Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 31 out of 37
  2. Negative: 0 out of 37
Buy On
  1. Playstation Official Magazine Australia
    Mar 6, 2012
    Ultimately, RAGE is soulless and short-lived. Jack up the difficulty for more of a challenge, but underneath a few stand-out moments is a shooter that's been outclassed and out gunned. [Dec 2011, p78]
  2. Nov 2, 2011
    Rage is a quality shooter and a bunch of other things but above all else it stands as a technical benchmark for the generation, showing just how far we've come since Wolfenstein 3D.
  3. Playstation: The Official Magazine (US)
    Oct 29, 2011
    It's a feeling that encapsulates Rage: a deeply layered, exhilarating game in parts, but one that never coalesces to deliver a cohesive new experience. [Dec 2011, p.66]
  4. Oct 3, 2011
    Rage is flawed from the get-go, and by the time it finds its legs, its all too little, too late.
  5. Play UK
    Nov 18, 2011
    One of the most boring games ever to have had half a decade of development poured into it. [Issue#211, p.97]
  6. Oct 16, 2011
    The knuckle-whitening, often horror-infused experiences inside of RAGE are essential to the vernacular of modern shooters. The pretty case they come in is not.
User Score

Mixed or average reviews- based on 359 Ratings

User score distribution:
  1. Negative: 87 out of 359
  1. Oct 4, 2011
    This game has potential. I am not denying this in the least. It throws out amazing ideas and concepts, but just doesn't follow through onThis game has potential. I am not denying this in the least. It throws out amazing ideas and concepts, but just doesn't follow through on them. I'm hoping to see something that expands upon the game soon, but until then, this will be getting a mediocre score. It does, however, look amazing. 6/10. Full Review »
  2. Oct 4, 2011
    k well here's one of my highly anticipated games of 2011. i got my hands on rage at 8 pm monday and it is now tues 6 am and i am closing in onk well here's one of my highly anticipated games of 2011. i got my hands on rage at 8 pm monday and it is now tues 6 am and i am closing in on the games final hours of gameplay. usually i try not to rate a game w/o finishing it from front to back first but i know that many will wake up in the morning wanting to get an idea of what to expect w/ rage and whether or not you should buy it or not. I really did not know what to expect and as we know id software is the mother of the fps genre so being a huge fan of doom and quake i couldnt wait to see how they stacked up w/ next gen consoles. I must say that i immediately saw what these mega textures could do from the first moment upon leaving my hatch/pod and it was beautiful how nicely the world came to life clouds,rocks etc but i did notice that it was not perfect and tearing as well as these textures seem to fight it self at times as if saying "engine overload" . but as far as graphics well its hard to argue that it is one of the best displays on console to date, and the tearing doesnt stop the eyes from wanting to see more, lets put it that way. so graphics are B+.. the "wasteland hybrid" atv is the first time you will be in a vehicle and i was a bit surprised at the tight handling and response of the atv and then later the buggy. and the buggy can be raced for upgrades and weapon mods and is actually a fun time behind the wheel. so i cant help but think that this is feeling a lot like borderlands because as soon as i meet the locals after being rescued i am given a mission involving bandits. while speaking on the missions i will say that although its not as tedious as borderlands as far as side quests and looting it also does have that feel of go to point A and then go to B and then back to A, but just not as much of it. and yes some of the npc you meet are wonderfully crafted and designed but the voice acting is either spot on or just way off. but more importantly are the mundane tasks they ask of you, go light some firecrackers, fetch some buggy parts and grab supplies 50 yards from here,so i just wished while spending the time talking to the well made npc's i would get a better story or mission, well not to be found yet. but it does not take away from the nicely designed npc's and the not so nice (usually merchants) you will encounter along the way. the story finally starts to pick up and so do the weapons and different bullets and "crafting". one can craft a grinding lock pick to a turret to a few other"unique" devices which are a fun part of this game, and no work bench needed, just instructions along with ingredients/material. and i found a handful of "mini games" which were a fun spin on gambling and the "eye of judgement" type game was my fav.. 4 guys rolling dice w/ holograms of 3 mutants and a cowboy and the roll decides your how many shots you can have per turn. 5 finger fillet also makes a showing. the guns/weapons felt really good, the sniper rifle actually felt like one and the shotgun which can be upgraded to a grenade launcher,has a few kinds of ammo just like the hand gun and one round can be told from the other w/ being able to feel and see the harder impact or the damage done to enemies. the peasants gun (pistol) can be coupled w/ a monocular which is described as being a peice of binocular "the good half" so you will hold the gun in one while peeking in the monocular w/ the other, pretty funny how it works. but as far as the weapons, well there are just enough. not too many to get lost in the slight changes from one to the next and not too few to crave more or seem like its lacking. just enough to know and feel each one and learn very quickly the guns strengths and weakness. the wingblade is also a very cool 2 bladed boom-a-rang w/ a handle, but will only come back if you miss or just take out an arm or a leg. and if it gets lodged in the enemies head, you can get it back and can also craft them w/ the manual and materials.the enemies are not the most brilliant a.i i have ever seen, but not the dumbest either. they do get harder to fight as you progress but its their body reaction which is awesome, because they react to where and how they get shot or hit. the animations are very nice and funny at times. the sounds and music are not top notch but they are very good, and the sound effects were also down well. but overall i can simply say that there isnt much to speak of which hasnt been done already. i would say refer to borderlands as far as an idea of the style of game this is, i mean its not a bad thing just feels like the same in many ways, only that the graphics and gameplay/mechanics stand apart, the theme is very sim. but that is a compliment in a lot of ways,just felt like i played this game before.the graphics are great and this is where the game shines,and the controls are good but the story lacks and i feel like this is a well made game but one which is too familiar. its worth a play,but not a day1 must. Full Review »
  3. Oct 9, 2011
    I'm just going to come out and say it. Rage is a disappointment. There are a few things Rage does well, such as variety in ammo types (like inI'm just going to come out and say it. Rage is a disappointment. There are a few things Rage does well, such as variety in ammo types (like in Bioshock) and having a consistent framerate of 60 frames per second (which never drops) with good graphics to boot. However, there are also a few things Rage doesn't do right, such as texture pop-in, the driving sequences, and the story.

    The combat in Rage is good old FPS fun and the variety in using different ammo types makes the gameplay stand out from other FPS's. You can also craft helpful items that can help you get the edge over enemies, such as bandages, exploding RC cars, and even three sided boomerangs with steel blades on them, which is pretty cool. The graphics are also great, especially from a distance, but most textures look terrible up close. Not much of a surprise there though, given the overall scope of the graphics. Rage is also the most fluid game I've played in terms of framerate. Its always at 60 and never drops. This might not sound that impressive, but keep in mind this is on a console thats around 5-6 years old.

    However, Rage seems to fall flat on its face with the story. I've played 4 hours of it and I can tell you now that it has absolutely no connection to the story whatsoever. I'll explain this the best I can without spoiling it. The first hour of the game sees you meeting a character that helps you get started and all that, which is pretty much essential. The next 3 hours, however, see you go to a town and do errands for people, namely the Mayor and Sheriff. You'll be asking yourself what the point of all these errands is and if they're related to the story, and your questions will be answered at around the 4 hour mark when you meet a character that is part of a discourse that seems to be central to the story.

    Another thing that Rage doesn't do right is the driving sequences. You'll be driving everywhere from point A to point B and it just feels like filler. There is no incentive to go exploring, and killing the bandits in their buggies gets tedious. There is also texture pop-in, which is very subtle in some parts, but almost unbearable in others.

    Overall, Rage could have been a good game, but never really delivered. The story is rather weak, the first 4 hours of the game are completely pointless (and considering people are saying its around the 9 hour mark, thats a huge worry), the driving sequences are merely filler, and ultimately it seems as if ID couldn't decide if they wanted to make an FPS or an RPG. For a game to have been in development for around 4 years and won a range of "Best in Show" awards at E3 2010, this is a big letdown. I give it a 3/10. This game is only worth a rent. It is not worth $60US/$100AUD at all.
    Full Review »