Mixed or average reviews- based on 52 Ratings
May 23, 2012I'm now a proud Move owner who has the best PSMove game ever made. The controls are as good as they can possibly be. The game isn't on rails, there are tons of areas to explore off the main path with treasure to find and puzzles to solve. The Boss fights are challenging and the higher difficulty settings make you really pay attention to how you use your spells. And just because the game is short doesn't mean you you don't have reasons to play it again; there are lots of achievements and alchemy recipies to try.
I think the small number of negative reviews have been a result of not knowing how to use the controller. You don't have to "repeatedly pretend you are hitting a nail with a hammer", although if you want to play that way and be bored you can. I have a lot more fun swinging the wand sideways - like trying to skip a stone across water - to get my magic missiles to curve around stuff that enemies are hiding behind.
Also, if you have been playing Wii games then you are probably at a loss for how the Move actually works... it's WAY more accurate and sensitive to how you hold it. If you want to shoot magic bolts up high, you actually have to AIM HIGH. Shaking it around like a rattle will get you nowhere, the game takes actual SKILL, which is a rare thing for games these days.
The one drawback is that there is no multiplayer or co-op, but I guess that was never in the cards to begin with and you can't fault a developer for focusing on doing one thing well. And since I can't give it a 9.5, I guess I'll have to round up. :)… Full Review »
May 23, 2012Sorcery is a beautiful game; crafting, fighting and magic, what more can a person ask for? The environments and characters are fantastic, the game play is super fun, and the story holds my attention as I progress through each level. I finally have a good reason to own a PlayStation Move.… Full Review »
May 23, 2012The best Move game available on the console. Although when you really think about it, it's not much of an accolade to have hanging from your chest. Despite the obvious lack of quality Move titles I found enough reasons to 'borrow' my girlfriends Move for the week. Sorcery is a simple title. You play a sorcerer's apprentice by the name of Finn in a world greatly inspired by Irish mythology, the kind of thing that was stuffed down into my bedtime stories as a child in rural Ireland. The plot is simple, it weaves an interesting reason to keep playing. But that's not why we're here. How does the game cope with the Move? Surprisingly well actually. It's one of the few games which feels very responsive and in tune with the game, rather than just relying on the 'wag for your dear little life' approach. Aim is important, the ideas and motions behind the spells and powers are relatable to the actions performed in the game. But while offering quite a few powers and options for combat, you'll quickly fall into the trap of becoming too comfortable with maybe two or three particular powers and then proceed to neglect some of the later spells. Still, despite the issues and the limitations Sorcery succeeds in becoming the best reason to own a Move. So far at least.… Full Review »