- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Sep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 18, 2013This game should not pass by as unknown, as it turned out to be innovative and very good—not a hit, but damn close to it. I can tell there is s someone on this design team DONTNOD that worked on Heavy Rain.
Starting out with its strengths, I’ll say that story-wise, it draws a little inspiration from Total Recall with the “memory” thing, but then takes it somewhere way beyond that into its own territory. I’m not finished with it yet, but nearing the end, and its getting more & more interesting.
Gameplay-wise, the fighting gets progressively better as she learns more and more combos. When executed correctly, they are very rewarding. It gets interesting to work with, in that there is healing and hurting combos, to name a couple. On another level of gameplay, the Memory Remix is fun to adjust, like altering memories by literally changing them, almost like going in and literally changing the past.
I only have one complaint: the camera can go haywire if you back into a wall or item while fighting. But other than that, a couple of the boss fights I found to be very original. I give this game an 8 or 9 easy. Don’t let it pass you by if you’re into sci fi or beat ‘em ups with innovation.… Expand
Jul 5, 2013A classic dystopian future where, despite the dreams of a brave new world, hope is on its last thread. This a pretty fun beat 'em style game where you create your own combos. The controls are generally pretty responsive and easy to use, though the game takes too long in hand holding you through them. The action sequences are similar to, though not quite as good as, the Batman games by Rocksteady. This is the best game Capcom has put out in a while and is highly recommended to fans of cyberpunk or beat 'em up style games.… Expand
Jun 4, 2013A great start to what hopefully becomes a more fleshed-out series. Although the game's most interesting and fun parts, the memory remixes, only appear a meager 4 times in the game, it's still a fun ride. The customized combat system keeps fighting from becoming stale, and the environment and music create a fantastic atmosphere.
Although it might not be worth the full asking price, not many games are. Still, Remember Me is a fantastic game that should be enjoyed, short as it may be.… Expand
Jun 10, 2013Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.
That is what I wanted to do in Remember Me, and for some part I did. The problem was it wanted to turn the protagonist into a futuristic female Ezio Auditore between these parts, and at least with the character of Nilin it makes the main character seem well realized like Ezio. I had no problem with this as long as I got an open world with some interesting side characters and side jobs to do, just like in Assassins Creed 2.
What I got instead was an open world looking area without the open world and some very average side characters with average dialogue who average out to be nothing but a distraction. Yes, it was average but unlike some games who try to do the exact same thing, at least Remember Me executed these points better then other games like the aforementioned Fuse.
Something tells me I would have appreciated Remember Me more if it was turning into a Portal type game, in which you are person A, you do a random but well executed selling piece over and over, tie it up into a good but short story and leave it be. The Memory Modifying was the Selling point of this game, but to me it got so caught up with the in-between bits it just landed on the review target of good.
I can appreciate that a large company like Capcom would take a chance on a new IP like this but if Capcom needs something at the moment its unique titles that separate themselves from the pack like the original Devil May Cry.
Remember Me definitely has this potential to do something different and unique but for some reason decided to try and throw in Assassins Creed's gameplay into the mix. I'm not sure if it was supposed to be part of the game from the beginning but it could have been removed easily enough or maybe even made better.
Much like how EA treated Fuse, something tells me Capcom was just treating Remember Me like the stereotypical father and daughter's boyfriend scenario you see in Sitcoms: "Hey, you exist and I sort of approve of you, I just don't want to dedicate any time to get to know you or have to put resources to you since you weren't an original idea, or something I could trust to succeed. I might in the future, but for now you must deal with general ignorance."… Expand