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81

Generally favorable reviews - based on 53 Critics What's this?

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6.7

Mixed or average reviews- based on 167 Ratings

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  • Summary: Developed by the Project Soul team, SOULCALIBUR V begins 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in a showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with theDeveloped by the Project Soul team, SOULCALIBUR V begins 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in a showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords. With the series' 8-way run, allowing for true 3D movement during matches, a refined battle system, and fine graphics, SOULCALIBUR V might be for anyone looking for a knock-down, drag-out fight. Expand
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Gamescom 2011: SoulCalibur V - Official Trailer
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Score distribution:
  1. Positive: 47 out of 53
  2. Negative: 0 out of 53
  1. Feb 5, 2012
    90
    A superb fighting game that stays true to the great legacy Namco's series has. New and balanced fighters along with many modes and great graphics make this one the best Soul Calibur we've seen in years.
  2. Jan 31, 2012
    87
    Stunning visuals, challenging gameplay-tweaks and new game modes - the fifth installment is an excellent comeback for the Soul Calibur series. Because of the confusing training mode and the lack of a tutorial, getting behind the new fighting techniques can be difficult at first. But it's well worth putting time and effort into this, as the fights will become more and more thrilling.
  3. Feb 3, 2012
    85
    SoulCalibur V does as much right as it does wrong when it comes to delivering the perfect fighting game package. While the single-player portion is riddled with the absence of modes that made the series what it is today, its most important aspect -- well balanced gameplay -- far exceeds my expectations.
  4. Jan 30, 2012
    80
    SoulCalibur V is a great fighting game with a completely new fighting system. The Project Soul team has done a great job changing the fighting mechanics, with few big mistakes around game modes and the character roster. This is a great new beginning for the saga.
  5. Feb 3, 2012
    80
    It's hard not to recommend Soul Calibur V. The balanced gameplay makes for an open invitation to new players, and stalwarts of the series will find a return to form for the series. Even if you're not that into fighting games, the depth and variety in Create a Soul is a game unto itself.
  6. Jan 31, 2012
    80
    Prettier, more accessible, and more varied than ever. This is one of the best new 3D fighters of recent years, even with a horribly disappointing story mode.
  7. Feb 1, 2012
    70
    It's easy to sell goods that are supposed to be good. However, when authors simply copied everything great from the Street Fighter game because they were not able to deal with their own worn-out game concept by themselves, there is something wrong. We want you to better take care of tenderfeet. We want more bonus content. And we want some fresh juice. SoulCalibur is far from going down to the second league, however, there's no play-off this season. Fans of the series will most likely buy it, the rest of you just take it easy and wait for the all-star mainstream: the Street Fighter x Mortal Kombat game.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 19 out of 57
  2. Negative: 10 out of 57
  1. Feb 4, 2012
    10
    This review contains spoilers, click expand to view. It's better than Soul Calibur 4 in gameplay, but is worse than 3 in game modes. The Creation and Online modes are excellent, and the new characters like ZWEI and Viola were very creative. And finally the story mode started walking again, but I would like to see the end of the other characters too. I recommend this game for all the fighting game fans, specially the SC fans. Expand
  2. Feb 26, 2017
    8
    I didn't expect online to be a satisfying experience 5 years after release, but it's set up really well with different lobbies for newcomersI didn't expect online to be a satisfying experience 5 years after release, but it's set up really well with different lobbies for newcomers and some for fun and some for custom-made characters. The character editor gives enough freedom for an unpredictable online experience. To me, the single player / offline felt like a minor offering, a few hours of very solid gameplay, while the online is something without much of a expiration date, besides the day someone shuts down the servers. Expand
  3. Feb 4, 2012
    8
    Soulcalibur V is nothing short of excellent and takes its crown of one of the most systematically marvellous fighters of this gen. While thereSoulcalibur V is nothing short of excellent and takes its crown of one of the most systematically marvellous fighters of this gen. While there is a depth to other fighters, the Soul Calibur series has commonly been seen as the scape goat for methods to implement in the Tekken series. Soul Calibur V not only completely obliterates this theory it proves itself to be a game to be marvelled at and is not just leaps and bounds above Soul Calibur IV, it is also leaps and bounds above any 3D fighter currently on the market. However thats not to say there aren't problems with the game. The single player modes are too far and few between and it feels like the single player experience has been cut dramatically from SCIV, the biggest hinderance on the single player time is the reduction of a Story Mode for each character. Instead the game has switched to a single story path which mainly follows new characters Patrakolos and Pyrrah. While this story line is extremely weak it is good enough to plug the holes between each fight and adding a bit of substance, however the narrative as a whole falls flat on its face. Again this is a step by Namco Bandai in one of their leading fighting game franchises which should not have been made. A similar fate beheld Tekken 6 which attempted to change the story structure and again fell more than flat on its face, this is one of the reasons why Tekken 6 was a dissapointment to many. Moving away from the single player experience in story mode, there are also the 'Legend of Souls' mode, which is a bit like a challenge mode, an arcade mode which is standard and a quick battle mode which again is standard. But where this game excells is not in its modes but in the fighting system they have created for Soul Calibur V. The system really excells in every way taking a cue from the Street Fighter series and adding special moves resembling those found in the earlier mentioned series. The system is fast and fluid and takes into consideration the high, low and mid attacks and makes them a main function of surviving in a battle. We also have the critical guard system and many other systems to engage even the most hardcore Soul Calibur fans. Now the roster. The roster features around 27 characters (I believe) and between this set of warriors the variety is fantastic with those characters which are more technical to those which are simply slow, but power houses. They've added new characters which mostly stick to the same fighting styles as characters of old however some like viola introduce new fighting styles to the series. All in all the roster is not bad but is not the best roster in fighting games either, it feels just about good enough but is still very befitting for players with enough variety to keep players wanting to learn the tricks of each style. As usual creation is back, however it is not the best creation mode we've ever seen in the Soul Calibur series. It lacks some finesse that other creation modes as in 3 (Particuarly) and 4 had. However again it is fitting and gives many different styles of creating your character from that cool ninja outfit to that not so cool Viking helmet. There are other modes such as an online mode and the usual multiplayer modes to explore as well which again as with many fighting games is where the game truly excells, giving all players a chance. Gameplay: 9.5
    Graphics: 8.5
    Presentation: 8.5
    Lasting Appeal: 8
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  4. Jul 6, 2016
    6
    SCV is alright, but I think every single previous game is better than this one. The storyline just reminds me of Zelda, where they just rebootSCV is alright, but I think every single previous game is better than this one. The storyline just reminds me of Zelda, where they just reboot the same story over and over again, but with slightly different elements, and slightly different incarnations of the same character living the same life. Except in this one, there are two new characters and... I don't really have anything to say about them. It's not like SoulCalibur has any characters with depth. It might as well just be a new kind of weapon. The storyline is not good, the game play is slower and clunkier than it's predecessors, there's less to unlock. But - the music is good, the landscapes and stages are good, and the graphics just get better and better. If only I could say the same for the gameplay. Expand
  5. Mar 9, 2012
    6
    Pros - Beautiful graphics, fun game mechanics, and fun character creation.

    Cons - Story mode is terrible, the new characters feel super weak,
    Pros - Beautiful graphics, fun game mechanics, and fun character creation.

    Cons - Story mode is terrible, the new characters feel super weak, and compared to every other soul caliber this game is the weakest when it comes down to features.
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  6. Feb 5, 2012
    5
    The Soul series of fighting games have always been a breed apart - where other fighting game franchises have focused on fast and frenziedThe Soul series of fighting games have always been a breed apart - where other fighting game franchises have focused on fast and frenzied action, high-count combos and twitch reactions, Soul was different in the sense that it required elements of patience. You never had to worry about your guard breaking, because you were meant to constantly shift your position or quickly intercept an attack with a well-timed block. You never had to worry about one mistake costing you the match (in most cases) because juggles and combos, while present, took a backseat to a more deliberate style of fighting. It wasn't a scrap, it was a duel, and you had to do less outplaying of opponents than you would OUTHINK them, and this was a refreshing change of pace in an era where the Marvels and Guilty Gears of the world were focused on finding ways to use one more gauge. Soul Edge/Blade brought a new idea, SoulCalibur perfected it, and SoulCalibur II immortalized it. SoulCalibur III was released on the PlayStation 2 without an arcade playtest preceding it (for a Japanese fighting game, that's never a good thing) and as such had massive issues that plagued it, and SoulCalibur IV felt like it had an identity crisis - it didn't know exactly what game it wanted to be, and could never find a comfortable place in between trying to remain relevant to the changing tastes of the genre and maintaining its own unique sense of class.

    With that said, SoulCalibur V is a descent into full-blown manic schizophrenia, and is easily the most unnecessarily contrived attempt at revitalizing the franchise. Somewhere along the line, I imagine someone at Namco Bandai had to have said "I wonder if we'd do the franchise and its fans justice if we only took the system back it its roots," but I'm sure that genius was ignored or fired for speaking not only a great idea, but the truth. Whoever came up with the conceptual gameplay ideas for this title needs psychological evaluation. Probably rehab from whatever rocks they were smoking, too.

    First of all, let's talk gauges. SoulCalibur didn't have a "guard crush" anti-turtle mechanic until SC4, and they connected that to a one-hit-kill system that was almost impossible to initiate because it took forever to whittle down someone's guard. So, they thought up a better idea than half-heartedly stealing a Guilty Gear gameplay trope was to steal a Street Fighter one: enter the new gauge at the side of the health bar, which powers Brave Edge moves (think EX specials), Critical Edge moves (think Ultra Combos in SF4), and Guard Impact. The first two on this list are lame additions to try to add a false sense of complexity, but the last one kills not only me, but I'd be willing to wager 80% of the existing, longstanding fanbase.

    Guard Impact is to SoulCalibur as a series what breathing and blinking is to human life. They decided to change the way it's worked for the past 13 years for some reason, whatever reason that may be, it wasn't good enough. In its place is "Just Guard," where you need to block at the exact frame (or nearabouts) to cause a window of counterattack. This has taken a system that caused tense parry wars and impossibly exciting action between friends and foes alike and successfully reduced it to trying to tap guard at just the right moment of any incoming attack. So, they took yet another great 2D mechanic and plastered it into a game where it really didn't belong (you have Garou: Mark Of The Wolves to thank for Just Defense). Again, they have taken the rich complexity of chess at a hundred moves a minute, and reduced it to Connect Four on a PixyStix sugar rush.

    Every step isn't backwards, however. The music is fantastic, classic tracks and new alike. The visual fidelity is stunning, backgrounds pop and come to life, characters have ornate clothes, lip-sync is very well done for speaking animations. The online netcode is beyond solid and functions like a dream (X360). The character creation mode, a SC staple since SCIII, is easily the greatest part of the whole game. This is what every character creator should be, and Namco Bandai should carry that proudly. It's just a shame that the game that uses all of these sublimely fantastic elements should perform so underwhelmingly, and I'm not going to even go into the abysmal story mode and complete lack of single-player content, again, something the Soul series is not only known for, but carries high praise and accolades for those very features in past games. Let's do the math: major characters missing, balance issues out the wahzoo, a fighting system that doesn't deserve the name SoulCalibur, a complete and utter lack of meaningful single-player anything, fantastic presentation in which everything shines but the gameplay itself, atrocious storyline...it all equals a five, and it really should be a four, but the rest of it shows such high workmanship that I can't bear to not give credit where it's due.
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  7. Feb 22, 2013
    0
    Namco has watered the Soul Calibur franchise down to almost nothing with Soul Calibur 5. Seems a thing or two rubbed off on Namco from workingNamco has watered the Soul Calibur franchise down to almost nothing with Soul Calibur 5. Seems a thing or two rubbed off on Namco from working with Capcom, including a near non existent offline mode. Don``t bother trying to b eat the game as there are literally NO, yes you read that right, NO character endings. Story mode can be beaten in 2-4 hours and is appallingly bad and boring. The only redeeming characteristic of the game is the create a character and online play. Namco sells out hard with this one and Capcom winks at them and gives the ole thumbs up! Expand

See all 57 User Reviews