• Publisher: SCEA
  • Release Date: Jan 26, 2010
User Score
8.2

Generally favorable reviews- based on 549 Ratings

User score distribution:
  1. Negative: 65 out of 549

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  1. Dec 30, 2010
    2
    Horrible, the game does not have enough content period. There are barley any guns at all and the guns are even very different from each other. Its like they made the the game half way then sold it. Plus if your on SVER it takes 20 min. to get into a match. If you buy this game be ready to get killed by the people who sit around all day and play it. You never get that sense of scale this game just fails everything. DONT BUY Expand
  2. Aug 10, 2011
    1
    Zipper and Sony Sell this game on PSN in Europe, Australia and Asia. Shame they closed ALL Servers OUT SIDE OF THE USA. Until around June last year I might have given MAG an 8/10, Shame Sony and Zipper Doesn't care to provide the same equal service to those which bought the game in their own countries OUTSIDE of USA to find themselves forced to play on U.S servers with an Average of 200>300+ ms PING! Futhermore Zipper NEVER Commented on this fact on their Official Forums, likewise about the Euro Servers for Socom 4, These DEVS should understand how important it is to have a Dedicated server on a Regional/Local level especially due to the fact that this game is an ONLINE ONLY FPS. Therefore to provide European Players without the same service as US players is ridiculously. FPS games and high pings just don't mix. It's bad enough with P2P games but this game without Dedicated servers in Europe and Australia just takes the piss. Expand
  3. Aug 14, 2012
    4
    What disappoints me most about MAG is how the PS3 hardware is incapable of coping with the 256 player game modes MAG boasts. Game maps are larger than normal but not terribly so, but large enough to separate the players into different hotspots during the 256 player modes. Teams of 128 are split into different segments so initially the game feels like a 32 vs 32 game. As the game mode progresses, more players meet in flashpoints and the framerate tanks under the pressure. My PS3 locked up numerous times during the 256 player game modes, even after cleaning the dust out of it. Because the controls are so sloppy and wonky, people seem to mostly nade spam in the hopes of downing the newbs who blindly rush into the meat grinder. The weapon variety is stale and you'll find yourself grinding for in game currency to get better guns of which there are only a couple meager improvements. You'll also struggle to keep up as you grind for XP to invest in enough skills to increase your survivability and make the game playable. Coordination is essential in this game, and yet so few people have mics. The game had ambition, I'll give it that, but it utterly fails in execution. Expand
Metascore
76

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 54 out of 83
  2. Negative: 0 out of 83
  1. Massive Action Game delivers on the promise of its name. It's certainly massive, and there is more than enough action to go around. MAG's biggest draw, however, is that it's perfect for both hardcore multiplayer FPS fans and newcomers alike.
  2. The challenge of branding MAG with a number (much smaller than its trademarked 256 and between 1 and 10) to denote its quality is akin to rating World of Warcraft after a weekend of gold-farming, long before the full majesty of the game has blossomed and shown its true potential. The best we can do is rate our early impressions, undoubtedly influenced by the game’s prospects for the future.
  3. 256 players in the same battlefield is clearly a new step beyond what console online gaming was offering. Spectacular in its size, MAG allows at the same time a deep approach for the hardcore FPS lovers, and also an easier gameplay appealing for those more casual action gamers. The lack of any non-online mode can limit its influence, and the visuals are not over the top, but in the end, MAG achieves success delivering the closest experience to fighting on a living battlefield.