Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 48 out of 51
  2. Negative: 0 out of 51
  1. Switching between different dimensions does more than changing up the visuals. You can be attacked by enemies from both worlds, meaning you will have to constantly (and sometimes frantically) switch between dimensions to survive. [May 2013, p.94]
  2. Aug 15, 2013
    Without reservation, Guacamelee is easily DrinkBox’s finest game to date. It subscribes to the design that made Metroid and Castlevania: Symphony of the Night the classics that they are, but it offers its own unique spin on the genre.
  3. Jun 5, 2013
    Regardless of if you are looking for something to pass the time, something portable or something more hardcore, Guacamelee delivers on all these fronts and more. It's fun, challenging and above all else a joy to play.
  4. Apr 26, 2013
    Simply put, Guacamelee! is a fun game with a great colour palette, excellent combat and plenty of laughs.
  5. Apr 24, 2013
    The perfect mix between action, exploration, puzzles, humor and love for videogames. One of this year's greatest surprises.
  6. For a couple of pounds more than the cost of a burrito, it’s a tasty morsel of personality – but prepare yourself for a technically demanding challenge.
  7. 95
    Sure, the camera in co-op mode could’ve used some work, and some enemy types and variations got a tad stale by the end, but by no means does that overshadow everything else the game brings forth. In an age where we don’t see these kinds of games crafted with such passion anymore, or even barely at all, Drinkbox Studios saw an opening, capitalized on it, and sent Guacamelee frog splashing its way into my heart.
  8. Apr 19, 2013
    Colorful, charming, challenging and full of humor: Guacamelee celebrates classic exploration, fighting and jump&run on the highest level.
  9. Apr 15, 2013
    This is just a great example of how to evolve classic ideas to make them feel fresh. Guacamelee! is one of those games you will play till you finish it.
  10. Apr 15, 2013
    It’s a must for any MetroidVania-style fan, and wrestling fans who’ve never played one should use this as a gateway game into the genre.
  11. 90
    Guacamelee! is a fantastic game. It has style in spades, charming writing, deceptively deep gameplay, and is wholly satisfying to play. DrinkBox studios has made an action game of extremely high caliber, and revives a genre that many gamers grew up with.
  12. Apr 11, 2013
    As with food, video games are all about the freshness of the ingredients and the care taken in preparation and presentation. And when everything is just right, the result can be something like Guacamelee!
  13. Apr 11, 2013
    True to its fanciful food title, Guacamelee serves up a saucy mix of eclectic influences in a fresh take on a classic dish. While there’s always the risk of sampling too many flavors, the end result is a delightfully diverse game that successfully showcases a different side of itself at every taste.
  14. Apr 10, 2013
    Even with its platforming frustrations, Guacamelee is an excellent addition to the genre, retaining important classic elements and introducing several fresh additions. The main campaign took me around seven hours (with a decent amount of secret-searching). The pacing is just right, sending you from one adventure to the next without any bloated, boring spots.
  15. Apr 9, 2013
    The responsive controls and a grin-inducing sense of humor make it near impossible to put down, and the expressive use of color will warm the hearts of even the most cynical among us.
  16. Apr 9, 2013
    Guacamelee! is a rich, fun, free-scrolling action platformer with a fantastic fighting engine, some truly tricky platforming challenges, and a vibrant style all its own.
  17. Apr 9, 2013
    The team at Drinkbox has studied the greats, but they've forged their own path with a consistent, engaging art style, and meticulously perfected controls and level design. This passion for Drinkbox’s influences has produced more than homage; Guacamelee is remarkable on its own.
  18. Apr 9, 2013
    Despite some frustrating moments and difficulty spikes, it’s a terrific game for PlayStation Network gamers looking for something both familiar and different.
  19. Apr 9, 2013
    Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.
  20. Apr 9, 2013
    Guacamelee is a fantastic, albeit slightly short experience for PS3 and Vita owners. I cannot recommend it enough for anyone who has either system. If you have both, the cross-save/buy mechanic makes it an even greater value being able to take the experience wherever you go. I only wish it would have lasted longer, but for the price there is more than enough here to love.
  21. Apr 9, 2013
    As a solid mix of combat, exploration, and heart, it’s a shining example for Metroidvanias everywhere.
  22. Apr 9, 2013
    Few games have felt as smooth to control and fun to play through as Drinkbox Studios’ latest and greatest hit, and if the upward climb from Tales from Space to this title is any indication, the company’s next efforts should be something to look forward to with baited breath.
  23. Apr 9, 2013
    Drinkbox has crafted a brilliantly unique world on top of a platformer that combines the best of the classics, along with a few of its own ideas — things like two player local co-op is a feature I don’t think I’ve ever seen in a Metroidvania game, and I challenge more developers to try to include it.
  24. Apr 8, 2013
    Guacamelee isn’t only pretty to look at, it’s also a hell of a lot of fun to play. Its Metroidvania inspiration is undoubtedly strong, and yet it does so much to help it stand apart, not the least of which by providing gamers with a deceivingly deep combat system and a two-world polarity system that simply makes the experience more dynamic.
User Score

Generally favorable reviews- based on 174 Ratings

User score distribution:
  1. Positive: 27 out of 28
  2. Negative: 0 out of 28
  1. Apr 9, 2013
    Hahaha, this game is hilarious. Definitely worth chicken' out, if you know what I mean. Beating the crap out of the undead always feelsHahaha, this game is hilarious. Definitely worth chicken' out, if you know what I mean. Beating the crap out of the undead always feels great, but the combat in this game feels especially fluid once you get a hang of the supers. Inter-dimensional platforming is also super sweet, and there are plenty of great challenges aside from the main quest line. Full Review »
  2. Apr 9, 2013
    This game plays really well and the combat is surprisingly deep once you figure out how to perform some combos. There are a lot of referencesThis game plays really well and the combat is surprisingly deep once you figure out how to perform some combos. There are a lot of references to other games and the game doesn't try to take itself seriously. You get the PS3 version and the Vita version for one price, which is always nice. Drinkbox Studios made another great game that, while on the short side, is worth your time and money. Full Review »
  3. Apr 17, 2013
    Fun animation and combo variety satiate at first, but by the end the poor design, shoddy controls bleed through all the charm.

    The biggest
    Fun animation and combo variety satiate at first, but by the end the poor design, shoddy controls bleed through all the charm.

    The biggest mistake was mapping the dodge and plane shift buttons to the R2/L2 triggers. Both of these buttons are needed in precision mandatory platforming segments, and both fail to deliver the snappy responsiveness required that made games like super meat boy so great. There is no option to remap the controls. Besides this the animation on boss attacks are highly deceptive, both the timing of how long the hit area lasts and how big the hit area will be. Collision detection is also poor, you will often pass right through enemies with an attack and not effect them at all.

    Not a lot of glitches, although after fighting Javier for the 20th time or so and finally beating him, the game stuck itself in the cut scene which forced a restart before saving the progress, took another 15 times to finally finish him off without glitching.

    This is the kind of game where 5-6 hours feels too short, but because some of the issue that's really all I could tolerate by the end.
    Full Review »