Aug 17, 2012It's true for books or movies, and remains true for games as well: a good theme doesn't guarantee success. Unfortunately, even though Papo & Yo seems different and boasts an interesting tale and nice world, it fails in many gameplay ways, never quite able to transform its metaphor well enough for it to really shine.
Aug 14, 2012The on-paper premise of a traumatic childhood brought to life as a playable short story is brilliant, but the wounded execution can't quite sell the emotional expression. Papo & Yo bookends a technically disastrous and wholly uninteresting adventure game with brief moments of emotional resonance.
Generally favorable reviews- based on 64 Ratings
Aug 14, 2012I rated Papo & Yo an 8. It's a deeply personal narrative, charming setting, full of character, hampered only by it's technical issues. At just a few hours long, I completed the game in one sitting, how I believe the game would be most enjoyed.
It delves deeply into 'games as art', the narrative and story itself being at the forefront of the experience, if you're looking for a genuinely compelling tale then you should definitely check this title out.
There are various technical issues I came across, including an unstable framerate, moderate screen tearing in places, 2 separate bugs that forced me to repeat a section in order to proceed, and other general 'jank'. If you're a person who can overlook such flaws and see the vision which the creator is trying to have us experience, then I implore you to buy this game.
The story is poignant, the game is full of personal touches, and the soundtrack is simply outstanding.
It's most certainly a flawed gem!… Full Review »
Aug 15, 2012I gave the game a 9. While the gameplay style is specific towards people who enjoy the pure elements of a platformer, the playthrough is entirely unique. With elements that fit together perfectly and a style that is both original and entertaining, I was hooked on the game from the second I picked it up. I completely relate to that as a child (and am beginning to wonder if my childhood wasn't a clever platformer as well). The game incorporates beautiful aspects of imagination. You see Quico rearranging houses in a row so that he can cross the tops of them and reach the other side. Quico pulls a rope and houses move away to form alleyways. Quico uses the belly of Monster to leap to great heights and across gaps. These are all the elements of imagination that solidify the backstory and engage our inner child. Aside from the cohesiveness of the gameplay and backstory, I find that the visuals are engaging as well. Graffiti littering the walls, small houses, the tin roof, pipes and sewage, the smoothness of monster's skin, the children that Quico meets up with. Based on the visuals alone, I would not have expected this game to come from an indie developer such as Minority. There were many scenic vistas throughout the adventure, places where I wish I could stand myself. Once again, though, this reinforced the perspective that all of this was centered around the experience of a child, a child using his imagination and placing himself in awe-inspiring places.
Gameplay was pure platforming. Some people enjoy objective-based platforming, where each of your challenges has a definitive purpose and meaning. "I pull the lever, which releases the doors and allows the scientists to escape from a room filled with toxic gas". That style of gameplay certainly requires a lot of effort, but it isn't necessary for a platformer. In some respects, having that platforming style limits the amount of adventure a story can have. You pull the switch because you have to, not because you are curious as to what it does. The platforming style in Papo y yo encourages the adventuristic style of play. There are tons of coves and places to hide along the way, tiny details that developers added into the game to make it more of an adventure and less of a maze. I found that highly inviting and was overwhelmed by the adventure of the game. I was deeply affected by that personally.
Finally, the backstory was inspirational. I've never found a game with such a touching topic as this was. I first found out about the game by reading the Playstation blog. Picking through the article, I found an issue that is very close to myself, and I think it relates to a lot of people in the community. So many of us deal with issues when we are children, and this definitely brings up a lot of those emotions in us. This is probably the strongest aspect of the game. It was what originally made me interested in the game, and watching gameplay footage was what sold the deal.
In all, I found a very cohesive game that was inspirational, deep, and enjoyable. I have found few games that touch me the way this game has, and I am blessed to have been able to enjoy in this experience, and I profusely thank Minority for creating this game.… Full Review »
Aug 15, 2012Small snippet of my review forthcoming!! I give Papo & Yo a 10 because from the first few moments of the game and throughout I felt I wasn't just playing a game but experiencing a work of art. A lot of work, time, love and passion went into the game and it shows. I actually decided that Papo & Yo was a day one purchase for me when I read about the inspiration behind the games story. I too had to grow up dealing with an abusive alcoholic "Monster with a capital M for a reason" of my own. To say that I could relate would be an understatement. Having played the game now I'm glad I bought the game and I truly hope you will too. Papo & Yo is something you have to experience. You will not regret it, Minority Media has a hit on their hands and I for one am excited to see future games from them!… Full Review »