Metascore
63 out of 100

Mixed or average reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 5 out of 51
  2. Negative: 1 out of 51
  1. Dec 11, 2012
    71
    New ideas and a sense of refreshment are being implemented in this new chapter of the Ratchet & Clank adventures, with quite good results.
  2. Jan 7, 2013
    65
    The concept with its mix of well-proven action and exploration on one side and tower defense on the other is interesting. But especially when it comes to everything associated with the latter the QForce leaves much to be desired.
  3. 60
    There is no denying that Full Frontal Assault can be an entertaining game in the realm of multiplayer, but with no story mode that fans have come to expect, and a lack of further multiplayer options, the experience becomes repetitive and somewhat boring quite quickly.
  4. Apr 5, 2013
    60
    A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]
  5. Nov 30, 2012
    64
    An okay little game. Overall, it's fun, but the gameplay can get grindy, repetitive, and frustrating at times. It's certainly a good idea that had a lot of potential, and at downloadable price it's really not the worst deal out there. However, it's not the game that R&C fans wanted to celebrate the series' ten-year anniversary with. It doesn't have the story, the action, or the overall feel of classic Ratchet and Clank adventures.
  6. Feb 2, 2013
    66
    Ratchet and Clank Q Force is not a bad game, but it’s not a great one either. If you are a fan of the franchise there is definitely something here for you however you may be under whelmed.
  7. Dec 21, 2012
    50
    QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
  8. Dec 21, 2012
    70
    Those 15 deaths, the difficulty imbalance, the weapon irrelevance and manual camera notwithstanding, the game was fine. But you know, those are all really big issues that drag down a game's score. Ratchet and Clank: Full Frontal Assault also is dreadfully boring, so I can't rate it anything higher than "average."
  9. Dec 13, 2012
    80
    I came into this review with a lot of harsh thoughts based on what amounts to "You took my single player away from me." But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment. I really hope we see a true single player sequel in the future, especially on next-gen equipment, but if this is what we have to deal with in the mean time, waiting might not be so bad.
  10. Dec 2, 2012
    70
    Insomniac took a risk with this title, but I think it has paid off. It is a fun game to play with a friend and is worthy of being called Ratchet and Clank.
  11. Dec 7, 2012
    60
    Enjoyable multiplayer modes are only worth so much when backed by a paltry single player campaign, but taking the budget price tag into account, we can think of worse Christmas stocking-fillers for fans of the series of the tower defense genre.
  12. Dec 6, 2012
    45
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
  13. Nov 27, 2012
    60
    The game always looks good, and it amuses sporadically, but there's no heart - and following on from the similarly scattershot All 4 One, it sets a worrying precedent. Ratchet and Clank are in danger of losing their way. Insomniac needs to regain confidence in its still-popular series and play to its strengths rather than chasing trends for the sake of change.
  14. Jan 16, 2013
    50
    Ratchet and Clank: QForce desperately needs to be played with company, either locally or online, otherwise it will be a quick journey to boredom.
  15. Dec 21, 2012
    60
    Fun, but short and a bit dull. We expected much more from Insomniac Games.
  16. Dec 20, 2012
    60
    An odd mix of genres that doesn't capture the magic you usually get from a Ratchet & Clank title. A game that can be fun for a while but never really manages to create its own identity.
  17. Dec 5, 2012
    75
    In the final assessment, Full Frontal Assault feels like an experiment that produced mixed results. If I squint, I can just make out the vision of the perfect melding of tower defense and third-person action that the game was meant to be. However, the true image of FFA is a game that feels as though it's attempting to complete two different objectives, and failing to fully carry out either one. I admire Insomniac for continuing to take chances with the Ratchet & Clank series, but I'd rather the studio devote its resources to the new action/platformer that fans want.
  18. Dec 21, 2012
    60
    QForce is quite enjoyable and with the budget price it comes with can certainly be recommended to fans of the franchise. But it's not a "proper" R&C game and certainly not the ideal way to celebrate the 10th anniversary of Insomniac's beloved duo.
  19. Jan 7, 2013
    60
    There is still joy to be found in Ratchet and Clank's trademark weapons and humour, but Q-Force's lack of focus ultimately proves its undoing.
  20. Dec 3, 2012
    60
    Ratchet & Clank: QForce shows that hybrids of different games hardly ever work well. The attempt at uniting tower defense- and platform-action, only works in the competitive multiplayer. This combination only limits the rest of the game.
  21. Dec 12, 2012
    70
    The single player mode suffers from a lack of variation, but the competitive and team based multiplayer is a fantastic addition to both the Ratchet & Clank universe and the Tower Defense genre as a whole.
  22. 70
    As good as QForce is, it feels as though Insomniac is having an increasingly hard time recapturing the magic of the fabulous duo that put them on the map in the first place.
  23. Dec 12, 2012
    50
    The dynamic duo Ratchet and Clank has their 10 year anniversary, and it's a crying shame they couldn't get a more interesting game than this for the jubilation.
  24. Jan 16, 2013
    67
    Enjoyable, if lightweight, tower defense at a decent price. [Feb 2013, p.87]
  25. Dec 4, 2012
    70
    This $20 game does one thing well: it has a competitive multiplayer mode that blends tactics and action in a way that allows for some exciting and unpredictable battles.
  26. Dec 3, 2012
    60
    Full Frontal Assault isn't as much of an evolution of the series as it is a fun experiment with its mechanics. Unless the support is there for more maps down the road, it might not be in your regular rotation for more than a few weeks or so. Still, it's a pretty good bang for your buck whether you're a longtime fan or not.
  27. Dec 5, 2012
    58
    It's certainly great that Insomniac Games wanted to celebrate the 10th Anniversary of the Ratchet & Clank series with a fresh new gameplay experience. Sadly, Ratchet & Clank: Full Frontal Assault doesn't totally work. It's possible that the PS Vita will be a more natural fit for the game, and we expect to spend some time with that version when it is released.
  28. Jan 21, 2013
    68
    It's damn fun to collect bolts, shoot some enemies and improve the base-defense, but only in the multiplayer mode. Lacking gameplay-depth makes the single-player not really entertaining. In my point of view the game is ok, but it's not a true Ratchet & Clank game. It seems that Sony took the name of a well-known franchise and made a traditional base-defense-game instead of a new game in the world of Ratchet & Clank.
  29. Dec 10, 2012
    60
    I don't know if I can recommend Q-Force to fans of the series. I think that after 11 games with these heroes, Insomniac Games has hit a wall. It's quite a good and demanding game that, unfortunately, has nothing in common with the "platform shooter" that the fans know and love. Insomniac has some ideas for this brand, but the new game isn't great both as a platformer, and as a tower defense game. Mixing these two elements produces a decent end result, but you should want more from such a developer.
  30. Dec 14, 2012
    64
    The exploration is a blast, but the shooting is a bust. Gradually upgrading defenses feels rewarding, but grinding for bolts proves tedious and stressful. In the end, the positives and negative battle to an uneasy stalemate that results in an experience that's simply middling.
User Score

Generally favorable reviews- based on 69 Ratings

User score distribution:
  1. Positive: 17 out of 22
  2. Negative: 3 out of 22
  1. Very good for al r&C fans! must buy it! its god and has a great graphic as well, i like new characyers hoping that dlc planets will coming soon! for now we have gold bolts skill points and many other things to collect! welcome back R&C Full Review »
  2. This game is actually quite fun, the the tower defense thing is actually pretty good. definitely better than all 4 one. i only wish they changed the look of the characters from the previous game. Full Review »
  3. Great game. At $20, you can't go wrong with it. From the moment the start screen appears, you get that classic Ratchet & Clank feel, and when you get into the game, it nicely blends some old school and new Ratchet very nicely. Multiplayer is very fun and addicting, single player is also a blast. If you're into the 3D thing, it's great. The colours in it aren't washed out when you change to 3D like they were in All 4 One. The feel is great and puts you deeper into the game.

    Unfortunately I had to right this extra part in my review:

    This game gets quite frustrating by the time you get to the 4th level. The final waves of enemies just gets unbelievably difficult to defeat. You need many defences to protect your base, but they cost a lot of bolts. You never have enough bolts to actually purchase enough defences. You also run out of ammo much too quickly and end up dying or loosing your base many many times. I changed my rating from a 9 to an 8 because of this. It really does takes away from the experience.
    Full Review »