Mixed or average reviews - based on 50 Critics What's this?

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Mixed or average reviews- based on 61 Ratings

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  • Summary: Rainbow Moon is a strategic RPG with a strong emphasis on character development.
Score distribution:
  1. Positive: 27 out of 50
  2. Negative: 2 out of 50
  1. Jul 25, 2012
    Overall, I was very surprised with how much fun Rainbow Moon was and would highly recommend any fans of RPGs to buy the game. If you have fifteen dollars you will find there is no better way to spend your money, if you don't I'd recommend saving up to buy this game.
  2. Jul 17, 2012
    Through a combination of streamlining what is a genuinely complicated game and using a simple but effective presentation, the developers have one of the best downloadable games PS3 has ever seen.
  3. Sep 18, 2012
    An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]
  4. Jul 18, 2012
    Rainbow Moon has some weaknesses, but its great tactical combat system, deep character growth and amazing length (for a downloadable title), make it a great buy for any rpg fan out there.
  5. Jul 6, 2012
    It's a huge game, in other words, and it's tough enough to ensure that you'll move through it fairly carefully. Throw in a scrappy kind of handicraft charm, ignore a selection of little annoyances, and Rainbow Moon becomes a bit of a blast.
  6. Aug 23, 2012
    If the game had an engaging story and actually felt more like a "game" than a procedural chore, I would have been committed to finishing it properly. Instead Rainbow Moon offers you the gameplay you love, with none of the charm or interest.
  7. Aug 17, 2012
    Despite having some control issues, Rainbow Moon gets most of the core gameplay right. Unfortunately, the game's horrible pacing and insane difficulty makes this impossible to recommend. This would have been a better product if the developers weren't so preoccupied with microtransactions!

See all 50 Critic Reviews

Score distribution:
  1. Positive: 15 out of 24
  2. Negative: 5 out of 24
  1. Jul 17, 2012
    Rainbow Moon is a wonderfully crafted game that could carry a much higher price tag then $15. My gaming resume includes games such as Call of Duty, Resident Evil, NHL 09-12, Command and Conquer, World of Warcraft, Eve, Civilization, Oblivion, Rage, Assassin's Creed, GTA, Midnight Club and Dead Nation (which is also a must buy) I'm about 4 hours into Rainbow Moon and I am thoroughly impressed. The story line is developing nicely and the tutorials are informative and to the point. They don't dominate the beginning of the game, and are available in your inventory for later viewing if needed. The battles progress well in difficulty and random encounters are nice for leveling. If you join a battle accidently or realize there is no chance of victory, the escape option is always available with no penalty. There is an element of exploring, and talking to everyone is helpful. Talking to NPC's won't be a waste of your time. A knock of the game by reviewer Wrex is the lack of an "autosave" feature. The game allows you to save at any time, so why do you need autosave? Another knock is that only members of your party that deal the killing blow will get "pearls" which allow attribute leveling (all characters get xp) This is obviously to keep the game from becoming unbalanced. Another knock Wrex brings up is that the music volume is too loud. Really? I think there may actually be a way to lower it, but I haven't checked because the music seems fine to me. A small annoyance is the inability to drop items while in the process of opening bags gained after fights (large bags and chests can be re-opened) This results in not being able to pick up what Expand
  2. Jul 30, 2012
    Rainbow Moon es un RPG de estrategia donde las batallas se llevan a cabo en un área dividida en una cuadricula, al estilo de final fantasy tactics por ejemplo.

    Los gráficos del juego son vividos, coloridos y muy agradables a la vista.

    Tienes en frente toda una aventura por delante que te tomará más de 40 horas para terminarla y eso sin tomarte el tiempo de hacer todos los side quests que tiene. Además cabe destacar que tiene un trofeo por jugar por 100 horas y otro por tener uno de tus personajes en nivel 500 (puedes llevarlo hasta el lvl 999 si quieres).

    De verdad que si eres un fan de los RPG o quieres un juego en el que perderte, no lo pienses más y cómpralo, es divertido y un estilo de juego que se extraña mucho en esta generación.
  3. Jul 11, 2012
    This game has really struck a chord with me. I set the game to hard and kicked off with as little supplies as possible. I wanted to grind my way to glory! I certainly have not been disappointed. The developers have done a great job at guiding the player into the experience they have crafted without overwhelming hand holding. I love a game that makes me feel like i'm discovering something. As an example, I attempted my first battle without a sword. I quickly realized that I was ill-prepared. A short jaunt down the trail, some dialog with the locals, and I found myself prepared for basic battle. The game provided me tutorials on what I discovered. The game did not tell me when, where, and what I needed to do the whole way. It was a fine blend of discovery and tutorial.

    The strategic battle is my favorite part of the game so far. The move scheme, sub-turns, skills, and the unconditional escape make the battles very satisfying and scales very nicely. As you character evolves you are able to strategically handle more and more enemies. In recent years I've become more of an action-RPG fan. But, this game has captivated me. The combat is very satisfying.

    Standard functions like healers and stores are available for staying healthy and buying new junk. The side quests provide that additional challenge to pick up some additional experience, pearls, gold, and equipment. I did find the idea of a "savant" who is used to upgrade attributes in exchange for pearls to be a new one for me. I like the idea. But, it does provide for a bit of a sigh when i have to travel back to a town to find one. The nice part about it though is that you don't have to wait to "level up" in order to update your attributes or spend your attribute points when you level up. You can hoard pearls and wait around to see how your character needs to develop in response to the baddies that are blocking your path to fame and fortune. The storyline is pretty standard so far. But, I have not had a chance to fully experience it. However, I am not entirely focused on the the story since the battles and building up my character are my focus right now. I have yet to experience utilizing material slots, equipment comparison, picking up additional members of my group of my character.

    My only criticism is that due to the orientation of the screen during battle it is often easy to move in the wrong direction.
  4. Jul 14, 2012
    This is a [successful] mix of genres in one solid RPG and it surprises me that Rainbow Moon is a downloadable title, instead of a retail release. There are tons of stuff to do, from grinding, to exploring, to looting, questing and so on. The graphics are charming, the music is catchy and the gameplay is quite fun (strategic battles just like Final Fantasy Tactics, but simpler). It's worth every cent and will keep you hooked for hours. I totally recommend this game to any gamer slightly interested in the genre. Expand
  5. Jul 11, 2012
    A fantastic throwback to retro-gaming with great graphics, addicting gameplay and an unbeatable price. You will spend anywhere between 40-100 hours with the game, depending on how many side quests you choose and it will cost you only 15$. If you miss the days of Final fantasy Tactics and even Chrono Trigger, Rainbow Moon is a nostalgia trip worth taking. Expand
  6. Jul 14, 2012
    I'm still a little up in the air about this game, seeing as I'm not super-far in it yet. However, there are a few things that I wanted to talk about. First off, it's not really a strategy game. It's more of your typical turn-based RPG. Though you do move around a tiled arena, not much actual strategy comes into play, besides just positional tactics. The rest is pretty standard RPG stuff, like when to use which skills and when to block; that sort of stuff. I began on hard/adventurous and I ended up restarting the game on normal, because the grind is a horrendous. The way it works is that you'll encounter a new monster in which you cannot sustain several consecutive battles with, forcing you to go back to the weaker monsters until you are strong enough. This process repeated itself several times, until I decided to restart.

    Another thing is the other characters. It's a frustrating double-edged sword. On one hand, it's nice to have the extra damage, but on the other hand only characters that land the finishing blow get rainbow pearls (sort of a currency for buying stats when you level). I can't describe what a horrible mechanic this is. It really cripples the strategy element, because I'm constantly having to worry about which characters land the killing blow so that they can get stat points. It doesn't really add any depth, because most of the time it just contradicts whatever established strategy you may have. Kind of like in Oblivion, where you had to carefully plan what skills you were leveing in order to get decent stats bonuses each level. It's poor design, frustrating and not fun. I'm forced to use characters in situations that I don't want because I need them to finish enemies off. Likewise, in Oblivion, I had to use skills that I didn't want to in order to stay ahead of the curve. Ugh.

    Lastly, I don't really like the way they handled the darkness and food systems. Darkness (like when you're in a cave or when it's dark out) requires that you have torches lit. You can find them or buy them almost anywhere, they don't have terribly long lifespans, and they take up room in your inventory. I don't feel that it was implemented well because it's annoying when you don't have them, but they're not all that hard to acquire; it doesn't really add to the immersion. It's just something else to keep track of, and it doesn't affect any other aspects of the game so far. Food is kind of the same situation; it's not hard to get, but you still need to carry it for when your characters get hungry. Again, it just doesn't really add anything to the game, and it just feels like it was thrown in for the hell of it.

    A few positives are the music and the colorful visuals. Those kind of things really vary from person to person, though. One thing the game does that I really, really like are the random battles. The way it works is that when you are walking around, you'll get prompted with a battle. It tells you how many of what monsters, and you can choose to engage. I've grown a little tired of randomized battles over the years, and this totally fixes my qualms with them. It's simple, but genius in my opinion. My only issue is that sometimes the prompt doesn't last very long (like less than a second), so I've missed a few battles that way. But it's fine most of the time. Not all of the combat is randomized, though. There are several persistent enemies on the map in which you have to bump into to initiate combat. Much of the time those mobs block paths, so it's mandatory.

    I also wanted to mention the questing system, not necessarily as a negative or a positive. It has the whole yellow exclamation point thing (which MMOs have made me hate) for the main quest, but all of the side quests are tucked within the dialogue of the NPCs. They don't tell you exactly where or how to complete them (i.e. it doesn't put a marker on your map). However, they're pretty simple at this point (like get this rare drop from this monster). Overall, I think it's a nice mix of giving the player direction, but leaving some to be discovered.

    There's a crafting system of sorts. Weapons and armor have slots in which you can place in certain drops from monsters that give you extra stats. I'm not sure how deep the system gets, but it's pretty simplistic, early on anyway.

    I'm taking a little break from it for now. I may go back to it, but it feels I'd just be forcing myself to at this point.
  7. Jul 22, 2012
    Saw this game on IGN and thought I would try it. Do not buy this game before playing the demo. It is nowhere near as good as Final Fantasy Tactics so do not be fooled into buying it. It is a really good game but you will spend hours wasting your time leveling just to clear one area only to spend another hour to clear another. So unless you want to sink a lot of time into this game save your money and buy Final Fantasy Tactics. Expand

See all 24 User Reviews