• Publisher: SCEA
  • Release Date: Oct 18, 2011
User Score

Mixed or average reviews- based on 139 Ratings

User score distribution:
  1. Positive: 80 out of 139
  2. Negative: 28 out of 139

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  1. May 28, 2012

    Why must people compare this game to A Crack In Time and Tools of Destruction. It is nothing like those games, and was not made to be anything like those games. If you can recall, there was much crying about "Oh, wouldn't it be cool if Ratchet & Clank had co-op modes". Well, Insomniac managed to address that issue.
    So, if you want a direct sequel and familiar, stand Ratchet & Clank gameplay, don't look here. However, that is to say, it is not a terrible game. Far from it. If you are only going to play it by yourself, just go for a rental. There are only 1-2 playthroughs that will actually yield fun and is around 10 hours the first time and 6-8 the second. However, if you have friends readily available (online & offline), BUY THIS GAME. It is so much fun, and even thought it cant get quite chaotic it is quite possibly the best multiplayer experience I have had since Mario Kart Double Dash and Mario Party 2.

    By yourself, it's not any different than the next crazed platformer/shooter. If you have friends and can manage not to take a game too seriously, pick this game up

    Single Player: 6/10
    Multiplayer: 10/10
    Graphics = 8/10
    Lasting Appeal (Replay Value) = 9.5/10
    Gameplay = 9.5/10
  2. Feb 12, 2012
    Its a great game. The good thing about this one is that you can now play as Nefarious. Its very challenging and filled with a variety of things to destroy.
  3. Oct 29, 2011
    The co-op on this game is a blast but its not your standard Ratchet & Clank by any means! Playing through the game with friends is the way to go as single player is fun but lacks the aspects that FTOD and FCIT had. This game is well worth the money and is a blast especially if you have kids that like to play games. This is a perfect game to bond with. All that said this would have been a fun addition to a traditional R&C experience for me as a stand alone in falls a tad behind the previous two games this generation. My advice is get the game and enjoy it for what it is, all the humor is still there as are the wild weapons just dont go into it expecting a traditional R&C experience because that it is not Expand
  4. Oct 21, 2011
    This game is made for multiplayer. It is placed in the R&C-Universe and borrows some characteristics of the main-franchise, but the game was clearly built with multiplayer coop in mind. And from this point of view, the game feels. The "professional" reviews once again show the fact, that the "reviewers" themselves are just gamers like you and me. They like some games, and others not. But the bottom line is: They are not objective in any way.

    Gaming is a very subjective experience, their cant and never will be truly objective aspects.

    So where is the sense in giving games an A or an F or 0 Points or 100 Points?

    70 Points in one eyes, can be 90 in ones others.

    It sucks, it is pissing me off.

    I will remember Eurogamer's Sentence: "At the most fundamental level there's nothing tragically wrong with the game, it just displays a lack of imagination that chafes against the legacy of a series that has never been short of ideas. For a game with that sort of pedigree, average simply isn't good enough. "

    When it comes down to a MW3 Review.
  5. Oct 20, 2011
    Why must it always be black and white with the gaming community? Both Batman Arkham Asylum and Ratchet & Clank All4One were released on the same day; and since Batman is terrific there must apparently be a sacrifice made to the gods of cynicism, leaving a surprising number of critics and gamers alike to unfairly pronounce All4One a dud. The truth is... they both rock. Obviously Insomniac's decision to push themselves to the hilt by releasing two triple A titles virtually back to back (Resistance 3 and All4One) has led to several critical outlets reading into their schedule as a sign of blood in the water. Perhaps it's justified - lots of developers are shutting doors after being unable to produce one quality, dedicated release... so for a team like Insomniac to push out two, one after the other, it's not terribly hard to see why expectations for both titles were somewhat lowered and the buzz a bit sketchy. That said, the pleasant surprise is that both games are actually terrific. Granted, both R3 and All4One lack the extra-extra layer of polish that Insomniac fans have come to expect; the patches on Resistance at launch were telling, the in-game animations on All4One aren't quite the Pixar-quality that could be found on Ratchet's TOD or CIT, but an Insomniac game with slightly less sizzle is kind of like bad ice-cream - it's still pretty damn good. The reigning co-op platformer on the PS3 is generally considered to be Little Big Planet... but to be honest, that game has led to as many fights as it has bonding moments with friends. If you can't keep up with your co-op cohorts, you have a few seconds before you die, and your lives are limited to a collective number per checkpoint, so when your girlfriend kicks the bucket ten times and you die once, it's still game over for the both of you. How is that fun? All4One addresses these sorts of issues with an ingenious little concept of a tether that's put to use with the triangle button. If your pal is running way ahead of you, just hold the triangle button and in a flash you're sent to your partner's side. Haven't perfected the double jump? No problem; if your mate's make it across, the triangle button will take you safely to the other side. This makes All4One truly accessible for as-yet-uninitiated family members in a way that LPB could never claim.There's also plenty of bolts to collect between everyone, so when you get to a gun shop you aren't left in the cold if you're playing with a particualrly talented hoarder. Like Resident Evil 5 and Resistance 3 as well, there are also certain checkpoinjts that can only be triggered when everyone has come to the same spot and agreed to commence, so this also keeps the experience balanced for even the most inexperienced player. Still, there are great tools like the Vac-u that can be used to either help or hinder your buddies, and like most R&C games, these tools are easy to learn but difficult to master. But what makes all this tomfoolery and sabotage great is that it's never game-breaking or hatred-inducing.... you won't be forced to start at the beginning of the level or get cut entirely out of the game if someone messes with you - it's all just good-natured fun. Perhaps this is why few other games will have you adding new friends to your online list quite like All4One. Like several other users who bought All4One, many are collectively mystified as to why the reviews are so polarized - the people that love All4One think it's fantastic, and the one's who don't think it's ugly and broken. Strangely, this seems to be a hallmark for more cerebral titles like Heavy Rain and Mass Effect, so how All4One falls into this zone is a bit odd. But All4One is too busy delivering on it's promise of authentic co-op Ratchet & Clank to even bother with this silly debate. Expand
  6. Oct 19, 2011
    I am having a TON of fun playing this with my friends! I'm not sure why this game is getting average reviews. It defintely is more kid friendly than previous titles but it is a nice change for the franchise plus it might open up the Ratchet and Clank universe to people that may never have played one of their other single player games before. The graphics are truly beautiful and the sound and music are pretty amazing as well. The levels so far have a lot of variety and make me look forward to see what comes next. Great game to play with family and friends. Recommended!! Expand
  7. Nov 9, 2011
    Ratchet and Clank: All 4 One is "All 4 Fun" for both co-op and Ratchet fans. Like previous games from the Ratchet and Clank franchise, All 4 One consist the fun witty dialogue, charming cinematic sequences and a good performance of voice cast that makes you want to continue playing the game. However, the gameplay is a huge difference compared to other Ratchet games with linear level designs and a directed camera, though it works quite well for only this game. Playing Ratchet and Clank: All 4 One is all about co-op and it is a blast playing the levels with other players, whether it is online or offline. Playing alone with an A.I. is fun, though slightly annoying in some portions of the gameplay. The Clank A.I. (or Qwark if you pick Clank as your playable character) is co-operative and does his commands for the most part, though barely there are those moments where he does some dumb actions or not listening to your calls once in a while. Though All 4 One is really fun, but I have only two problems with the game itself. 1. The cutscenes in the game cannot be skipped. Picking these levels and playing them again is like playing Rayman 3 Hoodlum Havoc, but with multiplayer to the mix. As much as I love watching the cutscenes from all the Ratchet and Clank games, but seeing those cutscenes over and over again will make you remember the dialogue in those sequences so easily. 2. Pesky glitches and freezes can ruin your fun in rare occurrences. If you and other players are glitched in a location where you cannot escape, you pretty much have no choice but to quit the level or redo the segment again. This is something that can burn my grill. Ratchet and Clank: All 4 One may not be the best game out of the franchise, but itâ Collapse

Mixed or average reviews - based on 65 Critics

Critic score distribution:
  1. Positive: 24 out of 65
  2. Negative: 1 out of 65
  1. It's hard to genuinely dislike a game like All 4 One. While it's obviously and quite severely flawed in a lot of ways, it's also possessed of a certain irreverent charm that – while derivative – is often enough to keep you playing irrespective of the fact that you're not really having a great deal of fun. [Dec 2011, p69]
  2. 70
    Alluring platformer of classic shape offers 4-people in cooperative mode but it is not able to reach technical finesse. Fixed cameras and boss fights are among the features that need improvement. [Dec 2011]
  3. The amount of satisfaction you can get from this new Ratchet & Clank mainly depends on your expectations. This is not a direct sequel of the Future-series, but if you are looking for a cool party game with your favorite characters, you can't go wrong with this game. [Nov 2011, p.90]