Summary:
Saints Row 2 is set years after the original Saints Row in a Stilwater both familiar and strange. The explosive conclusion to Saints Row has left the player wounded, betrayed and thirsty for revenge, and now it's time to take back the city that has forgotten him. A sequel to the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including gender, age, voice, crib and gang customization. The sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 is playable online in 2-player co-op through the entire single-player campaign or in the all new open-world competitive multiplayer mode never before seen in the genre. [THQ]
| Rating: | M |
|---|---|
| Official Site: | http://www.saintsrow.com/ |
| Developer: | Volition Inc. |
| Genre(s): | Action Adventure |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore, Intense Violence, Sexual Content, Strong Language, Use of Drugs |
| Connectivity: | Live Aware |
| Online Modes: | Competitive, Cooperative, Team Oriented |
| Resolution: | 1080i, 1080p, 480p, 720p |
| Number of Online Players: | 12 Players Online |
| Cast | Credit |
|---|---|
| Chris Claflin | Associate Project Art Director |
| Scott Phillips | Project Design Architect |
| Jim Boone | Additional Producer |
| Alan Lawrance | Additional Programming |
| Mitri Vanichtheeranont | Technical Art Director |
| Anoop Shekar | Gameplay Designer |
| Frank Marquart | Project Art Director |
| Frank Marquart | Project Art Director |
| Tim Borrelli | Animation Coordinator |
| James Tsai | Project Design Director |
| Eric Arnold | Additional Physics Programming |
| Chris Helvig | AI Programming Coordinator |
| Dustin Dobson | Additional Vehicles |
| Jeff Carroll | Additional Senior Associate Producer |
| Jason Childress | Technical Artist |
| Nathaniel Albright | Technical Artist |
| Roman Scharnberg | Optimization Engineer |
| Dan Pinal | Lead Audio Engineer |
| Nigel Spencer | Additional Programming |
| Nick Lee | Project Technical Director |
| Dave Samuel | Effects |
| Bryan Dillow | Gameplay Designer |
| Kenny Thompson | Additional Vehicles |
| Chris Allen | Gameplay Designer |
| Greg Donovan | Producer |
| Tim Wasson | Environment Art Coordinator |
| David Payne | Environment Artist |
| David Seabaugh | Environment Artist |
| Jeff Campeau | Physics Engineer |
| Andrew Kishino | Voice Of Donnie |
| Mike Buelterman | Additional Props |
| Sy Smith | Voice Of Aisha |
| Steve Jaros | Writer |
| Alvan Monje | Additional Gameplay Design |
| Randall Turner | Technical Guru |
| Jeremiah Zanin | Physics Programmer |
| Mike Flavin | Rendering Programmer |
| Jeff Thompson | Project Technical Director |
| Nate Ward | Systems Programming Coordinator |
| Ryan Spencer | Gameplay Programming Coordinator |
| Brian Bosse | Networking / Online Programming Coordinator |
| Jon Breuer | Cinematics Programmer |
| Isaac Vanier | Animation Programmer |
| Russell Aasland | Networking (Coop) Programmer |
| Sherwin Tam | Gameplay (Multiplayer) Programmer |
| Shawn Lindberg | Physics Programmer |
| Alan Hickman | Rendering Programmer |
| Zach Lowery | Animator |
| Justin Miller | Vehicle Art Coordinator |
| Steven Holt | Concept Artist |
| Jeff Spoonhower | Additional Cinematics |
| Ev Religioso | Cinematics Coordinator |
| Ding Ye | Cinematic Artist |
| Tommy Stanton | Character Artist |
| Chris Fortier | Character Art Coordinator |
| Eric Maki | Additional Character Art |
| Stephan Royer | Additional Character Art |
| Frank Petreikis | Audio Coordinator |
| Matthew Bandy | Additional Programming |
| Chris King | Gameplay Designer |
| Brian Traficante | Environment Artist |
| Darryl Alexander Davis | Interface Programmer |
| Joe Camareno | Voice Of Carlos |
| Brian Tee | Voice Of Jyunichi |
| JAQ | Voice Of Dex |
| Raison Varner | Additional Audio Design |
| Eliza Dushku | Voice Of Shaundi |
| Daniel Dae Kim | Voice Of Johnny Gat |
| Michael Rapaport | Voice Of Troy Bradshaw |
| Michael Dorn | Voice Of Maero |
| Keith David | Voice Of Julius Little |
| Neil Patrick Harris | Voice Of DJ Veteran Child |
| Phil LaMarr | Voice Of Mr. Sunshine |
| Jay Mohr | Voice Of Dane Vogel |
| Jaime Pressly | Voice Of Jessica |
| Yuri Lowenthal | Voice Of Shogo Akuji |
| Ariel Gross | Sound Designer |
| Keith David | Voice Of Julius Little |
| Brad Johnson | Gameplay Designer |
| Phil LaMarr | Voice Of Mr. Sunshine |
| Yuri Lowenthal | Voice Of Shogo Akuji |
| Michael Rapaport | Voice Of Troy Bradshaw |
| Eliza Dushku | Voice Of Shaundi |
| Michael Dorn | Voice Of Maero |
| Daniel Dae Kim | Voice Of Johnny Gat |
| Neil Patrick Harris | Voice Of DJ Veteran Child |
| Jaime Pressly | Voice Of Jessica |
| Jay Mohr | Voice Of Dane Vogel |
| Chad Greene | Additional Cinematics |
| Louis Sremac | Additional Character Art |
| Mike Anaya | Environment Art Coordinator |
| Frank Pierce | Additional Environment Art |
| Ando Tammik | Animator |
| Doug Champine | Character Art Coordinator |
| Aaron Canary | Additional AI Programming |
| Stephen Horn | Additional Gameplay Programming |
| Eric Braun | Additional Animation Programming |
| David Cubberly | Sound Designer |
| Michael Hawkins | Senior Associate Producer |
| Drew Holmes | Writer |
| Josh Davidson | Sound Designer |
| Jason Hayes | Technical Artist |
| Jon Schmidt | Environment Art Coordinator |
| Stephen Quirk | Environment Art Coordinator |
| Marc Kirkland | Environment Art Coordinator |
| Jeff Harris | Interface Coordinator |
| Willian Tam | Animator |
| Colin Brown | Animator |
| Eric Barrios | Character Artist |
| Heath Vincent | Character Artist |
| Benny Lo | Cinematic Artist |
| James Holland | Concept Artist |
| Jose Vazquez | Concept Artist |
| Tyson Allen | Environment Artist |
| Camden Bayer | Environment Artist |
| Greg Moudy | Environment Artist |
| Matt Currey | Environment Artist |
| Matt Upholz | Environment Artist |
| Peter Hartmann | Environment Artist |
| Sean Koske | Environment Artist |
| Seth Hawk | Environment Artist |
| Victor Duarte | Environment Artist |
| Filmer Tolentino | Environment Artist |
| Ret Kritzon | Environment Artist |
| John Gneuchtel | Interface Artist |
| Derik Schneider | Interface Artist |
| Billy Vanderburg | Props |
| Brendan Holloway | Technical Artist |
| Brian Mehrman | Technical Artist |
| Frank Fisher | Technical Artist |
| Will Smith | Technical Artist |
| Craig Johnson | Vehicle Artist |
| Shayne Smith | Vehicle Artist |
| Angela Lee | Vehicle Artist |
| Elliotte Bagg | Additional Character Art |
| Bryan Mentock | Additional Cinematics |
| Bryan Mentock | Additional Vehicles |
| Blake Low | Additional Environment Art |
| Michael Curtin | Additional Environment Art |
| Robert Sloan Hood | Additional Environment Art |
| David Bowring | Gameplay Designer |
| Lorcan Murphy | Gameplay Designer |
| Frank R Favre | Additional Audio Design |
| Liz England | Gameplay Design Intern |
| Caleb M Hoffman | Additional Writing |
| Dan Sutton | Associate Producer |
| James Torbit | Associate Producer |
| Roje Smith | Associate Producer |
| Clint Ourso | Project Manager |
| Rose Hunt | Senior Associate Project Manager |
| Shannon Kelley | Senior Associate Project Manager |
| Deb Israel | Associate Project Manager |
| Lesley Wells-Lewis | Associate Project Manager |
| Mike Kosakowski | Associate Project Manager |
| Brooke Woodruff | Additional Senior Associate Project Manager |
| Randy Oberferchner | Project System Architect |
| Joe Taylor | AI Programmer |
| Kevin Price | AI Programmer |
| Erik Rounds | Gameplay Programmer |
| Michael Stone | Gameplay Programmer |
| Phillip Alexander | Gameplay Programmer |
| Franklin Reese | Gameplay Programmer |
| Kevin Hassett | Gameplay Programmer |
| Mark Gabby | Gameplay Programmer |
| R J Wardinsky | Gameplay Programmer |
| Justin Christofoli | Gameplay (Multiplayer) Programmer |
| Sean Rose | Interface Programmer |
| Victor Cepeda | Tools Programmer |
| Victor Cepeda | Tools Programmer |
| Russel Aasland | Networking (Coop) Programmer |
| Christopher Forseth | Networking (Multiplayer) Programmer |
| Jason Lowe | Additional Programming |
| Andy Tidball | Additional Programming |
| Albert McDaniel | Additional Networking Programming |
| Philip Hounslow | Additional Animation Programming |
| Aaron Hanson | Additional Gameplay Programming |
| Matt Power | Additional Gameplay Programming |
| Nolan Irving | Additional Gameplay Programming |
| Lee Chidgey | Lead Engineer |
| Ken Jordsn | Technical Director |
| Stan Vasilyev | Rendering Engineer |
| Amy Nelson | Audio Engineer |
| Srikanth Basappa | Additional Programming |
| Alex Rowell | Additional Programming |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
be credited, please submit your information/credentials on the
following page.