Generally favorable reviews - based on 25 Critics What's this?

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Mixed or average reviews- based on 82 Ratings

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  • Summary: Skullgirls is a fast 2-D fighting game that puts you in control of fierce warriors in a Dark Deco world. New game systems test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers. A modern take on classic arcade fighters with a hand-drawn high-definition twist, Skullgirls is an action-packed competition complete with complex combos and an intriguing backstory. Expand
Score distribution:
  1. Positive: 23 out of 25
  2. Negative: 0 out of 25
  1. Apr 18, 2012
    It is hard to believe that this game is produced by a small developer, only costs $15, and is downloadable. Not only does it contain almost all the features of a full retail fighting game, but it does almost all of them better. Most critically, the online is perfect and the tutorial actually teaches you how to play fighting games.
  2. Consider a Skullgirls purchase as an investment to preserve the 2D fighting game genre. [June 2012, p.79]
  3. Apr 27, 2012
    It's imaginative and fun thanks to a wide range of combo possibilities. [June 2012, p.81]
  4. Apr 11, 2012
    Skullgirls is a risque fighter that wraps sex appeal and smooth jazz skintight around a smartly crafted fighting system.
  5. May 8, 2012
    Skullgirls doesn't rework the fighting game template; there's no massive overhaul of 2D scrappers, no single big idea that makes it stand apart from others in the genre. It takes what works and adds a few flourishes of its own, and that's a solid enough foundation for a series that we'll certainly see again.
  6. 80
    Skullgirls has almost everything going for it. Fantastic art, fantastic net code, and a near-perfect fighting game engine. As such, it's a shame such a polished game was shipped missing an in-game moves list and no multiplayer lobbies.
  7. Apr 10, 2012
    It's the tutorials that stick in the mind: Skullgirls' real win is via Zaimont grasping that fighting games needn't be easier to play, but should be easier to understand.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 16 out of 20
  2. Negative: 3 out of 20
  1. Apr 12, 2012
    Definitely a breath of fresh air in the the fighting game genre. You can feel the love put into this game. Im not going to lie to you and tell you that it's perfect. It has some quirky flaws at the time of its release. Not having a moves list in game being one of them. Some glitchy art at times. But the love put into the combat system is definitely there. Haven't enjoyed a Fighter and had the appreciation for what has been put into it this much since the first time i played BlazBlue. The characters while only having 8 to start are all very unique. Ill take 8 unique characters over 50 clones all day long, and with more planned on the way im very interested in seeing how it goes. If these guys support this game like they are planning to, this will definitely go down to be one of my favorite fighting games. Expand
  2. Apr 10, 2012
    As usual, I highly recommend NOT reading game review sites for fighting games as they are either paid off or have no idea what they're talking about (with the possible exception of 1UP). With only 8 current characters, the game has the customization and variation that most modern fighting games lack. There is a very defined archetype for every character in fighting modern fighting games, and they all fit incredibly well. The chains are fairly simple to learn and incredibly satisfying when chained into aerial specials and supers. The option of 1-3 character teams adds a depth unseen in modern fighting games, particularly the option to create your own assist move. The online is solid, utilizing the quite popular GGPO system, and allows you to adjust input lag to handle online for every match you join, which is beautiful. Mike Z really helped make this game a truly modern competitive fighting game that takes the best parts of many older games and perfects it for a tournament standard. Do not pass this up if you are a fighting game fan in any way, especially since the tutorial mode actually teaches you how to not play like a mashy 5-year old. $15, yes there's some planned DLC, but it will probably still not add up to the price of games on the market now. This is definitely not a 77 rated fighting game. 100% A+ Collapse
  3. Apr 11, 2012
    I have never really been able to get into a fighting game before. From the Hadokens of street fighter to Blaz Blue's ridiculousness I never felt truly immersed. Then I played Skullgirls. This game is so beautiful and so much fun that I can not stop thinking about it. The game play has so much depth to it that I am thinking about new strategies to use on my opponents as I write this. The art is beautiful and the animation is also spectacular. The lack of a move list is NOT that big of a deal because you can find it online AND each move has simple inputs to where you can figure out each move easily if you are too lazy to go online. Each character is balanced and not one is too powerful or too weak. This game is amazing and with a promise of about 40 characters and a bunch of DLC it is certainly worth the 15$ entry price. Buy this game, because this is the new standard of fighting games and will be a major staple for years to come. Expand
  4. Apr 10, 2012
    It's been sort of a slow year for gaming. The first actually fun game didn't come out until late February. (I'm looking at you, SSX) I think we're back on track with good releases. Skullgirls is unique. It is a 2D style fighting game for fighters, (think street fighter/m vs c) yet this game will most likely see one of the most diverse fanbases of the year. The controls are smooth, I never experienced a single frame rate issue, and the storyline (being short but sweet) was actually interesting. Some might complain about the difficulty spikes throughout, but honestly, who has fun blasting through an entire game in an hour? I'd recommend this to not just fighting game junkies, but anybody who plays games. Honestly. Expand
  5. May 26, 2012
    If BlazBlue and StreetFighter had a love child, it would be Skullgirls. The graphics are well done, the controls are tight (once you spend 2 weeks learning them), and the story is amusing. However, there are only 8 characters and they seem to glorify gratuitous sexuality which may turn off some players. The game features a good tutorial and the music fits nicely with the game. I really cant complain much about this game, it is a fast, furious, fighter that is limited by its own roster and difficult learning curve. If you are are SF fan then you'll love this game, if you dont like the SF controls then you'll hate Skullgirls. Try the demo before you spend $15 bucks on it, you'll be glad you did. Expand
  6. May 12, 2013
    What a great game, I haven't played a such a great fighting game in a long time. I like how each character is significantly different each character is from each other; although it is disapointing that there's only 8 characters, but at least they're all interesting. The fighting is tight and fast paced, along with great animation just makes this a great visual pleasure, there's nothing with saying that. I do wish they had made more characters, because even the characters are cool, it's good to have variety. Also the lack of content can be bothersome, but it can still have great replayability. All in all, a very good game. Expand
  7. Jun 7, 2014
    Absolute garbage. And not for the reasons you would expect. I'm not here to attack the aesthetic. In fact that's about the only thing it has going for it.

    This is the sort of game made to codify the inaccessibility of fighting games. Game critics looking to garner street cred for being "hardcore" and fighting fans that have been spending weeks learning how to work through "Sleepwalking" mode will be able to smugly sit on their thrones sneering at the rest of us but to anyone else it's a frustrating time-sink.

    Controls aren't "tight" they're stiff. There are only a handful of characters, none of which are even remotely interesting in terms of characterization or play-style. Story mode is short and stupid.

    I'm not going to recommend a different fighting game over this. Pretty much any will do.

See all 20 User Reviews