Generally favorable reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 49 out of 61
  2. Negative: 3 out of 61
  1. Feb 19, 2013
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
  2. Feb 19, 2013
    A spectacular game on the PlayStation 3 that not only respects the previous titles but enhances the future of this genre.
  3. 95
    The action is always exciting and absorbing while the sword-play is refreshing, innovative and dynamic. The cut-scenes are brilliantly produced and the boss battles tense and engaging.
  4. Feb 19, 2013
    Revengeance is one of the most surprising hack'n'slash titles of this generation. Years ago, nobody would have imagined a game like this within the franchise, and Platinum Games is giving us everything we wanted with it.
  5. Feb 28, 2013
    The combat is faultless, the story is bonkers and the bosses some of the finest in gaming history. [Issue#228, p.66]
  6. Mar 4, 2013
    Overall, Revengeance is an exciting and unique entry into the Metal Gear milieu. It’s a perfect combination of Metal Gear stylings and Ninja Gaiden frenetic action.
  7. Feb 27, 2013
    As if it weren't clear by the title, Metal Gear Rising: Revengeance indulges the ridiculous. This entry into the now-hallowed franchise is one of the very best.
  8. Feb 26, 2013
    An exhilarating experience that beats home just what kind of masters Platinum Games are at what they do. One of the best action games in years, and one that will stay with you for a very long time.
  9. Feb 25, 2013
    The game can be completed in approximately six to eight hours, depending on how quickly you master the combat and if you choose to watch the cutscenes. It may not sound like a lot but after giving your thumbs a serious work out, it’s actually just the right amount of time needed to tell Raiden’s story.
  10. Feb 20, 2013
    Platinum identified that a world subject to infinite player Ginsu-knifing is a world without obstruction. Revengeance revives its signature sword play as the show stopper it was always meant to be, but does it in a calculated manner. The result is an action game that never overstays its welcome.
  11. Feb 20, 2013
    Revengeance only falters in its overall length. There's plenty of replay value, of course, but this is one of the rare times when gameplay can't quite overcome the lack of a meaty core experience. Still, this is a game not to be missed, folks.
  12. Feb 19, 2013
    For true fans this title could be a no-brainer – it’s Metal Gear. More casual fans can rest easy that you really don’t have to know much about the series at all to enjoy this one. Both will have to weigh if that short of a run time warrants the cost.
  13. Feb 19, 2013
    For all the development trouble, for all the doubts, for all the talk about what Metal Gear Rising: Revengeance could have been – it’s now a Platinum game and it sparkles with the same confidence and verve it would have done had Kojima been at the helm. It’s an absolute joy to play and is almost certainly the best Metal Gear gen released this gen.
  14. Feb 19, 2013
    Exactly as entertaining as you’d expect from a collaboration between two of Japan’s most talented developers, and one of the best action games of the generation.
  15. Feb 19, 2013
    Platinum Games has done something incredibly rare: honoring a beloved series while successfully broadening its reach into a whole new genre.
  16. Feb 19, 2013
    If Revengeance didn't have camera issues this would be the easiest 10 I've ever given. As things stand it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better.
  17. Apr 9, 2013
    Improvements need to be made, but Metal Gear Rising has already established itself to be an action game well worth buying.
  18. Feb 19, 2013
    The cutting mechanic is smartly embraced as Revengeance's signature rather than its limitation, a crescendo earned by appreciating the profundity of its stylish combat. This is actually expected of Platinum, but the real surprise is their respect and dedication Metal Gear’s established doctrine. By any definition, Revengeance is beautiful symmetry.
  19. Raiden can't block, he can only parry by swinging the left stick in the direction of an enemy and pressing square. That's right, one of the attack buttons. Raiden's motto is very simple: The best offense is a good defense. [March 2013, p.72]
  20. Feb 19, 2013
    Visually amazing, intense and beautifully fast, Metal Gear Rising: Revengeance is an amazing game that will keep you on the edge of your seat. Unfortunately, the campaign of this action-packed hack 'n slash is too short.
User Score

Generally favorable reviews- based on 660 Ratings

User score distribution:
  1. Negative: 25 out of 169
  1. Feb 19, 2013
    this game is straight-forward fun in the vein of Vanquish more so than Bayonetta. Combat is not as deep as Bayonetta but is still frenetic andthis game is straight-forward fun in the vein of Vanquish more so than Bayonetta. Combat is not as deep as Bayonetta but is still frenetic and fluid and feels great. The combinations of your light and heavy attacks with the moves you attain along the way allow for creativity and strategy for dealing with groups of enemies. The secondary weapons take the place of your heavy attack and are best equipped to handle particular enemies, though never necessary. I'd say Hard mode would be your Normal mode so start there. Very Hard mode with New Game is when you really start to feel the fast pace of the action and how challenging the game can get. The parrying works well and is satisfying when you're stringing them and countering during intense battles, although the camera angle may sometimes be where it's hard to judge the direction to parry. That's why the Dodging ability is also important. Ducking, weaving, parrying, countering, running while deflecting bullets toward the dude in the distance, all happening in quick, fluid succession creates really cool moments. This is what the game is about. It is on the short side but this is more for the arcade-style gamers like myself who love getting better and chasing ranks. Expect high-level gamers posting speed runs on youtube that will surely expose how the game can truly be played. I give this an 8.5 but the scoring system only allows whole numbers. Don't really care about story though i do wish there were options to change language and subtitles like in Vanquish. I dont consider this to be Platinum's best game, which is understandable given their circumstances and time constraints. But if they are given the chance at a sequel i bet they can create a true masterpiece. This game is still fun for what it is and therefore receives a good score from me! Have fun with this one. Full Review »
  2. Feb 19, 2013
    this game proves once again that platinum can make an over the top crazy action game its a great spin off to a great series. if mgs fans dontthis game proves once again that platinum can make an over the top crazy action game its a great spin off to a great series. if mgs fans dont like it there is ground zeroes to look forward to but in the mean time you can enjoy this crazy fuelled game Full Review »
  3. Feb 19, 2013
    I've got to admit, I'm kind of surprised by just how terrible this game is. Having played Bayonetta I expected a top of the line hack andI've got to admit, I'm kind of surprised by just how terrible this game is. Having played Bayonetta I expected a top of the line hack and slash experience taking inspirations from the greats. What I got was a gimmick filled ride with very little actual substance to it. Let's start with the gameplay. Rising's gameplay isn't particularly deep or rewarding. The time not spent wildly mashing buttons will be spent in blade mode, the game's big gimmick. This pauses the action and lets you cut through enemies. The way they've balanced this is that certain enemies require you to beat on them for a while before blade mode actually starts cutting. Unfortunately the beating itself is exceedingly tedious with enemies acting like glorified punching bags rather than actual threats and since there isn't much variety in Raiden's limited moveset and you'll soon find yourself bored to tears. A few boss fights breaks away from the tedium by mandating more advanced techniques but these are so few and far in between that it ultimately doesn't matter.

    Now since this is a Metal Gear game I know what you're all really looking forward to is the plot. There's just one tiny problem here. There isn't any. After you're done mashing your way through a bunch of random bad guys with absolutely no bearing on the overall universe you're back where you started and I think that's by far my biggest issue with this game as a Metal Gear fan. NOTHING actually happens. If you really have to play this then do yourself a favor and rent it. It'll be over before you know it.
    Full Review »