- Publisher: SCEA
- Release Date: Jan 29, 2009
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86Savage Moon is a fine companion piece to PixelJunk Monsters. However, the learning curve is softer, visually it’s a lot less obscure and there are a few more options that make it the deeper strategy experience.
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80It certainly won't be for anyone who doesn't first and foremost enjoy the tower defence genre as a whole. It's great value, offering 12 levels and online leaderboards. The fact that there's no multiplayer, locally or online, is a criticism, as are the quality of the environments, which are a bit bland, but otherwise Savage Moon offers a unique and refreshing counterpoint to the cutesy tower defence games the market seems to be flooded with at the moment.
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Of all the new tower defense games that have come out out recently, I have to say that I was very impressed with Savage Moon. Sure, it may not be a beauty in the graphics or audio department, but the layered combat and multitude of tactical options make Savage Moon a must for fans of the ever-evolving tower defense genre, and it isn't a bad choice for those who are interested in RTS-style games in general.
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Some gamers are really going to enjoy this game while others will find it far to frustrating and fast-paced.
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77A fun and fast game, the graphics, gameplay and sound are all above board on this one. Easily worth the ten bucks.
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77While Savage Moon doesn’t really provide as satisfying of an experience that PixelJunk Monsters offers, it does enough of a good job to be something that Monsters’ veterans should give a shot.
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77While Savage Moon doesn’t really provide as satisfying of an experience that PixelJunk Monsters offers, it does enough of a good job to be something that Monsters’ veterans should give a shot.
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There are a good number of levels, as well as leaderboards but the lack of multi-player is disappointing. [Feb 2009, p.85]
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76Fans of the Tower Defense genre will enjoy Savage Moon. However, players new to the genre will likely become frustrated with the uneven difficulty level and quit the game as soon as they come to one of the harder levels. For those new gamers I would recommend starting with Pixel Junk Monsters on the PSN.
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While not nearly as addictive as PixelJunk Monsters, FluffyLogic has done a hell of a time making a tower defense game that is uniquely their own.
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Savage Moon is the creepy-crawly version of Pixel Junk Monsters.
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75Savage Moon is an enjoyable game, even if it lacks the charm and obsessive allure of PSN alum PixelJunk Monsters.
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75It's a solid tower defense title, and provides enough differences from Pixeljunk Monsters to make it worth checking out. It's not quite my preferred tower defense game, but definitely something that I think fans will enjoy, and worth checking out if you haven't played a tower defense game yet.
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75Savage Moon is a solid little game, great for its price, and worthy of a weekend of bug-squishing goodness.
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70Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio.
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70It can easily become a sensory overload and the tower balance could have used a little more tweaking, but under its simple premise there is a fulfilling strategy experience.
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Deep and playable enough to make it work. [Feb 2009, p.97]
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70Savage Moon isn’t a bad game, but a good one with a number of technical and focus issues.
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70While the inclusion of Vengeance mode adds a level of replayability, you'll have to fight your way through a lot of strategy problems to enjoy it. It's still a decent game, but expect a lot of frustrating flaws along the way.
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67There’s not much to say about Savage Moon. The game is a typical Tower Defense-offshoot. Built up towers and kill as many enemies as possible.
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65Savage Moon offers a decent challenge for tower-defense fans, but some off-kilter AI and its trial-and-error nature won't make converts out of nonbelievers.
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63It’s hard to recommend Savage Moon except to hardcore fans of tower defense games and those who enjoy sci-fi themed titles. The game has potential, but the camera issues and the lack of originality will alienate those new to the genre looking for a fun experience. With a bit more polish, the developers would have succeeded in making a title that appealed to a larger group of people.
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50I was expecting a tower defense game because that is how it was described, but it was almost certainly more of an RTS that just focuses on the construction small towers. Some people could find fun in this game, but sadly I didn’t enjoy my time with Savage Moon too much or too often.