• Publisher: SCEA
  • Release Date: Sep 7, 2010
Metascore
36

Generally unfavorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 0 out of 45
  2. Negative: 38 out of 45
  1. Oct 21, 2010
    35
    Kung Fu Rider is not a good game. The controls are terribly unresponsive, the game punishes players unfairly and the level design is repetitive.
  2. Oct 21, 2010
    40
    This wacky action game doesn't contain any of the fun hinted at by its goofy premise.
  3. Oct 21, 2010
    62
    It's fun in spots, but the gameplay is extremely repetitive, and there's no incentive for you to get better. Feels like a tech demo haphazardly turned into a full game.
  4. Oct 21, 2010
    35
    How Sony thinks Kung Fu Rider justifies being a full retail release (even with the reduced $40 price tag) is beyond me.
  5. Dec 22, 2010
    30
    Once the novelty of the game concept has worn off, which doesn't take long, the frustration caused by the controls really kicks in.
  6. Oct 21, 2010
    25
    Nearly every aspect of Kung Fu Rider seems in-line with a cheap downloadable game.
  7. Oct 21, 2010
    33
    At least you won't have to suffer long as Kung-Fu Rider clocks in at about 4 hours or so of gameplay.
  8. Oct 21, 2010
    50
    Most people will have a laugh at the mere sight of the game, but if they actually play it, and want to be good at it, a lot of frustration is in store.
  9. Oct 21, 2010
    60
    The game tries to mix things up by throwing in tightly-placed bonus gates, hidden branching routes and aerial grind-rails, but the game never really flows fast or smoothly enough to properly invoke the spirit of SSX that it's clearly trying to recreate.
  10. Oct 21, 2010
    40
    Kung Fu Rider seems an incomplete videogame. A game which could have worked if only its release hadn't been so determined by PlayStation Move launch. It reminds a no-brainer PlayStation Network game.
  11. Dec 20, 2010
    40
    All the interaction it requires could be better executed, with equal intuition and far greater reliability, on a joypad with an analogue stick. [Nov 2010, p.94]
  12. Oct 21, 2010
    30
    Kung Fu Rider remains virtually the same from the first moment until the last, and singularly fails to justify its frankly baffling price tag. [Issue#101, p.126]
  13. Oct 21, 2010
    30
    Kung Fu Rider's bizarre and broken controls bear little correlation to what's going on in the screen, and overall the game would function far more effectively if its commands were simply mapped to a DualShock controller. It would still remain utterly terrible, however, as the game is an uninspired mess built entirely around a core conceit that gets old surprisingly fast.
  14. Oct 21, 2010
    40
    An original concept and good graphics for a horrible game, with unresponsive controls and unfair difficulty level. If you're thinking to buy this as your first Move title... you should think again and leave it on the shelf.
  15. Oct 21, 2010
    35
    Kung Fu Rider is a good example of what you shouldn't do with the PlayStation Move. The controls are frustrating and the few levels are repetitive. Don't buy this game, not even if your live depended on it.
  16. Oct 21, 2010
    38
    The graphics aren't stunning, the sound is very poor, no atmosphere: Kung Fu Rider fails to impress. This title has no right to be in your collection, just like big cities are no suitable environment for office chairs.
  17. Oct 21, 2010
    30
    While PlayStation Move undoubtedly has a lot of potential, Kung Fu Rider is one of the worst possible titles to show any of it.
  18. Oct 21, 2010
    30
    The world would be quite boring without those typical strange Japanese games, but unfortunately they don't always work out that well. Kung Fu Rider has a lovely ridiculous premise but the way the Move-controls fail to work in combination with the hectic gameplay is very frustrating.
  19. Oct 21, 2010
    10
    Not only the worst PlayStation Move game but probably the worst motion-controlled title ever. Riding through traffic on a real chair would be more entertaining.
  20. Oct 21, 2010
    48
    Bogged down by inelegant motion controls, frustrating gameplay, and a sheer lack of content, Kung Fu Rider is a hard sell for Move early adopoters. The concept may sound enticing, but this is one downhill race you'll definitely want to sit out.
  21. Oct 21, 2010
    30
    he Move hardware is great - software like this is drivel.
  22. Oct 21, 2010
    40
    Sadly outside of the main mode Kung Fu Rider offers very little else for your money.
  23. Oct 21, 2010
    65
    The problem is that it doesn't last very long before you get bored. [Issue#196, p.93]
  24. Oct 21, 2010
    50
    Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
  25. Oct 21, 2010
    30
    The simple fact is Kung Fu Rider would have fared better on a traditional joypad (it still wouldn't be that much fun), therefore making the entire game ultimately pointless. Studio Japan has blatantly given a half-arsed approach to their first PS Move title and there's absolutely nothing to recommend. Pointless, frustrating, irritating.
  26. Oct 21, 2010
    28
    This mash-up of racing and combat is a mess from top to bottom and should be avoided at all cost.
  27. Oct 21, 2010
    55
    For such a strange game, I was really hoping that this title would showcase the potential of the move technology but in actual fact, it's a rather ho-hum experience that we've already seen on the Wii.
  28. Oct 21, 2010
    30
    Kung Fu Rider is probably the worst Move experience I've had and one that I can not even advise.
  29. Oct 21, 2010
    40
    Tedious and with poor controls - avoid this one like the plague.
  30. Oct 21, 2010
    40
    A crazy arcade game that's just too limited to be worth your money.
  31. Oct 21, 2010
    30
    Kung Fu Rider is essentially a terrible example of what Move can offer. Whatever you do, don't judge Sony's new motion sensing hardware on this title.
  32. There's a difference between a game that is wacky and a game that is wack. Kung Fu Rider desperately tries to be the former but winds up being the latter. [November 2010 p67]
  33. Oct 21, 2010
    45
    KFR was a daring launch title in regards to the PlayStation Move. Unfortunately, KFR comes across as a shallow experience marred by overuse of the PlayStation Move.
  34. We have other complaints; the action is too abrupt to hold any momentum, hazards appear too suddenly, and although branching paths and gravity-mocking grind rails pay homage to SSX, things never flow well enough to complete the tribute. [Nov 2010, p.70]
  35. Oct 21, 2010
    25
    There are far better games available for Move currently, pick up the Move edition of Heavy Rain for the same price and embrace the goodness. Hell, spend £4 on Flight Control HD and the rest on beer whilst you smash jumbo-jets in to each other – just don't buy this or we'll have to send the lads around and have a word. I grade this title an A-F: Abject Failure.
  36. Oct 21, 2010
    20
    The idea might sound fun, but the game is a complete disaster at all levels.
  37. 30
    Kung Fu Rider is a bland racing-inspired game that quickly becomes frustrating with its poor use of Move and the dreadful controls. The game would have been better suited for a standard controller.
  38. 20
    Kung Fu Rider is an incredibly poor game. It's a rain cloud hovering over a bright sunny PlayStation Move launch.
  39. Oct 21, 2010
    30
    Pure garbage is one way to put it, but it would be strict. This ridiculous racer has it's moments, deeply hidden in between terrible controls that will make you test if the Move controllers can destroy a TV.
  40. Oct 21, 2010
    40
    The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.
  41. Oct 21, 2010
    30
    Overall, the benefit of the PS Move is questionable for this game, all the more since the accessory sometimes mix up the movements to accelerate and those to jump... To cut a long story short, Kung Fu Rider is a poor way in for the PS Move.
  42. Oct 21, 2010
    20
    Kung Fu Rider is a lot of things, but entertaining certainly isn't one of them - weird, boring, repetitive, frustrating and ultimately pointless would be much closer to the mark.
  43. Oct 21, 2010
    10
    So what we have is a game that should be kitsch, daft fun but instead is dull, broken and mildly sexist.
  44. Oct 21, 2010
    38
    Kung Fu Rider is the most stupid game that uses the PlayStation Move. You start at the top of a mountain and on your desk chair you ride off the hill. Steering and kicking goes with de PlayStation Move, but the sad part is: it doesn't work, the story is crap and the price is way too high.
  45. Oct 21, 2010
    40
    Kung-Fu Rider is a pretty unique idea, that was always going to be difficult to pull off and unfortunately Sony hasn't quite managed it.
User Score
3.7

Generally unfavorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Negative: 2 out of 6
  1. Nov 1, 2010
    1
    I couldn't get passed the tutorial it was so tedious and frustrating to control. Well, I can give it one thing, it had semi-decent graphics...I couldn't get passed the tutorial it was so tedious and frustrating to control. Well, I can give it one thing, it had semi-decent graphics... And that's being generous. Full Review »
  2. Aug 17, 2013
    5
    This game has a worse rep than it deserves. There is nothing inherently wrong in creating a game over a simple premise, as long as it's funThis game has a worse rep than it deserves. There is nothing inherently wrong in creating a game over a simple premise, as long as it's fun and the game knows its place. Unfortunately, KFR suffers from a "corporate mandate" problem, it has been mandated to be many things it could not be. But all is not lost, lets see.

    You probably know the premise (calling it a story would be generous) you're a hapless detective (or his assistant) escaping from the mafia by riding chairs and one inappropriate objects downhill on busy streets. Its that kind of offbeat Japanese humour we don't get too often. There's a element of watching the characters suffer, which is reinforced by a close up of their faces so you don't miss their pain expressions as they ragdoll after a crash. That should make up for a short whacky fun romp, but then the corporate mandate rears its ugly head.

    First there's the controls. This game was mandated to be a PS Move game. You'd think that by now developers would know that replacing button presses with controller waggle a good game does not make, and you'd be wrong, for that's what Studio Japan did. Acceleration, braking, steering, jumping all is mapped to move gestures. There is nothing is this game that could not have controlled better with a regular dualshock 3. Having said that, the controls are not as broken as some have suggested. I never really had problems directing the action. It would have been better with a regular control, but its not a train wreck. I was able to complete all the levels without feeling that I was not in control.

    Second, level design. The premise does not allow for much, but the game has been mandated to be a full-ish retail game. So in an attempt to give it longevity, the difficulty curve is skewed towards the hard side. This is a problem other Move games such as The Shoot share. With such a simple premise, the difficulty spikes come up as cheap shots.

    As far as graphics go, its adequate, nothing to write home about. The graphics do have a charming "old Sega arcade" feel to them that I find endearing. The only problem is with character design, specifically Karin. the female protagonist. The first time you see her, you will probably notice her weird proportions, her hips seems too wide for her frame. Once the game starts, it becomes obvious why, she'll be waggling her behind at you the whole way through. I guess its supposed to be comedic but it's actually embarrasing enough to propel the game into the "games I would not want my mum/wife catch me playing" category.

    Bottom line, a game stretched and priced beyond its merits, but not a total loss. The control is less than ideal but functional. It does deliver on its simple promise of whacky fun, just stick with the male character. These days, now that it can be had for$10 or less it becomes a much more palatable proposition.
    Full Review »
  3. Sep 20, 2010
    9
    This is a good game. I can control the character easy. The environment is nice. Path is long enough. This game show the power of PlayStationThis is a good game. I can control the character easy. The environment is nice. Path is long enough. This game show the power of PlayStation Move. I like this game. Full Review »