Mixed or average reviews- based on 87 Ratings
Mar 18, 2011No! You just can't decently mix all that makes good adventures to create a fresh new one. But unfortunatly Double Helix did that for their SH Homecoming. The result of this? An untasty adventure guided by soulless protagonists, a nurse here a Pyramid Head there without any explanation.
And how can the developpers explain the huge gap between the quality of the ordinary monsters design (the modelization of dogs and nurses was better on PS2... that's a limit for the first and big return of the series on new gen!) and the one of the different bosses (only good point of the game, maybe the best bosses of the all series! The most difficult to get rid of too...)? How can they explain the awful fight system (unplayable! In addition, the hero can't run away anymore...) and the level design coming from the age of the first 3D games on PS one?
Shattered Memories gave me hope in the future of the SH license. Homecoming sank me back into despair...
The Vatra Team will have to be careful for the chapter to come. SH Downpour is seen by lots of fans like me as the last chance for the series to recover even just an ounce of glory.… Full Review »
JonathanH.Oct 2, 2008as a pretty big fan of the silent hill series, i'm very satisfied with this game and it's improvements over previous silent hill titles. the storyline is great, the atmosphere is just as frightening as any of the other games, and the combat system is much improved and not as clunky. for a survival horror title, you can't ask for much more in my opinion.… Full Review »
Nov 16, 2011I don't understand the hate that gets thrown at this game. The graphics in this game are pretty damn good, even considering today's standards (it's not Uncharted by a long shot, but it's way better then **** call of duty). The combat is a bit too enpowering, until you go on the harder difficulty and get gang raped by Schisms. The story isn't nearly as bad as what people say it is and there is a lot of good here overall. The only bad part of the game is in the enemy designs. The nurses, dogs, smog, and even pyramid head seem more like gameplay varients (like in an action game) than physical manifestations of the character's fears and anxieties. The bosses show the more imaginative side of the game and are definately the highlights of the game, but the other enemies seemed more like an afterthought. Another issue I have is the fact that it just isn't as scary as past Silent Hill games. There were some moments where I was tensed up, but that was it. The monsters aren't scary because they are designed around gameplay with all there weak points and finishing moves. But there was just something about this game that kept me coming. I beat this game about ten times, got all the endings and costumes and only recently sold it. I almost miss the game, but I realize that I played that game dry and I would only get bored if I tried to play it again. Let's just hope Downpour can take what Homecoming got right and fix what they got wrong so that we can have a great silent hill game on the PS3.… Full Review »