Dec 1, 2013This review contains spoilers, click expand to view. To anyone thinking of buying Need for Speed Rivals for the PS3: Don't do it quite yet.
The gameplay is awesome in my opinion and it has great potential, but it seems they had a rush delivery for releasing the game. Game has crashed on me three times today mid-pursuit (meaning I lost all pursuit bounty gained from the pursuit as well as task-lists completion so in other words: 45 minutes of pursuit time wasted)
They also have impressively hosting at the moment. Players are being migrated to other hosts often, and when this happens it cancels the current event, resets the SP counter for that event and takes you back to your garage.
There are also a decent amount of graphic bugs. For example, entities being turned into white cubes, occasionally. Falling through the ground and wrecking from time to time, and sometimes driving with the car half-way in the ground.
Combined, these problems affect me quite frequently (enough for me to drop a 10 star rating down to a 4) From what I have read on other forums, I am not the only one.
Plus.the ending really sucked. Looked like it was thrown together in about 10 minutes.… Expand
Dec 27, 2013This review contains spoilers, click expand to view. Oh dear! Considering how good nfs hot pursuit was, the series has fallen a long way. In summary it's a mess.
A typical race goes like this:
Pick a race from the map and you will be teleported to the race start.
3 (just 3!) other racers will blast past you and the race is on. No count down, or even "go", the race is on
the actual racing isn't too bad. The cars drift, and handle ok, but they don't have the same weighty feel as nfs hp.
The direction markers are very subdued and easy to miss, there are no barriers cutting off wrong turns so it's very easy to go the wrong way before you learn the map (which you must do to have any chance at this game).
This highlights the first bug. If you crash at a junction, the ai will often put you back in the race going the wrong way down the wrong road. Very infuriating.
ok so you're racing at high speed and you'll attract the cops who are very aggresive. They will try to take you and the other racers out. Unlike nfs hp which contained real races in sp and mp, the cops are always around in nfs r. It makes the game more like gta than a racer, and this is where I started to loose interest.
Right you've made it to the finish line first. There's no fanfare and often you can't tell if the race has ended or even if you've won! The cars carry on going and now comes the "fun" part. Having won the race you now need to navigate to the nearest safe house, which could be miles away. If you have some heat the cops will still be chasing you, and if you get busted before making it to a safe house you loose all the points from your race win! What idiot thought that was a great feature.
Now let's talk about multiplayer. Easy. There isn't any!
The game is always online, but you'll struggle to arrange any races especially if you don't have a Mic or you don't have loads of online friends.
All this before we get to the glitches. Crashes, constant host migrations (especially fun during a race), and graphical glitches such as cars passing through the scenery.
Alas nfs has now entered bargain bin status, and this is the last nfs title I will ever buy.
EA have literally chased the to the bottom of the bargain bin. A real shame.… Expand
Jan 5, 2014As per usual EA have released yet another half finished poorly constructed abortion of a game which randomly crashes, loses your progress, freezes and generally frustrates a player. Worst of all if you're a PC gamer who spends his/her hard earned cash on a quality PC rig things are even worse apparently, This game has almost no redeeming features, much like EA really.
Nov 30, 2013Worth $15 in my opinion for a new release. There are only 20 or so cars? Shift had about 50. And you still cannot customize the body of the cars... Might as well go back to Underground 2 for my Gamecube. Physics are terrible. When GTA-V does better with the cars, you know NFS is failing. The COD of racing. One game per year, and no improvement.
Jan 16, 2014Great looking game, that leaves you wondering WT* happened to the NFS franchise.
Ill start with the good.
Graphics are awesome. Zooming around Redview County is just an absolute joy. Its like driving to Tahoe, Mojave desert, Santa Cruz, and Sequoia National park all rolled into one. The rain and snow effects are pulled off spectacularly. Watching the lighting change in the middle of a long pursuit gives a sense of depth to the world that is nice.
The sound is great, but I did not enjoy the soundtrack much and turned it off. The car engines sound awesome. The tires sound cool as the slide across wet, snowy, or dry pavement.
Thats about it for the good.
Now the bad.
To give you a point of reference, I have been playing NFS since the first one came out with Car and Driver as part of the title. Since, I have enjoyed watching the franchise grow and split into different sectors of the driving world, drift, drag, track, race, cannonball run, street racing, outrunning the cops, and being the cop. My favorite games in the franchise were Car and Drivers Need for Speed (PS1), Underground (PS2), Most Wanted (PS2), and Most Wanted (PS3). Up until Underground (PS2) all of the NFS games were really enjoyable. So I have played tons of titles from this franchise, and I love driving games in general, arcade (Ridge Racer's) to sim (GT_).
The first thing I noticed was the responsiveness of everything. It wasnt. Throttle is either on or off, so modulating throttle is pointless. The throttle through the R2's range of motion is about 15% throttle 50% of the triggers range, then floored. Steering response is a slow and lumbering like your steering a giant box truck around an autocross track.
At this point you're thinking, "Its an arcade racer, what did you expect?", well yah, but the problem is that the game's physics engine makes you feel like you're playing more of a simulator like Pro Street. Countersteering? We don't need no stinking counter steering. Yup, just turn in, and keep turning in. Don't worry you wont spin out. I think this is the biggest problem I have with this game. I don't care what kind of game you are playing but if you drift, you counter steer. Even Mario Kart his this down. The only time you counter steer is to end the drift, which goes against any and all racing game logic. If Mario Kart can have dynamic controlled drifts, then this game should too. I feel insulted that they gave me the drifting dynamic equivalence of bumper bowling.
As things speed up fewer cars show up on the roads, and traffic dodging is fairly easy, but there are those blind turns that sneed up on you with a car in your lane. This is not a complaint, in fact its what makes the game a NFS game, and challenging. My complaint is that the lack of consistency. I want to be challenged, and again I am insulted that the traffic is severely decreased as things speed up.
The game is unfairly weighted towards the police. As a racer it take all of two hits and your busted or wrecked and you lose all your winnings. BORING! This forces me to play in tiny sprints and climb the race ladder, in order to get faster cars that can better outrun the cops.
Another problem is weapons. How I hate the use of weapons. Play online and get absolutely thrashed by a higher level player is just no fun. Even in racing, its easier and faster to wreck the player than it is to get to the finish line first. Racing combat is great, but if you get pushed into traffic, off a cliff, or get blasted by a weapon, there is no speed boost to help you catch up. Boom, done, race is over. This type of game play mechanics really throws off the feel of the game. This would not be a problem if there was some sort of "clean race" format that allowed the players to see who was the best driver. So if you plan on playing online, I would suggest getting to some of the super cars before heading into the public servers, as you won't be able to do much of anything except be frustrated, if you come across any high level players.
I have played through the entire racer career and have started working on getting 100% in that. So far I stand at 92% completion for racer mode, and 25% for cop. The racer mode is fun, but once you complete the
events, there is not much reason to finish the others. More speed lists will get you poorly designed wraps for your racer fleet. The cop mode is, from my 25%, boring. The cop cars are lumbering giants that lack speed and control. So the next 75% will be a grind.
To conclude this game has great potential. However I feel it was trying to straddle two game play mechanics, arcade and sim, and managed to get their wires crossed. This game is playable and has some level of enjoyment to be had. However the lopsided feel of modes, lack of control, and dirty game playing enabled by use of weapons, leave this game with everything to be desired. Pass this one up, unless you can pay less that $20 for it.… Expand
Jan 30, 2014Giving Rivals a 3 because of three things: 1. Frostbite 3 is a beautiful, versatile engine that isn't utilized fully in this game. Its beautiful though. 2. Ferraris are finally back in NFS and the Ferrari roster is only decent. 3. The entire car roster is only decent. Games full of bugs and glitches. Its a half assed game. All Rivals is, is a mix of Criterions Most Wanted and Hot Pursuit combined together. Its a reality crisis and the game suffers horribly from it. I feel like EA doesnt know how to make a fun racing game for car enthusiasts anymore. Criterion had a good trend but the games started to become less about the cars and more about EA just wanting your money. Don't get this game, if you plan to I'd recommend Hot Pursuit, its all about the cars.… Expand
Jan 5, 2014Need for Speed is going downhill, as with most any EA product. But let's get to it. This is my first review. Honestly, this game made me too angry to just sit here.
First of all, it does look nice. Even though on PS3 it's still only in 720p, it still looks nice. But beyond that, it is lacking. Heavily.
For starters, the streamline direction that games are going is nice and wonderful; making things nice and organized into quick-access menus is a nice idea. Some people can pull it off (e.g. Bethesda). This one doesn't. The HUD is overloaded. There's too much happening on screen to be able to adequately focus cars that don't turn (even if you are only doing 20 mph). I press one button on the d-pad and I have to press 5 more to do something and hope to God I don't crash. Or get busted. More on that later.
Next, following the "streamline" theme, the pursuit mechanics are, shall we say... actually I don't even understand them. It will tell me about three different things and then it will say the pursuit has resumed even though there are no cops in sight. Don't understand that. EA has started making less and less sense. They're like an old WWII Vet going senile. Super senile. Like the Old Man from Pawnstars. All I hear from them anymore is "money, money, money!" But I digress. You've streamlined yourself a nice little road straight to hell, EA, there there is a special circle for a good 80% of your games. The other 20% are the ones you merely published before closing down the developers. Like Westwood. Give me back Red Alert.
Losing all your "speed points" when you "get busted" (which happened to me while I was next to two cops, while still moving--still trying to figure that one out) is probably the most annoying and ridiculous idea that they ever thought up in terms of punishment in a game. Seriously. In pretty much every game before involving hot pursuits in the NFS franchise, nothing is atrocious as this. There are a number of atrocious things, but nothing this atrocious. It's sad, really. Negative reinforcement can be a good thing. It's supposed to make you want to work harder and improve yourself. All this makes me want to do is genocide. That's not good, EA. Not good.
Speaking of atrocities (apart from pretty much the entire game itself), there's the car performance itself. While it's one thing they literally do not maneuver, it's another thing that when you buy what are supposed to be real cars, they don't perform remotely similar to those real cars until you buy performance upgrades. I know it's not "super realistic" (see, well, the entire game), but still. Are these go-karts? No, wait, those perform better. My Saturn Vue performs better. And it's almost 11 years old.
The game is not fun. I'm constantly bombarded with police and traffic that simply appears from thin air that it is near impossible to just enjoy driving or racing for that matter. Or hell, even hot pursuits. Granted driving's not the point of this one, but the point of Hot Pursuit was to pummel each other in the most annoying ways possible yet I still was able to enjoy driving there. It's impossible to revel in the fact that there are nice cars driving around when I'm being attacked at all angles by people who literally have no life. Or a computer that cheats more than... okay I lost an analogy for that one. Something to do with New Jersey.
Granted, my favorite Need for Speed of all time was Need for Speed Most Wanted (the 2005 version on PS2). I feel like the HD NFS games have lost their roots. It's like the Baptists have gone Methodist (no offense to any denomination). They've lost their purpose. They've gone from once fun racing joys to over-produced money-grabbing BS.
EA, it's stuff like this why you've been rated the worst company in the world 2 years in a row. Okay, fine, just the US, but still. I know you're not phased one bit. You're making billions by turning into Activision. But until you come up with a better Need for Speed, I'll go back to playing Test Drive Unlimited 2. At least Atari didn't lie to us. Or over-produce it. Even if they got people who horribly overacted. And I get to spend time in a replica of Hawaii. I think I'll go visit my cousin.… Expand
Feb 13, 2014Having played NFS since the second installment and generiously avoided the last ones, which were more of an embarrassment I kinda looked forward to NFS Rivals. The first 2 hrs are fun: the engine draws beautiful but PS3 known blurry race tracks and the arcade style gameplay enables a fast and easy start. But slowly you start to realize: It's a blender: The AI is ruberband style, 2-3 hits by the cops and you lose everything you earned (believe me, good driving skill won't work, police cars just appear in front or next to you driving 0-250 mph in 1 sec).
60 $ for 2 hrs of fun and so much frustration gameplay breaking unfairness is too much.… Expand