Generally favorable reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 49 out of 61
  2. Negative: 3 out of 61
  1. Feb 19, 2013
    I love the gooey center of every cyborg PMC out there, but Revengeance fights the player every step of the way. What's more, reducing the difficulty ultimately boils down the combat to a button masher, leaving the experience hollow and draining all the same. Fans and masochists alike might find a lot to love, but even I can't stand the crunchy outside of a bug for the sweet gooey insides.
  2. Bad writing and voice acting, uninteresting linear environments, camera problems, dumb enemies and nonsensical action that is also insanely difficult to combine into a game that is thoroughly un-fun and a chore to get through. It’s enough to send you scrambling back to older games in the series, to get the sour taste of this one out of your mouth.
  3. 30
    For a series known for having some of the most memorable villains and boss fights in video game history, Metal Gear Rising: Revengeance has some of the most pathetic, bland villains I’ve seen. I didn’t fear them for being ferocious, I feared them because I knew how poorly designed each fight was and how infuriating the next one would be.
User Score

Generally favorable reviews- based on 621 Ratings

User score distribution:
  1. Negative: 25 out of 167
  1. Feb 19, 2013
    this game is straight-forward fun in the vein of Vanquish more so than Bayonetta. Combat is not as deep as Bayonetta but is still frenetic and fluid and feels great. The combinations of your light and heavy attacks with the moves you attain along the way allow for creativity and strategy for dealing with groups of enemies. The secondary weapons take the place of your heavy attack and are best equipped to handle particular enemies, though never necessary. I'd say Hard mode would be your Normal mode so start there. Very Hard mode with New Game is when you really start to feel the fast pace of the action and how challenging the game can get. The parrying works well and is satisfying when you're stringing them and countering during intense battles, although the camera angle may sometimes be where it's hard to judge the direction to parry. That's why the Dodging ability is also important. Ducking, weaving, parrying, countering, running while deflecting bullets toward the dude in the distance, all happening in quick, fluid succession creates really cool moments. This is what the game is about. It is on the short side but this is more for the arcade-style gamers like myself who love getting better and chasing ranks. Expect high-level gamers posting speed runs on youtube that will surely expose how the game can truly be played. I give this an 8.5 but the scoring system only allows whole numbers. Don't really care about story though i do wish there were options to change language and subtitles like in Vanquish. I dont consider this to be Platinum's best game, which is understandable given their circumstances and time constraints. But if they are given the chance at a sequel i bet they can create a true masterpiece. This game is still fun for what it is and therefore receives a good score from me! Have fun with this one. Full Review »
  2. Feb 19, 2013
    this game proves once again that platinum can make an over the top crazy action game its a great spin off to a great series. if mgs fans dont like it there is ground zeroes to look forward to but in the mean time you can enjoy this crazy fuelled game Full Review »
  3. Feb 19, 2013
    I've got to admit, I'm kind of surprised by just how terrible this game is. Having played Bayonetta I expected a top of the line hack and slash experience taking inspirations from the greats. What I got was a gimmick filled ride with very little actual substance to it. Let's start with the gameplay. Rising's gameplay isn't particularly deep or rewarding. The time not spent wildly mashing buttons will be spent in blade mode, the game's big gimmick. This pauses the action and lets you cut through enemies. The way they've balanced this is that certain enemies require you to beat on them for a while before blade mode actually starts cutting. Unfortunately the beating itself is exceedingly tedious with enemies acting like glorified punching bags rather than actual threats and since there isn't much variety in Raiden's limited moveset and you'll soon find yourself bored to tears. A few boss fights breaks away from the tedium by mandating more advanced techniques but these are so few and far in between that it ultimately doesn't matter.

    Now since this is a Metal Gear game I know what you're all really looking forward to is the plot. There's just one tiny problem here. There isn't any. After you're done mashing your way through a bunch of random bad guys with absolutely no bearing on the overall universe you're back where you started and I think that's by far my biggest issue with this game as a Metal Gear fan. NOTHING actually happens. If you really have to play this then do yourself a favor and rent it. It'll be over before you know it.
    Full Review »