Rainbow Moon PlayStation 3


Mixed or average reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 27 out of 50
  2. Negative: 2 out of 50
  1. Oct 27, 2012
    Rainbow Moon has simple gameplay, and a charming and colorful look. Both the look and soundtrack is very retro, and seems to be a tribute to old classics. Is you're a fan of strategic RPGs, you'll find a lot to love here. I, on the other hand, found it more of a chore.
  2. Sep 20, 2012
    Despite its fantastic, straightforward combat, Rainbow Moon is a game that buckles under the weight of its bloated runtime.
  3. Sep 11, 2012
    If you are a fan of the classic experience grinding and snail's pacing design principles of yesterday, Rainbow Moon has a lot to offer.
  4. Games Master UK
    Aug 24, 2012
    One for number crunchers. [Oct 2012, p.87]
  5. Aug 23, 2012
    If the game had an engaging story and actually felt more like a "game" than a procedural chore, I would have been committed to finishing it properly. Instead Rainbow Moon offers you the gameplay you love, with none of the charm or interest.
  6. Playstation Official Magazine UK
    Aug 22, 2012
    It all becomes weirdly addictive. [Sept 2012, p.109]
  7. Aug 17, 2012
    Yes, Rainbow Moon is a flawed SRPG, but I know that a number a serious genre fans will absolutely fall in love.
  8. Aug 16, 2012
    Rainbow Moon is not a bad game, but it's not a particularly good one either. It has a few nice tweaks to circumvent some of the frustrations of JRPG's and tactics games, but it adds some new frustrations of its own.
  9. Playstation Official Magazine Australia
    Aug 13, 2012
    There is no story. There is no characterisation; just bland characters and blander NPCs with stupid names like "Ed Orable" who speech-bubble the same banal crap over and over again. What this game ultimately boils down to is playing a ton of repetitive and often laborious turn based battles in a bid to do nothing much at all. It's an RPG without the "RP," and the "G" that's left doesn't really have much to say for itself. [September 2012, p73]
  10. Aug 9, 2012
    The game starts out at a tortoise's pace and never gains any speed. It's a 20-hour game that's stretched out twice as long as it should be.
  11. Play UK
    Aug 7, 2012
    You can block routes off with loot, and most battles descend into simply turtling into a corner, playing the boring, easy route. A shame, as it's otherwise solid. [Issue#221, p.81]
  12. Aug 7, 2012
    A Japanese rpg from Germany. Even with a couple of flaws, this game is a real treat. It's charming and the battles are challenging.
  13. Aug 6, 2012
    The game is filled with problems that bring down the overall experience and enjoyment. I'm sure some gamers will enjoy the grind and character building, but with so many other great Strategy RPGs (especially on the PSN), I do wonder why gamers would want to take part in something with a story that is close to non-existent, has no character personality, and features pacing that starts ridiculously slow.
  14. Aug 2, 2012
    Despite its flaws Rainbow Moon is a decent option for fans of the SRPG genre at a very approachable initial price.
  15. Aug 2, 2012
    It's this grind, more than anything else, which drags down Rainbow Moon, dividing your time almost equally between genuinely enjoyable dungeon-crawling and frustrating, level-building slog. It's a real shame, as the game has great ideas and a lot of retro charm to it, but it's hard to justify investing so much time into it when you're not really enjoying yourself.
  16. Aug 2, 2012
    The pieces are in place for a fine adventure, but Rainbow Moon's shallow mechanics have limited appeal.
  17. Jul 20, 2012
    There's a lot to experience for a $15 downloadable game, as long as you enjoy the battle system.
  18. Jul 18, 2012
    Rainbow Moon isn't terrible, just terribly dull. It's functional and fun to look at, but the lack of story, character arcs, and creative mechanics makes it a chore to play.
  19. Jul 17, 2012
    There is fun to be had, as I have said, and if you have an itch for nostalgia that needs scratching, love role playing games and have a ton of time to play this summer, then Rainbow Moon is definitely worth the fifteen dollar admission price.
  20. 50
    There's an obvious love here for the genre, and retro gaming in general, but as strategic role-players go this is far from a grandmaster.
  21. Jul 6, 2012
    It's a huge game, in other words, and it's tough enough to ensure that you'll move through it fairly carefully. Throw in a scrappy kind of handicraft charm, ignore a selection of little annoyances, and Rainbow Moon becomes a bit of a blast.
User Score

Mixed or average reviews- based on 73 Ratings

User score distribution:
  1. Positive: 14 out of 27
  2. Negative: 6 out of 27
  1. Jul 11, 2012
    This game has really struck a chord with me. I set the game to hard and kicked off with as little supplies as possible. I wanted to grind myThis game has really struck a chord with me. I set the game to hard and kicked off with as little supplies as possible. I wanted to grind my way to glory! I certainly have not been disappointed. The developers have done a great job at guiding the player into the experience they have crafted without overwhelming hand holding. I love a game that makes me feel like i'm discovering something. As an example, I attempted my first battle without a sword. I quickly realized that I was ill-prepared. A short jaunt down the trail, some dialog with the locals, and I found myself prepared for basic battle. The game provided me tutorials on what I discovered. The game did not tell me when, where, and what I needed to do the whole way. It was a fine blend of discovery and tutorial.

    The strategic battle is my favorite part of the game so far. The move scheme, sub-turns, skills, and the unconditional escape make the battles very satisfying and scales very nicely. As you character evolves you are able to strategically handle more and more enemies. In recent years I've become more of an action-RPG fan. But, this game has captivated me. The combat is very satisfying.

    Standard functions like healers and stores are available for staying healthy and buying new junk. The side quests provide that additional challenge to pick up some additional experience, pearls, gold, and equipment. I did find the idea of a "savant" who is used to upgrade attributes in exchange for pearls to be a new one for me. I like the idea. But, it does provide for a bit of a sigh when i have to travel back to a town to find one. The nice part about it though is that you don't have to wait to "level up" in order to update your attributes or spend your attribute points when you level up. You can hoard pearls and wait around to see how your character needs to develop in response to the baddies that are blocking your path to fame and fortune. The storyline is pretty standard so far. But, I have not had a chance to fully experience it. However, I am not entirely focused on the the story since the battles and building up my character are my focus right now. I have yet to experience utilizing material slots, equipment comparison, picking up additional members of my group of my character.

    My only criticism is that due to the orientation of the screen during battle it is often easy to move in the wrong direction.
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  2. Jul 14, 2012
    I'm still a little up in the air about this game, seeing as I'm not super-far in it yet. However, there are a few things that I wanted to talkI'm still a little up in the air about this game, seeing as I'm not super-far in it yet. However, there are a few things that I wanted to talk about. First off, it's not really a strategy game. It's more of your typical turn-based RPG. Though you do move around a tiled arena, not much actual strategy comes into play, besides just positional tactics. The rest is pretty standard RPG stuff, like when to use which skills and when to block; that sort of stuff. I began on hard/adventurous and I ended up restarting the game on normal, because the grind is a horrendous. The way it works is that you'll encounter a new monster in which you cannot sustain several consecutive battles with, forcing you to go back to the weaker monsters until you are strong enough. This process repeated itself several times, until I decided to restart.

    Another thing is the other characters. It's a frustrating double-edged sword. On one hand, it's nice to have the extra damage, but on the other hand only characters that land the finishing blow get rainbow pearls (sort of a currency for buying stats when you level). I can't describe what a horrible mechanic this is. It really cripples the strategy element, because I'm constantly having to worry about which characters land the killing blow so that they can get stat points. It doesn't really add any depth, because most of the time it just contradicts whatever established strategy you may have. Kind of like in Oblivion, where you had to carefully plan what skills you were leveing in order to get decent stats bonuses each level. It's poor design, frustrating and not fun. I'm forced to use characters in situations that I don't want because I need them to finish enemies off. Likewise, in Oblivion, I had to use skills that I didn't want to in order to stay ahead of the curve. Ugh.

    Lastly, I don't really like the way they handled the darkness and food systems. Darkness (like when you're in a cave or when it's dark out) requires that you have torches lit. You can find them or buy them almost anywhere, they don't have terribly long lifespans, and they take up room in your inventory. I don't feel that it was implemented well because it's annoying when you don't have them, but they're not all that hard to acquire; it doesn't really add to the immersion. It's just something else to keep track of, and it doesn't affect any other aspects of the game so far. Food is kind of the same situation; it's not hard to get, but you still need to carry it for when your characters get hungry. Again, it just doesn't really add anything to the game, and it just feels like it was thrown in for the hell of it.

    A few positives are the music and the colorful visuals. Those kind of things really vary from person to person, though. One thing the game does that I really, really like are the random battles. The way it works is that when you are walking around, you'll get prompted with a battle. It tells you how many of what monsters, and you can choose to engage. I've grown a little tired of randomized battles over the years, and this totally fixes my qualms with them. It's simple, but genius in my opinion. My only issue is that sometimes the prompt doesn't last very long (like less than a second), so I've missed a few battles that way. But it's fine most of the time. Not all of the combat is randomized, though. There are several persistent enemies on the map in which you have to bump into to initiate combat. Much of the time those mobs block paths, so it's mandatory.

    I also wanted to mention the questing system, not necessarily as a negative or a positive. It has the whole yellow exclamation point thing (which MMOs have made me hate) for the main quest, but all of the side quests are tucked within the dialogue of the NPCs. They don't tell you exactly where or how to complete them (i.e. it doesn't put a marker on your map). However, they're pretty simple at this point (like get this rare drop from this monster). Overall, I think it's a nice mix of giving the player direction, but leaving some to be discovered.

    There's a crafting system of sorts. Weapons and armor have slots in which you can place in certain drops from monsters that give you extra stats. I'm not sure how deep the system gets, but it's pretty simplistic, early on anyway.

    I'm taking a little break from it for now. I may go back to it, but it feels I'd just be forcing myself to at this point.
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  3. Jul 12, 2012
    This review contains spoilers, click full review link to view. Buyers Remorse
    I purchased this game after hearing "It's a throwback to Final Fantasy Tactics!" Far from it. If you want your FFT fix try out Disgaea or try the demo out and decide for yourself.
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