- Publisher: Namco Bandai Games
- Release Date: Jan 22, 2013
- Summary: Ni no Kuni: Wrath of the White Witch, is a tale of a young boy named Oliver who embarks on a journey into a parallel world to bring his mother back from the dead. Along the way, Oliver makes friends and adopts many of the incredible creatures that live in the world, raising them to battleNi no Kuni: Wrath of the White Witch, is a tale of a young boy named Oliver who embarks on a journey into a parallel world to bring his mother back from the dead. Along the way, Oliver makes friends and adopts many of the incredible creatures that live in the world, raising them to battle other creatures with him as he takes on threatening enemies. Developed by LEVEL-5 with animation by the Studio Ghibli, Ni no Kuni: Wrath of the White Witch combines unique animated visuals, signature storytelling and a sweeping score into an epic role-playing adventure.… Expand
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Mar 12, 2013Level 5's highly anticipated collaboration with Studio Ghibli is just as great as it looks. And it looks great. The art style is exactly what you'd expect from Studio Ghibli, and the same goes for the music. Battles are fought with familiars, that you collect and train throughout the game. It's not a revolution, but it does almost everything right.
Apr 1, 2013Despite the delayed journey to the West, Ni No Kuni is definitely a title you should at least give a chance. There is a demo up on PSN that you can go ahead and download, and once you get used to the combat system and mechanics of the game, you’ll be treated to an adventure like no other.
Hyper MagazineFeb 10, 2013Not quite a masterpiece - but still pretty special. Ni no Kuni has the depth and artistic credibility to justify the partnership with Studio Ghibli. [March 2013, p.69]
Mar 20, 2013In a certain sense, Ni No Kuni: Wrath of the White Witch seems to be exactly as advertised. The quality of the artwork is unimpeachable, just as one might expect from the studio that created it. Unfortunately, the beauty of Ghibli has been painted onto the unimaginative and poorly-executed design of Level-5. As a result, Ni No Kuni turns out as blandly as its name suggests.
Jan 22, 2013I must say it is a wonderful storytelling with a nice gameplay never seen in a J-RPG from playstation 3, it makes rememeber the golden eraI must say it is a wonderful storytelling with a nice gameplay never seen in a J-RPG from playstation 3, it makes rememeber the golden era of the J-RPG from psone.… Expand
Feb 10, 2013Just finished it, and without giving spoilers I can safely say that you'd never feel stuck doing the same in this game. It constantly changesJust finished it, and without giving spoilers I can safely say that you'd never feel stuck doing the same in this game. It constantly changes and will always feel fresh, with a paste and mechanisms that throw away that grinding feeling you get from other games from time to time. It starts off as rather strange "child-like" game, and gradually become more complex and appealing to adults as well, with beautiful music worthy its name. The improvement curve continues through the entire game. This is the best game in JRPG genre since Final Fantasy 7 in my view, and could in short be called a mix of FF, Pokémon and Harry Potter, and I for one have no love for the last one mentioned making the top score even more impressive.… Expand
Jan 22, 2013Played the game for about 3 hours now and i can say that it is what i have been looking for. If you like final fantasy and pokemon, then youPlayed the game for about 3 hours now and i can say that it is what i have been looking for. If you like final fantasy and pokemon, then you will love this game. Pokemon + Final Fantasy = AWESOMENESS… Expand
Oct 6, 2014For fans of Studio Gibli or JRPG's overall this is a must-have title. If you get bored with any one aspect of the game there's alwaysFor fans of Studio Gibli or JRPG's overall this is a must-have title. If you get bored with any one aspect of the game there's always something else that will keep you going.
Gameplay: The gameplay of Ni No Kuni is great. The only real downside it has is the combat controles. These let you scroll through menu's in real-time combat with enemies at your heels. This feature can be frustrating, especially against bosses with devestating attacks. The AI on the other characters you're not controlling is simply horrible and the overall attack and overall defend commands can be clunky. Once you get used to this though, it's very workable and after a while I found I didn't notice it as much.
Graphics: Studio Gibli and Level 5 did a fantastic job on this. The game looks amazing in it's own cell-shaded like way. The cutscenes in between are a treat, even though they get rare after the start. The atmosphere is thick and sugary and fits perfectly. The characters in this world are exactly what you expect and range from overzealous to downright weird, mun. It's a perfect combination of character design, graphics and music.
Replayability: This game kept me going and going for around 60 hours and still there's plenty of stuff I could be doing. In this case I wouldn't call it "replayability" but this game has one long breath. I feel enticed to keep collecting familiar's, grind materials for making items (alchemy) and completing all other challenge grinds this game offers. Anyone trying to fully complete this game will most likely enjoy every step along the way (or live a life void of any kind of happiness).
Conclusion: This game is worth the price it was when it came out. For anything under 50 euro's/dollars I'd say this is well worth the money. Buy this if you don't mind mucking about for a couple of hours to get the combat system down for a great story and a great experience. The only reason you should leave this game is if you utterly hate JRPG's (mostly due to the farming).… Expand
Feb 6, 2013FIRST IMPRESSIONS I shall return to review this upon completion. Well I'm 9 hours in have only two familiars and am thoroughly enjoying thisFIRST IMPRESSIONS I shall return to review this upon completion. Well I'm 9 hours in have only two familiars and am thoroughly enjoying this impressive JRPG. I'm still currently having my hand held through gameplay with new spells, responsibilities and tools being unlocked as I go which really contributes to the depth on offer here. Ni No Kuni IS an important JRPG because it demonstrates to the Japanese what western players love about the genre and this is being shown in sales and acclaim (though some western critics still stubbornly dismiss the gameplay and combat as dull). Personally I have always loved turn-based combat, and whilst the FF series lost this when square soft merged to become square-enix through awful ATB, Level-5 bring it back via Pokemon and form something that's fast, fluid and not a chore. Battles come and go so quickly that there's no tsk when an enemy forces you to engage. What's even better is the fact that if you grind for a while enemy encounters will generally lessen because the enemies no longer attack and instead will attempt to flee from a confrontation. This is a much welcomed move which really refines the combat and any qualms modern gamers may have with it. In terms of story, Ghibli has not been watered down that much, providing a fantastic coming-of-age tale that comes off as touching and mature. The cutesy animation may put players off, but for those who have always enjoyed Ghibli's output (myself included) there is really no excuse not to pick this up. The characters of Oliver and Mr Drippy are fresh, vivid and more importantly relatable, and the dialogue exchanges are humorous as well as informative if you're getting overwhelmed with the gameplay information. You're even provided with a pokedex type journal which allows you to view all the creatures you'll come across in the game, which includes video animations and information which can aid you in defeating them. Couple this with side quests aplenty, a beautiful world map to explore, towns with talkative inhabitants and some the gorgeous animated cutscenes and you have the recipe for the finest JRPG since Disgaea (just my opinion).… Expand
Jan 24, 2014This is my honest review of Ni No Kuni. All my other reviews used to be really long but Metacritic's maximum text limits me. I haven'tThis is my honest review of Ni No Kuni. All my other reviews used to be really long but Metacritic's maximum text limits me. I haven't finished the game yet but I am roughly pass half of the game.
- The gameplay has some depth to it( It's pokemon that is done right)
- The visuals are great giving out that Level 5 feeling to it with Studio Ghibli's legendary animations.
- The music is absolutely fantastic. I expect no less from Joe Hisashi.
- beautiful backgrounds and world. Each place is great and the music helped fuel the imagination.
- The predictable and simple plot. I could tell what the was going to happen before anything happened.
- The combat UI is not intuitive, It was quite frustrating even worse when you receive the next party member. The fact that you get party commands late in the game is unacceptable. Made boss fights frustrating because your A.I teammates were pretty dumb. Plus some monsters were missing abilities or out-of-place abilities like evade or block.
- Metamorphosis lowers your monster to level 1, this is dumb and causes more grinding Text dialogue is fine to use but make it consistent and this case it was lazy. Text dialogue should only be used as when talking with locals or accepting quests, voiced should be only for story dialogues. Animated cut scenes are too short and cut off really abruptly making it look awkward.
Okay I might have more Cons than Pros. You might think I hate this game but I don't. I really enjoyed playing it, and I am already use to the JRPG formula so I didn't have too much problem with grinding. If you hate JRPG then this won't really win you over unless you just want to see Studio Ghibli's animated works. But if you like both JRPG and Studio Ghibli then pick this up, the gameplay is pretty good. This is one of my favourite JRPG games with games like Persona 4 Golden, Final Fantasy X. It just has weird questionable design choices; it is visually appealing but mechanically unappealing .… Expand
Feb 18, 2013An amazing game ruined by a horrific battle system.
First off when you battle there are 2 computer controlled companions which help you out.An amazing game ruined by a horrific battle system.
First off when you battle there are 2 computer controlled companions which help you out. Now, you can control them individually by freely switching back and forth between them and your main character or just let them do their own thing. But seeing as the game isn't turn based and the A.I is terrible I have a few BIG issues which kill the game for me (I have now stopped playing after 15 hours). Fighting normal battles isn't really an issue as just spamming the attack button seems to work pretty well. There isn't the tactical aspect i was hoping for like with turn based battles.
The final straw came was whilst fighting a certain boss. And the things which really drive me crazy is when a Boss does a special move you HAVE to defend or evade otherwise you take massive damage, its just how the game is, the tutorial teaches you all about defending and it is vital to all boss battles. So image my joy when I defend the bosses special attacks to find that the other 2 computer controlled players NEVER defend or evade. So i'm constantly having to keep healing them which soon depletes your magic. An even bigger problem is when Ester, the female AI, runs out of MP instead of using a captured Familiar (aka Pokemon) to fight, she just runs up to the boss and starts attacking with her harp doing a really useful 1 damage per attack, all the while getting smashed by the boss.
Its a real big shame. The graphics, sound, and different things to do are brilliant, i was really enjoying this game. There's so much to do, tons of side quests, you can make you own items, weapons, armour etc. Apparently there's a casino and a battle arena and all sorts of other stuff to do and i was really looking forward to it. If this game had turn-based battles like Final Fantasy 7, it may have possibly become my favourite RPG to date. I just hope they fire whoever it was who decided to have computer controlled team mates, and make a sequel with turn-based battles because this real time idea was a massive FAIL. I'm certain alot of these reviews where written after just a few hours of gameplay, and if I had written a review after just a few hours I would have also given a 9 or 10, the battle system at first is fine because you don't have any stupid A.I team mates to ruin your day. But once you have the A.I on your team that all changes. I suggest you have a read through of the critic reviews, but don't read the paid for 90-100 scores. Read up on the fighting in the "mixed" reviews for more info on the poor battle system. Good luck, if you can see past the shocking battle system then you're in for a treat! Why, oh why, isn't there a proper Pokemon game in this style on a console! Oh and one more thing, when your captured familiars (aka Pokemon) take damage your character takes damage, that's right they share the same HP and MP which also sucks big time!… Expand