Generally favorable reviews - based on 6 Critics What's this?

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Generally unfavorable reviews- based on 91 Ratings

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  • Summary: Welcome to Redview County, where a street-racing rivalry between cops and racers never ends as both sides compete in all-out warfare featuring the fastest cars, mods and technology in a gritty open road environment. Play as either a copper or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. Expand
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Nov 21, 2013
    Need for Speed: Rivals is the biggest adrenaline shot that any pilot should receive, in an open-world full of challenges and stunning pursuits between police and pilots.
  2. Dec 5, 2013
    Need for Speed: Rivals may not revolutionize the genre but it is an enthralling racing-experience that shows an interesting new way for the combination of single- and multiplayer-gameplay.
  3. Nov 21, 2013
    Need for Speed Rivals is loaded with adrenaline and speed, and powered by the powerful Frostbite 3 engine. This title by Ghost Games will serve its purpose as a bridge between two console generations, and will certainly capture the attention of the general audience.
  4. Nov 21, 2013
    I'm hard pressed to name a racing game in recent memory that I found this engaging. Rivals is a very mature design of wonderfully open and cleverly connected arcade racing, even though the current gen versions leave quite a bit room for improvement, from a technical standpoint.
  5. Dec 8, 2013
    Need for Speed Rivals is a fun game, however the open-world racing genre still needs to be refined, especially with the limit of 6-players. Nonetheless, the gameplay is sturdy, graphics detailed but the multiplayer definitely needs some work.
  6. Nov 28, 2013
    If you are not making the jump to the next generation yet this is a fun arcade racing game, but if you plan on buying a PS4 or Xbox One that's were you should play it.
Score distribution:
  1. Positive: 6 out of 22
  2. Negative: 14 out of 22
  1. Mar 27, 2014
    So first off, the bad reviewers are WAY TOO CRITICAL! This is a great game, and if you can't see that, I don't know what's wrong with you. It is a great game, with great graphics, sound, and gameplay. However, every game has it's flaws, and this is no exception.

    Let us begin with these flaws.

    First off, the cops and racers are very unbalanced. The cops are SO OVERPOWERED IT'S NOT EVEN FREAKING FUNNY!!! The cops have nearly infinite health, and when you are a racer, it feels like a few scratches and bumps here and there and you are done with. Cops also have the benefit of getting all their cars for free, while us racers have to buy ours. Beside that, autolog isn't very smooth, sometimes it respawns you in stupid places, stuff like that.

    On the flipside, the handling is SUPERIOR, the gameplay is good, the risk-reward system is simple but effective, and the action is non-stop from the time you leave the hideout to the time you are either busted or go back to the hideout.

    Overall, my favorite NFS game. Get it.
  2. Nov 21, 2013
    The terrible performance issues and crashes that made this game unplayable have cleared up when I go offline. The performance is still poor but after some adaption the game becomes enjoyable. In other words, I am writing this review after having to actually adapt to how poor the framerate is. Outside of that, there is a pretty good game here, not without some stupid decisions though. It might be a 10/10 on next gen because the performane issues are cleared up. I wish I just never reviewed this game at all. Expand
  3. Nov 24, 2013
    Only buy this game if you're going to play it offline. The gameplay is fine and is really enjoyable to play. Im sure there are a good amount of racing fans out there who will enjoy free roaming as a cop and then clearing the road in a car you like. It's really fun.

    Online though, don't even try it. Don't sign in. It feels really empty and It's mainly just AI driving around. A total of 6 racers can group in one server, so 3 racers, 3 cops and so on. The thing is, when you decide to close down 3 online racers your fps will start dropping to 5 or lower. The game will literally run in slowmotion. Did I mention the random 3 seconds freeze moments? It doesn't work. Perfect idea, pathetic outcome.

    In Short: BUY this game and play it offline. Don't bother about It's multiplayer just leave that to NFS: Hot Pursuit 2010.
  4. Feb 13, 2014
    Having played NFS since the second installment and generiously avoided the last ones, which were more of an embarrassment I kinda looked forward to NFS Rivals. The first 2 hrs are fun: the engine draws beautiful but PS3 known blurry race tracks and the arcade style gameplay enables a fast and easy start. But slowly you start to realize: It's a blender: The AI is ruberband style, 2-3 hits by the cops and you lose everything you earned (believe me, good driving skill won't work, police cars just appear in front or next to you driving 0-250 mph in 1 sec).
    60 $ for 2 hrs of fun and so much frustration gameplay breaking unfairness is too much.
  5. Dec 27, 2013
    This review contains spoilers, click expand to view. Oh dear! Considering how good nfs hot pursuit was, the series has fallen a long way. In summary it's a mess.

    A typical race goes like this:

    Pick a race from the map and you will be teleported to the race start.
    3 (just 3!) other racers will blast past you and the race is on. No count down, or even "go", the race is on
    the actual racing isn't too bad. The cars drift, and handle ok, but they don't have the same weighty feel as nfs hp.
    The direction markers are very subdued and easy to miss, there are no barriers cutting off wrong turns so it's very easy to go the wrong way before you learn the map (which you must do to have any chance at this game).
    This highlights the first bug. If you crash at a junction, the ai will often put you back in the race going the wrong way down the wrong road. Very infuriating.
    ok so you're racing at high speed and you'll attract the cops who are very aggresive. They will try to take you and the other racers out. Unlike nfs hp which contained real races in sp and mp, the cops are always around in nfs r. It makes the game more like gta than a racer, and this is where I started to loose interest.
    Right you've made it to the finish line first. There's no fanfare and often you can't tell if the race has ended or even if you've won! The cars carry on going and now comes the "fun" part. Having won the race you now need to navigate to the nearest safe house, which could be miles away. If you have some heat the cops will still be chasing you, and if you get busted before making it to a safe house you loose all the points from your race win! What idiot thought that was a great feature.

    Now let's talk about multiplayer. Easy. There isn't any!

    The game is always online, but you'll struggle to arrange any races especially if you don't have a Mic or you don't have loads of online friends.

    All this before we get to the glitches. Crashes, constant host migrations (especially fun during a race), and graphical glitches such as cars passing through the scenery.

    Alas nfs has now entered bargain bin status, and this is the last nfs title I will ever buy.

    EA have literally chased the to the bottom of the bargain bin. A real shame.
  6. Nov 30, 2013
    Worth $15 in my opinion for a new release. There are only 20 or so cars? Shift had about 50. And you still cannot customize the body of the cars... Might as well go back to Underground 2 for my Gamecube. Physics are terrible. When GTA-V does better with the cars, you know NFS is failing. The COD of racing. One game per year, and no improvement. Expand
  7. Jan 5, 2014
    Need for Speed is going downhill, as with most any EA product. But let's get to it. This is my first review. Honestly, this game made me too angry to just sit here.

    First of all, it does look nice. Even though on PS3 it's still only in 720p, it still looks nice. But beyond that, it is lacking. Heavily.

    For starters, the streamline direction that games are going is nice and wonderful; making things nice and organized into quick-access menus is a nice idea. Some people can pull it off (e.g. Bethesda). This one doesn't. The HUD is overloaded. There's too much happening on screen to be able to adequately focus cars that don't turn (even if you are only doing 20 mph). I press one button on the d-pad and I have to press 5 more to do something and hope to God I don't crash. Or get busted. More on that later.

    Next, following the "streamline" theme, the pursuit mechanics are, shall we say... actually I don't even understand them. It will tell me about three different things and then it will say the pursuit has resumed even though there are no cops in sight. Don't understand that. EA has started making less and less sense. They're like an old WWII Vet going senile. Super senile. Like the Old Man from Pawnstars. All I hear from them anymore is "money, money, money!" But I digress. You've streamlined yourself a nice little road straight to hell, EA, there there is a special circle for a good 80% of your games. The other 20% are the ones you merely published before closing down the developers. Like Westwood. Give me back Red Alert.

    Losing all your "speed points" when you "get busted" (which happened to me while I was next to two cops, while still moving--still trying to figure that one out) is probably the most annoying and ridiculous idea that they ever thought up in terms of punishment in a game. Seriously. In pretty much every game before involving hot pursuits in the NFS franchise, nothing is atrocious as this. There are a number of atrocious things, but nothing this atrocious. It's sad, really. Negative reinforcement can be a good thing. It's supposed to make you want to work harder and improve yourself. All this makes me want to do is genocide. That's not good, EA. Not good.

    Speaking of atrocities (apart from pretty much the entire game itself), there's the car performance itself. While it's one thing they literally do not maneuver, it's another thing that when you buy what are supposed to be real cars, they don't perform remotely similar to those real cars until you buy performance upgrades. I know it's not "super realistic" (see, well, the entire game), but still. Are these go-karts? No, wait, those perform better. My Saturn Vue performs better. And it's almost 11 years old.

    The game is not fun. I'm constantly bombarded with police and traffic that simply appears from thin air that it is near impossible to just enjoy driving or racing for that matter. Or hell, even hot pursuits. Granted driving's not the point of this one, but the point of Hot Pursuit was to pummel each other in the most annoying ways possible yet I still was able to enjoy driving there. It's impossible to revel in the fact that there are nice cars driving around when I'm being attacked at all angles by people who literally have no life. Or a computer that cheats more than... okay I lost an analogy for that one. Something to do with New Jersey.

    Granted, my favorite Need for Speed of all time was Need for Speed Most Wanted (the 2005 version on PS2). I feel like the HD NFS games have lost their roots. It's like the Baptists have gone Methodist (no offense to any denomination). They've lost their purpose. They've gone from once fun racing joys to over-produced money-grabbing BS.

    EA, it's stuff like this why you've been rated the worst company in the world 2 years in a row. Okay, fine, just the US, but still. I know you're not phased one bit. You're making billions by turning into Activision. But until you come up with a better Need for Speed, I'll go back to playing Test Drive Unlimited 2. At least Atari didn't lie to us. Or over-produce it. Even if they got people who horribly overacted. And I get to spend time in a replica of Hawaii. I think I'll go visit my cousin.

See all 22 User Reviews