Generally favorable reviews - based on 6 Critics What's this?

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Generally unfavorable reviews- based on 103 Ratings

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  • Summary: Welcome to Redview County, where a street-racing rivalry between cops and racers never ends as both sides compete in all-out warfare featuring the fastest cars, mods and technology in a gritty open road environment. Play as either a copper or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. Expand
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Nov 21, 2013
    Need for Speed: Rivals is the biggest adrenaline shot that any pilot should receive, in an open-world full of challenges and stunning pursuits between police and pilots.
  2. Dec 5, 2013
    Need for Speed: Rivals may not revolutionize the genre but it is an enthralling racing-experience that shows an interesting new way for the combination of single- and multiplayer-gameplay.
  3. Nov 21, 2013
    Need for Speed Rivals is loaded with adrenaline and speed, and powered by the powerful Frostbite 3 engine. This title by Ghost Games will serve its purpose as a bridge between two console generations, and will certainly capture the attention of the general audience.
  4. Nov 21, 2013
    I'm hard pressed to name a racing game in recent memory that I found this engaging. Rivals is a very mature design of wonderfully open and cleverly connected arcade racing, even though the current gen versions leave quite a bit room for improvement, from a technical standpoint.
  5. Dec 8, 2013
    Need for Speed Rivals is a fun game, however the open-world racing genre still needs to be refined, especially with the limit of 6-players. Nonetheless, the gameplay is sturdy, graphics detailed but the multiplayer definitely needs some work.
  6. Nov 28, 2013
    If you are not making the jump to the next generation yet this is a fun arcade racing game, but if you plan on buying a PS4 or Xbox One that's were you should play it.
Score distribution:
  1. Positive: 8 out of 29
  2. Negative: 16 out of 29
  1. Nov 13, 2014
    What anybody says about this game you have to try for yourself bewteen cop and race mode you will have days of endless fun.
    If people say
    dont play this game don't listen to them because you haven't played the game first hand. Expand
  2. Nov 21, 2013
    The terrible performance issues and crashes that made this game unplayable have cleared up when I go offline. The performance is still poor but after some adaption the game becomes enjoyable. In other words, I am writing this review after having to actually adapt to how poor the framerate is. Outside of that, there is a pretty good game here, not without some stupid decisions though. It might be a 10/10 on next gen because the performane issues are cleared up. I wish I just never reviewed this game at all. Expand
  3. Nov 24, 2013
    Only buy this game if you're going to play it offline. The gameplay is fine and is really enjoyable to play. Im sure there are a good amount of racing fans out there who will enjoy free roaming as a cop and then clearing the road in a car you like. It's really fun.

    Online though, don't even try it. Don't sign in. It feels really empty and It's mainly just AI driving around. A total of 6 racers can group in one server, so 3 racers, 3 cops and so on. The thing is, when you decide to close down 3 online racers your fps will start dropping to 5 or lower. The game will literally run in slowmotion. Did I mention the random 3 seconds freeze moments? It doesn't work. Perfect idea, pathetic outcome.

    In Short: BUY this game and play it offline. Don't bother about It's multiplayer just leave that to NFS: Hot Pursuit 2010.
  4. Jan 16, 2014
    Great looking game, that leaves you wondering WT* happened to the NFS franchise.

    Ill start with the good.

    Graphics are awesome. Zooming
    around Redview County is just an absolute joy. Its like driving to Tahoe, Mojave desert, Santa Cruz, and Sequoia National park all rolled into one. The rain and snow effects are pulled off spectacularly. Watching the lighting change in the middle of a long pursuit gives a sense of depth to the world that is nice.

    The sound is great, but I did not enjoy the soundtrack much and turned it off. The car engines sound awesome. The tires sound cool as the slide across wet, snowy, or dry pavement.

    Thats about it for the good.

    Now the bad.
    To give you a point of reference, I have been playing NFS since the first one came out with Car and Driver as part of the title. Since, I have enjoyed watching the franchise grow and split into different sectors of the driving world, drift, drag, track, race, cannonball run, street racing, outrunning the cops, and being the cop. My favorite games in the franchise were Car and Drivers Need for Speed (PS1), Underground (PS2), Most Wanted (PS2), and Most Wanted (PS3). Up until Underground (PS2) all of the NFS games were really enjoyable. So I have played tons of titles from this franchise, and I love driving games in general, arcade (Ridge Racer's) to sim (GT_).

    The first thing I noticed was the responsiveness of everything. It wasnt. Throttle is either on or off, so modulating throttle is pointless. The throttle through the R2's range of motion is about 15% throttle 50% of the triggers range, then floored. Steering response is a slow and lumbering like your steering a giant box truck around an autocross track.
    At this point you're thinking, "Its an arcade racer, what did you expect?", well yah, but the problem is that the game's physics engine makes you feel like you're playing more of a simulator like Pro Street. Countersteering? We don't need no stinking counter steering. Yup, just turn in, and keep turning in. Don't worry you wont spin out. I think this is the biggest problem I have with this game. I don't care what kind of game you are playing but if you drift, you counter steer. Even Mario Kart his this down. The only time you counter steer is to end the drift, which goes against any and all racing game logic. If Mario Kart can have dynamic controlled drifts, then this game should too. I feel insulted that they gave me the drifting dynamic equivalence of bumper bowling.
    As things speed up fewer cars show up on the roads, and traffic dodging is fairly easy, but there are those blind turns that sneed up on you with a car in your lane. This is not a complaint, in fact its what makes the game a NFS game, and challenging. My complaint is that the lack of consistency. I want to be challenged, and again I am insulted that the traffic is severely decreased as things speed up.

    The game is unfairly weighted towards the police. As a racer it take all of two hits and your busted or wrecked and you lose all your winnings. BORING! This forces me to play in tiny sprints and climb the race ladder, in order to get faster cars that can better outrun the cops.
    Another problem is weapons. How I hate the use of weapons. Play online and get absolutely thrashed by a higher level player is just no fun. Even in racing, its easier and faster to wreck the player than it is to get to the finish line first. Racing combat is great, but if you get pushed into traffic, off a cliff, or get blasted by a weapon, there is no speed boost to help you catch up. Boom, done, race is over. This type of game play mechanics really throws off the feel of the game. This would not be a problem if there was some sort of "clean race" format that allowed the players to see who was the best driver. So if you plan on playing online, I would suggest getting to some of the super cars before heading into the public servers, as you won't be able to do much of anything except be frustrated, if you come across any high level players.

    I have played through the entire racer career and have started working on getting 100% in that. So far I stand at 92% completion for racer mode, and 25% for cop. The racer mode is fun, but once you complete the
    events, there is not much reason to finish the others. More speed lists will get you poorly designed wraps for your racer fleet. The cop mode is, from my 25%, boring. The cop cars are lumbering giants that lack speed and control. So the next 75% will be a grind.

    To conclude this game has great potential. However I feel it was trying to straddle two game play mechanics, arcade and sim, and managed to get their wires crossed. This game is playable and has some level of enjoyment to be had. However the lopsided feel of modes, lack of control, and dirty game playing enabled by use of weapons, leave this game with everything to be desired. Pass this one up, unless you can pay less that $20 for it.
  5. Jun 29, 2014

    Sorry for the caps but for me at least this is a major flaw.

    Actually it does not even
    support customizing controls on any platform.

    Graphic is good and the idea is great but the lack of peripheral support kills the game.
  6. Nov 30, 2013
    Worth $15 in my opinion for a new release. There are only 20 or so cars? Shift had about 50. And you still cannot customize the body of the cars... Might as well go back to Underground 2 for my Gamecube. Physics are terrible. When GTA-V does better with the cars, you know NFS is failing. The COD of racing. One game per year, and no improvement. Expand
  7. Jan 5, 2014
    Need for Speed is going downhill, as with most any EA product. But let's get to it. This is my first review. Honestly, this game made me too angry to just sit here.

    First of all, it does look nice. Even though on PS3 it's still only in 720p, it still looks nice. But beyond that, it is lacking. Heavily.

    For starters, the streamline direction that games are going is nice and wonderful; making things nice and organized into quick-access menus is a nice idea. Some people can pull it off (e.g. Bethesda). This one doesn't. The HUD is overloaded. There's too much happening on screen to be able to adequately focus cars that don't turn (even if you are only doing 20 mph). I press one button on the d-pad and I have to press 5 more to do something and hope to God I don't crash. Or get busted. More on that later.

    Next, following the "streamline" theme, the pursuit mechanics are, shall we say... actually I don't even understand them. It will tell me about three different things and then it will say the pursuit has resumed even though there are no cops in sight. Don't understand that. EA has started making less and less sense. They're like an old WWII Vet going senile. Super senile. Like the Old Man from Pawnstars. All I hear from them anymore is "money, money, money!" But I digress. You've streamlined yourself a nice little road straight to hell, EA, there there is a special circle for a good 80% of your games. The other 20% are the ones you merely published before closing down the developers. Like Westwood. Give me back Red Alert.

    Losing all your "speed points" when you "get busted" (which happened to me while I was next to two cops, while still moving--still trying to figure that one out) is probably the most annoying and ridiculous idea that they ever thought up in terms of punishment in a game. Seriously. In pretty much every game before involving hot pursuits in the NFS franchise, nothing is atrocious as this. There are a number of atrocious things, but nothing this atrocious. It's sad, really. Negative reinforcement can be a good thing. It's supposed to make you want to work harder and improve yourself. All this makes me want to do is genocide. That's not good, EA. Not good.

    Speaking of atrocities (apart from pretty much the entire game itself), there's the car performance itself. While it's one thing they literally do not maneuver, it's another thing that when you buy what are supposed to be real cars, they don't perform remotely similar to those real cars until you buy performance upgrades. I know it's not "super realistic" (see, well, the entire game), but still. Are these go-karts? No, wait, those perform better. My Saturn Vue performs better. And it's almost 11 years old.

    The game is not fun. I'm constantly bombarded with police and traffic that simply appears from thin air that it is near impossible to just enjoy driving or racing for that matter. Or hell, even hot pursuits. Granted driving's not the point of this one, but the point of Hot Pursuit was to pummel each other in the most annoying ways possible yet I still was able to enjoy driving there. It's impossible to revel in the fact that there are nice cars driving around when I'm being attacked at all angles by people who literally have no life. Or a computer that cheats more than... okay I lost an analogy for that one. Something to do with New Jersey.

    Granted, my favorite Need for Speed of all time was Need for Speed Most Wanted (the 2005 version on PS2). I feel like the HD NFS games have lost their roots. It's like the Baptists have gone Methodist (no offense to any denomination). They've lost their purpose. They've gone from once fun racing joys to over-produced money-grabbing BS.

    EA, it's stuff like this why you've been rated the worst company in the world 2 years in a row. Okay, fine, just the US, but still. I know you're not phased one bit. You're making billions by turning into Activision. But until you come up with a better Need for Speed, I'll go back to playing Test Drive Unlimited 2. At least Atari didn't lie to us. Or over-produce it. Even if they got people who horribly overacted. And I get to spend time in a replica of Hawaii. I think I'll go visit my cousin.

See all 29 User Reviews