• Publisher:
  • Release Date:

Mixed or average reviews - based on 55 Critics What's this?

User Score

Mixed or average reviews- based on 216 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. Playing as a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies, gamers must defeat countless armies to save a civilization. Together, the gamer and the beast will attempt to change the destiny of a world on the brink of extinction. Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army. A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay. Fully supports the Playstation 3 motion sensitive controller. [SCEA] Collapse
Score distribution:
  1. Positive: 6 out of 55
  2. Negative: 17 out of 55
  1. Lair is a roaring triumph of a game that's blasted onto the PS3 to show us all just what the hardware is capable of.
  2. Without a workable control scheme (standard analog movement is not an option), I fear most people will find themselves flustered beyond belief with the game like I was.
  3. 62
    Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
  4. 52
    So pretty, yet so broken. [Issue#158, p.70]
  5. Lair is a bargain title in AAA clothing. Everything other than the gameplay itself is wonderful; unfortunately, the controls are frequently more frustrating than fun, and downright awful in most scenarios.
  6. This tedious control system just turns the main focus of the game, the battles, into a task rather than an enjoyment. Not only does the SIXAXIS control scheme not feel comfortable or natural, it just doesn’t work. And the fact that you can’t even turn it off makes it even more of a burden.
  7. 30
    It certainly sounds like an awesome game, but the execution is so terminally flawed in almost every way that a game can be flawed that it isn't worth anyone's time.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 51 out of 73
  2. Negative: 17 out of 73
  1. JadeC.
    Nov 16, 2007
    Whats wrong with everyone? This game sheer scale is by far the best that has been portrayed on the PS3 and is definitely a worthwhile buy.
  2. AndyK.
    Sep 26, 2007
    Awesome Game, awesome presentation and great gameplay... The low ratings are really not fair!
  3. L
    Sep 14, 2007
    Very underrated, beautiful game that once you get the hang of the controls isnt at all hard and is very enjoyable; good story and very addictive gameplay. Expand
  4. MattC.
    Sep 3, 2007
    I'm just shocked by all these bad reviews for this game. I've about 5 or 6 levels into the game and I have to say I love it. The control takes some getting used to at first but after awhile I found it feels pretty good. Also it is no more or less responsive than any Wii game I have played so for any one to complain about that is ridiculous. I think the problem here is no the game but the people playing it. I love it and most of my friends love it as well. Thank you factor 5 for trying to be innovative and creative Expand
  5. AndrewC.
    Oct 12, 2007
    Fun game, no where near perfect, but the controls are MUCH easier to use than most people keep saying.
  6. BrianL.
    Dec 15, 2007
    Game controls absolutely SUCK. The developer tried to make this fast pase game and they did except the controls couldn't keep up they're clunky... lets say you've taken cover behind a wall or piller the enemy flanks you, and you see the AI and your like TURN damit TURN so you can shoot him NOPE back is glued to the wall and everytime you try and zoom in and shoot the game ASSUME you mean shoot around the piller or shout over the wall. What you really want is to shoot the guy thats flanked you. Picking up ammo... when you've killed a guy they drop ammo ammo and "treasure" sparkle when they are in your field of view no problem, but they only sparkle often enough so when your running and gunning and you need ammo you run to the sparkly item and you expect to auto pick bullets for you guns... NOPE you gotta press triangle... and you literally have to right on top of the item to pick it up if you run over item by a few steps you have to back peddle. This does not work when your in a fire fight. Expand
  7. GregoryG.
    Sep 4, 2007
    The whole concept of the controls are terrible. While it makes sense the whole pulling of the reigns thing actually works but it's just not intuitive nor is it any fun. Expand

See all 73 User Reviews


Related Articles

  1. Critical Misfires: 40 High-Profile Games with Disappointing Reviews

    Critical Misfires: 40 High-Profile Games with Disappointing Reviews Image
    Published: October 4, 2012
    Mediocre reviews for a high-profile videogame? It does happen from time to time, as the new release "Resident Evil 6" demonstrates. Inside, we look at 40 games from the past decade that earned disappointing reviews despite major anticipation.