Metascore
64

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 6 out of 52
  2. Negative: 1 out of 52
  1. Dec 14, 2012
    64
    The exploration is a blast, but the shooting is a bust. Gradually upgrading defenses feels rewarding, but grinding for bolts proves tedious and stressful. In the end, the positives and negative battle to an uneasy stalemate that results in an experience that's simply middling.
  2. Dec 4, 2012
    70
    This $20 game does one thing well: it has a competitive multiplayer mode that blends tactics and action in a way that allows for some exciting and unpredictable battles.
  3. Nov 30, 2012
    64
    An okay little game. Overall, it's fun, but the gameplay can get grindy, repetitive, and frustrating at times. It's certainly a good idea that had a lot of potential, and at downloadable price it's really not the worst deal out there. However, it's not the game that R&C fans wanted to celebrate the series' ten-year anniversary with. It doesn't have the story, the action, or the overall feel of classic Ratchet and Clank adventures.
  4. Dec 5, 2012
    75
    In the final assessment, Full Frontal Assault feels like an experiment that produced mixed results. If I squint, I can just make out the vision of the perfect melding of tower defense and third-person action that the game was meant to be. However, the true image of FFA is a game that feels as though it's attempting to complete two different objectives, and failing to fully carry out either one. I admire Insomniac for continuing to take chances with the Ratchet & Clank series, but I'd rather the studio devote its resources to the new action/platformer that fans want.
  5. Nov 27, 2012
    60
    The game always looks good, and it amuses sporadically, but there's no heart - and following on from the similarly scattershot All 4 One, it sets a worrying precedent. Ratchet and Clank are in danger of losing their way. Insomniac needs to regain confidence in its still-popular series and play to its strengths rather than chasing trends for the sake of change.
  6. Dec 5, 2012
    58
    It's certainly great that Insomniac Games wanted to celebrate the 10th Anniversary of the Ratchet & Clank series with a fresh new gameplay experience. Sadly, Ratchet & Clank: Full Frontal Assault doesn't totally work. It's possible that the PS Vita will be a more natural fit for the game, and we expect to spend some time with that version when it is released.
  7. Jan 16, 2013
    67
    Enjoyable, if lightweight, tower defense at a decent price. [Feb 2013, p.87]
  8. Dec 3, 2012
    60
    Full Frontal Assault isn't as much of an evolution of the series as it is a fun experiment with its mechanics. Unless the support is there for more maps down the road, it might not be in your regular rotation for more than a few weeks or so. Still, it's a pretty good bang for your buck whether you're a longtime fan or not.
  9. Dec 27, 2012
    68
    Ratchet & Clank: QForce is short and lacks content and variety, but fun nevertheless if played with or against a bunch of friends. A full scale entry in the franchise might benefit more from these interesting new mechanics.
  10. Dec 16, 2012
    70
    Especially fun if played with friends –or against them–, this new Ratchet & Clank doesn't seem to fully work as a whole, but at least brings us something fresh for the series.
  11. Dec 21, 2012
    60
    Full Frontal Assault takes the series in a direction that seems fitting. It is just a shame that the pieces didn't come together as well as they could have.
  12. Dec 11, 2012
    71
    New ideas and a sense of refreshment are being implemented in this new chapter of the Ratchet & Clank adventures, with quite good results.
  13. Dec 10, 2012
    65
    A decent multiplayer game, Q-Force falls flat in the campaign and lasting appeal departments.
  14. Jan 21, 2013
    68
    It's damn fun to collect bolts, shoot some enemies and improve the base-defense, but only in the multiplayer mode. Lacking gameplay-depth makes the single-player not really entertaining. In my point of view the game is ok, but it's not a true Ratchet & Clank game. It seems that Sony took the name of a well-known franchise and made a traditional base-defense-game instead of a new game in the world of Ratchet & Clank.
  15. Jan 23, 2013
    70
    The latest offering in the Ratchet & Clank series fails to innovate, instead opting to blend overused formulas that other games have done better. The current road for the series seems bleaker with every passing installment. [Jan 2013]
  16. Dec 24, 2012
    70
    Full Frontal Assault is a nice little experiment, but all we were thinking is how much fun the old Ratchet & Clank games were. Making a multiplayer tower defense game of one of the greatest platformers of all time was not the best idea. But for a small budget price it is still good fun for a little while.
  17. Dec 3, 2012
    60
    Ratchet & Clank: QForce shows that hybrids of different games hardly ever work well. The attempt at uniting tower defense- and platform-action, only works in the competitive multiplayer. This combination only limits the rest of the game.
  18. 50
    A flawed mix of shooter and Tower Defense, but a far great failure as an anniversary celebration – since it seems certain to decrease the chances of there ever being another.
  19. Often it simply feels like too much work for a single player, as you're constantly bombarded with conflicting tasks.
  20. Dec 13, 2012
    80
    I came into this review with a lot of harsh thoughts based on what amounts to "You took my single player away from me." But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment. I really hope we see a true single player sequel in the future, especially on next-gen equipment, but if this is what we have to deal with in the mean time, waiting might not be so bad.
  21. Dec 14, 2012
    68
    It's one of the worst Ratchet and Clank but it's different. Low price and cross-buy make it more irresistible but its graphics are mediocre and it isn't well balanced. Online modes with cross-play PS3-PSVita.
  22. Dec 13, 2012
    60
    Unfortunately, despite being fun, there's just not much to it. It's a quarter of a story and just one online mode. And while the whole tower defense thing works, and the game looks, sounds, and plays perfectly well, you can't shake the feeling that you've seen it all before.
  23. Jan 23, 2013
    52
    It just ends up feeling like a slog. [Issue#227, p.70]
  24. Dec 12, 2012
    50
    The dynamic duo Ratchet and Clank has their 10 year anniversary, and it's a crying shame they couldn't get a more interesting game than this for the jubilation.
  25. Jan 16, 2013
    50
    Ratchet and Clank: QForce desperately needs to be played with company, either locally or online, otherwise it will be a quick journey to boredom.
  26. Jan 7, 2013
    65
    The concept with its mix of well-proven action and exploration on one side and tower defense on the other is interesting. But especially when it comes to everything associated with the latter the QForce leaves much to be desired.
  27. Dec 2, 2012
    70
    Insomniac took a risk with this title, but I think it has paid off. It is a fun game to play with a friend and is worthy of being called Ratchet and Clank.
  28. Feb 2, 2013
    66
    Ratchet and Clank Q Force is not a bad game, but it’s not a great one either. If you are a fan of the franchise there is definitely something here for you however you may be under whelmed.
  29. Jan 7, 2013
    60
    There is still joy to be found in Ratchet and Clank's trademark weapons and humour, but Q-Force's lack of focus ultimately proves its undoing.
  30. [O]nline modes can be great fun, but they have one glaring weakness – within a week of release, they were all but deserted online. Getting into a 2v2 competitive match – which is the only thing that anyone has been playing at all – has been a struggle since launch, which is never promising. If you've got friends who also bought the game, this won't be a problem, but if you're hoping for something to play against random folk online we wouldn't expect this one to have a sudden huge surge in players. [February 2013, p76]
  31. Dec 21, 2012
    70
    Those 15 deaths, the difficulty imbalance, the weapon irrelevance and manual camera notwithstanding, the game was fine. But you know, those are all really big issues that drag down a game's score. Ratchet and Clank: Full Frontal Assault also is dreadfully boring, so I can't rate it anything higher than "average."
  32. Dec 4, 2012
    80
    The tower defence element in Ratchet & Clank: QForce feels familiar from the get-go, and we were surprised it has never been done in a Ratchet & Clank game before. It's a shame the single-player campaign is a little bit short, but the multiplayer will keep you entertained for quite a while. QForce gives the Ratchet & Clank franchise a much needed refresher.
  33. Dec 21, 2012
    60
    Fun, but short and a bit dull. We expected much more from Insomniac Games.
  34. Apr 5, 2013
    60
    A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]
  35. Dec 21, 2012
    60
    QForce is quite enjoyable and with the budget price it comes with can certainly be recommended to fans of the franchise. But it's not a "proper" R&C game and certainly not the ideal way to celebrate the 10th anniversary of Insomniac's beloved duo.
  36. Jan 2, 2013
    65
    Ratchet & Clank QForce scores points for trying something different with the series, but the so-so implementation of ideas and elements leaves it falling slightly flat. The game looks and sounds great, but without the solid gameplay reinforced by some of its predecessors, this rather short game may be the last time we see Ratchet & Clank for a while, but it might be for the best.
  37. 80
    A great addition to the series, packing plenty of content and fresh ideas.
  38. 70
    As good as QForce is, it feels as though Insomniac is having an increasingly hard time recapturing the magic of the fabulous duo that put them on the map in the first place.
  39. Dec 12, 2012
    70
    The single player mode suffers from a lack of variation, but the competitive and team based multiplayer is a fantastic addition to both the Ratchet & Clank universe and the Tower Defense genre as a whole.
  40. Dec 7, 2012
    60
    Enjoyable multiplayer modes are only worth so much when backed by a paltry single player campaign, but taking the budget price tag into account, we can think of worse Christmas stocking-fillers for fans of the series of the tower defense genre.
  41. 80
    A very short list of flaws are barely able to tarnish what amounts to a hidden gem among a busy holiday retail season filled with blockbuster AAA titles.
  42. Dec 20, 2012
    60
    An odd mix of genres that doesn't capture the magic you usually get from a Ratchet & Clank title. A game that can be fun for a while but never really manages to create its own identity.
  43. Dec 21, 2012
    50
    QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
  44. Nov 27, 2012
    60
    Ratchet & Clank: Full Frontal Assault has some interesting ideas, but repetition and poor level design let the single-player campaign down. The innovative multiplayer mode represents the mini-adventure's strongest asset, but it's unlikely to hold your attention for very long. PlayStation's most enduring duo have seen better days, but this is still a likeable celebration of a fantastic franchise.
  45. Dec 6, 2012
    45
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
  46. 60
    There is no denying that Full Frontal Assault can be an entertaining game in the realm of multiplayer, but with no story mode that fans have come to expect, and a lack of further multiplayer options, the experience becomes repetitive and somewhat boring quite quickly.
  47. Dec 10, 2012
    60
    I don't know if I can recommend Q-Force to fans of the series. I think that after 11 games with these heroes, Insomniac Games has hit a wall. It's quite a good and demanding game that, unfortunately, has nothing in common with the "platform shooter" that the fans know and love. Insomniac has some ideas for this brand, but the new game isn't great both as a platformer, and as a tower defense game. Mixing these two elements produces a decent end result, but you should want more from such a developer.
  48. Because new weapons are found instead of bought, every bolt you collect is used for upgrading your base with turrets, shields and mines. Despite all that carnage, it is still necessary to jump into the fray yourself most of the time. [January 2013, p.78]
  49. Dec 4, 2012
    60
    The tight competitive multiplayer experience is a ray of hope in what's otherwise a rather depressing package. Campaign mode downplays the wide-eyed humor that was once the soul of the series, diluting it with a stressful, poorly balanced tower defense clone.
  50. Aug 7, 2013
    80
    Ratchet and Clank Q-Force proves that after ten years, there is still life in the old Lombax yet that is worthy of consideration – if only there were more mission objectives and levels to enjoy.
  51. Dec 17, 2012
    70
    For their tenth birthday, Ratchet and Clank are not making an incredible come-back. And yet, despite the lack of humor and graphics that are getting old, Ratchet & Clank: Full Frontal Assault remains entertaining enough thanks to its interesting gameplay mechanics and its well-balanced difficulty. Multiplayer mode won't occupy players for the next ten years, but it will surely please them.
  52. Dec 10, 2012
    70
    A different approach to the well-established formula of Ratchet & Clank that works well... for the most part. The single-player is extremely short, but the strategic nature of the gameplay makes the online multiplayer very enjoyable.
User Score
7.7

Generally favorable reviews- based on 90 Ratings

User score distribution:
  1. Positive: 18 out of 28
  2. Negative: 6 out of 28
  1. Nov 28, 2012
    3
    This game is another step in the wrong direction for ratchet and clank. Who voted to have a monster single player polished franchise move to multiplayer? I think it is better than All 4 one because atleast the classic control feel is back with a true 3rd person camera. This game is fun to play for 30 minutes or so but gets old very fast. I fear one of my favorite franchises may be dying. I truly hope insomniac plans to give us a true sequel to a crack in time as that was the last truly amazing ratchet and clank game. Graphically this game doesn't look good either. It only runs at 30fps which would be ok if the graphics were impressive like in uncharted or gears of war. Ratchet games have always looked simple but they still looked good because the cartoon like art style was complemented by a buttery smooth 60fps. This engine seems to be the same as all 4 one, which looks worse than a crack in time especially the character models. In summary, boring campaign, no heart to the story, 30fps with all 4 one quality character models, this game feels like a boring multilayer attempt that should have accompanied a true sequel to a crack in time, too bad there isn't an awesome single player campaign to make up for this multiplayer crapfest. Full Review »
  2. Dec 3, 2012
    8
    Great game. At $20, you can't go wrong with it. From the moment the start screen appears, you get that classic Ratchet & Clank feel, and when you get into the game, it nicely blends some old school and new Ratchet very nicely. Multiplayer is very fun and addicting, single player is also a blast. If you're into the 3D thing, it's great. The colours in it aren't washed out when you change to 3D like they were in All 4 One. The feel is great and puts you deeper into the game.

    Unfortunately I had to right this extra part in my review:

    This game gets quite frustrating by the time you get to the 4th level. The final waves of enemies just gets unbelievably difficult to defeat. You need many defences to protect your base, but they cost a lot of bolts. You never have enough bolts to actually purchase enough defences. You also run out of ammo much too quickly and end up dying or loosing your base many many times. I changed my rating from a 9 to an 8 because of this. It really does takes away from the experience.
    Full Review »
  3. Nov 28, 2012
    10
    Very good for al r&C fans! must buy it! its god and has a great graphic as well, i like new characyers hoping that dlc planets will coming soon! for now we have gold bolts skill points and many other things to collect! welcome back R&C Full Review »