User Score

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 21 out of 33
  2. Negative: 8 out of 33

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  1. Mar 21, 2014
    Similar to Katamari Damacy but designed so a toddler could see the appeal. The controls require you to read the manual which may ruin it for younger players. The game takes the 'grow' objective from Katamari Damacy and throws away objectives and context, so the only thing you might play it for is just the fun of the moment, and the dozen or so hidden trophies. I got a few trophies during the first ten minutes and quickly nearly a third of them. Some of the remaining ones frustrate me, so I'm taking a break from the game. When it's on sale on PSN, the price of admission is fair for a peek into some polished but very experimental game design. Expand
  2. Dec 18, 2013
    There's absolutely nothing you can do in this game. People say that there's no point and you should have fun, but how can I have fun if there's nothing to do?
  3. Mar 29, 2011
    A good game because it challenges the notions of what gaming can be but an even better toy - a goalless playground intended for children but that is just as entertaining for adults. It's all at once wacky, cute, crude (there is farting), and of course fun. Getting the hang of the controls is tricky at first but in no time you'll be feeding Girl your length to help her reach Uranus.
  4. Aug 23, 2010
    caterpillar man make his self real long then he go put his length in girls mouth which makes her get real long, if you know what i am sayin brotha, this real big time porn only 4 dollar, get that big time my brotha.

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 1 out of 27
  1. By some combination of cunning and magic, it makes you a child again. It helps you rediscover the bottomless fascination and joy you had in discovering the properties of string, or sand, or animals, or Newtonian physics for the very first time. It makes you free to play, and happy to make your own entertainment, for hours on end.
  2. It’s not a game, it’s a toy, and it’s one that will only work long term if people keep stretching. It’s a wicked idea, though, and is priced at that impulse-buy level so hopefully enough of you will take the chance with Noby Noby Boy and see what all the fuss is about.
  3. 90
    One of the most soothing, effortlessly playable things you've ever likely had the pleasure to experience. It's a surreal and simple sandbox with no hidden subtleties or complex underlying system of progress and reward, no contrived meaning. It's appeal purely lies with its gentle, happy-go-lucky lunacy, and that's what makes it so bafflingly absorbing.