Silent Hill: Homecoming Image

Mixed or average reviews - based on 41 Critics What's this?

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Mixed or average reviews- based on 96 Ratings

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  • Summary: The game thrusts players into a shadowy world of chaos and terror with atmospheric graphics and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill. Silent Hill: Homecoming follows Alex Shepherd, a war veteran returning home from an overseas tour of duty to investigate the mysterious disappearance of his younger brother, Joshua. His travels lead him through the small, insular community of Shepherd's Glen and eventually through the hauntingly empty streets of Silent Hill. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, Silent Hill: Homecoming introduces players to a frightening new experience. When confronted by the perverse incarnations of evil that roam Silent Hill and Shepherd's Glen, players are able to utilize an enhanced combat system and execute a number of offensive and defensive maneuvers as they experience every terrifying encounter with the game’s numerous nightmarish creatures. Players also have to solve a variety of puzzles as they progress through the highly atmospheric game world, using cues from the environment to unlock Silent Hill's darkest secrets. Continuing the series’ tradition of standout music and sound design, Silent Hill: Homecoming features an original soundtrack by famed composer Akira Yamaoka. [Konami] Expand
Score distribution:
  1. Positive: 18 out of 41
  2. Negative: 0 out of 41
  1. We expected the worst, but in the end, we were pleasantly surprised by the authenticity of the game's world and the depth of its story. We're glad to say that the little lakeside resort town of Silent Hill continues to be just as messed up as it always was.
  2. Double Helix has given it a sorely needed overhaul while retaining what's made it great, and even though newcomers to the series may not love it as much as the regulars (for them, I would recommend try before you buy), there's still a frightful time to be had for all.
  3. Despite its flaws, it has the desired impact, and that’s the best that can be said about this particular game.
  4. 70
    For what it is Silent Hill: Homecoming truly does fit its namesake in bringing the franchise back to its roots.
  5. Despite these impressive production values, Homecoming ultimately fails to achieve greatness.
  6. 67
    A bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack.
  7. Silent Hill: Homecoming feels tired. The series is past its best and is in need of a complete re-work.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 16 out of 21
  2. Negative: 1 out of 21
  1. Aug 28, 2012
    I am really just starting the game and so far I love it, at the end of the day I want to have a good storyline, good graphics and I want to be scared and SHH delivers. Expand
  2. MartinWard
    Mar 23, 2009
    silent hill back to basics love it well done Konami
  3. Apr 21, 2012
    Silent hill homecoming gets bashed a lot but..... I for one felt that the game was a great addition to the franchise. It still had the atmosphere silent hill is know for and the otherworld is still crazy as **** It's fairly cheap now so go ahead and buy it it's only 20 bucks. If you hate it bring it back to whatever store you bought it from and get your money back if you're that worried about 20bucks Expand
  4. SimG.
    Nov 27, 2008
  5. Oct 17, 2012
    "Silent Hill: Homecoming" is the least satisfying in the series. Developed by Double Helix Games (an American company), it lacks the unique and bizarre atmospheres of previous entries. As a result, this "Silent Hill" feels unimaginative and even flat at times. Yet, while it doesn't live up to the series' standards, the game still manages to deliver a few goose bumps. This is mainly due to the game's pacing and story elements. "Homecoming" has a strong premise and stays true to the original concept. That's why it ultimately works despite the clumsy combat and generic locations. The subtitle is a reference to the return of its protagonist, a war veteran named Alex Shephard. Alex has reoccuring nightmares of his younger brother in serious trouble. So he is absolutely horrified when he returns home only to discover that his brother is missing. Not only that, but the town itself (Shephard's Glen) seems to be plagued by a supernatural evil. As Alex searches for his missing sibling, the town around him changes in appearance much like it did in the 2006 "Silent Hill" movie. Pyramid Head from "Silent Hill 2" returns, but the rest of the creatures are rather tepid in appearance. This is an almost generic entry in terms of level and creature design. "Silent Hill: Homecoming" may not be a revolutionary title but I sort of liked it despite itself. Double Helix provides enough creepy stuff to satisfy horror fans. And Akira Yamaoka's haunting score enhances the tone brilliantly. Expand
  6. Apr 14, 2011
    Game wasn't that bad, but I feel that they copied the movie which sucked big time. There were some decent scares, but it wasn't the best or worse silent hill.
    I still remember the 1st silent hill where you are in the school, and you here a cabinate opening and closing so you go and open the cabinate and a cat jumps out and runs out the room ,then you hear the cat get killed by those little dudes with the knives. If I can remember that from a long time ago there must have been some great momments in the 1st silent hill, I do not feel the same with homecomming. Still a fun experience.
  7. Mar 18, 2011
    No! You just can't decently mix all that makes good adventures to create a fresh new one. But unfortunatly Double Helix did that for their SH Homecoming. The result of this? An untasty adventure guided by soulless protagonists, a nurse here a Pyramid Head there without any explanation.
    And how can the developpers explain the huge gap between the quality of the ordinary monsters design (the modelization of dogs and nurses was better on PS2... that's a limit for the first and big return of the series on new gen!) and the one of the different bosses (only good point of the game, maybe the best bosses of the all series! The most difficult to get rid of too...)? How can they explain the awful fight system (unplayable! In addition, the hero can't run away anymore...) and the level design coming from the age of the first 3D games on PS one?
    Shattered Memories gave me hope in the future of the SH license. Homecoming sank me back into despair...
    The Vatra Team will have to be careful for the chapter to come. SH Downpour is seen by lots of fans like me as the last chance for the series to recover even just an ounce of glory.

See all 21 User Reviews