Mirror's Edge (2008) PlayStation 3

Metascore
79

Generally favorable reviews - based on 66 Critics

Critic score distribution:
  1. Positive: 49 out of 66
  2. Negative: 1 out of 66
Buy On
  1. 74
    A classic example of some awesome ideas that just didn’t pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror’s Edge falls short of my expectations.
  2. 71
    Mirror’s Edge offers an exciting alternative to the usual FPSs, but isn’t quite as revolutionary as it should have been. Still, if you’re after style over substance, Faith offers thrills and spills beyond the average action game.
  3. Mirror's Edge is many things: invigorating, infuriating, fulfilling, and confusing. It isn't for everybody, and it stumbles often for a game that holds velocity in such high esteem. But even with all its foibles and frustrations, it makes some impressive leaps; it just doesn't nail the landing.
  4. With only eight chapters Mirror's Edge is a particularly short game and the only thing that extends this is the trial-and-error gameplay. You're constantly left feeling as though Mirror's Edge needed something else to sustain it.
  5. Dodging bullets and narrowly escaping capture (as well as an addictive Time Trial mode) make Mirror's Edge worth playing if you have the patience to survive its concrete jungle. Yet Faith's limited punches and kicks result in tedious combat, linear routes make the city surprisingly small and accidental deaths force you to restart numerous times.
  6. Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you.
  7. As a parkour simulator, Mirror's Edge is a force to be reckoned with, revolutionizing the first person genre with its fluid motions and the gaming market with its distinct design. But as a platforming and action game it leaves a lot to be desired, and theunforgiving control and haphazard placement of checkpoints are infuriating. Mirror's Edge could and should be amazing, but doesn't manage to be better than good.
  8. It’s safe to say that despite its short (and irritating) story mode, repetitive gameplay and terrible indoor sections, Mirror’s Edge is a real kick up the collective arse for the first person genre.
  9. AceGamez
    70
    Mirror's Edge is an intriguing and appealing concept that is wonderfully implemented in some respects and poorly so in others.
  10. 70
    While it doesn't quite fulfill the high expectations, Mirror's Edge is a unique gaming experience that is certainly worth a look.
  11. 65
    Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.
  12. Mirror's Edge is both unique and stimulating, but it rapidly loses momentum after a great start.
  13. Mirror's Edge is clearly an ambitious game, and you really should give EA credit for the interesting new elements. Unfortunately, the restrictive nature of the city, along with the completely odd and unnecessary shooting segments, really knock the score down a few pegs.
  14. Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.
  15. It has some great moments in gaming, but most of the time there is only frustration awaiting you at every turn. While it could have been a great start for a new franchise, DICE should have made the game more friendly and open.
  16. Edge Magazine
    50
    Aptly enough, there are two opposite ways to view Mirror’s Edge, ours obviously being the less forgiving one. Its ostensible break from the norm, its sparkling monoliths and its Nordic skies perform some kind of counterbalance, but there is simply not enough depth or reward to the realisation of parkour that lies beyond that sheen. [Christmas 2008, p.92]
User Score
7.8

Generally favorable reviews- based on 356 Ratings

User score distribution:
  1. Positive: 34 out of 66
  2. Negative: 6 out of 66
  1. Aug 26, 2011
    7
    picked this up for $10 at my local pawn shop and was intrested to see if it was any good. well it is abit differnt which isnt a bad thing .picked this up for $10 at my local pawn shop and was intrested to see if it was any good. well it is abit differnt which isnt a bad thing . its basically a FPS platformer for the most part... well actaully thats all that it is really with some minor shooting elements if you want it to be. it is kinda fun racing off the roof tops evading cops at break neck running speed. the controls are ok i found them to be abit unresponsive some times especially with the wall walking and jumping. the story is eh ... didnt really care or intrest me . the voice acting is solid though . the game is very very short though and only thing thats gona make it long is the trial and error of the platforming. its a ok game but im glad i waited on it and didnt drop $60 on it. its worth a rental if you want some thing to play thats abit differnt or buying it if you can get it dirt cheap. Full Review »
  2. Nov 16, 2010
    9
    Bought recently for 15 dollars and, for that price point, it's excellent (especially if you spend almost all of your time playing triple-A FPSBought recently for 15 dollars and, for that price point, it's excellent (especially if you spend almost all of your time playing triple-A FPS games and need something to cleanse the palette.) An original effort, if shows the world that Dice's superb Frostbite engine does more than just shooters. If you liked Portal, you should look at this one. The original critical reviews seemed mixed partly on account of some bugginess, but I've not encountered anything serious or something that would require a game reload. A couple of things; 1) the main character and her story isn't a good fit - it's unbelievable that a small character like Faith can take on a SWAT. 2) This is not a shooter, but there are situations when you can use a gun and the controls in those situations are awkward and don't really work. Nonetheless, at under 20 bucks, this is a great addition to your library. Full Review »
  3. Jul 18, 2011
    6
    Potential to be a great game but drops the ball in many areas which leads to distinctly average and extremely frustrating at time game.Potential to be a great game but drops the ball in many areas which leads to distinctly average and extremely frustrating at time game. You're a runner and you essentially run around, on paper it sounds like a pretty boring game but to my surprise it was actually pretty fun when you got to RUN. The game forces you into confined areas, which wouldn't be so bad the problem arises is that you can't run. These sequences inside turn into some of the most boring moments I've ever experienced in my life, simply because there's no sense of speed which seems to be the game's major concept. Another problem is how draconian the detection system is when interacting with objects, if you're off by a hair. You're dead. This becomes extremely frustrating when you're doing actions correctly time and time again only you didn't orient yourself properly during a jump or before the jump and you end up falling to your death. Another problem is some objects aren't interactable at times in the game. This tends to be very frustrating early on until you realize what can and can't be grabbed onto. The combat system is horrendous and coming from DICE that's a disgrace. For some reason they decided to include a aim assist while that works with gun, it's not so good when you're two or three feet from an enemy and are try to fight multiple enemies at one time. The combat is one of the game's biggest failings and make dealing with enemies one of the most painful portions of the game.

    The graphics/art direction are just horrendous. Whoever decided that making the color white a dominant feature throughout the game whilst turning bloom on full blast should be shot. It at times making lining up jumps difficult because you can't see what you're doing this coupled with the detection system can be troublesome at times. This is one the only game where I felt like putting on sunglasses just to dim the bloom.

    The sound is... pretty much not there. There's nothing really remarkable about it and the only time I realize there was music was during the elevator sessions. The game to me can essentially be summed up pretty simply as this, run around, get lost, get blinded from bloom and get crammed in an elevator. Rinse and repeat, the story is awful, there's not much variety in locales and other then the awful detection system the game has an interesting concept it just really doesn't do much to support it.

    And whoever designed the elevator sequences/loading screens should be fired. There's nothing to do but listen to muzak and read tiny newspaper articles and sit confined for 15-30 seconds while it loads.
    Full Review »