Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 32 out of 38
  2. Negative: 1 out of 38
  1. Whether it's playing Buckaroo on your board for 15 seconds straight or hearing the game manually mix your custom soundtrack during an über-trick – bloody surreal when you're listening to Bankrobber by The Clash – there's nothing else quite like this on PS3. After years of waiting to get royally piste up, SSX's blizzardy brilliance remains as intoxicating as ever.
  2. Feb 28, 2012
    As someone who's waited years for a new SSX game, the frustration I discovered in EA Sports' latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.
  3. [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
  4. The campaign feels awkward and unfamiliar and the multiplayer doesn't allow for direct head-to-head competition (oh well), but the game still manages to fuel our competitive juices. [Apr 2012, p.82]
  5. Mar 5, 2012
    Beautiful design and flawless presentation make SSX a hard-hitter this season. Unfortunately, its lack of local multiplayer and thin singleplayer experience doesn't quite make it live up to previous games in the series.
  6. Mar 27, 2012
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
  7. Mar 7, 2012
    If you're prepared to stick to its well-crafted online modes and endure its over-sensitive handling the fun just about outweighs the moments of frustration brought about by questionable course design and the poorly implemented rewind mechanic.
  8. Mar 28, 2012
    Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]
User Score

Mixed or average reviews- based on 97 Ratings

User score distribution:
  1. Positive: 22 out of 39
  2. Negative: 9 out of 39
  1. Feb 28, 2012
    Excellent game, great re-incarnation of SSX. Intense, crisp, graphically stunning and a great interface. Possibly the most fun I've had from any video game in the last 12 months. Welcome back SSX - thanks for providing an excellent escape from the FPS & RPG drone. Full Review »
  2. Feb 29, 2012
    Overall, I am VERY impressed with this game. Having been an avid fan of the SSX series in the past (not including Blur or On Tour and SSX 3 being my all time favorite) I was extremely excited to see this game coming down the pipe. I was a tiny bit skeptical about purchasing this game at first because they had included new mechanics to the gameplay (flight suit and what have you) but these new features flow extremely naturally into both online and offline play. The storyline is a tad weak, but the levels, characters, and gameplay more than make up for this shortcoming. If you go into playing this game expecting it to be EXACTLY like SSX 3, you're probably going to be disappointed, but if you go in just expecting what SSX usually has to offer (fast-pace gameplay, unique characters, awesome uber tricks, gorgeous levels) you're going to be a lot happier with the experience. Although there were some missing aspects to this game that I wish were included (i.e. some characters from previous games and DJ Atomika) there's really very little to complain about here. And I'm sure EA is going to create DLC for this game so that you can play as your favorite SSX veterans again (I may be wrong, but DLC is such a cash cow in games these days, it's entirely possible). The customizable track lists is one of the best features and the online play is phenomenal. If you have 60 bucks in your wallet and want a game that's going to keep you occupied for hours on end, do yourself a favor and go buy this game. DO EET NAAAAOOOWWW!! Full Review »
  3. Feb 28, 2012
    After finishing the world tour aspect of the new SSX, I came onto here expecting to see nothing but positive reviews from nearly everyone. From personal experience; playing through every SSX game to date, I can honestly say this game has improved exponentially on it's predecessors. In terms of graphical value, features such as the deadly descents and the 9 different areas, (or 10 if you include Mt. Fuji,) this game in my opinion is the best snowboarding game ever made. The new RiderNet feature is as fun to play and compete in as it is innovative and original. The bugs are extremely slim compared to the vast success in this game, and anyone who reviews differently is either being nit picky or just plain stupid. Yes as mad_jihad said below you can get to the bottom of one of the initial, warm up runs without touching the controller, and yes that is babying the player. But the beginning levels are for beginners, and aren't the first few levels in every game supposed to baby the player? The average player should be able to play the game too, and not everyone is as much of an all star as my counterparts below. Nevertheless to put all of this to rest; I can assure you, the last few deadly descents in this game do anything but "baby" you. Don't judge a book by it's cover. Full Review »