User Score
7.7

Generally favorable reviews- based on 382 Ratings

User score distribution:
  1. Negative: 39 out of 382
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  1. Feb 10, 2012
    8
    The dev team for Amalur get a decent amount of kudos from me for this title. There is a lot of work put into this game and most of it really does come off quite well. It's not god's gift to RPG's, so I do think anyone giving this game a 10 is a bit crazy (or maybe this is their first game played in their life). No, it's not a life changing experience (at least when you play it while notThe dev team for Amalur get a decent amount of kudos from me for this title. There is a lot of work put into this game and most of it really does come off quite well. It's not god's gift to RPG's, so I do think anyone giving this game a 10 is a bit crazy (or maybe this is their first game played in their life). No, it's not a life changing experience (at least when you play it while not tripping on mushrooms). But it is definitely worthy of a buy if you like games like God of War and Fable or action-RPG's in general. Trust me the game has some meat to it, though to be honest it's probably NOT worth $60 whopping USD they are charging for the PC version. I don't understand why it's $15 more on the PC when as far as I can tell there is nothing specific to the PC version that would warrant it. I will do this review in a different way than most and list pros and cons an final thoughts

    PROS:

    -Nice art direction care of artist Todd McFarlane
    -Large game world
    -Huge amounts of lore. The game was written to some extent by world renowned fantasy author R.A Salvatore, and the lore comes from his novels as far as I know. Every PC you can talk to has a few dialog options to speak about to fill you in a bit deeper on the lore if you care about it.
    -Fun "God ofWar" like combat
    -Bajillion sidequests -Fully voiced NPC's
    -Armor/weaponcrafting, alchemy, gemcrafting
    -Just a good solid RPG. CONS:

    -Your character has no voice - Some people don't mind this, but I prefer my protagonist to have a voice of his own. It is just one more thing that adds character and charm. -NPC's are too stiff during dialog- In games like Mass Effect 2, the characters really feel like they are "there". Here, everything is very wooden, and I'd like to see the next game in the series do more with the "acting". -Graphical texture pop in is very annoying and no way to fix it on the PC since it is hard coded into he game cross platform. This was done to make developing for the PS3 easier and so they could launch all platforms at the same time. To me it's very annoying and my eyes are constantly being drawn to these graphical anomalies because they just pop in so close to the character and they are therefore distracting to my game experience. -No worthwhile camera control - The camera is in my and many other players' opinions way to close to the character and there is no way to move it back. They give you an over the shoulder option (think Dead Space) but it's pointless and I don't know why anyone would use it to be honest. In a game like this you need to be able to see all sides of you. -Some claim the game is "too easy" even on Hard mode. -Some of the skills in the skill-trees can be rather "meh", but to get the highest tier abilities, you are forced to take them making some levels seem like a waste.
    -No autorun key (Trust me you will wish for one, though on the official forums someone linked a tool that you can run while playing the game where you can set an autorun key)
    -No real easy way to scroll through abilities making it hard to use them in the heat of battle (PC version, I don't know how it is on the consoles) though the program mentioned above allows you to also scroll through them with the mousewheel if you choose. -No real use for gold. I have currently $500,000 and I barely buy anything. There's definitely items that I could buy that will be an upgrade to my equipment, but since I maxed out smithing, I keep waiting to find the "Master" parts to craft top grade items. So in essence I'm running through the game with a slight handicap, but I've invested in alchemy so I pop potions galore to keep me alive. I would like to feel like i NEED to buy these items and do something with this gold though. THOUGHTS:

    I don't understand how some people are hating on this game. In my opinion these people are very jaded gamers that have seen it all by now and expect games being released now to change their life or something. None of the cons written above even when all combined are enough to stop me from playing and enjoying this game. I like the combat, I want to see what is next in the story, I like the loot hunting, the world looks nice, the story is very competent, and I really don't know what else in this era of gaming an RPG can offer besides that sort of gameplay. I highly suggest you purchase it at some point and show EA that giving a new game franchise a shot is a lucrative investment, or else all we may see is the same old same old. I really want to see what these guys do in a second installment because I think it will be what the Witcher 2 was to its predecessor.
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  2. Feb 10, 2012
    10
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.
    I am 13 hours in and I just adore this game.
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.

    I am 13 hours in and I just adore this game. It's just FUN! I am going through KoAR on hard and it's challenging. So far I haven't experienced a hiccup of any kind, it's been technically perfect. Well, I fixed my camera woes by lowering the sensitivity so that doesn't really count as a technical problem since it is now fixed for me. It is truly the jack of all trades for RPGs. They really have created something special. Does it have problems yes, no doubt, but so does Skyrim. Skyrim is a great game. KoAR is a great. They cannot really be compared. They both stand on their own 2 feet.

    I love the combat, oh the combat is exceptional! The sound, graphics, control, story/lore are wonderful. The graphics are gorgeous to my eyes. You have beautiful colors and dark dungeons. The world map looks huge! I am reading more books and scraps than I usually do in an RPG. I am very interested in the history of Amalur. Salvatore has done a wonderful job. There is always something new going on. There are a ton of quests. The leveling system is great. I am really enjoying the Alchemy, Blacksmithing and world itself. The Fateweaver is a great idea for tying massive character fate alterations into the story. The loot is huge and prevalent. I have found many items that upgraded above what I was currently using. The enemy design is second to none. You can see Todd McFarlane's genius here.

    There are problems and they are in the design. I didn't like how the hero didn't speak. Reminds me of Half-Life yet I didn't mind that Gordon didn't talk. But seeing my character stand there with no real emotion reminds me of someone who isn't quite right or has some sort of deficiency. The NPC lip syncing could use some work as well. The magic shield appearing out of no where bothers me too. I also don't like how my warrior sheaths his weapon so fast after killing an enemy even though other enemies are around. Also, the camera needs to be adjustable so you can make it farther away from your character. I believe that these design decisions can be fixed in a patch if the Reckoning forums are any indication of how much it bothers players.

    I cannot wait to pour more time into this special game. I can only hope it sells well so that they can come out with a sequel. I won't be interested in the MMO offering. However I am so very impressed that this their first game! Unreal, that they could hit a grand slam like this with their first offering.

    If you are on the fence get off and give this a try. Right now this is my 2012 GOTY! I am not sure if it will hold up with Mass Effect 3 less than a month away.
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  3. Feb 8, 2012
    10
    What an awesome game! I love Skyrim and that doesn't stop me from enjoying it! It is not an open world like Skyrim but it's certainly not a linear world like Dragon Age 2. Combat is fantastic and the freedom of character design is great.
  4. Mar 8, 2013
    9
    I think this game is amazing. The interesting story and innovative combat will overpower the few bugs you naturally run into. Try this game and, if you give it a chance, you'll enjoy it.
  5. Oct 29, 2012
    9
    KOAR is a an almost flawless game. No, seriously, it's almost perfect [in my honest opinion, of course]. It's main issue is that it was released under Skyrim's shadow, so it didn't raise much awareness about it. People just didn't give it a chance [me included]. Once I gave up on Skyrim [PS3 version, for reasons I don't need to explain, we all know about them], I decided to give KOAR aKOAR is a an almost flawless game. No, seriously, it's almost perfect [in my honest opinion, of course]. It's main issue is that it was released under Skyrim's shadow, so it didn't raise much awareness about it. People just didn't give it a chance [me included]. Once I gave up on Skyrim [PS3 version, for reasons I don't need to explain, we all know about them], I decided to give KOAR a try. And what a pleasant surprise. There's just so much content it's almost obscene. There's a lot of customization as well and many, many, many sidequests to complete (in a way that I don't even care about the main plot anymore). My only complaint, I'd say, is about the voice acting. It's a bit sub-par; and the cartonesque atmosphere might not please everyone. But, apart from that, this is an almost perfect western RPG. Should not be missed. Specially if you have time to dedicate to it. Expand
  6. Nov 30, 2013
    8
    Even in a time when we have the likes of Skyrim and the games of Bioware to fill our RPG needs, there are plenty of reasons why this semi open-world RPG is worth your time. From countless hours worth of content to an excellent combat system, this game will keep you entertained with its polished adventures for a very long time. Hopefully this is the start of new RPG series. I know I willEven in a time when we have the likes of Skyrim and the games of Bioware to fill our RPG needs, there are plenty of reasons why this semi open-world RPG is worth your time. From countless hours worth of content to an excellent combat system, this game will keep you entertained with its polished adventures for a very long time. Hopefully this is the start of new RPG series. I know I will support it.

    The land of "Amalur" is filled to the brim with enough content to rival even the mighty Skyrim. Countless side-quests, hidden treasures, and new enemies are around every corner. You can play this game for almost 100 hours and still find something new to do. The best part is that you can approach these situations any way you see fit, thanks to the ability to make any sort of character you want at any time. It's easy to take your fully leveled up character and start from scratch in order to try different approaches to combat. Combat in this game is fantastic. It's more like playing an action game than an RPG. In some ways you can compare the combat experience to games like God of War or Devil May Cry. It's that good.

    Exploration is a blast as well. Fighting your way through dungeons or looking for hidden loot is a heck of a lot of fun. It's not quite an open world game, but is very similar. The game consists of several micro-sandboxes that are all connected. Each one has their own unique style and feel. From enchanted forests to icy plains, exploring a new area always brings new sights to see. The game also has a very deep, very detailed lore. Unfortunately that is where I think the games biggest flaw is. I just never really cared about the fiction set up here. I found the story and the characters to all be pretty much forgettable. The storytelling just lacks the pop and flare that some of the RPG other series have. It's not really all that bad, but I did find myself not caring about the boring conversations the game frequently brings up.

    All in all this is a great RPG. The melding of a flexible, action oriented combat system with RPG style exploration and character building makes this game a huge success that is a heck of a lot of fun to play. So if you have passed this game by just because it doesn't have a big name attached to it then let me just say that, like me, you've made a big mistake. I have no doubt that this might be the first entry in the next big RPG series. At least that is what I hope. I would love to see more from this series in the future.
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  7. Dec 29, 2013
    9
    This game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing andThis game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing and great fun, more so than a lot of games, even a lot of AAA games. So just kick back and enjoy the ride. Expand
  8. Aug 19, 2015
    9
    This game was 3 years old when I got it recently but I still love it. Well worth a purchase at today's price.
    feels a lot like Fable 2 to me without all the glitches..
  9. Nov 22, 2013
    9
    kingdoms is by far one of my favorite RPG's for the PS3, it offers tons of hours of fun, there are so many side quests it is nuts. They do get a bit repetitive but overall i was very impressed with side quests, the main story line sucked me in from the getgo, Its hard to review this without spoilers because i just want to sit here and tell you about a day in the life of my characterkingdoms is by far one of my favorite RPG's for the PS3, it offers tons of hours of fun, there are so many side quests it is nuts. They do get a bit repetitive but overall i was very impressed with side quests, the main story line sucked me in from the getgo, Its hard to review this without spoilers because i just want to sit here and tell you about a day in the life of my character toru:)! customization and weapon/armour upgrades in this game are great, although i do wish it was a bit more like TES in that sense(being able to strip enemies of of everything they have etc.) but its great in its own way. the weapons are very unique and fun to use. the combat in this game is amazing, so much better than TES you can either button mash, or you can learn a bunch of different combos for each individual weapon. i found mastering the combo attacks was enjoyable, pulling a complex series of moves off to kill your enemy is very gratifying! its a very unique setting and story plot and i highly recommend this game, it's a great buy for any RPG lover! Expand
  10. Oct 1, 2016
    9
    I shall keep this short and sweet- if you like action RPGs buy this. Now!! It's absolutely stunning. It's the closest thing to Fable on the PS3, but ten times the size and with much better combat. Big Huge Games have pretty much learnt all the best ideas from other RPGs and put them into this one, thus reating a Super-RPG. Imagine Fable, Dragon Age, The Elder Scrolls and the charm ofI shall keep this short and sweet- if you like action RPGs buy this. Now!! It's absolutely stunning. It's the closest thing to Fable on the PS3, but ten times the size and with much better combat. Big Huge Games have pretty much learnt all the best ideas from other RPGs and put them into this one, thus reating a Super-RPG. Imagine Fable, Dragon Age, The Elder Scrolls and the charm of Folklore all rolled into one game. It's amazing. Everything feels right. It's by far and away the most user-friendly and intuitive. If you're shooting someone with a bow and they get too close, no probs you use your secondary fight button and hit them with your sword, mace, whatever- no having to change weapon sets in the menu. There are no limits as to how you deal with enemies- bash 'em with a giant hammer, shoot them with a bow or zap 'em with a lightning bolt- you can do all three in the same battle!

    The graphics are cartoony like Fable, but are superbly animated; the characters funny, the world huge and varied, the combat great fun. Highly recommended!
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  11. Feb 10, 2012
    9
    Buy this game. I'm about 7 hours in and I'm having a true blast. From the opening menu, the game heavily reminds me of playing World of Warcraft II on my PlayStation 1. From the wonderful music (which is like a Danny Elfman score, a good thing!) the font they use for all the menus, the dialogue and the overall look--it will keep you wrapped in it's world. I played the demo and thought itBuy this game. I'm about 7 hours in and I'm having a true blast. From the opening menu, the game heavily reminds me of playing World of Warcraft II on my PlayStation 1. From the wonderful music (which is like a Danny Elfman score, a good thing!) the font they use for all the menus, the dialogue and the overall look--it will keep you wrapped in it's world. I played the demo and thought it was "okay, not bad" but I had two friends tell me it's really fun and I should pick it up. Very happy I did! The only thing two things I think that can bring the game down is the lip syncing in dialogue scenes and the facial expression are a little average, not wonderful. Along with frame rate drops here and there but it doesn't distract from the game much at all. The voice acting is great, I've been roaming towns and what's great is I haven't heard a voice repeated yet. The greatest two pros are the combat system (amazing) and story. I really feel like the story is Lord of the Rings meets Spawn. You play a person brought back to life from the Well of Souls and no one knows how you are changing "fate" where everyone else's fate is predestined. I'm currently playing the game on hard, which I recommend if you want a fair challenge! I think the real magic of the game begins when you start seeing that doing a quest for someone actually gains you some nice items or a lot of gold, useful things unlike a lot of fetch questing in games where you get junk. Also, the story is strong enough that I can't see you just side questing for too long between story missions. If you're looking for a game with a lot of character building, an awesome Gauntlet style combat system and a solid story--pick up, "Reckoning!" Expand
  12. Feb 10, 2012
    9
    Kingdoms of Amalur: Reckoning provides the most fun I've had in a fantasy RPG since the 16-bit era. It has already been compared to The Elder Scrolls, Dragon Age, Fable, and even Dark Souls, but frankly, I think it feels more like an evolution of hack-n-slash action RPGs like Diablo or Champions of Norrath, albeit with much deeper role-playing mechanics than you normally get from thoseKingdoms of Amalur: Reckoning provides the most fun I've had in a fantasy RPG since the 16-bit era. It has already been compared to The Elder Scrolls, Dragon Age, Fable, and even Dark Souls, but frankly, I think it feels more like an evolution of hack-n-slash action RPGs like Diablo or Champions of Norrath, albeit with much deeper role-playing mechanics than you normally get from those games. The focus is obviously on combat, which borrows heavily from the Devil May Cry lineage (God of War, Bayonetta, etc.). With loot waiting to be snagged around every corner and after every battle, you can quickly build a character in any direction, and weapon-armor loadouts make an enormous difference in how that character handles. You also don't need to worry about experimenting with a set of skills, since you always have the option of wiping the slate clean or simply shifting your focus to a different set of abilities. Destiny cards then allow you to buff your character out with stat enhancements that match your desired focus, kind of like a flexible class system. You can easily create a magic-using rogue or a wizard with a longsword on standby, pretty much any combination you can dream up. There's no shortage of content, either, since the game's story quests and optional missions easily add up to 200+ hours. You can buy houses to store your junk, restore your health, and allow makeover options, and these residences can be upgraded in a variety of ways. There's also a day-night cycle that impacts NPC/enemy activity as well as adding some pretty environmental effects to the lush environments, though no dynamic weather is present like it is in Skyrim. On that subject, many players have criticised Amalur's level design for being more restrictive than Skyrim's, but in my opinion, the inability to cross mountains or go whereever you please adds to the brilliance of the map layout. Every area is designed in a memorable way, and getting from one place to the other can be a sort of environmental puzzle, more like classic 16-bit RPGs than the recent open-world trend. I see that as a positive, since it not only illustrates greater focus on design but also makes it a challenge to get from one side of the map to the other. You'll need to meet quest requirements, defeat bosses, and gain key items to access some of the coolest locales, and considering the intelligence of some enemy mobs, that provides a real sense of accomplishment. It's not Dark Souls, by any stretch, but if you fancy yourself a strong gamer, I would highly encourage playing on Hard, as Normal mode can seem too easy for veterans of the genre. Like Dark Souls, though, battles require a bit of strategy and precise strikes, but all of it is much faster and more forgiving than Souls. This game really is meant for fans of loot, combat, and exploration, and it does all of these elements very well. The only shortcomings are its minor technical flaws (mostly in glitchy audio) and its fairly standard fantasy lore/plot. The scripting and scenario writing isn't bad within those confines, though, since R.A. Salvatore provided most of the storytelling. Also, Todd McFarlane's artistic direction is cool, but it's much lighter-hearted than some of his comic book and action figure designs, resembling a more detailed World of Warcraft or Fable-esque aesthetic. Even the game's controls are a little like Fable, but again, Reckoning is clearly the more advanced evolution between the two. All in all, I would actually call Reckoning my favorite fantasy RPG of this generation, above Skyrim or Dragon Age: Origins, but considering it satisfies a different set of criteria than either of those games, it can co-exist with your other favorites just fine. Buy it for its fun factor. Buy it for its unique mixture of elements from other RPG heavyweights. Buy it because it's the first time we've seen God of War combat in an action RPG, and frankly, I want more! Expand
  13. Mar 5, 2012
    10
    I had played The Elder Scrolls V: Skyrim and now I'm playing Kingdom of Amalur and you know something ?
    I'm enjoing play more Kingdom than Skyrim, I wonâ
  14. Feb 28, 2012
    10
    LOL! @ Skyrim fanboys giving this game low scores, This game is BETTER than Skyrim, i dont care if skyrim looks more "realistic" KOA:Reckoning is millions times better and more fun than that buggy game called skyrim! I recommend this game to EVERYONE
  15. Feb 10, 2012
    9
    Most will dismiss this game thinking they know better in the first few hours. I almost did. However, this game continued to get better and exceed my expectations. It's not going to come off as a fantasy simulation but rather a fun game. I would look to the critic reviews and like always ignore user reviews.
    For those out there that were so excited for the first Fable and ended totally
    Most will dismiss this game thinking they know better in the first few hours. I almost did. However, this game continued to get better and exceed my expectations. It's not going to come off as a fantasy simulation but rather a fun game. I would look to the critic reviews and like always ignore user reviews.
    For those out there that were so excited for the first Fable and ended totally disapointed and annoyed this is the game you were hoping for. I would so love to turn my toon into a fat tub of guts but with only that lacking this is a truly fun game.
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  16. Feb 7, 2012
    10
    Sweet combat system, stunning graphics, fantastic gamer support and feedback from devs online, better storyline than Dark Soul's and Skyrim both. I have no idea what people like Adam Sessler are smoking but they obviously have double standards. Since reviewers like him seem to only be able to compare games like this to Skyrim... Kingdoms of Amalur IMO has better combat, storyline, andSweet combat system, stunning graphics, fantastic gamer support and feedback from devs online, better storyline than Dark Soul's and Skyrim both. I have no idea what people like Adam Sessler are smoking but they obviously have double standards. Since reviewers like him seem to only be able to compare games like this to Skyrim... Kingdoms of Amalur IMO has better combat, storyline, and graphics versus Skrim not to mention FAR less bugs and MUCH better support from devs. Expand
  17. Feb 7, 2012
    8
    Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10 hours of play I can definitely recommend due to it's just plain fun factor and at the end of the day who really cares about the comparisons if a game is fun it's fun and this game is DEFINITELY fun! Expand
  18. Feb 7, 2012
    10
    Fantastic gameplay and I love the questing and leveling. 200 hours here I come. Glad I got the collectors edition as well. Mcfarlane and team did a great job for my cravings.
  19. Feb 8, 2012
    9
    Fantastic game. It combines elements of crazy action games, with deep RPG elements. The world is rich and pretty, the characters are interesting, and the combat is incredibly satisfying. It's a very easy game, so pump up the difficulty. I'd be ballsy enough to compare it to Skyrim.
  20. Feb 12, 2012
    10
    Kingdom of Amalur: Reckoning is to modern RPG what an action movie is to Cinema. Sure, a game like Skyrim is going to get better reviews from the critics. But let's be honest, you got bored half way through Skyrim and never touched it again. KoAR may not have a deep story, you will never find yourself emotionally invested in the characters, but you will have fun, lots of fun. And inKingdom of Amalur: Reckoning is to modern RPG what an action movie is to Cinema. Sure, a game like Skyrim is going to get better reviews from the critics. But let's be honest, you got bored half way through Skyrim and never touched it again. KoAR may not have a deep story, you will never find yourself emotionally invested in the characters, but you will have fun, lots of fun. And in the end, isn't that the point of a video game?

    The game doesn't really add anything original to the genre, it feels more like a conglamoration of existing titles. The artwork is fantastic. It's a bit cartoony, but the world is vibrant and aesthetically pleasing in a way that's reminiscant of blizzard. The action is fantastic for an RPG.

    Think of a summer blockbuster action movie. Sure, it ain't going to win an Oscar, but you'll have a lot of fun.
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  21. Feb 11, 2012
    10
    Amazing quest structure and lore. Engaging and addictive combat. The world is beautifully designed. Controller integration is flawless and helps the game feel fast paced. I'm about 50 hours in right now and absolutely loving the game. Some of the skills are unbalanced and need tweaking, but this is a phenomenal first effort from 38 Studios/Big Huge Games in the Amalur world.
  22. Caz
    Feb 11, 2012
    9
    KOAR is one of those hidden gems. Overall, it's an amazing game, well delivered and well written with respectable replay value. As you would expect from a modern RPG, the world's population evolves as you progress through the storyline. The combat is engaging, though a little too easy for veteran gamers. The crafting, however, is where the game is lacking.

    The RPG side of things is
    KOAR is one of those hidden gems. Overall, it's an amazing game, well delivered and well written with respectable replay value. As you would expect from a modern RPG, the world's population evolves as you progress through the storyline. The combat is engaging, though a little too easy for veteran gamers. The crafting, however, is where the game is lacking.

    The RPG side of things is well done. The VA is superb except in a few rare circumstances. Some NPCs are belligerent and rude as you walk up to them and then treat you like a long-time friend during some of the dialogue options. Even with that inconsistency, however, the VA is delivered beautifully. The Fae are a foreign society and, as such, can be difficult to really empathize with. It must be stated, though, that is a redeeming quality and not a negative mark against the game's lore. Some of the concepts and ideals are not conveyed well enough to make them clear, however. House of Ballads is a great example of this. While talking about this particular timeline with a friend, he pointed out several things that weren't made clear until he explained them. Perhaps that's intentional to allow players a more personal interpretation of the faction. Regardless, it was delivered well and I genuinely felt a like and dislike of each supporting character I was interacting with.

    It's debatable whether combat or story is the main focus of the game as both are so expertly done. Dodging, attacking, mixing attacks and countering based on various actions all make for a robust combat system. It needs to be said, however, that as of launch, the combat is far too easy for veteran gamers. You can use the same basic attacks to win most any fight. The beauty of the combat system is that you don't have to and, in a small way, are encouraged not to. The more flashy (varied) your combo, the more Fate you are rewarded with, thus allowing you to use Reckoning more often. Reckoning is, simply put, a way to earn bonus experience on kills.

    And now we get to the reason I can't give KOAR a 10. The crafting. It's horrible. Everything about it feels as though it was a last minute thought and rushed to get it in. Salvaging is inconsistent, often netting you the lowest possible materials while leaving you in want of much better that are often easily purchased off a vendor anyway. Another downside to Salvaging is that you can fall back on the save/load trick that many gamers have used for years. It almost equates to cheating (save, salvage, load if didn't the material you wanted. rinse and repeat until you do). Actually making an item is simple enough, though. Sagecraft is lackluster at best. It's basically making gems, but there's little use for most of them. Alchemy suffers from that even more so. You rarely need potions for any circumstance and even when you do, you can easily have more than enough just from what you can find on vendors.

    One last thing that prevents me from giving KOAR a 10 is lockpicking and dispelling. Lockpicking is insultingly easy. Ironically, I lose more picks on Easy locks than I do on Hard simply because I'm not paying attention. Dispelling is an interesting attempt to add a variation of the lockpicking system, but it's cumbersome and can often leave you afflicted with a curses that are oddly varied in their power. Some will make you more susceptible to fire, ice or lighting (-25% resist) while some will decrease your skills by several points (-3 to all skills). Having a -3 to all skills can greatly hinder your character in some events while a decrease in resistance is barely noticeable to the point it's trivial.

    Overall, it's a top notch game and should see no problem in gaining a strong fan base.
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  23. Feb 7, 2012
    9
    Kingdoms of Amalur can only be described in one way and that is.....AWSOME!!!
    When I played the demo I didn't think much since it was very buggy and unpolished at the time,but I decided to get this game anyway's and see the finished product and I'm Happy I did so.koa is worth a look since it doesn't have game breaking bug's like Skyrim which I haven't played since 11/13/11 thanks to
    Kingdoms of Amalur can only be described in one way and that is.....AWSOME!!!
    When I played the demo I didn't think much since it was very buggy and unpolished at the time,but I decided to get this game anyway's and see the finished product and I'm Happy I did so.koa is worth a look since it doesn't have game breaking bug's like Skyrim which I haven't played since 11/13/11 thanks to Bethesda not being good enough on their promise of patch 1.4 being released on time *go Figure*KOA is a must own for any rpg fan.now there are some technical problems here but none are game breaking so far and I'm enjoying KOA alot.this game get's a good ole 9 out of 10 from me.
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  24. Feb 8, 2012
    10
    Have been gaming 30 years in some fashion or another and a gotta tell you this game as far as rpg's go is a breath of fresh air and exactly what the industry needed.All the other big name rpg publishers will have to change up their games to have this kind of fun gameplay,most rpg's feel like a chore to play but this one is incredible...way to go 38 and bhg good job..:)
  25. Feb 14, 2012
    9
    Let me first say that "RPG" style games aren't really my style of game. But this game is different than most games that I would consider to be standard style RPG's. This has a more action oriented battle system (Think "God of War" combat style) combined with insane upgrade paths and leveling tree's that keep you wanting more everytime you're done playing. Honestly if I play a nonLet me first say that "RPG" style games aren't really my style of game. But this game is different than most games that I would consider to be standard style RPG's. This has a more action oriented battle system (Think "God of War" combat style) combined with insane upgrade paths and leveling tree's that keep you wanting more everytime you're done playing. Honestly if I play a non mulitplayer game for more than 5 hours it's a miracle, I'm 8+ hours into this game and it has my thought proccess consumed and I'm itching to play some more and I havent's even scratched teh surface of the first world/region/area. My only concern at this point is I'm starting to see a pattern of enemies, e.g. there always seems to be either 3 or 4 enemies to fight at a time and I've leveled up to the point where I can pretty much mow through them easily. But in fairness, it's too early to tell or make a judgement on whether or not this will be a problem. For the record, I have died about 10 times (learning the ropes) already. All in all, it's a fun game and I'm happy that I took a chance on it because like I said, RPG's aren't my thing. This however is a great game. Expand
  26. Feb 11, 2012
    10
    I started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny andI started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny and then some. 9.5/10 Expand
  27. Feb 11, 2012
    10
    Kingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn to this fantasy world. The combat was very good too, had so much fun using faeblades with chakram. The only minor issue I had with this game is that the camera kinda close to my character, but that very minor and it didn't take away the fun I had withKingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn to this fantasy world. The combat was very good too, had so much fun using faeblades with chakram. The only minor issue I had with this game is that the camera kinda close to my character, but that very minor and it didn't take away the fun I had with this game. I must also praised the dev, for every dungeons I entered are unique and not recycled. The storyline is pretty good too. I have put in many good hours in this game and it has not freeze/lag on me, kudos to the dev for making a game this huge being so stable. Expand
  28. Feb 11, 2012
    10
    I have not stopped playing this game since it came out. There is just so much to do that you will tend to forget that there is even a main quest. The story is very good and the combat is very fun and addictive. I've played my share of RPGs. Open world, sandbox, action, you name it! In my opinion Reckoning is the best out there. It takes all the goods from an RPG and gives it the action ofI have not stopped playing this game since it came out. There is just so much to do that you will tend to forget that there is even a main quest. The story is very good and the combat is very fun and addictive. I've played my share of RPGs. Open world, sandbox, action, you name it! In my opinion Reckoning is the best out there. It takes all the goods from an RPG and gives it the action of God of War. This game is really God of War meets Skyrim. If you love RPGs please give this game a chance. I'm positive that if you really love RPGs you will not put this game down for a WHILE! Expand
  29. Feb 9, 2012
    9
    Really liking this game. It has a cartoony style such as in WoW mixed with a nice engine and feel ala Sykrim. The combat feels fast paced but not too complicated. Story may lack or not, but that is up to everyone else.
  30. Feb 8, 2012
    8
    8.5 I'd say, Game has good combat which is a nice change of pace after Skyrim's dull combat. I enjoy the questing in the game, traditional RPG style. Story telling is top notch, tons of quests to be done and items to be had. Its an RPG'ers RPG.
  31. Feb 7, 2012
    10
    Kingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching anKingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching an entire world unfold before them, one rich with history and lore and life. Amalur opens itself up to the player in a way that is both familiar and refreshing, then empowers the player to do incredible things. 38 Studios and Big Huge Games have created a world worth saving, and they have given us some pretty damn cool tools, with which to get the job done. Expand
  32. Feb 7, 2012
    10
    This game has come as a big surprise to me. Its REALLY GOOD. The combat is the best I have ever seen in an RPG. It's like Dragon Age 2 times 1000. The story has been fun to follow so far, and the world is HUGE. The graphics are decent, the sound effects in battles are cool, there is TONS of QUESTS. G4TV should be banned from TV for giving this game a poor rating. We need moreThis game has come as a big surprise to me. Its REALLY GOOD. The combat is the best I have ever seen in an RPG. It's like Dragon Age 2 times 1000. The story has been fun to follow so far, and the world is HUGE. The graphics are decent, the sound effects in battles are cool, there is TONS of QUESTS. G4TV should be banned from TV for giving this game a poor rating. We need more quality RPG's, and this is one of them! I will fully support this company to see Kingdoms of Amalur the next Elder Scrolls. They have made some really good design decisions, and I like their style more then I like The Elder Scrolls. I just wish that they would mate and have babies. Expand
  33. Feb 7, 2012
    10
    This is a fantastic game, primarily because it was made by Curt Schilling. What more do you really need to know? I'm a Yankees fan and even I respect the guy. And he made a video game! I'm swooning! In all seriousness, this is actually a really great game. I do prefer it over Skyrim. This game tries new things where Skyrim just retreads old ground. In five years nobody will be playingThis is a fantastic game, primarily because it was made by Curt Schilling. What more do you really need to know? I'm a Yankees fan and even I respect the guy. And he made a video game! I'm swooning! In all seriousness, this is actually a really great game. I do prefer it over Skyrim. This game tries new things where Skyrim just retreads old ground. In five years nobody will be playing Skyrim, but there's nothing quite like Amalur at this time, and there's a good chance I'll still be playing it in five years. Highly recommended.

    (Also, I hear there's a mission where you paint blood on a sock, but I've not gotten to it yet.)

    (Oh, also, how much do you think those Diamondbacks hated Byung-Hyun Kim after Game 4 and 5? Holy S.)
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  34. Feb 9, 2012
    9
    Reckoning delivers on combat combat combat, no other video game with rpg elements has this great of a combat system. Dark Souls is close but i would consider it more action based. With that being said the world is very open after you get past the demo, with lots of side quests and an upward spin of over 200 hours of gameplay.

    The only flaws are the camera, which needs to zoom out a bit
    Reckoning delivers on combat combat combat, no other video game with rpg elements has this great of a combat system. Dark Souls is close but i would consider it more action based. With that being said the world is very open after you get past the demo, with lots of side quests and an upward spin of over 200 hours of gameplay.

    The only flaws are the camera, which needs to zoom out a bit more. I am sure 38 studios will have a fix for this soon as it seems to be the number one problem on the reckoning forums. As a new IP this is one game worth checking out, as I am sure someone else has said this game also will become an mmo at some point. Hopefully they can come up with a co-op mode as well before then.
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  35. Feb 8, 2012
    9
    A couple things first. A 3, really? I mean I get that it might not be your cup of tea but it's in no way a BAD game! Negative reviews are always sour grapes. They are either from fanboys of other franchises or from people that got bored and decided to raid metacritic looking for games to dump on.

    Now to my review! I am admittedly only about nine hours in so I can't give you a full review,
    A couple things first. A 3, really? I mean I get that it might not be your cup of tea but it's in no way a BAD game! Negative reviews are always sour grapes. They are either from fanboys of other franchises or from people that got bored and decided to raid metacritic looking for games to dump on.

    Now to my review! I am admittedly only about nine hours in so I can't give you a full review, I can't imagine anyone that wrote a user review could give you a full review since the game just came out yesterday and it takes over 200 hours to complete everything you can do it it. There hasn't been enough time to even do half of that yet. From what I have seen so far. This game has been a lot of fun to play. I know a lot has been made about the combat and there's good reason for that, it rocks! I really like the environments I've been to so far and I have found most (not all) of the characters I've met very interesting and I enjoy the dialog and story as well.

    So this or may not be your "thing" but it's working out pretty well for me!
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  36. Feb 8, 2012
    10
    KOA delivers just about everything that I hoped for. Sure, there are some bumps along the ride, things here and there that you could polish, but let's get real here, no game in this genre is perfect. Take a look at the best of the best out there, Skyrim, and you'll find most of the glitches and mistakes you see here.
    The bad? Facial expressions, lip sync, the dreaded useless options when
    KOA delivers just about everything that I hoped for. Sure, there are some bumps along the ride, things here and there that you could polish, but let's get real here, no game in this genre is perfect. Take a look at the best of the best out there, Skyrim, and you'll find most of the glitches and mistakes you see here.
    The bad? Facial expressions, lip sync, the dreaded useless options when speaking to an NPC, meaningless sidequests.
    The good? Everything else. The world is beautiful, the story works for heavy rpg players as well as light ones, the combat ... oh the combat. I'm sure it'll change most rpgs from now on.
    Then there's the fact that this is a new IP, so I'm just drooling to see what else can they deliver after this little jewel. Most bad reviews I've seen for this game are from people that seem to say they would rate iknecrat with a 5/100 because it has 1990 graphics. You have to rate games according to what they can deliver.
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  37. Feb 9, 2012
    10
    this game was even better then i expected.. its a perfect game,,, the music the animations and it has a great story,, the dificulty level is just right, and the quests are varried and none of them seem to be fillers they all relate to the story
  38. Feb 8, 2012
    8
    A game like this takes me back to the PS2 era when we had a lot of these types of games. Not exactly the open world size, but there were games like Baldur's Gate and Champions of Norrath which is probably better to compare KoA to. When these kind of RPG's were called action rpg's that is. I'm not sure what the lobbying about the battle system is. It's a cool but there isn't a lot of depthA game like this takes me back to the PS2 era when we had a lot of these types of games. Not exactly the open world size, but there were games like Baldur's Gate and Champions of Norrath which is probably better to compare KoA to. When these kind of RPG's were called action rpg's that is. I'm not sure what the lobbying about the battle system is. It's a cool but there isn't a lot of depth to it. Comparing it to god of war? Come on... The game is awesome but I'm not giving it a ten, I think a ten is too much because this game isn't perfect. My game froze once, within the first hour of my playtime actually. I have seen a few bugs as well but not anything Skyrim-esque. I fell through the map and had to reload my last auto save. So lucky for auto save otherwise I'd hate this game. The story is alright and the voice acting ranges from good to ok.. It's not Uncharted 3 or something not a lot of these types of RPG's have stellar VA. I personally enjoy the soundtrack it's amazing and goes well with the environments you're put in. I haven't seen any weather effects, which I find is disappointing.. There is a night/day cycle but it's almost like it's broken. I've seen NPC's sleep during the day and not during the night. Weird things like that. There are a lot of side-quests, in fact... sometimes it gets to the point where it can be a bit overwhelming. Graphics are nice and shiny just the way I like them, NPC's are kind of ugly but no problem when the environment looks so pristine. This game is amazing and is well worth the money. I can find myself putting a ton of time into this game, the world is massive and takes hours to get through. KoA is no skyrim or dark souls but it's a good game on it's own and well worth playing. Expand
  39. Feb 11, 2012
    10
    An excellent game for any RPG-lover. I am now 11 hours into the game and am completely overwhelmed by all of the content. Sure critics can say that it's not really innovative, but neither was Skyrim! and no one ever complained about Skyrim being bland. Kingdoms of Amalur is almost completely bug-free. The gameplay is very nice and is easy to get used to. Environments are beautiful, howeverAn excellent game for any RPG-lover. I am now 11 hours into the game and am completely overwhelmed by all of the content. Sure critics can say that it's not really innovative, but neither was Skyrim! and no one ever complained about Skyrim being bland. Kingdoms of Amalur is almost completely bug-free. The gameplay is very nice and is easy to get used to. Environments are beautiful, however a little too bright at occasions. And the dialogues really are not that horrendous as people would like you to believe. It may feel a bit outdated but with the size of the game, that is forgiveable. 10/10 Expand
  40. Feb 11, 2012
    10
    First of all, let me just say, this game actually works on PS3! Huge success right there!

    Presentation: The fit, finish, and polish of this game feels absolutely AAA to me. For an example of a game that is not AAA, play through Two Worlds II. I actually enjoyed TWII, but the fit and finish was nowhere near what we are presented with in Reckoning. I find the collapsible menus to be well
    First of all, let me just say, this game actually works on PS3! Huge success right there!

    Presentation: The fit, finish, and polish of this game feels absolutely AAA to me. For an example of a game that is not AAA, play through Two Worlds II. I actually enjoyed TWII, but the fit and finish was nowhere near what we are presented with in Reckoning. I find the collapsible menus to be well laid out, even if slightly scroll intensive. I have had no problems whatsoever with any facet of the game working as it should, and this includes DLC, preorder DLC codes, saves, auto-saves, etc. . . The only issue I have found is during one cut scene the dialog was not synced exactly with the NPCâ
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  41. Feb 11, 2012
    9
    Best RPG that I have played in a long long time...I just simply love the Art; Characters; Combat and the expansive world...Looking forward to more from 38 Stuios and Big Huge Games....Well Done!!!
  42. Feb 13, 2012
    9
    This is a wonderful game that blends RPG element and action-oriented gameplay perfectly. It doesn't do anything new but the experience is unique. The world of Amalur is vast, lush and beautiful albeit in a WOWesque style, which is definitely not bad in my books. The story isn't particularly good but just enough to get you going. The thought of collecting better gear and killing enemiesThis is a wonderful game that blends RPG element and action-oriented gameplay perfectly. It doesn't do anything new but the experience is unique. The world of Amalur is vast, lush and beautiful albeit in a WOWesque style, which is definitely not bad in my books. The story isn't particularly good but just enough to get you going. The thought of collecting better gear and killing enemies using your unique skills keeps me going. The side quests are varied and interesting enough. I haven't come across too many grindfest quests; I'm still in the starting zone and there's plenty to do. I believe the sticker on the box that advertises the 300+ hours of gameplay. There is just so much to do. The game encourages exploration by placing random dungeons across the world. The game also give you freedom to fine-tune your character just the way you want. It give you three basic classes to start with and then allows you to mix-and-match in any way you see fit. This keeps the game engaging and interesting. This game doesn't get a perfect score from me because the story and the overall lore is forgetful (Shame on you, Salvatore) and your actions does not seem to have much consequences in the world. For RPG lovers out there, this game is a must buy. Expand
  43. Feb 10, 2012
    9
    Overall I found KOA to be more fun than the the sum of its parts. Even if most of those parts borrow heavily from many other more popular rpg's. Combat is fluid and fun, there's lots of great loot to search for, and the world just looks and feels right to me. After logging about 20+ hours the only issues I can find are minor issues with the camera/targeting, and that the story is a bitOverall I found KOA to be more fun than the the sum of its parts. Even if most of those parts borrow heavily from many other more popular rpg's. Combat is fluid and fun, there's lots of great loot to search for, and the world just looks and feels right to me. After logging about 20+ hours the only issues I can find are minor issues with the camera/targeting, and that the story is a bit lacking. That is not to say I don't like the story, but that I think that the idea of being one whom is reborn with no destiny and the ability to change the world for better or worse could have been so much more than what it is. I would have liked to have seen a bit more impact to other or the world depending on decisions made. Expand
  44. Feb 28, 2012
    10
    I dont care what people say.. This game is BETTER than Skyrim, i dont care if skyrim looks more "realistic" but KOA:Reckoning is millions times better and more fun the ln skyrim! I recommend this game to every "REAL" gamer outhere
  45. Feb 15, 2012
    9
    Love the game, I've played around 35 hours already and I'm as immersed as I was with Skyrim. I think they're very different worlds, both great games. Find it cool to have so many different monsters to fight against, the bright colours area welcome change as most games today are using safe subdued neutral colours. I can easily overlook its small faults, as the first franchise of a newLove the game, I've played around 35 hours already and I'm as immersed as I was with Skyrim. I think they're very different worlds, both great games. Find it cool to have so many different monsters to fight against, the bright colours area welcome change as most games today are using safe subdued neutral colours. I can easily overlook its small faults, as the first franchise of a new studio. It's not a 10, out of 10, but the fun factor makes it a 9 for me. I hope the game sells enough for the studio to survive the cut and make a bigger budget sequel. Expand
  46. Feb 17, 2012
    9
    Kingdoms of Amalur is a bit of everything, yet does not disappoint. It may not be the game of a generation, but surely is a must-play. It has the refreshing feeling of Borderlands to a standard FPS game, when compared to typical open-world RPGs such as Skyrim. The dialog system is successfully borrowed from EA's Mass Effect series. The standardKingdoms of Amalur is a bit of everything, yet does not disappoint. It may not be the game of a generation, but surely is a must-play. It has the refreshing feeling of Borderlands to a standard FPS game, when compared to typical open-world RPGs such as Skyrim. The dialog system is successfully borrowed from EA's Mass Effect series. The standard crafting/smithing/composing/skilling/looting/binding system is present with no obvious flaws. It is the first game that succeeds in combining God of War, Elder Scrolls, and Diablo (previous attempt, Hunted: Demon's Forge failed miserably). KoA's strength is also its biggest disappointment - its game elements are varying, but does not excel in any of them. The fighting feels like a cheap God of War ripoff; the loot system has nothing surprising; the open world is vast and empty; the storyline is great but unattractive. Maybe if the fighting is harder / detailed like Demon's Souls / Dark Souls, this game would get a higher score. But I guess that would involve a complicated AI design that may ruin some of the smashing-fun part. Despite the downsides, KoA is still a worthy game to waste time on - it has me hooked for 20 hours now and will probably continue to do so for the next couple of weeks. And I do think this game deserves the 85-90 score range due to the developer's dedication to a 200+ hr game and bug-free launch (well, I haven't seen any yet). I hope to see a KoA 2 sometime in the future with better storyline and possibly co-op to make this a franchise hit. Expand
  47. CPB
    Feb 26, 2012
    9
    Great game, I'm actually a bit shocked at how good it is. It's not better then Skyrim, but damn it comes really close. Pros- Great combat, good voice acting, a ridiculous amount of content ( I have played ten hours and have barely scratched the surface), many different creatures throughout the game, graphics are pretty good, and no game ending bugs/freezes of any kind (so far on myGreat game, I'm actually a bit shocked at how good it is. It's not better then Skyrim, but damn it comes really close. Pros- Great combat, good voice acting, a ridiculous amount of content ( I have played ten hours and have barely scratched the surface), many different creatures throughout the game, graphics are pretty good, and no game ending bugs/freezes of any kind (so far on my playthrough).
    Cons- Frequent framerate dips, the story is pretty uninteresting for the most part, too easy (on the hardest setting I have only died about five times), the art style is pretty generic for the environments/creatures, and the camera is very finicky.
    My score- A solid 9.0.
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  48. Feb 22, 2012
    10
    This review contains spoilers, click expand to view. Kingdoms of Amalur: Reckoning is an Action RPG developed by 38 Studios and Big Huge Games which puts the player into the expansive world of Amalur as the Fateless One, a person who is not bound by Fate. It is put in a good fantasy setting and puts a great twist on the races, most notably the Fae, who are Seelie and Unseelie. The review will be covered in four sections and each will be given a rating out of 10. Also, I will have some major spoilers, so if you don't want to know any plot important points, either skip the story section, or don't read any of the review.

    Gameplay 9/10

    The game uses X as a main action button like Skyrim does, meaning you use it to talk, open doors, etc. Weapons can be mapped to Square and Triangle allowing you to switch between two weapons quickly in combat resulting in versatility where you can be using a hammer on larger more difficult opponents and then quickly start using daggers to kill faster moving enemies. While holding R1, your magic options will appear. The option are mapped to the x, square, triangle, and circle buttons and when one button is pressed you will cast said spell without breaking the pace of combat. Reckoning Mode, in which you effectively take your enemies Fate and proceed to kill them with it, starts out looking like an insane way to kill your enemies, but soon you begin to resent it, as you can kill most of the bosses without even thinking, as Reckoning Mode is basically a quick way to skip a battle. Most people would argue that you could just not use it, but then you have to face an enemy with too much power for you to defeat without attempting the fight repeatedly and hoping for a win this time. So gameplay could have gotten a 10/10 if Reckoning Mode was a bit more balanced. The world is not truly "Open" like Skyrim, but it is still "Open" enough to be able to wander around the world without hitting too many closed areas. The leveling system is possibly one of the best I have seen. As you level up, you choose one skill to add a point to and three points can be assorted to varying abilities in three main categories. This allows you to mix and match your class into multiple forms. If you get tired of your build, you can go to a Fateweaver and pay to get all of your skills and abilities back to their original levels, so that you can assign them into new spots. This keeps the game fresh and avoids the usual RPG problem where you get stuck with useless skills or abilities.

    Story 10/10

    The main story of Kingdoms of Amalur: Reckoning might seem generic at first, as it is just another Evil Overlord that you must kill, but then it slowly forms into a good story. Gadflow, the leader of the Tuatha, an evil faction corrupted by Prismere, takes the role of our Evil Overlord, who has created a new 'God'. This 'God' is later revealed to be Tirnoch, a dragon, which has more power than Amalur's Gods. Along the way to learning this, you will meet a few allies, though only about four. To make up for the slightly lacking main story, the faction quests throw in more quality stories that are rather short, but are worthy of praise. The House of Ballads is especially notable due to The Maiden of Windemere and the her offer, which is not weighted on good or bad, but what you believe to be the right thing to do.

    Style 10/10

    The artistic style is impressive to me, but everyone has their own preference. It is great change from the hype of making the art style realistic or dark. Kingdoms of Amalur: Reckoning gives you colorful foliage and exotic creatures to fight. Some creatures appear in specific areas, while others are located across the entire province. The map has a wide variety of terrain allowing for beautiful scenes across all of the Faelands. The soundtrack is also a plus for the game. However, the facial expressions of the characters are nonexistent, but I don't see that as a major flaw.

    Overall 10/10

    Pros:
    Great Combat
    Great Overall Stories
    Beautiful Scenery
    Great Controls
    Great Leveling System
    Nice Change from Most RPGs

    Cons:
    Reckoning Mode is Too Powerful
    Some Choices Aren't Too Altering to the World

    Also, 10/10 doesn't mean perfect, it means a must play game.
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  49. Apr 9, 2012
    10
    I absolutely loved this game so it's hard for me to write this review impartially. The sidequests can be get very repetetive but there are so many that you can skip the ones you have no interest in and not suffer with an low levelled character. The character builds are also incredibily fun, you can change easily by resetting your level points at a "fateweaver" for low cost although it doesI absolutely loved this game so it's hard for me to write this review impartially. The sidequests can be get very repetetive but there are so many that you can skip the ones you have no interest in and not suffer with an low levelled character. The character builds are also incredibily fun, you can change easily by resetting your level points at a "fateweaver" for low cost although it does rise rapidly. You can then change your "fate" which lets you choose a specific move perk and play style bonus' like block %. The game is kinda let down by hollow characters but the combat is simply put the best action RPG, so none turn based combat system I have ever played. I never got bored of it after 70+ hours because if I did I simply changed play styles. Expand
  50. Feb 22, 2012
    10
    I love Kingdoms of Amalur, everything works perfectly, no bugs, the environment is brilliant, the fight dynamic is great, the story is cool and even the simplest quests are fun to play. 10/10
  51. Feb 19, 2012
    8
    I am enjoying this game MUCH more than I thought I would. I tried the demo not long before the finished game reached retail release and I was not impressed. My initial thought was "Salvatore and Rolston did THIS?!" After being "spoiled" by TES and it's many open wonders (and wanders) I was left thinking about how I could ever love this game as much as I adore Morrowind. Short answer:I am enjoying this game MUCH more than I thought I would. I tried the demo not long before the finished game reached retail release and I was not impressed. My initial thought was "Salvatore and Rolston did THIS?!" After being "spoiled" by TES and it's many open wonders (and wanders) I was left thinking about how I could ever love this game as much as I adore Morrowind. Short answer: I can't. BUT... I put myself in Fable mode.. and it made sense. Perfect sense. This game is what I wish ANY of the Fable series could have been. It's missing only two things that the Fable series did in spades: great comedic elements and Real Estate Mogul-ing. The combat is fantastic.. and I've only experienced a Rogue/Sorcerer hybrid at lvl 15 up until this point. Gotta say, though... loving the diversity in the skillsets. The graphics are actually rather nice. The developers did not want gritty realism, nor did they want Warcraft-esque blocks of bright colors. They added the correct details in the correct places and kept it all in great order. The overall artistic design, while nothing new, can sometimes floor you. I was running around in a cave beating the life out of Jotunn and, all of a sudden, I emerge from the cave onto a ledge with a HUGE forest sprawling beneath me and a very impressively done sunset with purples and pinks and blues in the sky and a single beam of light shining down, with fantasy-standard (but nonetheless impressively placed) Will-o-the-Wisps flitting about while behind and to the sides of me portions of the craggy cave opening and the walls ascending to meet the splendor of the skies above. I sat for a few minutes and took it all in. I did feel the pangs of want for near-infinite exploration (a la TES series) when I was in a different cave and stumbled upon an entire buried city stretching off into the distance of an immense cavern and the near devastating want for exploration into said abandoned metropolis, but I just had to take it all in stride. I put myself back into Fable mode immediately and just said "Oooh.. pretty... MUST KILL MORE!"

    I don't have many true complaints about the game. My one glaring concern is the lack of mobility in general. I can run into something no taller than street curb and, since jumping is absent, I am forced to move around it (the long way.) In yet another cavern I was met with a meager collapse of the top wall which left not more than one foot of debris at my feet... yet I can do nothing about it. Any other person would have lifted their feet a few inches more than a standard step and continued walking (albeit it with only slightly more exertion) past it all to explore more of the cave... Sadly, I was forced to turn around due to being rather challenged in the department of vertical movement. But, yet again, mental Fable-mode and I was back to enjoying the game in a heartbeat, thanks to the rather wonderful piece of loot I found only moments before.

    Which brings us to the Loot system. Wow... I find just as much crap (and amazing, nearly nerdgasm-inducing) pieces of gear and items in the strangest places as I would in a TES game. Thanks to a rather random placement of objects in the game-world I have been able to find amazing bows mere feet away from "Tattered Documents." (which are as useless as they sound) My gripe is the initial limitation to said system. Easily overcome later in the game with backpacks (the initial price of backpacks may seem daunting, but as you progress you will have a rather substantial amount of money)

    The skill system, combat ability trees, and crafting systems are all very well done. Since you cannot earn enough points to max all skills and abilities this actually leaves a lot of room for replay, or, if you wish, the ability to respec your character at almost any given time (for an ever-increasing nominal fee, of course) allows for some fantastic experimentation. Go from being a full-on arch mage hurling meteors from space into the brittle heads of Kobolds to a crossbreed Knight/Assassin with the ability to steal health and gold with every hit while remaining virtually undetected. As you progress and find more and more crafting materials, you are able to create more and more amazing weapons and armor, and tons of equally amazing gems to socket them with. If you can become a grandmaster in these, you can actually fabricate better equipment than the top-tier stuff the devs give you.. plus you can name it yourself. (I have a set of leggings named Ron Jeremy's Favorites)

    I'm waiting patiently for a co-op campaign DLC that won't break my pocketbook (oh how I long for the days when games were shipped completed for full-price)

    All in all this is a game to be played. Incredibly stable and 98% bug free (amazing, huh?) Pick it up, however you can. (Nothing illegal, please.)
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  52. Feb 23, 2012
    10
    After 75hours of playing this game so far, I can safely say that this is one of the most addictive games ever. It is absolutely fantastic anyway you look at it, a bit or Darksiders a bit of Fable a bit of God of war, a bit of everything great and you end up with this true Gem of a game. Not playing this is a sin. Wonderful story, visual, superb music, worth every penny. Especially for anAfter 75hours of playing this game so far, I can safely say that this is one of the most addictive games ever. It is absolutely fantastic anyway you look at it, a bit or Darksiders a bit of Fable a bit of God of war, a bit of everything great and you end up with this true Gem of a game. Not playing this is a sin. Wonderful story, visual, superb music, worth every penny. Especially for an RPG fan. Sure it has a few minor issues, with camera and occasionally an NPC texture, but for such a humongous epic game it is virtually bug free and flawless. Skyrim, Fable and Fallout 3 are among my favorite games of all time, and they are all infinitely more buggy which is understandable for such big games. All in all, it is the most fun you can have and I see very few games being worth your money coming out this year. A game of the year contender. Don't miss it! Expand
  53. Apr 2, 2012
    8
    Kingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for something truly amazing, then a few hours in you begin to wonder. The action begins to stagnate and the loot begins to seem all useless, but what kept me going is the fact that although many sidequests seemed bland, and the action did feel a little stale, the mainKingdoms of Amalur is a bit of a roller coaster, albeit maybe a kiddie coaster. At first you get this sense that you are in for something truly amazing, then a few hours in you begin to wonder. The action begins to stagnate and the loot begins to seem all useless, but what kept me going is the fact that although many sidequests seemed bland, and the action did feel a little stale, the main quest remains interesting enough and the visuals and music create a beautiful atmosphere in which to watch the story unfold. Also, looting seems less of an issue once you learn what is worth looting and what is worth ignoring. I would hope to see a patch that adds more difficulty, because even on hard it's a mashfest, but I survived the original Final Fantasy, so I can overlook it here. The lore is deep for those who are interested, but easy to ignore if not. In the first hour, I'd have given it a 10, in the 15th, I'd have given it a 5. But now that I'm nearing completion, I think an 8 should do just fine, now I know HOW to enjoy this game. Expand
  54. Mar 9, 2012
    9
    So, I was absolutely certain I wouldn't like Kingdoms of Amalur: Reckoning. I was wrong. The graphical style at first reminded me of the unique American McGee's Alice of old, with stocky yet cute dwarf folks, lots of strange machinery and scary bits right from the get-go. Then a comparison with World of Warcraft forces itself on the gamer, and from an aesthetic perspective, KoA:R doesn'tSo, I was absolutely certain I wouldn't like Kingdoms of Amalur: Reckoning. I was wrong. The graphical style at first reminded me of the unique American McGee's Alice of old, with stocky yet cute dwarf folks, lots of strange machinery and scary bits right from the get-go. Then a comparison with World of Warcraft forces itself on the gamer, and from an aesthetic perspective, KoA:R doesn't have to shy the comparison, as it looks and feels like an update in many respects. Further into the game, memories of my first encounter with Fable surface, and while it seems genuinely hard to make such a mix of everything past actually work yet still feel fresh, I think KoA:R does it, even gracefully so. I do have some minor gripes, such as the camera seemingly actively working against me, and the constant need to zoom and shift and rotate the camera to where I actually need to be looking, say in combat where not seeing my enemy seems like a bad idea. Also, the camera hovers slightly above and behind the player character, tilted down - you're bound to miss a lot of the sights because of this, as the camera is mostly aimed at the ground, which takes some getting used to in order not to feel completely lost. The fighting is more action-oriented than anything I've seen in role-playing so far, and reminds me yet again of many an action or action-adventure title of the past, all rolled into one. In general, KoA:R is a bit like giant sushi; a confusing multitude of tastes at first, but good and healthy soul food once you wrap your head around it. Expand
  55. Dec 27, 2012
    10
    I don't know why great games like this don't sell, this game is better than Skyrim, if you deny that you're not an Rpg fan, I'm really sad this game didn't sell well, this is one of the best games I have ever played, please, do yourself a favour and go buy this game if you're a real gamer
  56. Mar 7, 2012
    9
    Kingdoms of Amalur: Reckoning is one of the most immersive and fulfilling RPG's to date. The Environments, Characters, Quests, Sounds and Combat are all exceptionally well done, and they all come together to create a cascade of colors and sounds which have never before been present in an RPG. The amount of content is amazing, and BigHuge has already made plans for more DLC. Kingdoms ofKingdoms of Amalur: Reckoning is one of the most immersive and fulfilling RPG's to date. The Environments, Characters, Quests, Sounds and Combat are all exceptionally well done, and they all come together to create a cascade of colors and sounds which have never before been present in an RPG. The amount of content is amazing, and BigHuge has already made plans for more DLC. Kingdoms of Amalur: Reckoning is a must-have in any gamers library.

    "I used to like combat in Skyrim, until I played KoA"

    Cheers,

    Gloomz
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  57. Mar 10, 2012
    9
    I was very much delighted to experience Kingdoms of Amalur: Reckoning. The combat did a fantastic job of making me feel like a super powered combatant while also presenting a challenge. The faction quests were interesting enough that I WANTED to complete them and the main quest was was masterfully unveiled. The graphics were a bit cartoony for this late in the current generation's lifeI was very much delighted to experience Kingdoms of Amalur: Reckoning. The combat did a fantastic job of making me feel like a super powered combatant while also presenting a challenge. The faction quests were interesting enough that I WANTED to complete them and the main quest was was masterfully unveiled. The graphics were a bit cartoony for this late in the current generation's life cycle and the side quests were usually the generic fetch-quests that wasted timein my 65 hour playthrough. I recommend this to any open world RPG fan. Expand
  58. Mar 14, 2012
    9
    this is game is awesome! although it has a lot of aspects from other games its definitely a game i will be playing for a while. if you liked skyrim this is one that everyone will enjoy, it is a great RPG
  59. Aug 8, 2012
    10
    Im not much of an rpg fan and I must say to date this is the only RG that took me and gave me a magnificient experience. It's theawesome action in the great fightig system that makes this game so much more valuable to me that skyrim is. I need action in games and this is the only rpg that delivers on the action front. Love it!
  60. Feb 9, 2012
    10
    As advertised from the very beginning, Reckoning is indeed a "guided" open world game. The combat is a breath of fresh air, combining elements of hack n' slash and action games residing over a sturdy and deep traditional RPG stat system that's sure to give you the satisfaction of both a standard RPG spreadsheet character along with the awesome combat of something similar to God of War. TheAs advertised from the very beginning, Reckoning is indeed a "guided" open world game. The combat is a breath of fresh air, combining elements of hack n' slash and action games residing over a sturdy and deep traditional RPG stat system that's sure to give you the satisfaction of both a standard RPG spreadsheet character along with the awesome combat of something similar to God of War. The world is alive and majestic, easily overtaking its peers in terms of immersion and sense of wonder. I'd like to reiterate that the game was never marketed as anything other than "guided open world". Folks who are upset that the game is not nearly as open as Skyrim have simply failed to be good consumers and do proper research into the product they are buying. The voice acting is phenomenal, rivaling some of the best RPGs to date. Although this appears to be an area of contention among reviewers, it's important to note that this is one of the more subjective categories of game review. Crafting is surprisingly deep, allowing you to customize your equipment to fit your playstyle rather than your standard spam professions present in World of Warcraft or Skyrim. The graphics are heavily stylized in a comic book fashion. It's no wonder with the likes of Todd McFarlane heading development there. The story is rich and unique, playing on several real life political themes as well as your standard fantasy flair. In terms of high fantasy, Reckoning stands apart from your cliche genre, introducing a new type of elf - the Alfar - which are quite different from your Lord of the Rings derivations you might be used to. In addition, many unique creatures call Amalur their home, including Jottun and Boggarts. I'd point out that most reviews here seem to be comparing the game directly to Skyrim, which makes me believe that there are more than a few angry TES fanboys who are non-too-happy about having a challenger to the open world throne. Unfortunately, they'll have to learn to deal with it, as Reckoning has finally provided RPG fans with a game that can have elements of other genres (particularly combat), while staying true to long-standing RPG conventions running behind the scenes, such as stats. Expand
  61. Feb 11, 2012
    8
    Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour,Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour, well-polished start on a brand new series of games. Try it, enjoy it, and support new IPs! :) Expand
  62. Feb 14, 2012
    10
    This cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount ofThis cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount of things to do and ways to improve your character, the missions are fun and varied, the plot is interesting, and it seems to never get boring, the longer I play the more incredible it seems. The magic the weapons the special moves, just so many things to look forward to and so much loot it'll make you hungry for more. It is truly a game that is impossible to put down once you've started it. The camera isn't ideal but you'll get used to it, and the dialog and NPC textures might put some off a bit early on, but once you get into the game, all these things disappear into the background and you're left with an incredible experience that will get you hooked for very long hours. Haven't had this much fun in a long time. Expand
  63. Feb 7, 2012
    10
    This game is one of the best games you will ever play. Did you like Skyrim? This game is way better. Did you like God of War? This game is way better. Basically this game delivers everything and anything you hope for in an amazing game. They even give you free DLC on the first day! Big Huge Games & 38 Studios hit it out of the park with this one! It's awesome being able toThis game is one of the best games you will ever play. Did you like Skyrim? This game is way better. Did you like God of War? This game is way better. Basically this game delivers everything and anything you hope for in an amazing game. They even give you free DLC on the first day! Big Huge Games & 38 Studios hit it out of the park with this one! It's awesome being able to customize your character any way you prefer. You aren't stuck with the generic mage class or warrior class. You can pick any combination and you are still rewarded for doing so! Go buy this game you won't be disappointed! Expand
  64. Feb 7, 2012
    9
    This is a solid RPG imo....not the promise that Skyrim had in terms of an open world, nor the excellent combat system in Dark Souls....but it shines were both of those fell a bit flat, at least for me. Skyrim was a laggy disaster on the ps3 and its combat was very weak unless you were playing a stealth archer. Dark Souls combat was excellent but it fell short on the story side of theThis is a solid RPG imo....not the promise that Skyrim had in terms of an open world, nor the excellent combat system in Dark Souls....but it shines were both of those fell a bit flat, at least for me. Skyrim was a laggy disaster on the ps3 and its combat was very weak unless you were playing a stealth archer. Dark Souls combat was excellent but it fell short on the story side of the RPG. Sure there was story there but it was hard to find and sort through. This game has a feel that reminds me a lot of playing something like Diablo 2, only with far more world building involved. Others seem to be harping on its generic world building but I think we are all starting to get a bit jaded on traditional fantasy, and that is ultimately what this is...a traditional fantasy setting, albeit with bit of day-glo graphics. Story and graphics wise its everything that is to be expected in a solid fantasy setting.

    What I like perhaps most is what amounts to a classless system and the flexibility to not be locked into bad choices like with many other games. If you screw up, you can fix it...and its nice that that is built into the story of the game as well with fateweavers...if your going to allow for a respec mechanic, then you might as well have it be part of the story.

    so imo...if you want a solid single player RPG to just have some fun with, this is a good one to get

    At least it won't turn into a lag fest like Skyrim or have game breaking progression issues like War in the North, both of which I am still very frustrated with and have an axe to grind with. Of course, if I end up hitting those issues in this game I'll be right back here to edit this review!
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  65. Feb 21, 2012
    9
    This game does little to escape RPG cliches as a story. In that respect it's nothing new - not meaning that the story is bad, it's just a little on the "I've heard all this before" side. The world is interesting and beautifully rendered! Nice to see different monsters with different tactics. The game's gameplay is really nice though...Although I'm a fan of old turn based RPGs I stillThis game does little to escape RPG cliches as a story. In that respect it's nothing new - not meaning that the story is bad, it's just a little on the "I've heard all this before" side. The world is interesting and beautifully rendered! Nice to see different monsters with different tactics. The game's gameplay is really nice though...Although I'm a fan of old turn based RPGs I still enjoyed the fast paced action. In every level up you have something exciting to look forward to, like new moves and spells. All in all very well worth the play.
    To people who complain about the camera: I decreased camera sensitivity and the camera pretty much never bothered me...
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  66. Feb 13, 2012
    8
    There is little I can say that hasn't already been said. If you are reading this review, then chances are you have already made your mind up about whether KOA:R is going to be your cup of tea. Comparisons to Fable have been made; yes, it looks similar. It's full of British voice actors. It has a 'cartoony' look to it. Even the combat is similar in style. But it has a much richer lootThere is little I can say that hasn't already been said. If you are reading this review, then chances are you have already made your mind up about whether KOA:R is going to be your cup of tea. Comparisons to Fable have been made; yes, it looks similar. It's full of British voice actors. It has a 'cartoony' look to it. Even the combat is similar in style. But it has a much richer loot system, with weapon after item after potion being found; on enemies, in chests, in shops. The combat is also vastly superior and, whilst I am a Fable fan, KOA:R at times feels like the game Fable fans *wanted* it to be. You also hear people knock the graphics. Well, it looks pretty, and Skyward Sword certainly looks no worse for a game that has come out after 2010. Again, it has that thatched-cottage Fable feel to it, though the open-world aspect is a bit of a misnomer, with even forest locations being basically large, outdoor rooms. Again, nobody seemed to knock Zelda for this. Comparisons to Skyrim I don't understand. I love Skyrim, and think it was the best game of 2011. But that was gritty, brutal, fantasy, akin to 'Game of Thrones'. You could kick a wolf in the face, run a man through with a sword, chop a barmaids head off. You won't find that here. Admittedly, some of the special moves can be surprisingly violent, with your character sticking magical spikes through opponents faces, and the stealth kills leave nothing to the imagination. All in all, this game is a safe pair of hands. It borrows a lot of familiar aspects from well-trodden titles; Elder Scrolls, Fable, WOW, God of War even (how about those QTE finishing moves ay?). But it's not a bad game, and certainly has some effort behind it. A lot of these reviews will give it 7's or 8's. From that you can confer that if the idea of playing Skyrim, Zelda, Fable or WOW doesn't appeal to you, then don't come here. But if you think action-oriented RPG-lites are a fun way to waste time... well, then dive on in. Expand
  67. Feb 15, 2012
    9
    I love this game: I would have to disagree with anyone who gave this lower than an 8. Its graphics while not the best are still really good, instead of taking a realistic look there is a beautiful comic looking environment akin to world of warcraft. On PS3 (where the full install is required) I have noticed very few flaws with the exception of some sound dialog glitches (far and fewI love this game: I would have to disagree with anyone who gave this lower than an 8. Its graphics while not the best are still really good, instead of taking a realistic look there is a beautiful comic looking environment akin to world of warcraft. On PS3 (where the full install is required) I have noticed very few flaws with the exception of some sound dialog glitches (far and few between and will hopefully be patched). While the game doesnâ Expand
  68. Feb 7, 2012
    10
    Sure as hell would like to know how can you people review an 100-hour rpg that was released today. You did what, play the tutorial and formed an educated and meaningful opinion about the game? I played it once and liked it so here, let me contribute.
  69. Feb 7, 2012
    10
    Exceeds all of my expectations for a game in the A-RPG genre. Gameplay is stellar and unparalleled by any of its competitors. If you're looking for a great game that will be one of the funnest you've played, then this is the one for you. I was also surprised at how well they integrated the fantastic combat into a lore-laden world. The immersion is instant and perpetual which as an RPGExceeds all of my expectations for a game in the A-RPG genre. Gameplay is stellar and unparalleled by any of its competitors. If you're looking for a great game that will be one of the funnest you've played, then this is the one for you. I was also surprised at how well they integrated the fantastic combat into a lore-laden world. The immersion is instant and perpetual which as an RPG junkie, is a must Expand
  70. Apr 30, 2012
    8
    Kingdoms of Amalur is a mixed bag collection of all the popular features of the rpgs of the past. It can best be described as a (PS2) Champions of Norrath/Baldurs Gate backbone into which they stole elements and expanded the gameplay based on certain inspirations of other popular rpgs such as oblivion, fable, white knight chronicles and to some degree even god of war. A few new featuresKingdoms of Amalur is a mixed bag collection of all the popular features of the rpgs of the past. It can best be described as a (PS2) Champions of Norrath/Baldurs Gate backbone into which they stole elements and expanded the gameplay based on certain inspirations of other popular rpgs such as oblivion, fable, white knight chronicles and to some degree even god of war. A few new features have been added such as "reckoning mode" and "fate" and so the developers in my opinion despite ripping off every other rpg game have made a brilliant game with a ton of customization. I can't see anyone who isn't a rpg fan not liking this game. The game is role playing through heavy customization, not role playing in the sense of heavy story and immersion. This is by far a hack and slash oriented towards actionable customization. There is an abundance of stuff to do although most of this is fetch-questing which i'm not really a fan of to be honest but this game was enjoyable none the less because I found the enemy bestiary quite well crafted. Each enemy or creature acts as a unique creature which really helped boost the appeal of the game for me - each creature has their own unique strengths and weakness' and in turn this made combat very fun and allowed tactiles to be enjoyed, unlike most hack and slashes this one has unique ways to fight, and this is especially fun by being able to toggle difficulty at any time anywhere in the game. For an EA game they finally did a good job on this one!!!: Very few software problems. Camera can be a little wonky and could definately use a rebuild in certain spots of the game it was very frustrating. This is the real major gripe but the games very playable in most areas with no problem. A few glitches remain such that sometimes quest icons get lost but they come back with a small amount of menu changing and also some stuff you quick slot cannot actually be enabled. Typical EA gltichs right but as least they are not overwhelming in this game. Overall there is plenty to do in this game albeit a hack and slash, but with the customization available and a lot of the other goodies embedded in this game I think an 8 for a score is very reasonable. Expand
  71. Mar 13, 2012
    9
    A great RPG action game. Awesome combat that is closer in pedigree and especially gameplay to top-down hack and slashers Torchlight and Diablo than to Skyrim. In other words, there is lots and lots of loot and boxes to smash and creatures to button mash into oblivion as you wander it's serviceable and very large environments. While there is slight overload of superficial, fetch-sideA great RPG action game. Awesome combat that is closer in pedigree and especially gameplay to top-down hack and slashers Torchlight and Diablo than to Skyrim. In other words, there is lots and lots of loot and boxes to smash and creatures to button mash into oblivion as you wander it's serviceable and very large environments. While there is slight overload of superficial, fetch-side quests, the main and faction story lines are solid and deep.

    I also love the ability to completely respec your character at any time! A downside is the somewhat clunky inventory system to manage the massive amounts of loot drops. The last caution is the difficulty level. Except for some spikes in a couple of places, the difficulty level is a bit too easy. But if you set the difficulty up to Hard or above it does present some tactical combat challenges that require a bit of strategic use of powers and positioning.
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  72. Apr 29, 2014
    10
    When you pick up and play Kingdoms of Amalur you will think you are playing a casual highly stylized RPG like fable, but what you get is a deep and engaging RPG like that of The Elder Scrolls series. Only with MUCH improved combat over the latter!

    It's such a shame that this is one of those games that many people haven't heard of! This is the game that Fable 3 should have been! It's
    When you pick up and play Kingdoms of Amalur you will think you are playing a casual highly stylized RPG like fable, but what you get is a deep and engaging RPG like that of The Elder Scrolls series. Only with MUCH improved combat over the latter!

    It's such a shame that this is one of those games that many people haven't heard of! This is the game that Fable 3 should have been! It's hard not to think of Fable when you play it, but it's much, much deeper than the casual dumbed down nonsense that Fable has become.

    The graphics aren't amazing but the colors and art style truly hold up. I prefer colorful stylized graphics over realistic ones in high fantasy games such as this! The combat is worlds above anything else in this genre especially Skyrim and other TES games. The controls are tight, though i wish i could pull the camera back a bit more.

    The sound is just where it needs to be and the game is fully voice acted with PLENTY of it to go around. All of the combat sounds and NPC sounds are spot on, when you stand in a tavern it sounds like a tavern and the music is wonderful!

    The story isn't anything ground breaking but it services the game just fine and i found it entertaining despite other reviews on it saying otherwise. The gameplay, exploration, and sense of adventure are the main focus here, you make your own story! It has a slight touch of an mmorpg but without taking the focus off of YOU.

    I could go on and on about what a gem this game is. It's a shame the devs went out of business because this deserves a sequal and the mmorpg that was nearly finished would have surely been masterful in it's execution! 10/10 EASY!
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  73. Mar 11, 2014
    9
    Highly underrated, definitely worth the time to play.
    Pros:
    -Well written -Big world -Lots of storied content -Fun RPG progression mechanics (crafting, character builds) Cons: -Simple unimpressive graphics, interesting art, just aged -Early game had boring combat, the story kept me engaged until it was fun but not enough to call it a "Pro:" -I wish it was harder, too easy to go
    Highly underrated, definitely worth the time to play.
    Pros:
    -Well written
    -Big world
    -Lots of storied content
    -Fun RPG progression mechanics (crafting, character builds)
    Cons:
    -Simple unimpressive graphics, interesting art, just aged
    -Early game had boring combat, the story kept me engaged until it was fun but not enough to call it a "Pro:"
    -I wish it was harder, too easy to go god mode, even on the hardest setting
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  74. Feb 28, 2012
    9
    This gets a 9 because it just doesn't give you a reason not to play it. It's like 1+1+1+1=5. Nothing is exceptional but it is all sooo enjoyable. Skyrim might be a game (10 btw) that you can lose youself in but this is the 'cooldown' from that. You just fight, run, fight, talk, but it is all so friendly (which is my new fav word). Just always push forward and have fun. But it is not immersive.
  75. Mar 10, 2012
    9
    Kingdoms of Amalur: Reckoning (KAR) is a great game for an RPG newcomer. For someone not entirely into RPGs (never played elder scrolls or skyrim or fable or fallout etc.) whos only rpg experience is mass effect 2 & 3, KAR is brilliant, but not without flaws.
    The most intriguing thing about the game is the combat system which draws similarities from God of War in particular. This is
    Kingdoms of Amalur: Reckoning (KAR) is a great game for an RPG newcomer. For someone not entirely into RPGs (never played elder scrolls or skyrim or fable or fallout etc.) whos only rpg experience is mass effect 2 & 3, KAR is brilliant, but not without flaws.
    The most intriguing thing about the game is the combat system which draws similarities from God of War in particular. This is something not found in other rpg titles and was what attracted me to this game. While the games combat never comes close to the fluidity of the aforementioned, it is still hugely enjoyable and deep. you can chain hits with your two weapons and even magic to give numerous ways of dishing out damage to enemies. Upgrades can be made to powers and weapons. You can even craft gems which can socket into weapons to boost their stats allowing you to deal even more damage. Reckoning mode allows you to slow everything down and deal massive damage. When an enemy is sufficiently weakened, you can apply a finishing move which is stylish and never boring. Transitions between primary and secondary weapons couldve been improved. Moving between the two weapons of choice feel sluggish and out of tune. Also, with the huge number of weapons that you will find, having a weapon system like bayonetta where you have 2 weapon sets wouldve worked great. Enemies provide a decent challenge. They will regularly try to break your combo and deal damage in numbers. The variety of the enemies is generally quite low. 10 Hours into the game and you will be frequently seeing the same enemies. This makes the combat get boring but the constant upgrades to your powers allows some respite from the same fighting scenarios. Unlike other RPG games, KAR doesnt force you to choose one class and run with it. Instead, if you choose to, investing in several classes opens up hybrids of the two or 3 classes you invested in. Of course there is always the choice of going down one road only. If however you decide to want to change things up, you can reset your fate (your points invested in your powers) and start a fresh (providing you have the cash). This means you can go from being a Warrior (for example) to stealth/magic/warrior hybrid. This is neat feature which helps keep the gameplay interesting throughout.
    The story of KAR is based around your character whos been resurrected from the dead and who has the ability to choose his own fate. Being a an rpg, its easy to lose track of the main mission because of the numerous side missions (not a bad thing) but it stil provides a means of moving forward in the game.
    The world is the most important thing in RPG games - being able to immerse yourself and get lost in constant side missions. Thankfully KAR has that in spades. 20 minutes in and you will find several things to do. Missions can be relatively short requiring you to do one thing and thats it. Others may be much longer with a series of missions that need to be finished in order to completely finish that certain quest.
    The world of amalur is big. But the design of it can make it seem smaller than it is. Others will see this as a negative but as a newcomer in RPG, it works well in my opinion. Consider Skyrim. Its world is so vast and at the start of the game you're let go and asked to explore. It can be daunting to know where to start and easily lose track. Not in Amalur. The corridor design allows you to traverse the area without losing your way. Fast travel is on hand if you want to travel between distant areas in a couple seconds. If you ever need to convince yourself that KAR world is big, just open the world map.
    The graphics of KAR is not bad but also not the greatest thing about it. Areas look great and enough detail to give it a rich feel. However, character models arent very well done. Features such as a beard or hair or jewellry look like theyve been cut and pasted from another picture and put onto a blank model. The lip syncing is also really bad. When a character speaks, The first word is in sync and then every other word isnt. Character mouths seem to just go up and down. It means character conversations are hard to look at and you'll likely be skipping them and just reading the subs. Characters in KAR are diverse enough but after some time you will skip most conversations after getting tired of it.
    Lip syncing issues arent just the only problem. Nearly every reckoning mode sound effects was out of sync which removes some of the polish.

    Overall KAR is a great RPG for a newcomer and even RPG regulars. It provides a big world to explore coupled with a deep and enjoyable combat system that will keep you entertained for a considerable amount of time. I highly recommend you buy or even rent out.
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  76. Feb 25, 2012
    9
    Say farewell to the dreary grey of winter and welcome the spring-like joy of Amalur.It's not just
    the vibrant,sun-splashed color ; it's a new beginning---perhaps the most captivating,fun combat
    yet found in a fantasy RPG.As I progress, (now 60 hours on hard difficulty) I sometimes long for greater,varied challenge, but I realize it's not Dark Souls.The usual RPG elements as well as novel
    Say farewell to the dreary grey of winter and welcome the spring-like joy of Amalur.It's not just
    the vibrant,sun-splashed color ; it's a new beginning---perhaps the most captivating,fun combat
    yet found in a fantasy RPG.As I progress, (now 60 hours on hard difficulty) I sometimes long for
    greater,varied challenge, but I realize it's not Dark Souls.The usual RPG elements as well as
    novel aspects make for an engrossing experience.
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  77. Feb 29, 2012
    8
    Very fastpaced and enjoyable game. I enjoyed it far more than Skyrim. I hope they gonna make another one like that. The only let-down for me, is that it lacks real bosses. Other than that it has clever writing and awesome enemy designs.
  78. Apr 16, 2012
    8
    I just wrapped up the main story to Amalur. To begin with, one of the best parts of this game: LOTS of content. You can easily get side-tracked off the main story with endless quests, hence why this review comes so late after the game's release. This was all together a very fun game, not a masterpiece but well worth your time and money. Graphically it is a beautiful game, not the darkI just wrapped up the main story to Amalur. To begin with, one of the best parts of this game: LOTS of content. You can easily get side-tracked off the main story with endless quests, hence why this review comes so late after the game's release. This was all together a very fun game, not a masterpiece but well worth your time and money. Graphically it is a beautiful game, not the dark shade of grey seen in Skyrim, but not the cartoony brilliance of Fable. There are fun colorful towns and dank dungeons and the art style captures both very well. The game does suffer from HORRIBLE screen draw at distance, especially in the open parts of the "world." Gameplay is excellent no matter what character type you decide to run with. The Fate system is a little cliche but being able to reset your abilities and not get locked into a certain character type from minute one is really nice, especially for RPG novices. The story is decent, but not exactly an Uncharted or AC2 killer. I found myself wanting at the end, with only average emotional involvement with the main story. Certain side quests I was definitely more interested in the outcome, especially when the game begins to present the good/evil action options. I would have no problem supporting the developer with a day one buy, there is plenty of content and intriguing gameplay to make it worth my while; picking this game up at a reduced price is quite frankly a steal. Expand
  79. May 8, 2012
    10
    I really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explain the game's lore but they really don't do anything with it. I found the main story to be a bit dull expect for a very moments. The factions quests, however, were much more fun, challenging and interesting. Game play: Easily the best part of the game.I really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explain the game's lore but they really don't do anything with it. I found the main story to be a bit dull expect for a very moments. The factions quests, however, were much more fun, challenging and interesting. Game play: Easily the best part of the game. Combat is fun and fluid and easy to get into. While their aren't combos per se, their are timing based attacks that extend combos. It can get a little repetitive especially after you've leveled up some b/c you become really powerful which makes sense given the way they start the game but can also make the best part of the game kind of dull and boring. You pick up tons and tons of loot so you'll be either stashing it, breaking it down so you can craft weapons and armor, or selling it. Theirs a lot of crafting in the game, whether it be blacksmithing, stagecrafting, or alchemy with stagecrafting being the most unique and interesting. Stagecrafting allows you to make gems that your armor perks (like health regeneration for example) which i found to be a really interesting concept. Blacksmithing and alchemy are pretty straightforward and generic which was kind of a disappointment. You can also craft your character to whatever play style you want and re spec at any time by visiting a fateweaver. This level of openness in play style is rarely seen in rpgs and I hope more games allow this. Graphics/environments: This is probably the weakest part of the game for me. While I like the art style, I didn't some of the environments. The dungeons all looked the same and basically all played out the same way which was really disappointing. The graphics remind me of a mmo, which isn't necessarily a bad thing, but it does look a tad out dated. Like I said, I really liked KOA: Reckoning. But it has a few flaws. But also brings new ideas to the table that I think more games should embrace. I wouldn't recommend paying full price, but its well worth it for $20-$30. Expand
  80. Jun 26, 2013
    10
    Kingdoms Of Amular The Reckoning is an amazing yet misunderstood game. I agree with a previous reviewer that this game although compared to Skyrim and Dragon Age ect...ect, is actually more of the evolution of Hack 'N Slash RPG Classics Like Bulder's Gate & Champions Of Norrath. I thought That was a fantastic comparison. This is a game that ultimately has found the balance of fun and greatKingdoms Of Amular The Reckoning is an amazing yet misunderstood game. I agree with a previous reviewer that this game although compared to Skyrim and Dragon Age ect...ect, is actually more of the evolution of Hack 'N Slash RPG Classics Like Bulder's Gate & Champions Of Norrath. I thought That was a fantastic comparison. This is a game that ultimately has found the balance of fun and great design. Every system in this game is well designed, the Skill Trees are deep, but thankfully you can switch your points up at any time via a Fateweaver. So you are never stuck as a Mage or a Brawler....again a nod to fun and a great way to open up a huge game to player experimentation. The purists will rip it, but I thought it was a wonderful idea. The combat, although built on a simple framework still has good depth due to the combos and upgrades, and is never sluggish or cumbersome. You are able to mix up magic attacks with melee and ranged attacks with ease and it truly makes combat feel fun and fresh. The menu system is brilliant, as it splits up Main, Faction, Side Quests and Tasks to sub menus so you can easily track and choose the quests you feel like playing. The simple addition of a junk pile also helps you more easily manage your weapons, armor and other loot for sale. The story is super solid and each quest has wonderful back story and flavor. The characters are just as memorable as those found in other RPG titles and I find the art style refreshing. The varied environments also make the game a joy to explore. The variety of loot you find is great and is dropped at a fair yet satisfying rate. So like earlier stated, if you like the old Hack 'N Slash Dungeon Crawlers of old, or more modern day action RPG titles like Skyrim & Dragons Age, this game will give you what you've wanted for so long and so much more. To me it's a solid fusion of a variety of RPG styles, as well as a celebration of what makes all these things great to RPG players, while also maintaining a level of fun for players new to the genre. I think this was a fantastic execution of a well thought out plan to deliver a fun, yet deep experience to the RPG community. It's truly a gamers' game. It's a shame that this game was misunderstood out of the gates and held to unfair standards...perhaps if it was given it's fair shake it may have been a franchise and design style that pushed and diversified the action RPG genre. Now it's just one of those hidden gems that gamers will have to discover for themselves by world of mouth.....and this is a game I definitely suggest to all my friends and fans of any RPG. I suggest you all do the same if you enjoy the game as well. Expand
  81. May 24, 2012
    9
    Kingdoms of Amalur: Reckoning is the greatest surprise of 2012, so far. It's an awesome action-RPG game with a huge and beatiful world.
    Kingdoms of Amalur focuses more in combat than in story. It can be said that the game's story is quite hollow and simple, and you just don't feel like interested on it part because the voice acting is not that good and part because it's really not good.
    Kingdoms of Amalur: Reckoning is the greatest surprise of 2012, so far. It's an awesome action-RPG game with a huge and beatiful world.
    Kingdoms of Amalur focuses more in combat than in story. It can be said that the game's story is quite hollow and simple, and you just don't feel like interested on it part because the voice acting is not that good and part because it's really not good. But the fact that the voice acting isn't good doesn't mean it's bad. I'll talk about this later on this review.
    Speaking of the gameplay, here's where the game's awesome. The combat is just fast and simple. Some may think it's just button smashing and in part it is, but it's still fun swing your huge badass hammer and roll to avoid a bunch of attackers. Hardcore RPG players would barely like it. The role-playing part of the game isn't deep and doesn't offer you much choice. You can be a mage, a thief or a soldier. Mixing it up doesn't feel good. The game may be a little easy for some, even on hard. The game menus are easy to go through and the junk functionality makes your life easier. Long story short about gameplay: it's and action-RPG but feels like a hack 'n' slash. It doesn't take away the greatness of testing your skills and having fun in a well animated combat though.
    The graphics are goddamn stylish. They give the game a playful appearance and take away all the serious **** you usually find in other RPGs. Colorful landscapes and bright visual effects are remarkable. These graphics play along with the voice acting and the script in dialogues to create a less dramatic and serious world. You barely note a character speaking with a serious tone and even when you do it doesn't feel that serious. The graphics and the "careless" voice acting make a good pair and work well. Plus, the soundtrack may be a bit repetitive, though it matches the feeling of the epic world of Amalur.
    Speaking of Amalur, it's an enormous place, beatiful as I said, but with few to explore. Sometimes, you find yourself in an open area with absolutely nothing to do, leading to a sense of no life. that's a bad point about the game.
    If you're looking for an RPG experience that's different of almost every single one that you had, enjoy a good combat, beautiful graphics and can forgive the lack of a good story, Kingdoms of Amalur: Reckoning is your game. A surprisingly good game!
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  82. Dec 31, 2012
    9
    Kingdoms of Amalur is a fantastic and immersive game. There. I said it. Should I tell you why? Well, first of all, we have the amazing combat. Unlike some RPGs *cough*Skyrim and Dragon Age *cough*, the combat is immersive, satisfying and aesthetically pleasing. Though your character is not fully customizable, that is not a problem here, because your appearance of starting bonuses areKingdoms of Amalur is a fantastic and immersive game. There. I said it. Should I tell you why? Well, first of all, we have the amazing combat. Unlike some RPGs *cough*Skyrim and Dragon Age *cough*, the combat is immersive, satisfying and aesthetically pleasing. Though your character is not fully customizable, that is not a problem here, because your appearance of starting bonuses are insignificant in this game. You will barely see your own character in this game. The most badass armor sets and weapons I have ever seen, are in this game. And you won't get those badass armor sets at the end of the game. No. You get those at the very beginning of the game. And it feels GOOD. You hear that Dragon Age and Skyrim?!!! It feels gooooood. Sure it is sometimes repetitive, but which RPG out there does not feel repetitive? On the contrary, I feel that this game is less repetitive than most, with enemy types that actually do feel different and challenging when combined. Let me give you an example: I played as a mage, and found out that the true powers laid in the abilities I acquired, when fighting different enemy types. As a mage you have very little armor, but high damage, and a good range. Due to this fact, I have to keep enemies at a distance. When fighting both trolls (close combat) and mages at the same (medium range) I had to summoning magic to keep the troll at a distance, and could then fight the mage with equal power. If I had tried to do the same thing in Skyrim, the enemies would have totally ignored what I had summoned and all charge directly at me. This is but one of the few things I truly love about Kingdoms, and a drop in the ocean of the content in this game. Beautiful colors, and an okay story with some memorable characters are just bonuses to the incredibly fun battles that can change fate. Buy this game. Expand
  83. Apr 7, 2013
    9
    I am overwhelmed on how much I can do (and how many ways I can look cool defeating bad guys) in Kingdoms of Amalur. The action would be fun if I only had one hack 'n slash button but I can combo two weapons at once, plus choose from three magical powers at any time. Fateshift was a great game mechanic that has evolved from "bullet time" of Max Payne and The Matrix games. It is moreI am overwhelmed on how much I can do (and how many ways I can look cool defeating bad guys) in Kingdoms of Amalur. The action would be fun if I only had one hack 'n slash button but I can combo two weapons at once, plus choose from three magical powers at any time. Fateshift was a great game mechanic that has evolved from "bullet time" of Max Payne and The Matrix games. It is more rewarding in Reckoning because reach time it ends with a button mashing experience bump, flashy grand finale. Finally a reason to get excited about button smashing :)
    The settings and enemy types are just varied enough to keep things interesting and still get a hang of how to defeat which bad guy which way. Inventory system is super simple and the fast travel option is a blessing. There is even a way for all you evil types to turn a switch and make it possible to kill civilians for no reason. I never used it but I did steal loot from people's houses and ran out of town like crazy to avoid the guards and sell the loot to the next town over :)
    The mixing up of the skill trees was a fun idea and I enjoyed pursuing the many different destinies that went with the many possible combinations of ability points.
    My only gripe, and its minor, is that the skill points could have come a little faster.
    Great game overall and I am far from finishing it
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  84. May 15, 2012
    9
    A great hack and slash crawler, I liked it more than Skyrim. The battle was engaging but towards the end I had killed too much and done too many side quests so that I was too powerful. I wish the difficulty had remained more consistent.
  85. Aug 15, 2012
    8
    Great game, I enjoyed it much more then some of the other big RPG's, A different take on combat which is great fun, beautiful environment and graphics, sound's spectacular.. Lot's to do, although 100+ is promised, I completed the game 100% in 80 hours (all quests, Items, lore stones etc)
    Really worth more attention then it got, go get this game!..
  86. Oct 12, 2012
    9
    Great action RPG game, the most exciting battle system in this generation, awesome gameplay and a lasting adventure, over 80 hours took me to beat the game and most side quests, the world is big and have several environments, from swamps to cities, from forest to rocky mountains, etc. exploration will take half the time but is rewarding, since there are hundreds of items, weapons andGreat action RPG game, the most exciting battle system in this generation, awesome gameplay and a lasting adventure, over 80 hours took me to beat the game and most side quests, the world is big and have several environments, from swamps to cities, from forest to rocky mountains, etc. exploration will take half the time but is rewarding, since there are hundreds of items, weapons and equipment, enemies are challenging in Hard mode and though they are similar, each area has a new enemy to take care of, added to the old ones with new looks and stronger. The worse of this game is that the story develops too slow at the beginning, it is original but poorly told.
    //////////////////////////////////////////////////////////////////////////////////////////////Most of the time I found myself skipping dialogs, first because I wanted to keep exploring and killing things, uncovering new weapons and powers, voice acting and dialog animations are poor, action scenes and boss battles are fun, except the final boss unfortunately. There are just a couple of technical issues with the camera, pretty polished game overall.//////////////////////////////////////////////////////////////////////////////////////////
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  87. Sep 29, 2012
    8
    The world is beautiful, the quests addictive, and the combat fairly satisfying (although you may want to use hard mode for more of a challenge). The problem with Amalur is it lacks a bit of humour and personality. Most of the dialogue is very dull standard fantasy stuff. And there is so much of it - I ended skipping most of it before my brain turned to mush. (And I really like fantasyThe world is beautiful, the quests addictive, and the combat fairly satisfying (although you may want to use hard mode for more of a challenge). The problem with Amalur is it lacks a bit of humour and personality. Most of the dialogue is very dull standard fantasy stuff. And there is so much of it - I ended skipping most of it before my brain turned to mush. (And I really like fantasy RPGs!) Toggling between the quest menu and map is also a bit frustrating. But these two moans aside, you have to applaud a very ambitious, very accomplished and absolutely massive game. I actually wish the developers hadn't made it so big (contributing to their eventual demise), because I wanted too see more from them. Expand
  88. Sep 2, 2013
    9
    A full RPG experience. Great story, great character design and art... But all of this should be expected from Ken Rolsten, Todd McFarlane and R.A. Salvatore. It's a shame that Big Huge Games and 38 Studios went under. I'll be interesting to see who picks up this IP for pennies on the dollar from the state of Rhode Island.
  89. Jan 7, 2013
    8
    I am really enjoyed playing this game and still am, love open mapped games:) I prefer a sorcerer as it is the best, graphics are of nice details, quests are pretty cool, sometimes challenging.

    It is a bit long, but, that is the idea of an open mapped game, I have played many RPG's such as Fallout, Oblivion etc, I like the concept of 2 weapons only for a change. Stop being picky people.
    I am really enjoyed playing this game and still am, love open mapped games:) I prefer a sorcerer as it is the best, graphics are of nice details, quests are pretty cool, sometimes challenging.

    It is a bit long, but, that is the idea of an open mapped game, I have played many RPG's such as Fallout, Oblivion etc, I like the concept of 2 weapons only for a change. Stop being picky people. Overall, would recommend:)
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  90. Oct 30, 2012
    9
    im close to 40 hours in and I have to say its a great rpg experience. First off the combat system is addictive as hell, it takes elements from Dragon Age Origins and improves on them. It plays like a fighting game mixed into a huge RPG. Ive ran into a couple seconds of slow down at one point in the game and that was it, the rest of the time it runs great and the world is awesomelyim close to 40 hours in and I have to say its a great rpg experience. First off the combat system is addictive as hell, it takes elements from Dragon Age Origins and improves on them. It plays like a fighting game mixed into a huge RPG. Ive ran into a couple seconds of slow down at one point in the game and that was it, the rest of the time it runs great and the world is awesomely detailed by comic book artist Todd Macfarlane of Spawn. Some complaints that some of the dungeons are little less detailed than say Skyrim, which I think this game deserves some comparison to it. Skyrim world is a little more involved and interesting. but one thing this game allows you to do is change your class anytime in the game. Tired of playing as tank and smasher, switch it up and become a battlemage or ranger. You are not limited to a class throughout the game as you are in Skyrim. Its a good challenge even in Hard, despite giving you freefrall during Reckoning mode where you can kill just about anything will in a short amount of time. Expand
  91. Dec 21, 2012
    9
    Having loved Fable 2 on the Xbox i bought this for my PS3 and im loving it.......just give it time and get out of the mines...do 5 hours before you pass judgement.
    Combat is a nice mixture of hacking,cast a spell.... when there reeling back.....fire an arrow into them, great fun.
    Plenty of side missions and the world is fantastic to explore. The stealth mechanics are actually better
    Having loved Fable 2 on the Xbox i bought this for my PS3 and im loving it.......just give it time and get out of the mines...do 5 hours before you pass judgement.
    Combat is a nice mixture of hacking,cast a spell.... when there reeling back.....fire an arrow into them, great fun.
    Plenty of side missions and the world is fantastic to explore.
    The stealth mechanics are actually better than most games when you buff them up a bit on the skill tree,i like to go stomping in with my GreatSword but then sometimes i like to sneak around and i like the fact i can do both competently.

    Kingdoms of Amulur for fun , Demon's Souls for serious.
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  92. Sep 18, 2014
    8
    This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60 hours in and probably only half way through) then give this game a try. Expand
  93. Oct 23, 2013
    10
    FANTASTIC! Loved this game! Loads or exploring, lore, gear and sidequests to do with an amazing combat system! I never found enough things to kill. IGNORE THE TROLLS. Loads of reviews by people who haven't even played. This is a must buy for RPG players!
  94. Nov 5, 2013
    8
    "Kingdoms of Amalur: Reckoning overcome it's weak main story, a terrible questline logic and some camera problems with an amazing combat system, stunning visuals and a large world full of exploration. Unfortunately, it has some gameplay problems that may disappoint some people."
  95. Apr 18, 2014
    8
    For anyone who loves well-crafted stories, for anyone who enjoys interesting combat, this game is pretty awesome. The developers clearly put a lot of time into creating this world (which is HUGE, possibly larger than Skyrim's), and while it has a very MMOish feel, it definitely beats most.

    I wouldn't say I did a speed run of this game, but I still played through it faster than most
    For anyone who loves well-crafted stories, for anyone who enjoys interesting combat, this game is pretty awesome. The developers clearly put a lot of time into creating this world (which is HUGE, possibly larger than Skyrim's), and while it has a very MMOish feel, it definitely beats most.

    I wouldn't say I did a speed run of this game, but I still played through it faster than most because of a short PS Plus subscription. And somehow, this game still took me weeks to finish. There are a ridiculous amount of quests to finish, most of them involving intricate characters and stories, and the occasional choices that may determine something important, or something that won't affect you at all.

    Unfortunately, this otherwise amazing game loses two points, for two glaringly obvious problems. One, balancing. Yeah, the game definitely isn't balanced. While you can play the game any way you want (warrior, mage, rogue, etc.), you learn early on that there are some skills that just aren't worth your time (I'm looking at you, Blacksmithing). Along with this, there are plenty of abilities that are exploitable late game.

    The other issues, are the surprisingly large amount of glitches found on the PS3 version. While not everyone experiences these, problems that could have been easily fixed were not. These problems include (but are not limited to) opening cutscenes for certain cities repeating every time you enter, the mini-map disappearing, and quest items remaining in your inventory after the quest is over, with no way to get rid of them.

    TL;DR - This is an excellent game for those who enjoy a well done story, and pretty good combat. It may have balancing issues, and a number of technical problems, but nothing that should prevent you from playing this game and enjoying yourself.
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  96. Jun 13, 2014
    9
    This game is the epitome of fun. Cool story, lots of lore, some of the sickest loot you'll ever see & a great combat system. My only gripes are that it's too easy & it has a cap on the amount of items you can stash. Otherwise, this is a MUST play for RPG fans.
Metascore
81

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Mar 8, 2012
    76
    Needless to say, Reckoning is a repetitive experience. If you've played the first five hours, you've seen everything the game has to offer except a few bosses and superficially different environments.
  2. Mar 5, 2012
    85
    When you set aside the forgettable characters and boring dialog you find a game that is so well polished in many of its other aspects. The title boasts one of the best combat systems ever in an action-RPG and a highly flexible class system that allows the player to choose to be whatever they want to.
  3. Playstation Official Magazine Australia
    Mar 4, 2012
    80
    Reckoning is not about narrative. In this respect, it's a defiantly linear experience. What it is about is gameplay choice within the oft-rigid of an RPG. The way it accomplishes this is particularly fresh, and maybe even suggests a new precedent in the evolution of the genre. It's about time, right? Big Huge Games has clearly been paying a lot of attention to what's going on, and the result is that Reckoning is a patchwork of everything great that's been done to forward modern RPGs in recent times. [March 2012, p70]