Oddworld: Stranger’s Wrath offers one of the coolest reload mechanics in gaming history when it has you rustle up your own ammo. Lack of interesting puzzles make this feel more like an FPS with a good story when compared to previous entries in the series.
Stranger’s Wrath’s HD port feels a little dated despite the performance improvements, but it’s still a blast to play. The charming characters, impressive worldbuilding and unique gameplay design pull through to offer up perhaps the best version of this Oddworld entry.
Players looking for a classic 'Oddworld' game might be disappointed with Oddworld: Stranger’s Wrath. The game has its own identity while still remaining part of that unique universe, and that somehow makes it even more appealing – giving players a world to explore that feels much bigger than what you see of it. While the game has aged well for the most part, some imperfections have become more obvious with time. The stealth mechanics are nowhere near as fine-tuned as they should be, and can be ignored completely without compromising the player's experience. A lack of instruction in the latter part of the story could also cause frustration, and the slapstick drop of falling from a height will never be something that fits with the game's overall tone. Despite these rough edges, Oddworld: Stranger's Wrath is still a joy to play on Switch, and if you didn't experience it the first time around, it's well worth a look now.
Oddworld: Stranger's Wrath HD brings to Nintendo Switch a nice story and some interesting ideas, but also all the weaknesses of the original game, that feels very outdated.
After so many years of anticipation, I was ready to love Stranger's Wrath. The world Oddworld Inhabitants created here is worthy of that love but the actual game set in it is a throwback in all the wrong ways. While I wish there were more to it, there's just not much of interest here. With so many great games from the past getting a second chance on the Switch, there's no real need to meet this stranger.
Gave this 1 star after fighting the double gloktigis but decided most of the game is too good to do that. Figured out that if you switch back to first person after getting out of the web you can still fire your gun when the spin attack is happening. A thudbuster/bees combo did well for me once I figured out that you needed to switch back to first person at the right time because you get continuously owned by the spin/recovery timing in 3rd person. That interaction is broken and the fight is terribly designed but doable.
The game is really good on every level until the end. I disliked the boat, the timed run, the gloktigis, the end boss, and the ending itself. The end boss is so boring in comparison to every other boss fight in the game, just awful. He's just done after destroying those two side electricity things? I was all ready to have a dope fight with him and then it's right to a cut scene where he gets away. Who wrote that garbage? Ridiculous. It's a bummer to have a great game end so badly on gameplay and story to setup some sequel that never came. Stranger should have ripped that squid off his head after I busted his ass for a while and discovered it was a fellow steef in that moment and made the squid go squish with a dope roar of victory. Bring in another enemy for a sequel. Killing off Septo allows you to design an entirely new dope enemy. So much of this game is truly excellent and worth experiencing. I have only small complaints for the game up until the end stuff, where it's like a 3/10 where most of the game is like a 8-9/10 for me. I love the voice acting, character/world design, most of the story, the gameplay until the end, the variety/creativity of live ammo, literally everything except most of the end stuff.
OddWorld games are known to being unique, this game is no exception. However, the game combat and bounty system can be frustrating. When the game puts you against 5 enemies, It is really fun and creative! However, when put against 10 enemies it annoying. The problem is that the game encourages you to capture enemies. The ammo you fire is designed to knock out enemies. However, capturing the enemies after a KO often puts you in harms way and gets you killed if your not careful. The core mechanics just don't mesh will together like some of the other OddWorld games. For maximum enjoyment, save often as the game might put you in a near impossible moment if you don't bring enough ammo. Also just play on easy, it minimizes a lot of the problems in the game.
I would recommend watch a YouTube video on this game to see if something you really want!