Metascore

Mixed or average reviews - based on 51 Critics What's this?

User Score

Mixed or average reviews- based on 79 Ratings

  • Summary: Sonic is back for his fourth installment in the classic 2D series, revamped from the ground up.
Score distribution:
  1. Positive: 28 out of 51
  2. Negative: 4 out of 51
  1. Oct 20, 2010
    90
    In short, this is the game SEGA should have made 15 years ago. It's just a shame that to be this good took ages.
  2. Oct 20, 2010
    85
    Sonic is back and is as fast and smooth as ever. Can you download as fast as Sonic can run? If so, get that game now!
  3. Jan 15, 2011
    70
    Sonic 4 is a good first episode.
  4. Oct 20, 2010
    45
    If fans would like to hear a mockery of Sonic name, then Sonic the Hedgehog 4 should be at the top of their list for soundtracks to listen to.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 25 out of 45
  2. Negative: 14 out of 45
  1. Ah nostalgia, always good to go back to the basics. The homing attack adds more utility to sonic himself. At times it can feel a little slow (starting off a run) and the last boss will spend a long time on my personal hatred wall but it all added to the fun. Best game since the adventure duo Expand
  2. Sonic the Hedgehog 4: Episode 1 is a solid follow up worthy of its title. Purists looking for a an exact recreation of the genesis days stay away as you will be disappointed. Those looking for a fun 2D sonic game will find their 15 dollars well spent. Sega and Dimps stick to the same basic formula as its predecessors, moving sonic from left to right as fast as he can through several acts, zones and boss stages. Sonic's arsenal hasn't changed much other than the addition of a homing attack which allows sonic to rapidly move from enemy to enemy. While Sonic doesn't feel as fast as compared to his more recent outings, the platforming is the best Sonic has seen, since the genesis days. The storyline is kept basic, there are no sonic friends to be found in this game (thank goodness). Specials stages are challenging and rewarding to those who want to hunt for all the emeralds. Time and score attack mode add replay people for those addicted to shaving seconds off their time or going for the high score.

    One gripe I do have is the lack of innovation in the the zones and acts, as all of them including the boss stages are essentially a rehash with a spin on former zones/bosses from former games. Hopefully this first episode is just a nod to the old games and this isn't repeated in the next episode.

    All in all, while one can find nitpicks in the physics or whatever they feel is not accurately carried over from the genesis days, Sonic 4 is a fun, fast, 2D platformer and huge step in the right direction for the Sonic franchise and brand.
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  3. Not awful just good. But is good acceptable? Surly the least we could expect was gameplay to match the standard of the 16-Bit originals with better graphics and perhaps some new ideas? But Sega couldn't even give us that (well, apart from better graphics). I've read most of the other user comments and agree with complaints and the psysics. While none of the little gameplay faults are deal breakers on their own, together they make for a more sluggish, less fluid experience then the originals. Sega would have been better just keeping the gameplay as it was.
    The other problem is the complete lack of new ideas. All levels are rehashes of old Sonic levels with the same baddies and slightly different layouts. The level design is actually very good but after 16 years you would think Sega would at least have some new level ideas.
    I will stress again it is pretty good and there is the potentia at last for Sonic to be truly great again so lets hope Sega listens to the fans properly this time and makes the neccessary changes for Episode 2.
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  4. Sega managed to almost make me cry - with sadness. I've been longing for a real 2D Sonic since Sonic & Knuckles came out. I even had a name for it: "Sonic 4". Well, years later they came up with Sonic 4. Let me break it down here: Sound FX: 10/10. They are the actual Genesis-Era blips. Music: 10/10. Superb work, kept the spirit of the original catchy songs. Level Design: 10/10. It really feels like a Sonic level, after all this years. Graphics: 5/10. Level graphics are good, but Sonic's model looks dumb, and didn't quite match the games graphic style. 2.5D didn't do the trick, this time. Finally, Controls: 0/10. It's just wrong. There is no inertia, especially when jumping. It doesn't control like Sonic. In fact, it doesn't control like anything I ever played. You release the D-Pad, Sonic stops. Like Pitfall. Nothing should control like Pitfall in 2010, let alone a game in a franchise know for its high quality gameplay.
    I really hope Sega fix that. I could also ask for some vintage skins for Sonic's model, but that would be just a fluff. The important thing here is the controls, and Sega managed to destroy the whole thing with a few lines of code.
    Score: (10+10+10+5+0) / 5 = 7
    7 * how bad the controls are = 2
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See all 45 User Reviews