Apr 19, 2013Ninja Gaiden 3: Razor’s Edge never had much of a chance of matching the quality of its predecessors, but it would have at least sufficed as a decent game. The unforgiving difficulty and poorly-planned gameplay restrictions only bring to light the still-present flaws of the original game rather than cover them up.
May 14, 2013Razor's Edge attempts to fix Ninja Gaiden 3. In some ways it succeeds, offering an experience with more modes and levels. But even with all of these changes, Ryu Hayabusa's newest adventure is hard to recommend. Ninja Gaiden 3 looks good, but is derailed with uneven difficulty and gameplay that is too fast for its own good!
Awards & Rankings
Mixed or average reviews- based on 62 Ratings
Apr 4, 2013Team Ninja still have soul since Itagaki leave, & yes this games is look amazing with great graphic, new story, new char playable, if you fansTeam Ninja still have soul since Itagaki leave, & yes this games is look amazing with great graphic, new story, new char playable, if you fans ninja gaiden don't miss it… Full Review »
Feb 19, 2017Geez, The Health System:
The amount of cheapness in this game is REDICULOUS! I loved Ninja Gaiden 1 & 2 and the Sigma remakes, but this oneGeez, The Health System:
The amount of cheapness in this game is REDICULOUS! I loved Ninja Gaiden 1 & 2 and the Sigma remakes, but this one did the health system ALL wrong. Basically, during fights, your health bar would get permanently decreased until you reach a savepoint, where it refills, but some savepoints would be way before a boss fight, so taking damage from the minor enemies beforehand would leave you with maybe half a bar to do the boss battle with.......and no way to refill it unless you're willing to restart in the level. Not to mention some bosses could be up to 3 bosses at a time or 4 different forms in one boss battle. With a cheapened health bar, this makes for a very unfair advantage. The formula was already there with the first 2 in the health system, why screw this one up. And I can understand wanting to take risks and try something creative *cough* Yaiba *cough* *cough*, but this wasn't the one to do it. Having never played the original Ninja Gaiden 3, I can't speak to all of it's flaws, but I can say for a certainty, this is the cheapest and most frustrating (in not a good way) release.
From what I've read, the original NG3 was too easy. I can safely say that's not the case with this one. However, the difficulty for this version is not in the same way as that of the previous two games. They basically just keep throwing enemies at you over and over again until it starts to wear on your psyche. However, developing a certain rhythm happens over time as you keep fighting with a particular weapon, and once it's developed, it will make most of these situations a breeze, it's just annoying at how one can keep chopping away only to have 2 more spawn in 1 enemies place. This "difficulty" isn't a satisfying take on the series, it's just tiring, so much so, that once you get to the boss, you may have to put the game down for awhile (only if a savepoint was nearby) just so you can regather the motivation to beat the boss. Comparing this to the original two games is different in the sense that the originals had challenging enemies that could be understood with time and defeated with skill. There's a certain cheapness that exists here where button mashing will definitely get the job done, and efficiently so once you get that rhythm down, in other words, I didn't bother to learn any of the actual moves in the game and I was still able to beat it, (only performed the Izuna drop once for crying out loud).
What you'd expect
CAN I GET BUTTON PROMPTS FOR QUICKTIME EVENTS!?!?!?!! GEEZ… Full Review »