- Publisher: Namco Bandai Games America
- Release Date: Nov 13, 2006
Nov 3, 2010a pretty poor excuse for a gundam game . graphics look like it should be on the PS2 . not a big gundam selection . very short can beat it in less then 5 hours. missions arnt very intresting . story is dull . i was really hoping for some thing like gundam side story 0079 like on the dreamcast but bigger and better . even though i only paid $15 for this game 3 years ago still wasnt worth it the cash . hopefully we get a better gundam game for the US soon.… Expand
Jul 11, 2011i didnt like this game and not because of the graphics or the movement speed but because it is just so hard to hit anything in this game i wish there was at least an aming riticule or somthing that way i can tell where i am aiming at. the first mission does not even give you a tutorial it just says here u go go kill them and i bet given time i could figure out how to play this game with some efficiancy but it took me a long time to just do the first mission but i am not a patient person when it comes to games like this i wish they would have done better that way i could enjoy it bacause this is defenatly an interesting story… Expand
Nov 25, 2012The one I played was the one that was named "Mobile Suit Gundam: Target in Sight" instead, but from what I know, its essentially the same game.
Back when I first played it some time ago, I thought it was a great game. Looking back, it did have some flaws, however the game is extremely under-rated. I remember the experience of going through the campaign to be extremely pleasing. First off, the soundtrack in this game is AMAZING. The epic music in the game is still stuck in my head after so many years, and it really improved the gaming experience. Visuals on the other hand, weren't exactly anything amazing, but it was never so bad that it took me out of the experience. Now on Gameplay, I remember having a bit of frustration here and there, but I remember getting used to the way the game played and still had a great time. The mobile suit customization system was pretty fun, and it was sufficient to make the mechs feel important and the experience more personal. And I remember having pilots stick with me throughout the game, and had them kind of grow on me. The damage and repair system was also very interesting, and it sometimes forces you into uncomfortable situations, which was something I loved. And yes, the actual combat was quite clunky, but that was what I loved. It just felt realistic and enjoyable. Although not on the level of something like Mechwarriors, it just felt right, and the shooting and all felt responsive. The only downer in combat is that the AI that accompany you aren't as useful as they could be, and every other supporting vehicle is essentially useless.
Overall, it was a great experience for me, and "Crossfire" was a game that I never regretted purchasing and playing.… Expand