• Publisher: SCEA
  • Release Date: May 22, 2012
Metascore
70

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 22 out of 52
  2. Negative: 2 out of 52
  1. May 21, 2012
    88
    The best Move game available, and one of the best motion game experiences on any platform I've experienced.
  2. May 25, 2012
    83
    So, in the end, I had a good time with Sorcery and was glad that The Workshop was able to put together a quality PlayStation Move fantasy action title. It has some really nice ideas, along with solid Move controls, and is worth looking into if you're in the market for some PS Move magic.
  3. May 28, 2012
    82
    Move's best game yet. Accurate spell-casting fun set in a charming magical world. [July 2012, p.85]
  4. You can mix and match potions, which is very addictive, but also makes you look like a 5-year-old as you're using the Move controller like a spoon to stir. Luckily these potions are really helpful and sometimes even necessary, thanks to the pretty tough boss battles. [June 2012, p.90]
  5. Minor gripes aside, Sorcery offers up an absorbing adventure and fluid spell-casting controls, making it the most fun we've had behind the Move and a must-play for wizard wannabes of all ages. [Aug 2012, p.81]
  6. Jun 13, 2012
    80
    Sorcery isn't the game that will bring the hardcore to the Move. It's not the game that makes the Move indispensible. In fact, there's little or nothing that couldn't have just been mapped to a standard controller. But it's a novel and polished experience that offers something fun for the younger player, while their gaming parents can at least appreciate it objectively. They may even end up finishing it, while no one is looking. It's a surprisingly enjoyable experience.
  7. May 25, 2012
    80
    It is not the ultimate PlayStation Move, but it makes great use of its possibilities in an adventure oriented to traditional users. One of the first Move games that can appeal to hardcore players.
  8. May 22, 2012
    80
    On the one hand, this game really shows how the Move can be extremely entertaining, even if it doesn't necessarily showcase its technological capability. There's also the lovely presentation and style, which I adore, and the variety, accessibility, and pacing that really turned out great. On the other hand, it's too short, the advanced spells don't always work, and adults may find it a tad underwhelming.
  9. May 22, 2012
    80
    A thought that kept coming back to me was that maybe this game should've been released along with the Move controller to give it a stronger launch. Perhaps, but the fact remains. Sorcery is an entertaining game.
  10. May 22, 2012
    80
    Although it has a short campaign and lack of replay value, Sorcery is the best title for the PlayStation Move and it's full of quality.
  11. May 22, 2012
    80
    Sorcery is a magically told adventure that might thrill the young and the young at heart.
  12. Adventurers both young and old will appreciate the frantic battles against a range of fairytale monsters in medieval villages and deep underground caverns. As if by magic, it seems that Move has finally found its happily ever after.
  13. Jun 20, 2012
    78
    Sorcery is maybe the first PlayStation Move game that core gamer can enjoy. The game offers nice graphics and a very good gameplay. Only the camera control is poor.
  14. Jun 18, 2012
    78
    Sorcery does have a few minor shortcomings, but overall it's a beautifully presented Move title, which is surprisingly fun to play. Your budding young wizards will most likely love it.
  15. Jun 5, 2012
    78
    A natural fit with the Move controller's abilities. It comes at the cost of polish though - this level of visuals and combat wouldn't stand in a regular blockbuster. [July 2012, p.102]
  16. Jun 17, 2012
    76
    Sorcery is fun and uses motion control in a way that doesn't make you want to claw your eyes out. It's shallow and short, though. [Issue#219, p.76]
  17. May 24, 2012
    76
    Solid execution of motion controls makes this a delight to play. Your only objection will come from your own exhaustion of wizardry.
  18. Oct 13, 2012
    75
    A decent action adventure with heavy emphasis on magical battles. It's almost a shooting game, which is a kind of disappointing. [Aug 2012]
  19. Jul 9, 2012
    75
    Finally, a PlayStation Move game that seems to matter. It's a bit too short and also a bit too simple, but in the end you will remember this colorful platform game as an enriching Move experience.
  20. May 29, 2012
    75
    In the end, Sorcery is an enjoyable game that can be played by both adults and children alike. Just be warned that the difficulty level is a little on the easier side and it should take most gamers around 8 or so hours to complete.
  21. May 28, 2012
    75
    Sorcery offers a very cool way of using the PlayStation Move and brings a funny story suitable for any age. That is why it is a shame that he rest of the game offers very little content. The story is about zeven hours long and doesn't trigger the player to keep playing. Overall it's still a game that every Move-owner should get a taste of.
  22. May 21, 2012
    75
    One of the best PlayStation Move games, but I think most gamers will question why and how Sorcery took so long to create. With a short adventure, no replay value and no online functionality to speak of, Sorcery is a one-off. A fun one-off, for sure, but a one-off that likely won't push PlayStation Move controllers off the shelves.
  23. Jun 15, 2012
    71
    Sorcery is a charming adventure. It's a game for people who want to get the most out of their PlayStation Move peripherals.
  24. May 22, 2012
    71
    Sorcery embraces the Move's functionality to deliver something only possible with gesture-based controls, even if they're still not quite optimal. It's unfortunate that Sony couldn't muster a more complete package with extra content and incentives to come back after completing the single player mode.
  25. As a single-player thing, Sorcery is just okay. You run, you stick your shimmering shield up if things get hairy, you wave spells at shambling horrors, and a lot of the time our boy Finn does something completely mental because the control scheme is a very delicate thing indeedily. It's simple but frenetic, with some surprisingly nutty moments and even nuttier boss battles. [July 2012, p81]
  26. 70
    Ambitious game makes you find your Move controls useful again. Pity there is no multiplayer option – the campaign soon becomes boring for grown-up gamers. [June 2012]
  27. Jun 4, 2012
    70
    PlayStation Move has struggled to find defining software that justifies its existence, but Sorcery represents the most ambitious attempt yet. Its seamless integration of natural motion controls makes it the best example of Move's potential to date, and while the campaign lacks replay value, it's still worth experiencing if you want to put Sony's underutilised wand to use.
  28. 70
    Anyone with a Move controller and even a marginal interest in fantasy and magic should give this a shot. It might not be the best game around, but it is one of the best Move games, especially for the younger players.
  29. May 30, 2012
    70
    With Sorcery, the PS Move comes back to life, offering a diversified gameplay. Despite some minor problems, the title remains entertaining thanks to the great use of the PS Move controller and a thrilling adventure. Sorcery is not the best game of 2012 on PS3 for sure, but from now on, players have good reasons to get the PS Move out of the drawer.
  30. May 29, 2012
    70
    It's got decent motion controls that give you a unique handle on the action, and while the cartoonish nature and linear structure won't put this game anywhere near the likes of Skyrim (or even Fable) on the RPG halls of fame, PS Move owners have plenty of reasons to go ahead and give Sorcery a go.
  31. May 24, 2012
    70
    Sorcery is a good game that - despite low expectations - brings a fresh breeze into the genre and perhaps will become a source for new solutions in arcade games in general. PS Move's potential is used almost in its entirety and hopefully it will mark the beginning of high quality games for this controller.
  32. May 23, 2012
    70
    Truly the best "real" game PS Move has seen since its release. Too bad it's quite short and it doesn't deliver the full-scale of its creators vision.
  33. May 21, 2012
    70
    Sorcery is truly a game for people who want to get the most out of their PlayStation Move peripherals. And if it's just that you want, you'll no doubt love the eight or so hours of gameplay on offer. If you're more interested in a deep, magical experience then you might feel somewhat short changed – throw away the motion controls and you're left with a good, though not brilliant, and quite linear romp through this mythological, magical world.
  34. May 21, 2012
    70
    If anything, it's the Move controller rather than that clumsy apprentice or his mysterious cat that emerges as Sorcery's true star. If you're an eight-year-old kid, this short burst of adventure is going to offer you an afternoon or two of vivid fantasy with a wand in your hand and an arsenal of spells in your head, and your only major complaint will be that it doesn't last a few hours longer.
  35. May 25, 2012
    69
    Sorcery is a charming adventure. But in the end you'll remember too much hectic destruction and too little mysterious magic.
  36. May 21, 2012
    68
    I like Sorcery, but the Move controls hold it back. It could have been a fun action game with an engaging story and environmental puzzles (I use the term "puzzle" generously, as they are all incredibly simple). Instead, Sorcery prepares you to hang framed pictures in your house by making you pretend to hammer a wall for five or six hours.
  37. May 24, 2012
    65
    Sorcery is not what we are waiting for. The magic wand works, unfortunately terrible camera and a short and boring campaign ruin the well devised combat system.
  38. 63
    Sadly, the combat mechanics do not match Sorcery's good presentation values and most hardcore gamers will notice this; however, the younger target audience may be more willing to overlook this fact.
  39. Jun 19, 2012
    60
    The controls are not only responsive, but they show a subtlety we don't normally see in motion-controlled games. It's just too bad that what could've been a fun, magical romp is deflated by generic fantasy tropes and equally uninspired visuals and sounds.
  40. Jun 13, 2012
    60
    As it stands, it ably showcases the potential of motion controls and takes you on an enjoyable ride, but it's a ride that ends all too soon and that doesn't give you much reason to go around a second time.
  41. May 30, 2012
    60
    Explore a fantasy world, create potions and battle monsters in this motion controlled adventure game. The Move controller actually works fine until it has to be used in battle.
  42. May 25, 2012
    60
    In the end, it is a charming, refreshing look at a Move-world, that could have been. But presumably - maybe out of fear of its own target audience - it refrains from realizing its potential and lets you go a little bit enchanted, but also decidedly unsatisfied.
  43. 60
    Move's killer title it isn't, but there's some fun to be had out of the spell combos and potion-mixing.
  44. May 23, 2012
    60
    Sold at quite a reasonable price, Sorcery is a very nice little game for kids, with nice music melodies, pretty environments, and fun gameplay mechanics. The PS Move still remains somewhat imprecise sometimes (even though the game does most of the targetting for you), but the most important shortcoming of the game is probably its lack of variety.
  45. May 22, 2012
    60
    The gimmick driven combat system holds Sorcery back, as fun quickly turns to frustration after each misfire from your wand. And this is a shame given the predictable, but charming story that Sorcery tries to tell through vibrant characters and the beautiful world they occupy.
  46. May 21, 2012
    60
    The best non-sports game so far for the PlayStation Move, but there still seems to be plenty of magic left untapped on what is an unnecessarily brief experience.
  47. May 21, 2012
    60
    On paper Sorcery is a game that seems perfectly suited for the launch Playstation Move, not a game to come out for the platform two years after its release. Sorcery ends up being held back by a lack of creativity. It manages to use the Playstation Move pretty well but everything else is easily forgotten.
  48. May 21, 2012
    60
    Sorcery could have been a good game to prove that motion controlled gaming still has a chance; unfortunately, Santa Monica Studios has chosen to use PlayStation Move just as an alternative to a button to mash furiously to cast spells. Not exactly what we were expecting.
  49. May 21, 2012
    60
    For those desperate to use their Move controllers in something exclusively centered around the Move, Sorcery provides a few hours of inanity that can be gratifying, if in a slightly underwhelming way. Still, the game's chaotic camera and unwieldy controls can frustrate, not to mention the alarming tendency for the PS Move to need consistent recalibration.
  50. 55
    Sorcery is like baking a cake, but with only a teaspoon of sugar, one egg, a pinch of flour, and a tablespoon of baking powder; all of the ingredients are there, but there's not enough of each ingredient to make the magical game that PlayStation Move owners have been looking for.
  51. Jun 8, 2012
    47
    If you're absolutely desperate for a Move game you could do worse, but Sorcery is really nothing more than a relatively irritating, disappointing curio.
  52. Jun 2, 2012
    45
    Aggravating combat overwhelms the elements that could have made Sorcery enjoyable.
User Score
7.2

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 9 out of 13
  2. Negative: 2 out of 13
  1. May 23, 2012
    10
    I'm now a proud Move owner who has the best PSMove game ever made. The controls are as good as they can possibly be. The game isn't on rails, there are tons of areas to explore off the main path with treasure to find and puzzles to solve. The Boss fights are challenging and the higher difficulty settings make you really pay attention to how you use your spells. And just because the game is short doesn't mean you you don't have reasons to play it again; there are lots of achievements and alchemy recipies to try.

    I think the small number of negative reviews have been a result of not knowing how to use the controller. You don't have to "repeatedly pretend you are hitting a nail with a hammer", although if you want to play that way and be bored you can. I have a lot more fun swinging the wand sideways - like trying to skip a stone across water - to get my magic missiles to curve around stuff that enemies are hiding behind.

    Also, if you have been playing Wii games then you are probably at a loss for how the Move actually works... it's WAY more accurate and sensitive to how you hold it. If you want to shoot magic bolts up high, you actually have to AIM HIGH. Shaking it around like a rattle will get you nowhere, the game takes actual SKILL, which is a rare thing for games these days.

    The one drawback is that there is no multiplayer or co-op, but I guess that was never in the cards to begin with and you can't fault a developer for focusing on doing one thing well. And since I can't give it a 9.5, I guess I'll have to round up. :)
    Full Review »
  2. May 23, 2012
    10
    Sorcery is a beautiful game; crafting, fighting and magic, what more can a person ask for? The environments and characters are fantastic, the game play is super fun, and the story holds my attention as I progress through each level. I finally have a good reason to own a PlayStation Move. Full Review »
  3. May 23, 2012
    8
    The best Move game available on the console. Although when you really think about it, it's not much of an accolade to have hanging from your chest. Despite the obvious lack of quality Move titles I found enough reasons to 'borrow' my girlfriends Move for the week. Sorcery is a simple title. You play a sorcerer's apprentice by the name of Finn in a world greatly inspired by Irish mythology, the kind of thing that was stuffed down into my bedtime stories as a child in rural Ireland. The plot is simple, it weaves an interesting reason to keep playing. But that's not why we're here. How does the game cope with the Move? Surprisingly well actually. It's one of the few games which feels very responsive and in tune with the game, rather than just relying on the 'wag for your dear little life' approach. Aim is important, the ideas and motions behind the spells and powers are relatable to the actions performed in the game. But while offering quite a few powers and options for combat, you'll quickly fall into the trap of becoming too comfortable with maybe two or three particular powers and then proceed to neglect some of the later spells. Still, despite the issues and the limitations Sorcery succeeds in becoming the best reason to own a Move. So far at least. Full Review »