading and using the Blades and just forgetting the other weapons. The devs have noticed this and removed all the other weapons. In their place you get elemental powers. Your Blades will either do Fire, Ice, Lightning or Soul damage. Fire does extra damage, Ice freezes enemies, Lightning attacks are quick and Soul attacks summon souls. Each element also yields different kinds of orbs. It is a clever way of keeping the familiar attacks and combos of the Blades and still adding new unique melee and magic attacks. Also, they've changed the way the Rage meter works. If you chain attacks without getting your streak stopped by an enemy, you will activate Rage mode where you do more damage and access new abilities and combos. It's not much but it's enough to make the combat feel that much different and unique.
The one thing I dislike is that the levels feel stretched and the fact that you make little progress in the plot over the course of the game. Towards the end of the game it doesn't feel as stretched but in the beginning I was starting to get bored because there was almost no story at all. The campaign mode basically only has three or four different environments and that's it. The single player campaign is shorter than in the previous games but every minute of it is still worth it.
There's a lot of puzzles and platforming in Ascension. You will find yourself climbing and jumping almost as much as you're killing enemies. I found myself actually thinking about the puzzles which is something new and good. The platforming may seem a bit awkward at times but when you finally come down to it, it's good.
Another bad thing is that there aren't many boss fights. Basically there's just the opening boss, final boss, two other small boss fight and then the mini-bosses. Story-wise it's understandable that Kratos can't just go around and kill gods and huge monsters yet. Instead, you fight hordes of regular foes. It may not sound very exciting but it's not that bad really.
Finally I'll talk about the multiplayer. It was unneccessary. God of War in its essence is a single player game. You didn't need multiplayer. The developers have clearly said that this is the main reason they made Ascension and it's 100% unneccessary. It's the reason why the single player mode is so short and not as amazing as in previous titles. Now that I've said that, I'll say that the multiplayer is good. Not amazing, not horrible, not mediocre; good. There's not much to tell about it, it's basically GoW with other players against each other in different game modes. Simple as that.
I'm not going to say much about the graphics and the sounds because they don't matter as much as gameplay. They're both amazing, especially the visuals. They're a huge leap from God of War III.… Expand
Mar 23, 2013Problem is: God Of War III is far more epic. Normally, each instance of games in the God Of War-Series is more epic, bigger and thrilling thanProblem is: God Of War III is far more epic. Normally, each instance of games in the God Of War-Series is more epic, bigger and thrilling than the game before.
God Of War: Ascension doesn't have "the punch" you might expect. The setpieces aren't artistically attractive (in comparison to God Of War III), elements like super-scaled snakes don't feel ancient nor greek and there are moments where this game seems more like Uncharted, due to some musical tones the developers used in various fights.
This game somehow misses the whole God Of War-Spirit, unfortunately.… Expand
Mar 27, 2013Utter disappointment, though great game.
New combat system is deeper, but less fluid. Elemental powers great idea, don't have the supposedUtter disappointment, though great game.
New combat system is deeper, but less fluid. Elemental powers great idea, don't have the supposed effect. The combat system is not as well refined this time and this is probably because of the shift in focus towards the multiplayer. If this game came out on the Vita, it would be the best game for a portable device ever.
If you play first GoW III and then Ascension, you can't help not being disappointed.
In each and every game of the series there's been an evolution in the combat system. Even in the PSP versions, the Thera Bane was somewhat different, but suitable. It made you feel more powerful. In Ascension, you feel less powerful, because you cannot combo anymore. Building up the rage meter should be easier, so that you could unleash your repertoir of moves. You cannot because staying untouchable isn't as easy as in the other games of the series. Even when your meter is full, you feel that it's more difficult than it should be. The arenas are crowded with enemies and they are more aggressive than ever. The parry system is destroyed sadly. The timing must be precise (not TOO precise), but the final blow is not worth the effort plus you're open to attacks. So, all you can do is evade and get 1-2 hits (not the square,square,triangle combo cause it's likely you'll get hit) and build up the rage meter so you can evade more and deal more damage in as less time as possible.
That's the thing with Ascension. You'll plan your each battle so that it takes as less time as possible. In previous GoW titles, I wanted to dissect each and every one of them. (I'm OK) In this one, because of the extended health bars of the enemies the combat seems to drag. You don't feel the brute force...
It has some great ideas, and the story (although useless) isn't half bad. The puzzles are there, the ideas and the items and the collectibles too. They also included more climbing, hanging and traversing time and tricks which is great (though the slides are more than they should).
At the end of the day, all I feel is that I wanted this game to be more. Story wise it was difficult. The decision to make a prequel brings problems. Some were solved, but some were not. All in all it's the most frustrating GoW game. And the others were not frustrating. That's why it's disappointing.
Next time, I expect Kratos to go back in time to face Titans. Please. Do that. I don' t know how. You' figure out something.
ps. The buttonless minigames and the new killing animations are in the right direction.… Expand
Mar 23, 2013The problem whit God of War is that it's always the same game copypasted over and over, and now it's really flame, too much easy and theThe problem whit God of War is that it's always the same game copypasted over and over, and now it's really flame, too much easy and the gameplay doesn't change from the other titles...… Expand
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