User Score

Generally favorable reviews- based on 98 Ratings

User score distribution:
  1. Positive: 79 out of 98
  2. Negative: 15 out of 98

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  1. Jul 8, 2014
    In comparison to the first game, I really can't tell where this game stands.
    The game play is improved, but some of the story and setting things were retconned a bit, it's not a bad change but in my opinion it's not the most intelligent changes, I didn't like that they scrapped the whole goddess worship thing, having that made the character seem more like goddesses, but that may be
    entirely personal opinion.

    Either way it's a decent sequel and if you didn't enjoy the first game because of the dungeons or combat i'd say give this a try. (the remake Rebirth 2 doesn't nearly have as many upgrades as Rebirth 1 has over the first game but it's still gonna be out sometime for Vita if you can wait)
  2. Nov 10, 2013
    GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide !GIVE Diretide
  3. Nov 30, 2012
    One of the worst RPGs ever made, The combat is broken, the quest system makes grinding wow seem entertaining, the voice acting is absolute **** This game could be used to teach a class on how NOT to make a JRPG. Its only sole redeeming feature is it is indeed not as bad as is predecessor, which is in my opinion one of the worst games ever made. If thats all IF wanted to do, they succeeded. I guess this is what should be expected from the company that created the monumentally terrible X-Edge. Expand
  4. Nov 26, 2012
    This game is just awesome in every way!

    The Story, the Gameplay, the characters.

    I was even lucky to get one of the last limited Editions, just incredible =)
  5. Nov 18, 2012
    Gameplay - 10/10. Graphics - 9/10. Sound - 8/10. Overall - 9/10. This was a major improvement in just about every way over the first game. Even though I didn
  6. Aug 1, 2012
    It's surprising the amount of improvements this game made...even though it wasn't really that hard considering the amount of flaws the original game had; everything that didn't work in the previous game it's now all better and fully functioning, with some drawbacks at the same time. One thing I want to clear out first is the DLC: the previous game was plagued by useless and very frustrating dlcs that, even though not costy, some of them could have been included from the beginning (the level caps, the guest characters and probably half of those costumes on the list): however, now dlcs are much more reasonable because yes, you can still buy useless stuff, but it's a lot less needed: the 2 extra characters are totally unnecessary because your normal roster (12) is bigger than the previous game (6, excluding the 2 guests character). In addition, no extra level caps, and many items are free: I'm glad to say that the dlcs are more of an addition, rather than a cheap trick to make you spend more...for the most part. With the dlc fact out of the way, I'll start with the first thing that got me impressed: the battle system. You can bring up to 4 characters in battle, plus 4 support characters that you can always switch in battle, and since the roster is bigger you can easily do this tactic earlier and pretty often too. The battle system resembles a tactical game, meaning that you'll have to move your characters on the battlefield and attack the enemies and so on; unlike the previous system, which was extremely slow even though it had some nice ideas, now it's extremely fast paced (and you can finally flee everytime!). The difficulty selection has been removed, which means that your enemies will be harder or easier depending all on yourself now...and some luck, since the biggest flaw here is that some battles can be hard if you don't use the right setup but that's about it. The game still uses the dungeon crawler formula: go to a guild->take quest->do quest->profit, and so on: now and then you'll have to go somewhere specific in order to continue the main plot, but you're basically free to do any quest, anytime and anywhere in the land... and speaking of land, the lands of the previous games now are basically all in one, killing the dead times between travels; they also reduced the dungeons but cured them a lot more. They also added "cities", even though they are basically lobbies for every action you'll do and the idea is basically the same as the previous game, minus the Synth shop (absent from the previous game), and the guild (quests were dungeon-specified). My biggest complain here however is that, even if cured and much, MUCH more detailed than the previous game, it still has some flaws and, strange to say, I prefered the other way! For example, since the dungeons are fewer now quests are more flexible, but there's no proper quest tracker: you have to pause and go to quest log in order to check your progress or check the targets, making it more clunky than before. Even if cities are cured now, I still wish we could visit on foot, and i doubt it's a problem of the console...I mean this is a ps3 console, but I'm pretty sure this game could easily stick in a ps2 or a psp, for how weak it is. And at last, my major complain of the game: the story. Yes this series is basically a parody of the gaming industry, but while the first game had a humour based on irony other games quotes and fourth wall jokes, this game....has not, and that's why I'm having more trouble following the story because they removed a lot of jokes and tried to make it more serious, losing the "soul" of the game, which was the parody; I enjoyed playing the first game, even with its huge flaws, but it gave me 40 hours of fun and laughs and the most stupid yet awesome story I've ever saw: this game is a lot better without a doubt, with better mechanics and much better gameplay, but lacks basically in comedy and story (which it's way shorter than the previous game...and the previous game wasn't that long to begin with). As a game, it's great and fun to play and has everything a game should have, thus the 8, but whenever they'll make a sequel, I just hope the jokes and the irony that made me love this series will come back, together with better gameplay and, maybe, some proper exploration. Expand
  7. Jun 25, 2012
    I really wish I could read what I'm writing but metacritic blows so the text asking to spoiler endings and all that won't go away making what I've written in the first line entirely unreadable. Any ways hyperdimension neptunia mk2 is a good light hearted title. With interesting combat, tons of story content and a decent variety of maps I like it. Yes you should play this game in secret and never tell your friends, but I'd certainly give it a try if the opportunity arises Expand
  8. Jun 23, 2012
    I think the worst thing about this game is the repetition. It's always the same way: you watch some scenes, go into a dungeon, defeat monsters and a boss. There's nothing different to break the routine. And it goes to the soundtrack too: always the same for events, even for different places. Scenes also don't step away from repetitive graphics and animation, and sometimes they simply don't show who is talking in the screen. Recycled dungeons and poor enemies design. I got the impression that the game was made with low resources and/or in a hurry. And in my case, I suffered from some freezing in the first minutes of every dungeon. But let's talk about the good things: variety of endings, many playable characters, great set of skills (including team skills), cool battle gameplay and many items to customize and synth. This game is far from perfect, but if you're a fan of JRPGs you should give it a try, specially to support NIS America to continue bringing japanese content to the west. Expand
  9. May 17, 2012
    really repetitive, awful writing and a gross fixation on little girls. I wish games like this would just stay in japan because this is clearly made for their creepy fans of anime.

    This game is for creeps.
  10. May 17, 2012
    Fun story and a great new combat system. A really big improvement over first part. The only reason to not buy is having an allergy on anything anime-like.
  11. Mar 31, 2012
    I went in to Hyperdimension Neptunia mk2 with low expectations because of my experience with the first title. What I found was a vastly superior sequel. It seems the developers took the customers input into suggestion and revamped many features in the game( such as a completely new combat system.) The story is little wacky but very enjoyable to follow with multiple ending giving you a reason to NG+. The characters each have their own little background ( idol star, nurse, hero etc.) and can each be expanded upon from chirper events. The combat is turned base with a feature of moving adding in, adding a fun twist to the old age jrpg formula. I've found some characters are better then others in combat but even those characters you don't use can be "partnered" up with one of your active members to give them different bonuses. Some of the side quests can be repetitive but you will complete a lot of them from just grinding or collecting item materials. Also I found the difficulty to be a bit low. Overall this is a huge improvement over the first and is definitely worth a shot for the niche Jrpg fan Expand
  12. Feb 28, 2012
    I'm sure that like the previous entry in the series, this game will be reviled by critics. However, you shouldn't let their prejudices sway your opinion. Hyperdimension Neptunia Mk2 is leaps above its predecessor. Many of the more annoying or cumbersome mechanics have been fixed, and the game is a joy to play. Is it perfect? No, but it's still immense fun. My only complaint is that the battle system, while being quite excellent compared to the phlegmatically-paced bore that was the first game could still stand to be sped up a little. Collapse
  13. Feb 28, 2012
    The first thing I did when I came back from Japan was to stuff the Blu-Ray of Hyperdimension Neptune Mk2 into the PS3. Given how much I loved the first Hyperdimension Neptune, I could hardly contain my excitement when I got my hands on its sequel. It so happens that the game is STILL in my PS3, because this sequel is just really brilliant.

    The story throws you again in the world of
    Gameindustri, which is on verge of collapse after an all-out attack by the evil forces of Magiquone. Though less subtle than in the first one, the scenario still gives a entertaining and interesting look on the (real) game industry, the most striking part being the debate about piracy (Magiquone being a metaphor of piracy) between Brave the Hard and Yuni. No article or study could possibly get this better. The rest of the game keeps this very Japanese sense of humor that made the first iteration so awesome, making it once again a pure pleasure to watch.

    When Hyperdimension Neptune Mk2 take the best of Hyperdimension Neptune, it does also fix and improve nearly everything else. The graphics for example see a dramatic improvement, especially regarding character modelling, but backgrounds look somewhat prettier too. The only thing that bugged me is that they changed the 2D animated characters in conversations by 3D ones. While some of them look definitely good (Histoire, Nepgear, Yuni, 5pbâ
  14. Feb 28, 2012
    I have to admit, I didn't enjoy the first Hyperdimension Neptunia much. I liked the characters and the setting, but the game mechanics were just terrible. So it was with great trepidation that I bought Hyperdimension Neptunia Mk2, hoping that it would just be a LITTLE better than the first game. My expectations were too low, Mk2 completely scraps the old mechanics of the first game and remakes them from the ground up, creating remarkably enjoyable gameplay to go along with the characters and setting we all love. Battles are much more dynamic; characters can roam the battlefield based on their movement stat and set up positional attacks, or block enemy movement. Everything feels much smoother, you won't be jamming L2 to skip attacks all the time like you probably did in the first game. Enemy encounters are also no longer random battles; enemies roam the map and you can choose whether to engage them or not. Random healing has also been done away with, items can be used at any time provided the character has enough AP.

    The new characters are all fairly likable, and there's plenty of time given to the old characters as well. The Lily System is a teasingly pseudo-lesbian meter of how much the other characters like the protagonist, Nepgear. It can be raised by fighting alongside characters as well as viewing events in towns. The system allows you to pair two characters together, with the back-row character providing passive bonuses to the character in front. Combo attacks are also available between certain paired characters if their Lily Rank is high enough. Lily Rank (along with character levels, items and money) carries over to New Game+, so if you don't want to worry about it too much in your first playthrough; you can always just see everything you missed in your second.

    There are a large number of possible endings, 7 in total, with 2 of them being significantly different from the others and one of them being a non-canon hidden ending that is surprisingly serious and dark in an otherwise cheerful game, no doubt one of the reasons this game received an 'M' rating (that, and a particularly perverse slimeball of a boss). Overall, my only complaint would be that the game is on the easy side overall, with the exception of the optional S-Rank Colosseum fights in New Game+. Those will really push your characters to their limits.

    If you liked the first game there's no way in hell that you won't like the sequel, it's an improvement in every way. If you didn't like the first game because of the gameplay but you enjoyed the characters, you may want to consider giving this one another chance.
  15. Feb 28, 2012
    I'm sure that like the previous entry in the series, this game will be reviled by critics. However, you shouldn't let their prejudices sway your opinion. Hyperdimension Neptunia Mk2 is leaps above its predecessor. Many of the more annoying or cumbersome mechanics have been fixed, and the game is a joy to play. Is it perfect? No, but it's still immense fun. My only complaint is that the battle system, while being quite excellent compared to the phlegmatically-paced bore that was the first game could still stand to be sped up a little. Collapse

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 1 out of 16
  2. Negative: 3 out of 16
  1. May 24, 2012
    It would be easy to not recommend Hyperdimension Neptunia mk2 since it's so repetitive and not very pretty, and players spend a lot of time reading scripted events. That said, I love the women-one of the villains included-and these weaknesses are part of the game's charm for me.
  2. A sequel nobody asked for, and it knows it. Hugely unnecessary. [May 2012, p78]
  3. Mar 31, 2012
    Combined with technical aspects that feel like it doesn't use its resources well enough, and you have a title that'll only reach RPG fans who want a little fan service on the side. Still, for those people, it's at least worth a rental if you want something other than the big RPG releases from the last few months.