• Summary: Based on the covert, shadowy world of the military sniper, Sniper: Ghost Warrior throws players into the chaos of a military coup, as they aid the rebels in restoring the rightful government to the embattled country of Isla Trueno. When the democratic government of Isla Trueno is overthrown, an aggressive and hostile military command rises to power. A highly trained special ops unit is sent in to help the rebels accomplish objectives that only a sniper can handle. In addition to intense sniper missions, players will also take part in a variety of assault scenarios where their prowess with weapons will be a huge help to the undermanned rebels. Expand
Score distribution:
  1. Positive: 1 out of 17
  2. Negative: 6 out of 17
  1. May 15, 2011
    75
    The PS3 version of Sniper: Ghost Warrior has received some improvements which are pretty useful. You get some extra content, better opponent AI and more, but there are still some bugs, concerning the graphics, a terribly told story and some weaknesses concerning the gameplay (e.g. reloading time or disappearing enemies after reaching checkpoints).
  2. Oct 19, 2011
    70
    Although the art of sniping has transformed into a game quite nicely, the other aspects don't compliment the fine mechanics of long distance shooting. Superhuman AI is the biggest issue, because green-dressed soldiers with x-ray vision mixed in green jungle make it almost impossible to stay alive. [June 2011]
  3. Jun 29, 2011
    45
    It looks and runs worse, and fails to address the hyper-linear level design that doomed the original release to the bargain bin.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 0 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. The game is graphically quite bad but the "sniping" physics are impressive. The game ceases to impress me and has a lack of action. Some of the missions are nigh impossible on "Hard" but it is a lot of fun until you notice you can't do something. After your 4th-5th attempt you get bored and turn the PlayStation off. A problem I noticed when playing the game was that you could never see your enemies, even when they can see you! Like a few times, I was hiding behind a near opaque bush, and an enemy started firing at me, whom I didn't even see. The game is very realistic, (you have low health, the enemies die in one shot etc) but the game creators did over-do it with the gun kickback. fire more than 2 bullets out of an assault rifle and it becomes incredibly hard to aim, to much so. I noticed this when doing the first tutorial. The game is rather misleading as on the back cover you see an action packed game with amazing graphics. but all those images on the back are just loading screen backgrounds or intro film screen shots. As I said, the actual game has quite poor graphics, that of an early PS3 game. If I were to describe the quality of the graphics in detail I would say that the plants look very fuzzy and when you lie down it still feels like you're crouching. Most of the plants seem to be able to move through objects as they sway into an out-of buildings and other scenery. Overall, this is worth a play but wait until it goes down in price to around £15.99 because only then will it be good value for money Expand
    • 0 of 0 users said yes
  2. Let me preface this short opinion-piece on SNIPER: Ghost Warrior with an observation after having played the XBOX 360 version last year, at least 'til I encountered a gamestopper prior to the patch: yes, it's better; but, not by much. SNIPER is still bogged down by the leash of mediocrity and missed opportunities. Muddy textures, pop-in and other odd visual quirks are accentuated by often poor FPS. While the AI has been modified, op-for still perform like clowns at the circus, they either can target and hit your toon from across the map with an assault rifle or they stand mute, ignorant and complacent while you pop a melon right in front of 'em. Stiff and jerky animations prevail with your sniper getting stuck on environmental objects frequently. Op-for spawn into the level from out-of-bounds areas based upon trigger points and checkpoints can be triggered when your sniper is low on health or surrounded for a sharp lesson in "die and retry" savegame mechanics. What is odd, is that the rope and climbing bugs from the first version have been ironed-out and almost work, in a clunky, undesirable manner. And, while your sniper might rappel down the side of cliff overhangs, he simply canNOT mantle over small objects such as waist-high fences or foliage. Sometimes, a ladder might be climb-able and other times, not. Ladder climbing is a Half-Life affair as your sniper magically floats up the rungs of any ladder. Crawling is equally underdeveloped with your sniper's rifle floating, nearly stationary, while your toon fumbles about. However, the devs DID make it possible to crawl on top of a roof system and fire downward at odd angles for easier targeting. BUT, the most annoying idiosyncratic oddity with SNIPER (for me) will be your toon's incessant snorting, huffing and puffing while in scopeview. In addition to severe asthma, your sniper will wobble the scope to and fro, up and down without respite until you push the requisite button. More "game-y" and annoying, this minigame reminded me of a 4 year old waving about their first camera phone. Add to this frustration, the lensview of the scope suffers from major pop-in and muddy textures so that when sighting, you will have to wait while the textures resolve into something intelligible. Often, I would target some op-for and by the time he was redrawn for scope view, he'd changed position so I wasn't able to take the shot. The overall stealth mechanics of SNIPER are fiddly and unconvincing. Enemies do not seemingly patrol routes, they stand and wait. They never group their forces to hunt you down, either. One HUGE complaint is the many clipping issues that you will likely encounter. Targeting is hit or miss, pardon the pun, but while your sniper can occasionally target and hit through semi-hard surfaces, FORGET about tagging an op-for hiding behind a fern. Bullet trajectories, seemingly, cannot traverse environmental areas with a high density of foliage. No, not trees, -ferns and bushes. Correct, you cannot shoot through a fern. Op-for, in fact, will hide behind bushes and fern-like plants. So, for all the devs bravado over "realism" SNIPER cannot shoot through many of the plants on display. :( Sniper Elite for the first XBOX and later, PS2, WAS a very good sniper game with many similar mechanics. It's unfortunate that the devs of this new franchise cannot seem to meld CQB stealth mechanics with long distance sniping. Expand
    • 0 of 2 users said yes