Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 32 out of 38
  2. Negative: 1 out of 38
Buy On
  1. Mar 13, 2012
    Overall, there is a heap of value here; once World Tour is complete there is a still heap to do, from challenges to collectibles. This is a more than worthy entry for a series that has long been successful and provides a complete experience that is highly and enjoyable and full of value. There are very few issues with this release and they are generally rare and fairly minor. SSX is worth a look for anyone into extreme sports titles or someone looking for something different to all the other titles that are cut from the same mold.
  2. Feb 28, 2012
    SSX has so many great things wrapped into it that I could hardly be happier. Aside from the way the Deadly Descents "storyline" plays out and the occasional character getting stuck between two rocks, SSX brings back the joy of playing all hours of the night trying to outdo your previous score.
  3. Feb 28, 2012
    The SSX series has been reinvented and revitalized in the best possible way.
  4. Mar 22, 2012
    You'll get more than your money's worth here. This is a game that you will pull from the shelf for months to come just to drop in and do "one more race" that will lead to a few lost hours.
  5. PSM3 Magazine UK
    Mar 22, 2012
    Despite the gargantuan scale, it's never less than incredible fun. [Apr 2012, p.96]
  6. Mar 21, 2012
    SSX is a must have title for any fan of extreme sports. It's a frozen paradise!
  7. Mar 20, 2012
    SSX is a return to the frantic trick-based games of several years ago with a modern online component. It is a heck of a ride.
  8. Mar 8, 2012
    It could have accomplished so much more, but it's hard to complain when SSX is still such a brilliant game.
  9. Feb 28, 2012
    Although multiplayer-wise EA could have done something more, SSX is surely what fans were waiting for: an intense, adrenaline-fueled and fun gaming experience.
  10. Feb 24, 2012
    SSX is the video game this generation has been missing...This is what happens when you don't just put the game out every year, but spend your time crafting it, creating the ultimate experience. SSX redefines snowboarding games, raises the bar for the genre, then backflips over it.
  11. Mar 5, 2012
    SSX is a must for long-time fans of the series and also those who enjoyed them, but didn't quite love them because of how much better the controls are and how much more balanced the game as a whole feels with it teaching you the essentials right away. The RiderNet setup may not please those craving direct multi-player, but should satisfy those wanting a challenge, and the thrills the game provides raise the bar for the genre as a whole. Many snowboarding games have been released over the years, but I don't think any of them quite top this new incarnation of SSX.
  12. Mar 5, 2012
    It's been a while, but SSX returns with a BANG! EA Canada delivers in almost every way, giving us the best virtual snowboard experience yet. The lack of online multiplayer is the only real downside.
  13. Mar 12, 2012
    Just about everything in SSX works well. It looks fantastic and is easy to play. Though there is little point to the story, for once that doesn't matter. SSX is thrilling and, most importantly, fun. And like the best things in life, it can be summed up in a very few words. Board, snow, mountain, awesome.
  14. Mar 4, 2012
    As I said at the start, it's just high-flying insanity to the max. The control is reliable and responsive, the courses are expertly designed, there's great variety in both the locales and the events, the satisfaction level is crazy high, and the production values are equally high. Yes, it gets unforgiving (and frustrating), there's no standard split-screen option (still a bizarre omission), and the AI makes almost zero errors, but above all else, there's no mistaking the entertainment factor. It's not only evident, it's oozing from the damn screen.
  15. Mar 20, 2012
    SSX is a triumphant success that brings the thrilling snowboarding title to the starved gamers on the new generation consoles and does so by not breaking what already works but making it a lot more fun. Offline multiplayer is definitely missed, but everything else is surprisingly solid and makes for a much recommended title for sport gamers.
  16. Mar 20, 2012
    With easy-to-use controls, a smooth user interface, beautiful open courses from the real world, a killer soundtrack, and a bustling and competitive community created through RiderNet, everything adds up to a load of fun.
  17. Feb 28, 2012
    The gameplay is fun, fresh, exciting and bloody tough. Newcomers, however, will find the switches in difficulty brutal and unforgiving. It doesn't cater all that well to the casual enthusiast and will surely alienate those without fond franchise memories to sustain them.
  18. Feb 28, 2012
    SSX is a terrific evolution of the series that delivers extreme snowboarding thrills like no game before it.
  19. Official PlayStation Magazine Benelux
    Mar 4, 2012
    SSX may not be the same party game it used to be, but that doesn't mean it isn't fun. The first time you jump out of a helicopter, you feel butterflies in your stomach, like only SSX can give you. It feels a bit like coming home. [March 2012, p.72]
  20. Feb 28, 2012
    Despite a missing split screen mode and a somewhat dissatisfying singleplayer SSX still proves to be a great sports game, because in a way it truly revolutionises online gaming.
  21. May 4, 2012
    SSX is a great reboot of the series. While the game has some shortcomings, it does provide an amazing adrenaline rush and sense of speed you rarely experience in other titles.
  22. Mar 21, 2012
    When you look past that and get to what really matters, actually carving your way down a mountain while pulling off stunts that Shaun White could never even dream of attempting, SSX is an absolute joy. Piling the tricks on top of each other, activating Super Tricky mode, and then nailing a Signature Trick while listening to a remix of Run DMC's "It's Tricky" thump through your speakers basically guarantees that all is forgiven. Welcome back, SSX. You have been sorely missed.
  23. Mar 19, 2012
    There's nothing out there on the videogame market today featuring snowboards that comes close to the compelling and joyous fun that SSX provides.
  24. Mar 12, 2012
    A triumphant return for the series. It may not be the most realistic extreme sports sim out there, but it captures everything fans have loved about the franchise since its 2000 debut, and brings a raft of innovative new features to the table. You won't find a better snowboarding experience elsewhere.
  25. 80
    With an impressive set of levels based on real-world topographical data provided by NASA, hundreds of connected events to conquer, and the always-on RiderNet to tie scores together, there is a ton of content in SSX. More importantly than that, controls are tight and incredible combos can be linked together by all the seasoned players out there.
  26. 80
    With SSX snowboarding returns with style. No strange gimmicks, a few new and good ideas and above all perfect, extreme boarding action. It´s a perfect finish for the winter season.
  27. Feb 28, 2012
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
  28. Feb 28, 2012
    SSX doesn't have the best graphics and lacks smooth controls, but heck; it's fun. The new features Survive It, Global Events and RiderNet make SSX a worthy purchase. Welcome back, SSX, we missed you!
  29. Feb 28, 2012
    Masterful reboot of the old snowboarding racer, with just the right mix of retro appeal, modern presentation, and brand new ideas.
  30. Feb 28, 2012
    A wonderfully fun game. It successfully captures the spirit of the earliest games in the series but without feeling dated. This generation of consoles has suffered slightly from an understocked catalogue of games that revel in their over-the-top nature and SSX is a perfect remedy for that.
  31. Whether it's playing Buckaroo on your board for 15 seconds straight or hearing the game manually mix your custom soundtrack during an über-trick – bloody surreal when you're listening to Bankrobber by The Clash – there's nothing else quite like this on PS3. After years of waiting to get royally piste up, SSX's blizzardy brilliance remains as intoxicating as ever.
  32. Feb 28, 2012
    As someone who's waited years for a new SSX game, the frustration I discovered in EA Sports' latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.
  33. Playstation Official Magazine Australia
    Apr 11, 2012
    [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
  34. Playstation: The Official Magazine (US)
    Mar 5, 2012
    The campaign feels awkward and unfamiliar and the multiplayer doesn't allow for direct head-to-head competition (oh well), but the game still manages to fuel our competitive juices. [Apr 2012, p.82]
  35. Mar 5, 2012
    Beautiful design and flawless presentation make SSX a hard-hitter this season. Unfortunately, its lack of local multiplayer and thin singleplayer experience doesn't quite make it live up to previous games in the series.
  36. Mar 27, 2012
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
  37. Mar 7, 2012
    If you're prepared to stick to its well-crafted online modes and endure its over-sensitive handling the fun just about outweighs the moments of frustration brought about by questionable course design and the poorly implemented rewind mechanic.
  38. Play UK
    Mar 28, 2012
    Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]
User Score

Mixed or average reviews- based on 119 Ratings

User score distribution:
  1. Positive: 59 out of 119
  2. Negative: 22 out of 119
  1. Feb 28, 2012
    Excellent game, great re-incarnation of SSX. Intense, crisp, graphically stunning and a great interface. Possibly the most fun I've had fromExcellent game, great re-incarnation of SSX. Intense, crisp, graphically stunning and a great interface. Possibly the most fun I've had from any video game in the last 12 months. Welcome back SSX - thanks for providing an excellent escape from the FPS & RPG drone. Full Review »
  2. Feb 29, 2012
    Overall, I am VERY impressed with this game. Having been an avid fan of the SSX series in the past (not including Blur or On Tour and SSX 3Overall, I am VERY impressed with this game. Having been an avid fan of the SSX series in the past (not including Blur or On Tour and SSX 3 being my all time favorite) I was extremely excited to see this game coming down the pipe. I was a tiny bit skeptical about purchasing this game at first because they had included new mechanics to the gameplay (flight suit and what have you) but these new features flow extremely naturally into both online and offline play. The storyline is a tad weak, but the levels, characters, and gameplay more than make up for this shortcoming. If you go into playing this game expecting it to be EXACTLY like SSX 3, you're probably going to be disappointed, but if you go in just expecting what SSX usually has to offer (fast-pace gameplay, unique characters, awesome uber tricks, gorgeous levels) you're going to be a lot happier with the experience. Although there were some missing aspects to this game that I wish were included (i.e. some characters from previous games and DJ Atomika) there's really very little to complain about here. And I'm sure EA is going to create DLC for this game so that you can play as your favorite SSX veterans again (I may be wrong, but DLC is such a cash cow in games these days, it's entirely possible). The customizable track lists is one of the best features and the online play is phenomenal. If you have 60 bucks in your wallet and want a game that's going to keep you occupied for hours on end, do yourself a favor and go buy this game. DO EET NAAAAOOOWWW!! Full Review »
  3. Feb 28, 2012
    After finishing the world tour aspect of the new SSX, I came onto here expecting to see nothing but positive reviews from nearly everyone.After finishing the world tour aspect of the new SSX, I came onto here expecting to see nothing but positive reviews from nearly everyone. From personal experience; playing through every SSX game to date, I can honestly say this game has improved exponentially on it's predecessors. In terms of graphical value, features such as the deadly descents and the 9 different areas, (or 10 if you include Mt. Fuji,) this game in my opinion is the best snowboarding game ever made. The new RiderNet feature is as fun to play and compete in as it is innovative and original. The bugs are extremely slim compared to the vast success in this game, and anyone who reviews differently is either being nit picky or just plain stupid. Yes as mad_jihad said below you can get to the bottom of one of the initial, warm up runs without touching the controller, and yes that is babying the player. But the beginning levels are for beginners, and aren't the first few levels in every game supposed to baby the player? The average player should be able to play the game too, and not everyone is as much of an all star as my counterparts below. Nevertheless to put all of this to rest; I can assure you, the last few deadly descents in this game do anything but "baby" you. Don't judge a book by it's cover. Full Review »