Jan 20, 2017Was macht ein gutes JRPG aus?
Ein forderndes aber befriedigendes Kampfsystem welches mit coolen Skills und Magie versehen ist und taktische Finesse erfordert. Eine Story, die langsam Fahrt aufnimmt und eine permanent steigende Spannungskurve bis zum ultimativen Climax bereithält. Charaktere die einem ans Herz wachsen und deren eigene Geschichten berühren. Ein Soundtrack dem einen nachWas macht ein gutes JRPG aus?
Ein forderndes aber befriedigendes Kampfsystem welches mit coolen Skills und Magie versehen ist und taktische Finesse erfordert. Eine Story, die langsam Fahrt aufnimmt und eine permanent steigende Spannungskurve bis zum ultimativen Climax bereithält. Charaktere die einem ans Herz wachsen und deren eigene Geschichten berühren. Ein Soundtrack dem einen nach Wochen noch Ohrwürmer bereitet. Eine Charakterentwicklung bzw. Levelsystem das einem nach langem tüffteln und philosophieren für das beste Setting mit Erfolg und einem erhabenen Gefühl belohnt.
Nun... Record of Agarest War Zero versucht dies alles zu implementieren schafft dies aber leider nur bedingt. Die Story könnte klischeehaftiger nicht sein... das Gute gegen das Böse... Licht gegen Dunkel... eine Heldengruppe macht sich auf eine epische Reise um alles Böse dieser Welt zu vertreiben. Warum? Na so halt...
Das Kampfsystem wiederrum macht Spaß. Es ist tiefgreifend, fordernd, vielfälltig, effektgeladen (trotz der angestaubten aber nostalgischen 16 Bit Optik) und befriedigend. Allerdings ist es aber auch eines - langsam. Natürlich ist es ein SRPG (und man kann die Animationen auch überspringen) aber auf Dauer zieht sich das ganze Geschehen nach dem zweihundertsten Male etwas nervig in die Länge (ein normaler Kampf dauert zum Ende gefühlt 3-5 Minuten).
Die Charaktere sind alle klischeebehaftet. Aber man mag sie trotzdem (vorallem haben mir Friedelinde und Tetora gefallen). Im allgemeinen ist nicht wirklich eine Persönlichkeitsentwicklung bei den Charakteren festzustellen. Sie alle agieren von Anfang bis Ende in ihrer gewohnten Persönlichkeitssparte.
Den größte Kritik muss ich allerdings am Soundtrack üben. Hier hat man so ziemlich alles verschenkt was möglich gewesen wäre. Langweilige Kampfmusik. Langweilige Dungeonmusik. Langweilige Gesprächsmusik. Langweilige... kurzum: Langweilig und repetiv.
Die Grafik ist in Ordung. Ja, bewusst in Ordung. Ähnlich wie bei Trails in the Sky wird hier bewusst die 16 Bit Optik angewandt. Für die heutigen Verhältnisse hätte diese aber durchaus "schärfer" umgesetzt werden können. Die CG Artworks wiederrum sind durchaus gelungen (vorallem bei den typischen "Mädchen zeigt viel Haut" Szenen :-))
Alles in Allem gebe ich dennoch eine unverhältnismäßig gute Bewertung ab. Warum? Irgendwo schafft es dieses Spiel, obwohl es im Vergleich zu anderen JRPG Perlen nur durchschnittliches Futter bietet, einen auf einem gewissen Grad zu fesseln...… Expand
May 16, 2017I wanted to enjoy this game when I bought it at a Vintage Stock for like $20. It wasn't at my local GameStop and it was appealing to my hardcore weeb with its anime styling. It was a gift from my father for having good grades in college that semester. And my hope of it being good died when I saw the studios behind the game. I can't tell you how sad that made me.
Agarest War Zero is aI wanted to enjoy this game when I bought it at a Vintage Stock for like $20. It wasn't at my local GameStop and it was appealing to my hardcore weeb with its anime styling. It was a gift from my father for having good grades in college that semester. And my hope of it being good died when I saw the studios behind the game. I can't tell you how sad that made me.
Agarest War Zero is a prequel sequel (Takes place before the first game but was made after it) and is one of a DOZEN CARBON COPY "strategy" games by the same developer. Now, you read that and think, "That can't be right. Only Assassin's Creed and CoD repeat themselves, and even they have minor changes" but you'd be wrong. There's a strange series of games that use this strategy turn based thing with the same title shop, weapon forging, useless item shop, and excessive grinding to be mediocre, just with different characters. When I saw the developer my face dropped from excitement to worry, and finally into despair as I got into the first town.
The long made short is that this game boasts being strategical, battles take place on a grid and your job is to place all your units in formation to hit the enemy a whole bunch of times as hard as you can to kill them. Unfortunately, enemies will either be damage sponges or pushovers. The most common grinding technique in all of these games (including ones not called Agarest) is to use a turbo controller to mash X/A, with all the battle animations off, go to the hardest area you can fight in without dying, and let the game play itself on auto while you sleep. This is because the auto battle will most of the time pick decent attacks, heal itself, and turn 10-20 minute long fights against BASIC MOBS, into 10 minute auto battles you don't even have to look at.
At the core of this problem are two things. Everything has to be crafted. Want better healing items? Grind out the low drop rate materials to make them. Want a new sword? Grind out the materials to make them. All they had to do was put new weapons and armor in the shop every chapter or so, nothing overpowered, just some new standards for the player to benchmark themself. Instead you'll often find yourself stomping a hole through everything until a boss suddenly knocks you flat in one turn and you realize that leather jerkin was from chapter 1, you're in chapter 5, and nothing has dropped the materials you need to make the iron armor so it's back to farming bats in a cave for six hours. It's pointless tedium designed, LITERALLY DESIGNED, to sell you on downloadable content that costs as much, or more, than the game itself which makes grinding faster or completely unnecessary.
The second issue the game has is that 90% of the strategy is just setting your team up and leaving them where they are. The game has a link system where other units will join in attacking the same enemy as an ally if they're in a certain figure around that ally. This means you'll find a way to position most of everyone inside everyone else's union zone and fights become little more than animatics between cutscenes, until the previously mentioned difficulty hike boss shows up to make mince meat out of your party, and then a simple helping of three hours of grind to get materials and levels turns him into pudding.
The greatest let down here is that I played a game EXACTLY like this on the PSP with a different story. Same combat, same everything, and it was equally as boring in the long run. There's nothing technically broken here, everything works as intended, it's just that working as intended the game is repetitive, uninspired (it's a clone from the company, there's literally dozens of games with the same gameplay across several generations of consoles), and ultimately not worth anyone's time. Even the story, which starts off with a good premise, falls horribly to the wayside for B anime tropes like harems, beach trips, swimsuits in a fantasy game, and dating sim elements that block your path to the true end. If you're interested in that portion of the game, just download a save, buy the game on PC, and watch the cutscenes. It's not worth "playing" the game to see them.… Expand
Oct 14, 2011Well have you watched anime? Have you watched a lot, because if you have then you will recognize the story and characters for what they are, generic. As a primary story loving guy playing this game becomes difficult because everyone feels like a generic person from a generic anime you stop watching. Combat is what this game does best but it's also very hard. While I don't mind difficultlyWell have you watched anime? Have you watched a lot, because if you have then you will recognize the story and characters for what they are, generic. As a primary story loving guy playing this game becomes difficult because everyone feels like a generic person from a generic anime you stop watching. Combat is what this game does best but it's also very hard. While I don't mind difficultly with the story bland as it is I don't feel like I'm getting anything out of it. The battles or more like animated chess than turned based beat the crap out of foes. But this is a long game and battles can get tiring when it's the only dynamic thing that happens. More so when having teams mates get killed rather often so you'll be spending money a lot which like in Tales Of The Abyss is really tight. Then we have the relationship faction every now and then you get a choice and it effects in ways that don't make a lot of sense. Such as: deciding to use your teammates ability to see the future so you know that walking into the forest won't get you killed, suddenly you feel less affectionate with someone. And during the times where you roam around towns you don't really learn much maybe you'll get a sentence or two. While I enjoy the battles it's all there really is, okay there is a second generation thing where you get child and he continues to save the world but once again the story being as dull and generic I just don't care. Music isn't all that good ether. The world map is also just a string of dots and anything that isn't a town is pretty much a chess battle. Even the quick battles can feel drawn out. It has it's moments but I feel it's a game that requires a lot of work for little payoff.… Expand
Oct 6, 201150 hours of fighting plus 30 hours of dialog equals Agarest: Generations of War Zero. If you are a fan of JRPGs and round-based strategy-RPGs, you will surely enjoy this game, otherwise, the gameplay feels too repetitive and monotonous. The character designs are amazing, the remaining graphics are reminiscent of old SNES RPGs but look too dated. Just a solid strategy-RPG with a lot of Anime influence.
Play UKSep 16, 2011There's certainly something here for those willing to put the time in. [Issue#209, p.93]