Mar 8, 2012This review contains spoilers, click expand to view. Been a huge fan of the SSX franchise, even though i only owned the third one, which is the one i will be comparing the new game to in this review. So basically everything looks and sounds good - The SSX soundtracks always amaze me. The game feature 3 modes; race it, trick it, and survive it. The new controls were a bit bothering, so i changed them to classical. The problem with this is that you then have to find out how to break out the flying suit and how to do the signature tricks (Signature is done by holding R1, R2, L1, L2 on the PS3, and you just have to hold X while in the air to fly). I liked how you get to play all the characters during the deadly descent solo campaign, which sadly can be played to an end in 4-6 if you've played the game before. It's not because the game is easy, because it's not. Some of the descents are bothering as f**k while some are easy as pie. A bit into the game you get to know the controls decently and this is probably also the point when you reach the more difficult drops, where you get to fall into crevasses and die if you do not hit the rewind button, which will set you back in time. Sadly the AI and other players are not affected by this feature, which makes the game even more difficult. Even though the survival drops are the focus of this game, they are more or less just something you want to get over with, because most of them are a pain in the butt, and not very entertaining in the good old SSX way - they're simply just about surviving. To compensate for this flaw, the game features gear which you will need to complete the deadly descents - such as armor, wing suit, headlamps and so on.
Not being able to play spit-screen is the biggest disappointment of the game, and in the online mode, you only get to go against other players ghosts in race mode and it never feels like you actually interact with others. Very little character customization is another big disappointment; you can only change you suit skins, and while this only result in different colors, you can get special suits that come with perks such as trick bonus or big head or big hands perk, but the last two are only for sheer looks. On the other hand you can now ride to your own music, which is kinda cool. Conclusion:
A great game, but missing features makes it less great. Also, you need to know the tracks alright, if you want to have decent fun. This game is meant to focus on survival, than actual competition, which were the focus in the other games. The insane tricks are still included and thank god, they still feel just as awesome. The element of adrenaline is also still there, but it's being interrupted by the instantaneously appearing crevasses which will end your run, if you do not use the rewind feature. So if you can live with no split-screen, bothering crevasses and no customization then this game is for you. But don't expect a better SSX3/SSX Tricky, because its not.
Pros: Major improvements in looks and sound, controls can be set to classical, if you're oldschool.
Cons: No split-screen, No customization, No interaction with other players.… Expand
Mar 9, 2012I just can't find anything enjoyable about this game. It's average in every way and right when I start to feel 'in the zone', 5 seconds later something happens that reminds me that i'm not playing a good game. I was on a roll of great vid game purchases until I bought this. Oh well, the goo0d times can't last.
Mar 2, 2012Massive disappointment, ssx3 was one of my all time favourite games but this has absolutely non of that ssx flavour. I seem to spend more time watching load screens than playing, gone are the 20 minute free roams. They are replaced by super short 2 to 3 minute unconnected little stages, barley enough time to get into a flow. The survive it sections are huge exercise in frustration,Massive disappointment, ssx3 was one of my all time favourite games but this has absolutely non of that ssx flavour. I seem to spend more time watching load screens than playing, gone are the 20 minute free roams. They are replaced by super short 2 to 3 minute unconnected little stages, barley enough time to get into a flow. The survive it sections are huge exercise in frustration, continually dropping into holes or off the edge of mountain is zero fun for me.
Probably a great game for new comers but long time series fans will left feeling that this isn't ssx. Its pretty insane to think i enjoy a game thats almost 9 years old to this.
On the plus side visuals are great but visuals dont make a great game :-(… Expand
May 17, 2017This game has some missteps. The "game" starts you out with a tutorial and forces you to learn trick controls (a waste of time). There is too much text and I don't understand what the game modes really mean. I don't think EA has ever tested this on normal people, who value their time, that just want to sit and play. They rushed it. You cannot select the character you want from theThis game has some missteps. The "game" starts you out with a tutorial and forces you to learn trick controls (a waste of time). There is too much text and I don't understand what the game modes really mean. I don't think EA has ever tested this on normal people, who value their time, that just want to sit and play. They rushed it. You cannot select the character you want from the beginning. You are first made to play Zoe. Characters are UN-lockables. Classic SSX control must be unlocked after some game play. The characters personality don't seem to shine through very well, and neither does the voice acting or writing. I'm not sure but it looks like the took out the punching mechanic. Part of the game play is selecting equipment, but you can just hit "optimize." The game looks good, perhaps it felt a bit fast to me, like every part of it was a steep incline, and its hard to decide where to go when you are thrown around. The chill free-parts of the game where you slide and decide where to go next aren't here. The music for Tricky power ups has changed a bit and its not as exciting...the particle / flair effects don't seem as bright.
Really there is nothing in this that I'd call a game. They increased the number of points you get from races to make it easier to unlock things. The rewind mode is cheating. The collectibles aren't as neat as SSX3's. The challenges don't seem very fun as you are thrown through the levels instead of actually picking a racing line. There are multiple paths, but its like going through a tube really fast, would be the best way to describe it. This happened in SSX3, but not as much as SSX.
However, there are some good things that make this average. Overall, the physics play similar to the old games. It is an SSX game. Some of the level design is cool, but they just didn't "get it." One problem with SSX3 was you'd constantly run into an object or tree and fall into a crevass. In this one there is an entire level where you must avoid trees, and thats the point. Thats not what made this game series good. Tree avoidance gameplay? Well, when you do fall into a crevass its game over. You must reload the level. In SSX3 you'd just re-spawn far behind. There are some just plain bad levels, where its dark and you can't see anything.
SSX3 is just the best game still. This is average EA effort, with stupid DLC-style unlocks instead of giving you all the characters from the beginning. It feels like a mode is missing. I have no desire to play this one for longer than 20 minutes. EA needs to spend longer making these fun instead of just creating a product. All EA does is just create good looking, but not-fun experience in every game they create now.
IDK just buy SSX3 or Tricky. Its a shame they haven't made a better game than this. I was going to re-sell this game, but I paid so little I won't bother. This is a prime example of why I no longer purchase EA games from a retailer. They reboot a series and stuff from the old ones is missing or they change something and its not fun. **** -ing bone heads. What you have here is a a vanilla SSX with typical Nu-gen EA problems. Its bad business too. Fans of these games have a strong opinion. If you are rebooting the best snowboarding game ever made, you have to try and hit near that mark.… Expand
Mar 15, 2012I am thrilled to be playing SSX again. My girlfriend used to enjoy watching me play the first game, now as my wife, she watches me play with our children. I am having a great time, the game is much improved. Although I found the Wingsuit to be the biggest buzz kill since the RTS element of Brutal Legend. I went from ripping up every run I unlocked to rapid, frequent, winged death. The factI am thrilled to be playing SSX again. My girlfriend used to enjoy watching me play the first game, now as my wife, she watches me play with our children. I am having a great time, the game is much improved. Although I found the Wingsuit to be the biggest buzz kill since the RTS element of Brutal Legend. I went from ripping up every run I unlocked to rapid, frequent, winged death. The fact that it is a requirement for some runs makes it even more frustrating to me. You may adapt to it more quickly than I did but the Wingsuit feature detracted substantially from my experience.… Expand
May 10, 2012The easiest way to describe this game is mediocre, absolutely everything is filled with a resounding "meh" feeling. The music is bland and repetitive, the tracks are mostly "snowy mountains" which I understand seems odd but this brings me to my big issue.
Ssx has been renowned for is colorful characters and tracks and the crazy over the top tricks. This game fails to live up to thatThe easiest way to describe this game is mediocre, absolutely everything is filled with a resounding "meh" feeling. The music is bland and repetitive, the tracks are mostly "snowy mountains" which I understand seems odd but this brings me to my big issue.
Ssx has been renowned for is colorful characters and tracks and the crazy over the top tricks. This game fails to live up to that legacy. Everything is hyper realistic, the characters wear snow gear, and race down slopes, even the uber tricks are lame. Its just a lifeless copy. If you want a snowboarding simulation then this is to cartoony, and this has none of the appeal of the ssx games of old, might as well be Shaun white.
4 hour campaign, forgettable story, no character, even their faces are dull and lifeless. And my favorite thing, the races have "adaptive ai" which means you get a gold medal at 2 minutes and 12 seconds but lose a bronze at 1'12 in the same stage. Its frustrating, and bland.… Expand
Sep 16, 2013This game is ruined by the dozens of jumps where you don't know if the direction you're steering for will send your boarder off the mountain... I never become frustrated by earlier SSX games, because the levels were designed for max fun. Here, the levels are designed from real-world mountain data, so there's little 'gamey' about them. It's just unfair to the player to have sudden "ohThis game is ruined by the dozens of jumps where you don't know if the direction you're steering for will send your boarder off the mountain... I never become frustrated by earlier SSX games, because the levels were designed for max fun. Here, the levels are designed from real-world mountain data, so there's little 'gamey' about them. It's just unfair to the player to have sudden "oh woops, you failed!" five minutes into a race. I don't care much about the lack of local multiplayer. The online highscore thing is kind of decent enough. But those levels! They are just game-breaking some places. Also, no new game modes or anything. It's just "race this, out-trick that". The presentation is a mixture of really awesome (graphics are great, everything about the game is smooth) and cheapy (character overview is just a bunch of drawings, and equipment also a bunch of small drawings. No nice 3d presentation of your character with the new gear)... And all the funny gear from SSX 3 is gone. In that game, I unlocked a gorilla mask and a boomblaster. That was FUN.. It made the game seem grand and worthwhile... This time around, there's just the levels to unlock, and a few good gimmicks to keep things fresh (the wingsuit is brilliant, so is the solar panel) Oh and the avalanche levels had me screaming out loud with joy.. They looked so good and played so well. Actually, I'll up the score from 5 to 6 because of the avalanche levels.. and the wingsuit.… Expand
Mar 14, 20126 is a generous score considering how this release pales in comparison to SSX3. But im glad i got a taste of what used to be a major contributor to my misspent youth. As most of you will have experienced many years ago, SSX3 was an epicly beautiful game - but more importantly the game had character. Will describe my initial impressions in point form:
-I boot up SSX, expecting some cool6 is a generous score considering how this release pales in comparison to SSX3. But im glad i got a taste of what used to be a major contributor to my misspent youth. As most of you will have experienced many years ago, SSX3 was an epicly beautiful game - but more importantly the game had character. Will describe my initial impressions in point form:
-I boot up SSX, expecting some cool intro video assuring me that this is going to be ALOT of fun. Nothing.
-All good, i press the START button and make my way through the game menu system..immediately i notice a very dull menu layout.
-Hm, why cant i cant i select Psymon? Maybe i still have to unlock characters.
-I realize the characters are mountain specific. Static story driven. Meh.
-I can barely make out what my board or character kit look like, everything is very concept arty thumb-nailed 2d. I also have 40" of real estate and your squishing this into a tiny ugly clunky little window.
So Initial impressions aside, the game was highly enjoyable for the first 2 hours of gameplay, nostalgia set in whilst executing all the insane tricky moves. Alas i soon started to realize this game was alot more about precision and being reserved. And relative to the freedom one had in SSX3, this was a tiny corridor, a very pretty corridor, but nonetheless still a corridor...filled with highly annoying pitfalls and crevices. And the rewind time feature, which i imagine was created for this annoyance, just further enrages you. I cursed ALOT playing this game, which i dont remember doing much of during the previous title. Anywho, as you move along through the different mountains you have certain gear options which will help you survive that mountains unique dangers. This was a dumb idea EA, you morons. The only mountain/gear combo i enjoyed was Patagonia with the wing suits. Wing suit = huge hang time, damn fine idea. You should have simply expanded and refined this single idea. The rest are bordering on full retard, not fun at all.
In a nutshell, they shouldve stuck with the original formula of freedom and fun, coupled with the massively charismatic tracks and characters. Like my review, EA half baked this, and it is clearly evident that it had potential to be epic. I advise the project lead to go and actually play SSX3 to get an idea of what the game shouldve felt like. Too bad theres no crappy real life rewind function eh?
Till the next release.… Expand
Apr 29, 2012When I found out that the SSX series was finally returning, I was incredibly excited. After playing all of the other games, I was relishing the opportunity to to play the series once again. However overall I felt this disappointing. The general game play itself isn't the problem. The new control scheme I was particularly impressed with, and was simple but also enjoyable to use. However IWhen I found out that the SSX series was finally returning, I was incredibly excited. After playing all of the other games, I was relishing the opportunity to to play the series once again. However overall I felt this disappointing. The general game play itself isn't the problem. The new control scheme I was particularly impressed with, and was simple but also enjoyable to use. However I do think that tricks are rather easy to perform, and I just ended up with mashing with the analogue stick and other buttons to perform the tricks. I also found the new features brought into the game such as wing packs, and ice picks a good idea, but was not used enough in the game, which is something to work on. Finally I also found the maps were well designed, and impressive considering they were mapped from real-world locations.
The main issue with this game is that although some people may consider it innovative and different I think the multiplayer aspect of the game was a huge let down. The main reason for this, is that from all the past games a key part of the enjoyment was being able to race and play against your friends, which you cannot do on this game. I believe that not being able to race against your friends offline is a massive gap that has been left out by EA and I don't understand why they did this. Now people may argue that the online mode, does permit competing against other players online, however it is only in the aspect of beating previous players times or scores in trick and race mode. again there is simply no option to race against people straight up. Although small in comparison to my despair of the multiplayer, there is also a few other features that are missing from this game (compared to previous titles).
I think that customisation of the characters in this game is lacking, as all you seem to be able to do is buy different suits where as with previous games, you could customise much more. The other thing that I found disappointing was the lack of different game modes, all there seemed to be was either race mode or trick it, with the exception of survival. I believe that having modes such as the half pipe, or racing tournaments would of been enjoyable to have.
Overall I think that EA has gone a step in the wrong direction for the series with this game, and has put doubt in my mind over possible future titles. I believe that this game, after completing the world tour mode, has very little else to other and therefore I would only recommend renting this game rather than purchasing it.… Expand
May 27, 2012Story/Career - This game is truly phenomenal when it comes to its story and career mode. It's Team SSX vs. Griff. Team SSX is a group of snowboarders competing against Griff, who is a rider that abandoned Team SSX after getting too **** In this mode you explore different mountains with over 150 drops around the world such as the Himalayas, The Rockies and more. This game is adrenalineStory/Career - This game is truly phenomenal when it comes to its story and career mode. It's Team SSX vs. Griff. Team SSX is a group of snowboarders competing against Griff, who is a rider that abandoned Team SSX after getting too **** In this mode you explore different mountains with over 150 drops around the world such as the Himalayas, The Rockies and more. This game is adrenaline pumping like playing a first person shooter. I am 16 and I've been playing SSX since 2001 in the PS2 days. SSX isn't just a snowboarding game. There's more to it than that. This is the best offline experience I ever had. I admit the boss battles can be a bit difficult, but besides that it truly impresses. I know the developers worked incredibly hard on this game. Also, characters from previous SSXs has returned. Score: 100/100(A+)
Graphics - This game uses Frostbite Engine 2, which is what Battlefield 3 uses for its graphics. These graphics look noticeably better than Battlefield when it comes to the graphics. Living in Georgia I don't see snow much and the snow in this game looks real. I don't understand why GameInformer was stomping the game for its graphics when it has some of the best graphics. Every environmental detail pops out to you. Score: 100/100(A+)
Gameplay - The gameplay on here is really smooth. The character you're playing would make remarks and so would the AI. The soundtrack is alright, but this game has dubstep and I'm not really a fan of that. Other genres include Hip-Hop, Reggae, Soft Rock, Hard Rock and some Pop music. If you don't like the soundtrack, you can play your own music with custom soundtracks. Tricks are easy to pull off and I use the new standard controls instead of the classic controls just because it feels smoother. There's this thing called "Tricky" that lets you perform nearly impossible tricks and it gives you a rush. I'm a little disappointed that this doesn't have a replay option so I could look at my event. The previous SSXs had this. It's a shame. Replay is a big feature left out to me, but I learned to deal with it. The game has a rewind feature, but when you use that rewind feature, a penalty is given. You lose points and the rewind just rewinds you and not your AI. It's kind of impressive actually. If they were able to add a rewind feature, they could have added a replay feature. Score: 90/100(A+)
Multiplayer - My favorite multiplayer at the moment. Instead of actually having a race or trick event with like 7 other people to place in 1st, 2nd or 3rd, you compete in real-time with a number of others by jumping out of a helicopter. Example: I finish in a time of 1:42, that would put first on the standings as to where maybe a 2:40 would put be second or third in the standings. It's different and I like it. Your placing in events also compete with your friends standing. Some SSX fans might be upset that this SSX doesn't have Split-Screen. Its really no surprise coming from a EA published game. It doesn't bother me though. This is one of the more impressive Multiplayer experiences because it actually feels like you're competing around the world. I will be on this for a long time and I like dominating my friends. Score: 100/100(A+)
Playing Time/Content - I will spend hundreds of hours on this game and the replay value is very high. If you don't want to buy the game, then think about renting the game. There are 3 different game modes. There is World Tour(story/career), Explore(single player events), and Global Events(multiplayer). Score: 100/100(A+)
Overall rating: 98/100 (A+)
SSX for PS3 has Mt. Fuji as an exclusive. I have yet to try out this mountain.
+ Frostbite Engine 2
+ Custom Soundtracks (your music)
- No split-screen
- In-game Dubstep music… Collapse
Awards & Rankings
Playstation Official Magazine AustraliaApr 11, 2012[P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
Play UKMar 28, 2012Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]